Home    LittleBigPlanet General    News and Media
#1

Mm created levels in high demand

Archive: 31 posts


http://www.nowgamer.com/news/802/new-littlebigplanet-levels-high-priority

an interview with David smith
2009-07-12 22:45:00

Author:
sjbluedog24
Posts: 80


I'm happy, but more for the stuff that has to come with then for the actual level... Wonder what though.

Wait... I just remembered... theJollyRojah said that he got info at E3 for some... RPG related thing.. .not Final Fantasy and something we wouldn't think of...?

... Eh. i'll wait >_<
2009-07-12 22:47:00

Author:
RockSauron
Posts: 10882


Well it's more of an article than an interview, but it's good to hear that Mm are listening to the community

Should stop people complaining for a while
2009-07-12 22:54:00

Author:
Dexiro
Posts: 2100


?But we have to balance this against the value of us doing other things such as creating new creative tools or improving the community aspects of the game.?

^This. There is no shortage of levels on LBP. I would much rather they concentrate on the tools and community aspects. To those who are demanding levels, which would you honestly rather have: time spent on a handful of MM levels that you'll finish in an hour, or time spent on improved community aspects and new creative tools that hundreds out of the community can use to make far more levels than MM could and with quality that is just as good, if not better than what MM would make?
2009-07-12 22:57:00

Author:
Reef1978
Posts: 527


This is a sad sign that there's vocal enough group of fans that wants Media Molecule level. This is to me a testament to the fact the community aspect of the game is really badly designed and in SERIOUS need of fixing.

There's no shortage of "levels". We don't need "levels", we simply need to be able to FIND them. There's thousands and thousands of pro-quality levels out there, sleepy, nobody playing them.

.
2009-07-12 23:58:00

Author:
RangerZero
Posts: 3901


I was talking to wex and obsoleteXeo about this yesterday on LBP, and that was one of my main points besides the logistics of what's lucrative and what's not... and the basic idea that we do get tons of support, freebies, and a constant stream of psuedo-DLC (in a sense) from the community to begin with. When the MGS pack came out, it was really upping the ante and raising the bar... but they're a team of 39 people (and some new adds), who have alot of red tape to cut through and side projects to bring to fruition on top of playable content.

They're competing with a large community that, when combined, produce at least 5 amazing levels a week at an alarming pace as a much bigger and more unfettered team of "producers"... they're likely to have a great idea stewing for a month, that is quickly made obsolete by the community before it's even released, so mere content and design is not the route to take. Their focus on toolsets, materials, sounds etc and entirely new mechanics like the paintinator is what allows them to do something far beyond the means of the community when it's initially unveiled, and in a roundabout way benefits us as the core creator base much more than a pack of 10 to 20 levels with no game changing, create-mode-altering content to go along with it. As much as I yearn for levels, I'm glad their priorities are well placed, and that they physically and vocally support their fanbase.
2009-07-13 00:10:00

Author:
Unknown User


Well a lot of people were saying that Mm should release more levels earlier
Now that they've made it high priority everyone's decided that they want new tools instead so i guess you can't win xD

Some people seem to think that Mm consists of one guy though. Just because the level creators are being put to work doesn't mean that new tools aren't being created and bugs aren't being fixed
2009-07-13 00:14:00

Author:
Dexiro
Posts: 2100


I would rather they focus more on improving the community aspects as well as releasing a few more backgrounds, songs, enhancements etc. There are many creators out there who would love these things to create even more interesting and enjoyable levels. In the end, the creators will release many more levels with these items than the 3, maybe 4 Mm would release. After all, it's practically a goal of both the dedicated creators and Mm for many levels to be uploaded that surpass the quality of the Story Levels.

I'm not saying a few more Mm levels would be a bad thing, I just think that further creator tools is something that would deserve more attention.
2009-07-13 00:16:00

Author:
persona3fan93
Posts: 155


What I think is that MM should ABSOLUTELY pick some creators and hire them.
I mean something like paying them for level...freelance style (I hope you got my point).

MM picks something like 5-10 guys and made them sign a proper contract with NDA, gives them ALL THE TOOLS, Online Create, gives them the theme for the levels, general instructions and concept and pay them up to 300-400 bucks for a level.

A 5 levels pack would cost app. 1500-2000 bucks, and with a price tag of ?/$ 3,99 and would be cost covered with 600-700 downloads (I added even unknown costs).

Once they cover the levels probleml, the MM stuff can work on the online, the tools and whatever else.
2009-07-13 08:11:00

Author:
OmegaSlayer
Posts: 5112


Some additional input...easier to quote what I wrote on Syroc's thread...

They also openly say they are taking Community input seriously...the desire for new levels, new creative tools, improved community aspects, and easier creation process.

Another very interesting comment, made by David Smith, says Mm is inspired to make better levels that outdo the best of the community levels. Sounds like Mm has a lot on their plate with that alone, although we are aware their toolset differs from the toolset that came with the game. The statement also sounds quite competitve (to outdo). I'm curious which community levels they are benchmarking, to ensure their quality is superior.

Rick


Rick
2009-07-14 04:14:00

Author:
RickRock_777
Posts: 1567


This is a sad sign that there's vocal enough group of fans that wants Media Molecule level. This is to me a testament to the fact the community aspect of the game is really badly designed and in SERIOUS need of fixing.

There's no shortage of "levels". We don't need "levels", we simply need to be able to FIND them. There's thousands and thousands of pro-quality levels out there, sleepy, nobody playing them.
.
Can't agree more on this!
This must be the ultimate "play, create, share" game, I find it weird that it's high on their priority list while there are over 2.000.000 levels online now
Give us something that can take the game to another level.

misty.
2009-07-14 09:54:00

Author:
Mother-Misty
Posts: 574


Omegaslayer, i could make a major rant towards that comment of yours, but first i'm gonna need you to answer that question i posted in your profile.

Back on topic...


Hehe, you're gonna regret asking for more levels to Mm, all who were complaining and that kept asking (some even whining) that there weren't enough level pack, and now that Mm is gonna make a lot apparently, there WILL be concequences, and sadly we all pay the price for that...
2009-07-14 10:22:00

Author:
Silverleon
Posts: 6707


I know that if MM makes more levels, people will give less credit to user's levels.
But what I think is the more the merrier.
Then premium and optionable are 2 clear main point.
I enjoy with a great smile and joy, whatever this game offers...
from costumes, to user's levels, to level packs...the more the merrier.
2009-07-14 10:43:00

Author:
OmegaSlayer
Posts: 5112


Mm use all the same tool we do! I for one only feel like Iam just geting use to all the tool and still leaning how to use them, Mm adding to much so soon will be just crazy

and im sick of ppl moan about Mm not making levels alot of you forget the point of the game is user made levels

they alot of good levels out there that alot of ppl never played and every day new one get added
2009-07-14 11:30:00

Author:
jump_button
Posts: 1014


I don't get what the fuss is. The community has given us levels which are:
More beautiful,
More technically advanced,
More challenging,
Better scripted,
More original,
More diverse

(the list could go on) than anything MM have produced, or will ever produce. A tiny team of level designers at MM, even if all they do is make levels all day every day, will never be able to compete with the collected creativity, skill and diversity of the LBP community. They can't even compete with the top handful of creators on this site.

Why is an official MM level such a big deal? When they come I'll buy them, sure, but I'm certainly not getting hyped for them. If they come with new tools I might get hyped for that, depending on what those tools are...
2009-07-14 11:56:00

Author:
rtm223
Posts: 6497


The great selling point is that if MM releases levels, you can surely expect materials, tools, sounds, background and stickers.2009-07-14 12:52:00

Author:
OmegaSlayer
Posts: 5112


Well yeah, like I said, I'll be excited about the new creator stuff that comes with levels, but they can (and have) released all of the above without levels to go with it (I don't count ghost train, or whatever it was called, as a level). I just can't get that excited for MM levels. They are good, but not that good.2009-07-14 13:21:00

Author:
rtm223
Posts: 6497


You guys are missing the point. Yes, we do have thousands of absolutely amazing Community Levels, but Story Mode levels and the Metal Gear Solid pack opened up new possibilities for creators. You have genuinely useful prize bubbles to collect, and there is a certain challenge to collecting them all. No, I don't believe it should take focus away from other important things, but Media Molecule adds new functionality with their level packs. We didn't simply get Metal Gear Solid themed levels, we got new tools (Paintinator, Spotlight, etc.) and new materials (VR, Gecko, etc.). Community levels cannot provide us with these, and that is the reason we (or at least I) ask for more developer levels. Not only are they well done, they enhance the gameplay experience beyond the basis of levels alone.2009-07-14 13:55:00

Author:
BSprague
Posts: 2325


I'm with ya, Sprague... said the same thing, just more long winded.


What I think is that MM should ABSOLUTELY pick some creators and hire them.
I mean something like paying them for level...freelance style (I hope you got my point).

MM picks something like 5-10 guys and made them sign a proper contract with NDA, gives them ALL THE TOOLS, Online Create, gives them the theme for the levels, general instructions and concept and pay them up to 300-400 bucks for a level.

A 5 levels pack would cost app. 1500-2000 bucks, and with a price tag of ?/$ 3,99 and would be cost covered with 600-700 downloads (I added even unknown costs).

Once they cover the levels probleml, the MM stuff can work on the online, the tools and whatever else.

I agree, but IMO, 300-400 is too low. An amazing level should average at least 100 hours of work from one person... at LEAST 100 hours. That's $3-4 an hour.
2009-07-14 15:47:00

Author:
Unknown User


I would create levels for much less money. 2009-07-14 15:52:00

Author:
Syroc
Posts: 3193


We already do it for free so maybe $3 an hour isn't that bad a deal.2009-07-14 15:57:00

Author:
Unknown User


Exactly. :-)2009-07-14 16:00:00

Author:
Syroc
Posts: 3193


You guys got the point.
The first time I had this weird idea when I heard that Grantos didn't have a work.
I thought "He's amazingly good at making levels, even if he would get some extra bucks working as a level designer it would be cool"
As we say in Italy, "you get two pigeons with one bean only"
Then 3-4 bucks "working" at home and with online create wouldn't be such a pain...
I wish I could do it myself, but I haven't got neither the time nor the skills.

BTW...Good work Syroc for the MMpick!
2009-07-14 16:15:00

Author:
OmegaSlayer
Posts: 5112


I don't think I missed the point BSprague, I already said that the tools etc that come with them really matter, just before you posted that...

I suppose it's just a different way of looking at it: I see the levels as one thing and the tools / materials as something completely separate. I don't feel that the tools being provided as collectables in the levels enhances the playing experience, therefore it has no impact on my view of the quality of the level and IMO there are community levels that outshine the MM levels. For example, if they releasd the MSG level pack without tools / materials and released the materials separately and it all came to the same price as before, the levels would be exactly as good, in my book.

But I kinda see why other people view it differently.
2009-07-14 16:24:00

Author:
rtm223
Posts: 6497


Same for me. I said I didn't want levels in the mean that I don't want levels.

If it's pack with new materials, tools and stickers that I am getting to collect through levels, of course it's ok!

We all want something like the MGS pack. It was the single best DLC piece ever sold by mankind.

.
2009-07-14 18:10:00

Author:
RangerZero
Posts: 3901


I actually just want more Mm levels so i can collect some awesome stuff again! xD2009-07-14 20:24:00

Author:
Yarbone
Posts: 3036


Well, at least Mm are listening to the community.

But, as a lot of you have said, I guess tools are just as good and there's many levels out there that beat Mm's levels by far.
2009-07-14 20:31:00

Author:
lk9988
Posts: 1077


What new levels need to do is:

*Bring a new pickup,

* Bring a new theme of material (Vanilla = Crafts; MGS = Sci Fi, Monster = rustic/weird scary ofc )

* Give inspiration into these new areas

MM don't have to compete with the community at all; they have the power to create actual coded assets and so can move to game in a completely new direction.

The paintinator was revolutionary (though people only seem to use it for combat really...) and so we would need something revolutionary to make it another hit.

What made the paintinator so good was it gave manipulation of a creation's logic at a distance.

Something like a grav gun which gave a remote manipulation of a creation's physical positioning or properties would be an obvious choice to do next.

If the level pack is just something like the monster pack but an actual playable level then I don't think that will do; it needs a pickup.
2009-07-14 22:13:00

Author:
Shermzor
Posts: 1330


I'm not sure how much of this has been said previously as I only quickly read the thread but MM have move level designers and creators then any other company. They have a whole community where anyone can join and work which develop levels 24 hours a day 7 days a week. They basically have infinitely more productivity and creativity then any other game or game company.
Because of this MM doesn't need to worry about levels to much. What the community needs is another Creators Pack, with new tools and devices, along with some inspiration levels just to show the basics. The community will do the rest. That should be MM's focus, along with a way to find these decent community levels (although this will be hard and the best way I can see this working is a dedicated team of reviewers and promoters, much like we have here).
2009-07-14 22:52:00

Author:
adlingtont
Posts: 321


At least they're listening. The game has been out for less than a year, yet nothing but complaints from a lot of y'all. Regardless I've been happy with their support for such a small team on top of their constant need to improve and add additional stuff. Don't get me wrong, they're not without their faults but it's to be expected.

Anyway, I'm looking forward to all the new stuff they'll bring. :3
2009-07-15 01:45:00

Author:
gevurah22
Posts: 1476


I think it's exciting to wait what they'll bring next, since they teased us with so much stuff they haven't released yet (tools, ice hazard, background).
And I don't think that they'll release levelS pack without additional stuff.
2009-07-15 06:55:00

Author:
OmegaSlayer
Posts: 5112


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.