



#1
Anyone get disheartened toward the end?
Archive: 27 posts
I have created a couple of levels and i am noticing a trend that towards the end of making them i become disheartened and cant be bothered to complete them. I have have 2 levels so far that i have left near completion. I think it might be because towards the end the levels start to become alot more complicated. Maybe because (my levels take about 1 month to create) it takes so long and i get bored. What about you guys, do you guys have any unfinished levels you struggle to complete? | 2009-07-11 01:51:00 Author: BlackToof ![]() Posts: 172 |
I might do that, or just rush through the end and make it really quickly, so some of my levels might be really good in the beginning, but they become worse at the end. | 2009-07-11 02:03:00 Author: warlord_evil ![]() Posts: 4193 |
Oh god yes, I'm having a huge problem with my current project... It's been in incubation for 3 months... | 2009-07-11 02:27:00 Author: Aurongel ![]() Posts: 221 |
i don't get disheartened but i do start running out of ideas and dragging my feet. i'll usually replay my level 5 times, add a small thing, then sit in create mode for an hour doing nothing | 2009-07-11 02:31:00 Author: RickTheRipper ![]() Posts: 345 |
Usually right after I finish a level and am ready to publish it I usually start to question is this level really good, will people actually like it, etc. I then make a whole bunch of minor changes (that really don't effect the level at all![]() My last three levels have done extremely successful though so I guess I shouldn't worry as much. | 2009-07-11 03:02:00 Author: Dr_Vab ![]() Posts: 134 |
This usually happens to me within 10 minutes of starting a level ![]() Then if i do make it towards the end i'll get bored and start rushing everything | 2009-07-11 03:41:00 Author: Dexiro ![]() Posts: 2100 |
The current level I am working on had me feeling dishearten many, many times. In fact, I was so disheartened and unhappy that I trashed it when it was about 90% done and rebuilt it. I like the new version much better, but still have some moments where things don't work out as I envisioned and that can be a bummer. However, I'm pushing through and hope to have it up soon. | 2009-07-11 06:29:00 Author: mrsupercomputer ![]() Posts: 1335 |
Haha, glad i'm not the only one then! :arg: | 2009-07-11 12:18:00 Author: BlackToof ![]() Posts: 172 |
Yes - I get disheartened often. And I have many of the characteristics and habits described above. Long hours in create mode, changing little and just replaying it and perfecting what I do have, whilst not making any real progress on what remains to be done. I was suffering from creators block for many weeks. Now I've been blessed with a mad influx of ideas, and I find that the thermo gives out before I can implement even a fraction of them. I find this frustrating and disheartening as well. I've recently split my current project into two parts, and now the first of those two is getting full before I can finish all I had planned. d'Oh!! | 2009-07-11 13:25:00 Author: v0rtex ![]() Posts: 1878 |
I get disheartened at the start but get more excited as time goes on when things start coming together. | 2009-07-11 13:30:00 Author: Matt 82 ![]() Posts: 1096 |
Yeah, I'm with Matt for this one. I always find it harder to start a level than when I'm getting on with it. It's very annoying to set the scene at the beginning, but by the end you already have a scene set ![]() | 2009-07-11 13:56:00 Author: Coxy224 ![]() Posts: 2645 |
I get disheartened at the start but get more excited as time goes on when things start coming together. Yeah, I go through that phase as well. I guess with me, it's a roller coaster! I get really disheartened or frustrated with certain areas, but then excited once something turns out well, then disheartened again when something does, then excited again when... well, you get the idea. | 2009-07-11 14:28:00 Author: mrsupercomputer ![]() Posts: 1335 |
Yeah, I go through that phase as well. I guess with me, it's a roller coaster! I get really disheartened or frustrated with certain areas, but then excited once something turns out well, then disheartened again when something does, then excited again when... well, you get the idea. That's exactly me, but on top of that I work soooo slowly in create as well, and on the disheartening phases I just go elsewhere, build gadgets that have no use whatsoever and spend ages tweaking individual corners in sections that I'm perfectly happy with ![]() Off topic, new mrsupercomuter level coming out, eh? ![]() | 2009-07-11 14:44:00 Author: rtm223 ![]() Posts: 6497 |
You know, depending on personality there may be a better development flow to use. You could figure out the primary parts of the level and build those first... or work out the mechanics first. Then it becomes easier as you develop. That's how I built Splat Invaders II. I build it in a completely different order than the game ended up. The end boss was actually the first thing I built. | 2009-07-11 17:15:00 Author: CCubbage ![]() Posts: 4430 |
yeah im actually having trouble keeping space free because of unfinished projects, i think i will be nice when co op create comes out because when you get in a rut someone else can add something that you wouldnt have thought of and inspire you towards your next move though unfortunately this doesnt help now or with single man (or woman) projects | 2009-07-11 17:20:00 Author: redmagus ![]() Posts: 667 |
This always happens to me!!! I've found that if you make a level based on a subject you care a lot about (for example with me it was music) then you tend to pour your heart into making it. Taking a break from making the level can make it seem less tedious too. | 2009-07-11 17:26:00 Author: Leather-Monkey ![]() Posts: 2266 |
I actually don't have this. I usually feel more motivated as I get near the end, as I kinda think to myself "well, I've made all this, so I might as well finish it". I find it hard to get motivated at the start. Setting a scene is really hard for me. | 2009-07-11 19:53:00 Author: lk9988 ![]() Posts: 1077 |
I don't get disheartened at the end, I can get frustrated pretty easily though because that's when the hard decisions have to get made in my levels. I generally do visuals first then leave a good size chunk of thermo for all the workings. If my estimate is off I need to start loosing visuals. Also this is usually when I wire up stuff to work and that is always hard for me. I do get a bit of that emotional rush just before it's done though. Anticipating publishing it is a great feeling. ![]() | 2009-07-11 19:55:00 Author: Morgana25 ![]() Posts: 5983 |
You know, depending on personality there may be a better development flow to use. You could figure out the primary parts of the level and build those first... or work out the mechanics first. Then it becomes easier as you develop. That's how I built Splat Invaders II. I build it in a completely different order than the game ended up. The end boss was actually the first thing I built. This is exactly what I'm doing in my level The Unfair Platformer 2! I've built most of the obstacles and scenery, and all I have to do know is place it in a certain order now. | 2009-07-12 04:50:00 Author: Dr_Vab ![]() Posts: 134 |
Yes, I know exactly what you mean. Sometimes everything will be so awesome, then at the end you struggle to really finish off the level and give it a good ending. I think it's the problem of trying to make the ending a big climax, something which doesn't just say, "This is the end, we hope you enjoyed your fireworks show". We try and smooth it out, so that the end makes us think, feel a certain way without just stopping right there and then and disappointing the player. But there's always a way, a bright idea here and there and everything ties together perfectly ![]() | 2009-07-12 10:19:00 Author: KoRnDawwg ![]() Posts: 1424 |
Yes, I'm a member. I deleted Legend of a Hero ch.3 just before publishing (the old version) because I wasn't satisfied with it and liked it anymore. Then I started with something else waiting for inspiration (Platforms Madness I & II, The 7th Idol), but Legend of a Hero ch.3 stands still at 70% completion (less or more) in its second installement (totally different from the old ch.3 version). Will I ever finish that saga in a satisfying way (who knows)? | 2009-07-12 11:15:00 Author: Miglioshin ![]() Posts: 336 |
I go non stop until I finish | 2009-07-14 04:04:00 Author: Final Recall ![]() Posts: 39 |
Disheartened? Yes! I think my issue is I don't want any of it to seem like work...especially when I'm not being payed for my time. That's not saying that my creations are worth anything...to most they are probably worthless. That being the case, it's got to be enjoyable for me. I have no problems creating a level outline, doing some sketches of contraptions, getting the basic level structure in place, and spending countless hours building contraptions for my levels (I think I enjoy that the most). But, sadly, I'm a perfectionist, and never 100% satisfied with my level creations, which slowly eats away at the enjoyment factor. But I plod along anyway, and it starts to show towards the end of the level. Think I'll try making the end of the Level first, make it as spectacular as possible, then fade as I approach the start. At least then, the start will build towards a good ending. Hmmm, glad I saw this thread. Thanks BlackToof! ![]() Rick | 2009-07-14 07:03:00 Author: RickRock_777 ![]() Posts: 1567 |
Haha your welcome Rick. did you need to get that off your chest ![]() | 2009-07-15 02:23:00 Author: BlackToof ![]() Posts: 172 |
i kno excactly what you mean, i dont stop creating but it takes for ever for me to finish. i ve been working on the same prodject since x-mas ![]() | 2009-07-15 02:33:00 Author: Sonic5411 ![]() Posts: 712 |
Haha your welcome Rick. did you need to get that off your chest ![]() Yes BlackToof...a little venting ![]() ![]() | 2009-07-17 16:36:00 Author: RickRock_777 ![]() Posts: 1567 |
When ever i feel like that I just stop making that level for a few weeks or even months! And then come back to finnish it when i have better ideas..... or i just feel like finnishing it ![]() Well.... that tactic probably wouldn't work for people that want to publish their levels as soon as possible.... | 2009-07-19 04:28:00 Author: snowyjoe ![]() Posts: 509 |
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