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#1

Anyone get disheartened toward the end?

Archive: 27 posts


I have created a couple of levels and i am noticing a trend that towards the end of making them i become disheartened and cant be bothered to complete them.

I have have 2 levels so far that i have left near completion.

I think it might be because towards the end the levels start to become alot more complicated.
Maybe because (my levels take about 1 month to create) it takes so long and i get bored.

What about you guys, do you guys have any unfinished levels you struggle to complete?
2009-07-11 01:51:00

Author:
BlackToof
Posts: 172


I might do that, or just rush through the end and make it really quickly, so some of my levels might be really good in the beginning, but they become worse at the end.2009-07-11 02:03:00

Author:
warlord_evil
Posts: 4193


Oh god yes, I'm having a huge problem with my current project...

It's been in incubation for 3 months...
2009-07-11 02:27:00

Author:
Aurongel
Posts: 221


i don't get disheartened but i do start running out of ideas and dragging my feet. i'll usually replay my level 5 times, add a small thing, then sit in create mode for an hour doing nothing2009-07-11 02:31:00

Author:
RickTheRipper
Posts: 345


Usually right after I finish a level and am ready to publish it I usually start to question is this level really good, will people actually like it, etc. I then make a whole bunch of minor changes (that really don't effect the level at all) until I'm satisfied.

My last three levels have done extremely successful though so I guess I shouldn't worry as much.
2009-07-11 03:02:00

Author:
Dr_Vab
Posts: 134


This usually happens to me within 10 minutes of starting a level

Then if i do make it towards the end i'll get bored and start rushing everything
2009-07-11 03:41:00

Author:
Dexiro
Posts: 2100


The current level I am working on had me feeling dishearten many, many times. In fact, I was so disheartened and unhappy that I trashed it when it was about 90% done and rebuilt it. I like the new version much better, but still have some moments where things don't work out as I envisioned and that can be a bummer. However, I'm pushing through and hope to have it up soon.2009-07-11 06:29:00

Author:
mrsupercomputer
Posts: 1335


Haha, glad i'm not the only one then!

:arg:
2009-07-11 12:18:00

Author:
BlackToof
Posts: 172


Yes - I get disheartened often. And I have many of the characteristics and habits described above. Long hours in create mode, changing little and just replaying it and perfecting what I do have, whilst not making any real progress on what remains to be done.

I was suffering from creators block for many weeks. Now I've been blessed with a mad influx of ideas, and I find that the thermo gives out before I can implement even a fraction of them. I find this frustrating and disheartening as well. I've recently split my current project into two parts, and now the first of those two is getting full before I can finish all I had planned. d'Oh!!
2009-07-11 13:25:00

Author:
v0rtex
Posts: 1878


I get disheartened at the start but get more excited as time goes on when things start coming together.2009-07-11 13:30:00

Author:
Matt 82
Posts: 1096


Yeah, I'm with Matt for this one. I always find it harder to start a level than when I'm getting on with it. It's very annoying to set the scene at the beginning, but by the end you already have a scene set 2009-07-11 13:56:00

Author:
Coxy224
Posts: 2645


I get disheartened at the start but get more excited as time goes on when things start coming together.

Yeah, I go through that phase as well. I guess with me, it's a roller coaster! I get really disheartened or frustrated with certain areas, but then excited once something turns out well, then disheartened again when something does, then excited again when... well, you get the idea.
2009-07-11 14:28:00

Author:
mrsupercomputer
Posts: 1335


Yeah, I go through that phase as well. I guess with me, it's a roller coaster! I get really disheartened or frustrated with certain areas, but then excited once something turns out well, then disheartened again when something does, then excited again when... well, you get the idea.

That's exactly me, but on top of that I work soooo slowly in create as well, and on the disheartening phases I just go elsewhere, build gadgets that have no use whatsoever and spend ages tweaking individual corners in sections that I'm perfectly happy with Still in a bit of a rut now.

Off topic, new mrsupercomuter level coming out, eh?
2009-07-11 14:44:00

Author:
rtm223
Posts: 6497


You know, depending on personality there may be a better development flow to use.

You could figure out the primary parts of the level and build those first... or work out the mechanics first. Then it becomes easier as you develop.

That's how I built Splat Invaders II. I build it in a completely different order than the game ended up. The end boss was actually the first thing I built.
2009-07-11 17:15:00

Author:
CCubbage
Posts: 4430


yeah im actually having trouble keeping space free because of unfinished projects,
i think i will be nice when co op create comes out because when you get in a rut someone else can add something that you wouldnt have thought of and inspire you towards your next move

though unfortunately this doesnt help now or with single man (or woman) projects
2009-07-11 17:20:00

Author:
redmagus
Posts: 667


This always happens to me!!! I've found that if you make a level based on a subject you care a lot about (for example with me it was music) then you tend to pour your heart into making it. Taking a break from making the level can make it seem less tedious too.2009-07-11 17:26:00

Author:
Leather-Monkey
Posts: 2266


I actually don't have this. I usually feel more motivated as I get near the end, as I kinda think to myself "well, I've made all this, so I might as well finish it". I find it hard to get motivated at the start. Setting a scene is really hard for me.2009-07-11 19:53:00

Author:
lk9988
Posts: 1077


I don't get disheartened at the end, I can get frustrated pretty easily though because that's when the hard decisions have to get made in my levels. I generally do visuals first then leave a good size chunk of thermo for all the workings. If my estimate is off I need to start loosing visuals. Also this is usually when I wire up stuff to work and that is always hard for me.

I do get a bit of that emotional rush just before it's done though. Anticipating publishing it is a great feeling.
2009-07-11 19:55:00

Author:
Morgana25
Posts: 5983


You know, depending on personality there may be a better development flow to use.

You could figure out the primary parts of the level and build those first... or work out the mechanics first. Then it becomes easier as you develop.

That's how I built Splat Invaders II. I build it in a completely different order than the game ended up. The end boss was actually the first thing I built.

This is exactly what I'm doing in my level The Unfair Platformer 2! I've built most of the obstacles and scenery, and all I have to do know is place it in a certain order now.
2009-07-12 04:50:00

Author:
Dr_Vab
Posts: 134


Yes, I know exactly what you mean. Sometimes everything will be so awesome, then at the end you struggle to really finish off the level and give it a good ending. I think it's the problem of trying to make the ending a big climax, something which doesn't just say, "This is the end, we hope you enjoyed your fireworks show". We try and smooth it out, so that the end makes us think, feel a certain way without just stopping right there and then and disappointing the player. But there's always a way, a bright idea here and there and everything ties together perfectly I've been frustrated as well as disheartened, the fact that I've put that effort in and cannot seem finish what I've started really lets me down. But at the same time, that can be turned into motivation. You've spent time and effort into making a level (my levels on average take three months to build), and in the end, if you can just find a way, you can finally relax and have that sweet feeling of acomplishment.2009-07-12 10:19:00

Author:
KoRnDawwg
Posts: 1424


Yes, I'm a member.
I deleted Legend of a Hero ch.3 just before publishing (the old version) because I wasn't satisfied with it and liked it anymore.
Then I started with something else waiting for inspiration (Platforms Madness I & II, The 7th Idol), but Legend of a Hero ch.3 stands still at 70% completion (less or more) in its second installement (totally different from the old ch.3 version).
Will I ever finish that saga in a satisfying way (who knows)?
2009-07-12 11:15:00

Author:
Miglioshin
Posts: 336


I go non stop until I finish2009-07-14 04:04:00

Author:
Final Recall
Posts: 39


Disheartened? Yes!

I think my issue is I don't want any of it to seem like work...especially when I'm not being payed for my time. That's not saying that my creations are worth anything...to most they are probably worthless.

That being the case, it's got to be enjoyable for me. I have no problems creating a level outline, doing some sketches of contraptions, getting the basic level structure in place, and spending countless hours building contraptions for my levels (I think I enjoy that the most). But, sadly, I'm a perfectionist, and never 100% satisfied with my level creations, which slowly eats away at the enjoyment factor.

But I plod along anyway, and it starts to show towards the end of the level. Think I'll try making the end of the Level first, make it as spectacular as possible, then fade as I approach the start. At least then, the start will build towards a good ending. Hmmm, glad I saw this thread.

Thanks BlackToof!

Rick
2009-07-14 07:03:00

Author:
RickRock_777
Posts: 1567


Haha your welcome Rick.

did you need to get that off your chest
2009-07-15 02:23:00

Author:
BlackToof
Posts: 172


i kno excactly what you mean, i dont stop creating but it takes for ever for me to finish.
i ve been working on the same prodject since x-mas
2009-07-15 02:33:00

Author:
Sonic5411
Posts: 712


Haha your welcome Rick.

did you need to get that off your chest

Yes BlackToof...a little venting. But I really think on my next Level creation, where I can start from scratch, I'll build whatever contraption, puzzle or challenge that supports the main theme, then begin building the rest of the Level from the Finish back to the Start. If this approach works, I may be a much happier man.
2009-07-17 16:36:00

Author:
RickRock_777
Posts: 1567


When ever i feel like that I just stop making that level for a few weeks or even months! And then come back to finnish it when i have better ideas..... or i just feel like finnishing it
Well.... that tactic probably wouldn't work for people that want to publish their levels as soon as possible....
2009-07-19 04:28:00

Author:
snowyjoe
Posts: 509


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