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#1

Unnamed level with mine/science theme.

Archive: 2 posts


YouTube - That LBP wip.

Supposed to be a bit on the scary side. Eh, maybe not so much.

So yeah this is my first kind of serious level and all, the story will be that you're in some kind of mining installation deep underground. While fooling around in one of the older parts of the installation, suddenly several explosions are heard and you quickly scramble back to the inhabited part of the installations to see just what the heck is going on.

The part with the blowing up stuff and last part with the colour changing isn't final at all. eh.
For the blowing up part I got something good. Well, better than plaing blowing it up.

What I'm hurting for is... how do I make this level exciting?

I'm not really all that good at LBP stuff but if you want me to do something for you like, er... I dunno.

Oh and this is about a weeks worth of building and redoing parts.

Yet it only translates to about 1 minute of playtime.
2009-07-12 03:16:00

Author:
ll_ye
Posts: 236


The level looks great! I liked the effect with the moving MGS metal materials for the mainframe.

I'd just recommend making the switches invisible.

As for making it more exciting, the part you have now seems more of like a build up towards some kinda enemy encounter/boss battle with how you're walking through the base or whatever looking at all the mayhem being unsure of what exactly caused it.

Just keep going the way you are for a little, increasing the mayhem and introduce some enemies or puzzles/problems to finish up the story.

That's at least what I'd do.
2009-07-12 03:54:00

Author:
Trap_T
Posts: 431


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