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Paintanator Spamminggggggggg
Archive: 6 posts
When i play with my friends or random strangers i don't know, they always do one thing in common..... if they have a paintanator in their hands they just shoot it all away! I understand that the current paintanator switch works as more like a on or off button, where if you hit it enough and it's health? goes to 0 it would trigger what ever it's connected to. My question is, would it be possible to create a switch where it requires you to continously paint a object to keep it moving? I was thinking of a door where you would need keep on spamming the paintanator to make it open completely or enough so that you can go through. I'm still new to the MGS pack (just got it last week) so i was wondering if anyone could give any pointers. | 2009-07-11 10:35:00 Author: snowyjoe Posts: 509 |
If you set a paintinator switch to One-Shot (as opposed to On-Off or Directional - NOT in reference to the Number of Shots, or as you said: Health) it will reset (return to full, green "health") after it's triggered. So combine that with a health (Number of Shots) = 1, and you have a repeating, spammable paint switch. Now, set this One-Shot output to an off-screen emitter that emits a mag key next to a mag switch set to Directional and attached to your door's piston. Emit the key for a very short time (you'll want to experiment, but you can go as low as 0.1 seconds). So now if you keep hitting that paint switch, it'll keep emitting those keys and your door will slowly move up (down, sideways, whatever). Once you stop shooting, the directional output will reverse, and return the door to closed. Of course, the door's piston will need a relatively slow timing as well (all up to you and open to experimentation). Hope this made sense, and that it helps! Good luck! | 2009-07-11 13:13:00 Author: v0rtex Posts: 1878 |
Thanks v0rtex!!!!! You're always a life saver for me!!!!!! | 2009-07-11 13:49:00 Author: snowyjoe Posts: 509 |
He, I had an idea for something like this. I bridge, where you have to spam a paintenator switch to keep it down, but if you miss more than once, it crashes up to the roof and kills you One thing to note, with the one-shot style pantenator, set to 1 hit as well (which I'd guess you want for this aplication), it will not recognise shots as fast as you can fire them (by tapping R1). It can detect all the shots if you are holding down R1. | 2009-07-11 14:27:00 Author: rtm223 Posts: 6497 |
Thanks v0rtex!!!!! You're always a life saver for me!!!!!! My pleasure! | 2009-07-11 15:36:00 Author: v0rtex Posts: 1878 |
Thanks for the tip rtm223!!!!!!!! | 2009-07-12 08:04:00 Author: snowyjoe Posts: 509 |
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