Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Everything Else LittleBigPlanet 1 [Archive]
#1

MM a bit slow in the making?

Archive: 38 posts


We've had LBP for a year now and.... we only seem to have one Level Pack and a Medium Pack...

Is it just me... or is MM a bit slow in making all these level packs?

I understand that good ideas take time, and also stuff to do with copy right when dealing with other IPs.....

But for people that make levels for a living, i recon they're a bit slow in making them don't you think?

Why is MM so slow! I want more levle packs and more goodies and objects and bubbles to collect! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

P.s increasing the communtiy object limit and being able to add costumes into prizebubbles with decrease my rage a bit.
2009-07-08 14:19:00

Author:
snowyjoe
Posts: 509


1-It's not a year, it's not even 9 months...
2-Yes they're slow, but I think that they don't want to saturate people with too much stuff, if you have 2 hours to play their levels you won't use those 2 hours to play the community levels.

Said that, I want more level packs too.
2009-07-08 14:23:00

Author:
OmegaSlayer
Posts: 5112


Join the club snowy.

We've been asking those same questions for months now. MM are slow at everything we want or need but quite fast at giving us stuff like stickers and costumes that we don't need but make them money ( funny that ).

Even though they already have lots of tools made like image import and sticker cutout they refuse to let us have them. Why is anybody's guess but for whatever reason they seem very reluctant to actually give us things that help creators in some way.

They seem more concerned in helping the kids and H4H types who just want stickers and costumes. Maybe they're under orders from Sony. That's my best guess.

Whatever the reason it's very annoying and went way beyond a joke months ago.
2009-07-08 14:27:00

Author:
mistervista
Posts: 2210


1-It's not a year, it's not even 9 months...
Ok fine I can't count. But i curse the sackboys and girls.

Everytime you think of somthing mad just looking into their cute eyes makes all your rage run away into a distant land.......

I guess that was their plan all along! Curse them!
2009-07-08 14:28:00

Author:
snowyjoe
Posts: 509


Well they can't just make levels and post them because people would say they are making too many and are just wanting money.2009-07-08 14:40:00

Author:
robotiod
Posts: 2662


I've always assumed Mm have been working up to something big, but still nothing. Its a good point though, you'd think those 4, 5 or 6 level designers would have released a few more levels... so far we've just had the MGS one's, what's taking you so long?2009-07-08 15:04:00

Author:
Leather-Monkey
Posts: 2266


I was wondering about this myself recently. Like, don't you think for fun or recreation maybe, they'd create some levels? I wonder if they're floating around under false names.2009-07-08 15:07:00

Author:
tashi
Posts: 60


They probably do make levels in their spare time and they are probably on a psn somewhere but they want to see how the community works so they don't tell you about it.2009-07-08 15:08:00

Author:
robotiod
Posts: 2662


I would imagine there all busily working away with LBP 2 and have only a few people dedicated to LBP DLC. Alex has said himself, that their all working on LBP (but not neccessarily DLC) Still though, lets says they only kept one level designer working on DLC. There should still be loads of stuff produced by now. Think of what we could produce if you could dedicate 8 hours every day to designing levels...

I imagine they must have had some problems with deals falling through, licensing problems etc. they could have built a load of stuff but if it doesn't jump through all the legal hoops it will never see the light of day.
2009-07-08 15:10:00

Author:
wexfordian
Posts: 1904


They're not slow, they're just really busy all the time

And it's harder for them to make levels to!
They need prototypes, a good storyline, no glitches, the elements of a theme need to fit together really well. And they need to wait for the other designers to create all of the materials, stickers and new tools as well.

If they released a level pack every week and didn't put much effort into them we'd be complaining about it
2009-07-08 15:12:00

Author:
Dexiro
Posts: 2100


I would imagine there all busily working away with LBP 2.

I thought they said there was no LBP 2 at the moment, they wanted to focus on DLC and updating LBP first.

Thinking about it, the designers did make some levels for t.v ads and vids such as the Jon Burgerman one.
2009-07-08 15:16:00

Author:
Leather-Monkey
Posts: 2266


1-It's not a year, it's not even 9 months...
2-Yes they're slow, but I think that they don't want to saturate people with too much stuff, if you have 2 hours to play their levels you won't use those 2 hours to play the community levels.

Said that, I want more level packs too.

Fear of saturation certainly ain't their reason that's for sure. If it was, they would currently fear to saturate us of costumes and useless stickers...

.
2009-07-08 15:19:00

Author:
RangerZero
Posts: 3901


They have LBP PSP to work on as well

That's a whole game's worth of levels for them to work on
2009-07-08 15:20:00

Author:
Dexiro
Posts: 2100


They have LBP PSP to work on as well

That's a whole game's worth of levels for them to work on

They arn't developing that, they have handed it over to another company to make.
2009-07-08 15:24:00

Author:
wexfordian
Posts: 1904


Anyway, on PlaystationBlog, some PR said that Sephiroth along with other FFVII is definitely comin'.
We saw backgrounds, pieces of levels, tools that we don't have yet.
Remember: WE MAKE LEVELS WITH THE SAME TOOLS THE USERS HAVE
We heard about Ratchet & Clank pack, we heard about a lot of stuff, then this week we have empty hands.

And I almost forgot...if they need a lot of time/people to prepare stuff, why they limit some DLCs for only a week?
2009-07-08 15:59:00

Author:
OmegaSlayer
Posts: 5112


Anyway, on PlaystationBlog, some PR said that Sephiroth along with other FFVII is definitely comin'.
We saw backgrounds, pieces of levels, tools that we don't have yet.
Remember: WE MAKE LEVELS WITH THE SAME TOOLS THE USERS HAVE
We heard about Ratchet & Clank pack, we heard about a lot of stuff, then this week we have empty hands.

And I almost forgot...if they need a lot of time/people to prepare stuff, why they limit some DLCs for only a week?

This is bull for a start. They are using tools that are doing the same thing. They aren't making their levels with the in-game editor, the released version.

On another subject, they limit DLC so each pack can sell a maximum. If your crowd people will too much DLC at the same time, you will sell less of each.

.
2009-07-08 18:56:00

Author:
RangerZero
Posts: 3901


Also, if they wait longer to give it all to us it will build suspense and sell way more.. but that's obvious i guess. ha ha2009-07-08 19:40:00

Author:
Unreal_Styrofoam
Posts: 99


I don't really think they're slow... :/

They released tons of awesome DLC guys!!! ...

I only have the free stuff... but it's awesome anyway. This game has probably the most DLC evahhh!!!
2009-07-08 19:50:00

Author:
Yarbone
Posts: 3036


your right, and i know its hard to come up with it all!
i mean like making the costumes look as sick as they do.
and that monster pack is very creative
2009-07-08 19:58:00

Author:
Unreal_Styrofoam
Posts: 99


Look, yes they might have the levels, but they're can't just release empty levels now can they?
They have to add stuff to it, prizes and such which is obviously what takes the most time, first because it isn't easy coming up with something really good to add, remember medium - large packs have to have a lot of good stuff (Soundtracks, Stickers, decorations, materials, and maybe a new tool or two, and this can't be done in one week or two you know? it takes months, and making all the other as you'd call "lame DLC" takes time too, but it is just so you people won't start complaining that there isn't any DLC, never meant to be "great" and stuff, just a small "snack"

It doest take a lot of time to develop things people, they can't just say "oh i know lets make a FF pack" and have it all ready by the following week you know?
long story short, just be patient, stop complaining and you'll see how the wait is always worth it.
2009-07-08 20:57:00

Author:
Silverleon
Posts: 6707


Wow, I was very very surprised at a few of the responses here. I suppose I might have thought in similar ways a couple years ago as well.


Even though they already have lots of tools made like image import and sticker cutout they refuse to let us have them. Why is anybody's guess but for whatever reason they seem very reluctant to actually give us things that help creators in some way.

They refuse to give them to us. Really? I mean, it's always POSSIBLE that MM is full of mean, cynical people who care about nothing other than making their fans sad, but I'm inclined to doubt that...
If any of those tools ARE ready, then there is a reason that it isn't in our hands. It could be one of many reasons. Consider one possibility:
I recently just got an ipod touch, and it has all the apps and stuff. Sometimes you'll see on an app description: "Update 3.0 awaiting Apple's review". In this case, the update is all ready, but Apple has to certify it or something like that.

I'm not sure if this is the case with Sony, but I wouldn't be surprised if Sony has to review all - at least MAJOR - DLC items that come out. So it may not have anything to do with MM taking a long time.
And like I said, that might not be the case, but there IS a reason if MM has something finished and is holding it back. They aren't doing it just to spite us.

Also, remember how upset people were when LBP first came out, full of bugs? It's still got some of them, but now it's much improved. Anyways, imagine if they released a new tool that wasn't tested enough, and turned out to introduce a gamebreaking glitch in some specific case?



Also, as a couple people mentioned, it's not like MM are super-geniuses and can create awesome levels just like that. They're levels are expected to exceed the quality of most or all community levels, which is no easy task. It takes time and planning, just like any amazing level.


Furthermore, they've got tons of stuff in the works. Online Create, Web Portal, Sticker-cutter tool, and who knows what else is in the beginning stages.



Again like someone else said, there's never been a game supported anything like this one has. It takes some real dedication to work on a game for as long as they did all the way up to release, and even more dedication to continue working on the game AFTER the release.
Have you ever worked on a project, and then eventually got bored of it and never finished it? Luckily for them, LBP was an amazing concept and incredibly fun game, so hopefully all of them still enjoy working on it - and it seems they do considering they're still supporting it!



Also, they DO have to make a living. Even a popular game like LBP doesn't make you anywhere near rich. I have no idea how much money they make, but I doubt they're rolling in money. I'm sure they're doing fine, but can you blame anyone for wanting a little money, whether or not they have 'enough'?

They've also been releasing costumes almost every week - and some of them are free! This says many things. First of all, releasing costumes every week makes it seem like other things are taking longer to be released. When in fact, they've released a huge MGS pack, good-sized monster pack, and a FREE creator pack with a couple new tools to boot. And they've fixed loads of bugs since the initial release. Second of all, it means that the costumes probably don't take much of their time to make considering the can release several free ones.
I'm sure they're not a piece of cake to make, but it's not like making all these costumes is drawing out huge chunks of their time from doing other stuff that benefits us more. Also, going back to money, they need to be able to pay employees to continue working on the big, awesome stuff they're working on. They can't just spend 9 months working on new tools and features without making money.



One last thing, and this is just my own opinion. But I don't really want level packs that much. I think they should concentrate most on getting the community more tools, decorations, and aesthetics (like FX, backgrounds, etc.). But that's just me.
2009-07-09 02:23:00

Author:
hilightnotes
Posts: 1230


Well they did just release a fairly hefty patch, so you never know. 2009-07-09 02:41:00

Author:
BSprague
Posts: 2325


Wow, I was very very surprised at a few of the responses here. I suppose I might have thought in similar ways a couple years ago as well.



They refuse to give them to us. Really? I mean, it's always POSSIBLE that MM is full of mean, cynical people who care about nothing other than making their fans sa.... blah blah and so on (too much to fit into Silver's post)

Exactly!
Finaly someone else who sees how things work!
Couldn't have said it better myself m8!
Very well put.
2009-07-09 03:21:00

Author:
Silverleon
Posts: 6707


I was going to debunk points made in this thread, but it seems hilightnotes has already done so to an extent, so I'll just elaborate on what he's said:


I'm not sure if this is the case with Sony, but I wouldn't be surprised if Sony has to review all - at least MAJOR - DLC items that come out.
All content that changes the game in any way goes through significant QA testing before it gets in our hands. Sometimes it takes 2-3 months before a finished product gets to us, and that's if it's bug-free. That's how this business works - that's how Sony ensures it introduces as few bugs as possible.


Also, remember how upset people were when LBP first came out, full of bugs? It's still got some of them, but now it's much improved. Anyways, imagine if they released a new tool that wasn't tested enough, and turned out to introduce a gamebreaking glitch in some specific case?
Another very good point. It's true - lots of the work Mm has done has involved optimizing and bug-fixing. 9 months later, we're now (at least) on update 17. Now, not all of those have included bug fixes, but a large majority of them have. Plus, they're going to be improving the network side of LBP in the future as well. When, I can't say, but could be sooner rather than later.


Also, as a couple people mentioned, it's not like MM are super-geniuses and can create awesome levels just like that. They're levels are expected to exceed the quality of most or all community levels, which is no easy task. It takes time and planning, just like any amazing level.
True, to an extent. I think it would take Mm's level designers a month of solid work to bang out a good level pack for us. That's just a guesstimate, but I know it doesn't take months for them to make a good level.


Furthermore, they've got tons of stuff in the works. Online Create, Web Portal, Sticker-cutter tool, and who knows what else is in the beginning stages.
Stick around! There's plenty more coming that they haven't mentioned as well.


Again like someone else said, there's never been a game supported anything like this one has. It takes some real dedication to work on a game for as long as they did all the way up to release, and even more dedication to continue working on the game AFTER the release.
They're trying to treat LBP like an MMO - when it released, it was a solid game, but it will never be perfect. Instead, they spend a ton of their time improving the product they've already made, which is fantastic. That kind of support is a double edged sword, though. As you can see, it causes people to develop expectations of regular new content, which can be difficult to satiate, especially with the size of the team they're working with.


They can't just spend 9 months working on new tools and features without making money.
That's 100% true. If Mm only made one type of content (e.g. only level packs, or only costumes, or only creation tools) they'd lose money. Plus, you have to realize that the Creators in LBP are the vast minority - "our" content takes the longest to develop and it returns the least amount of profit.


One last thing, and this is just my own opinion. But I don't really want level packs that much. I think they should concentrate most on getting the community more tools, decorations, and aesthetics (like FX, backgrounds, etc.). But that's just me.
Optimally, I'd want them to release Creation tools and levels side-by-side. Much like they did with the MGS pack. They like giving the Creators something to be inspired by, and it makes financial sense to deliver content that appeals to both the Players and Creators of LBP, so I hope they go that route.
2009-07-09 03:48:00

Author:
ConfusedCartman
Posts: 3729


Just to confirm to you Cartman, yes every single DLC needs to pass through the same QA and certification process that any game goes through.
It takes a bit less time to certifiate some DLC than a game though. Around 2 weeks.
2009-07-09 03:54:00

Author:
RangerZero
Posts: 3901


Anyway all these words you guys wrote are a love affair...

We were made for loving sackpeople, they were made for loving us, and we can't get enough of them.
2009-07-09 07:22:00

Author:
OmegaSlayer
Posts: 5112


It does take time for level packs to comeout. You have to remember that the MGS ones were themed they need to go through a lot of meatings and contracts to be able to do something like that.2009-07-09 15:12:00

Author:
robotiod
Posts: 2662


Remember: WE MAKE LEVELS WITH THE SAME TOOLS THE USERS HAVE
Really? Then how come I CAN'T MAKE COLORED MOUTHS, MM!??!?!?!?


MM are cheaters and liars. They have all kinds of secret tools! Plus, it's their job. I wouldn't even care if they cheated and didn't use the same tools as us as long as they released a level pack every decade.
2009-07-09 17:50:00

Author:
qrtda235566
Posts: 3664


Think of what we could produce if you could dedicate 8 hours every day to designing levels...

What else am I supposed to do when I unemployed, the dog is walked and the housework is done Wex?

I havnt played much else for more than an hour since LBP was released. I'm on it every chance I get and the lack of packs hasn't bothered me. I'm learning and trying new things all the time and that's were the fun lies for me. There's life in the tools yet if you ask me

I'm just starting to really experiment with logic gates beyond there basic functions, and even though I'm not at NinjaMcWiz or rtm's level yet, and I've failed more than I've succeeded it's opening up a wealth of design options that a single AND gate, perm switch or relay ever
could. And these weren't created by MM to keepy intrest, I can do that just fine on my own
2009-07-09 18:13:00

Author:
GruntosUK
Posts: 1754


Anyway, on PlaystationBlog, some PR said that Sephiroth along with other FFVII is definitely comin'.
We saw backgrounds, pieces of levels, tools that we don't have yet.
Remember: WE MAKE LEVELS WITH THE SAME TOOLS THE USERS HAVE
We heard about Ratchet & Clank pack, we heard about a lot of stuff, then this week we have empty hands.

And I almost forgot...if they need a lot of time/people to prepare stuff, why they limit some DLCs for only a week?
What did happen to R&C?

I don't really think they're slow... :/

They released tons of awesome DLC guys!!! ...

I only have the free stuff... but it's awesome anyway. This game has probably the most DLC evahhh!!!
They dont have the most dlc thats plain bull.

Look, yes they might have the levels, but they're can't just release empty levels now can they?
They have to add stuff to it, prizes and such which is obviously what takes the most time, first because it isn't easy coming up with something really good to add, remember medium - large packs have to have a lot of good stuff (Soundtracks, Stickers, decorations, materials, and maybe a new tool or two, and this can't be done in one week or two you know? it takes months, and making all the other as you'd call "lame DLC" takes time too, but it is just so you people won't start complaining that there isn't any DLC, never meant to be "great" and stuff, just a small "snack"

It doest take a lot of time to develop things people, they can't just say "oh i know lets make a FF pack" and have it all ready by the following week you know?
long story short, just be patient, stop complaining and you'll see how the wait is always worth it.

Nothing has really be worth the wait for me since i got the game the 2000AD and the ico stuff i was exited about but turned out to be pretty bad. Ever since i got this game theres been no level packs and nothing i really like. Paintence is the key but they make us wait and wait and it doesn't seem worth the wait and we can help to complain also becuase its too slow.
2009-07-09 18:27:00

Author:
Adam9001
Posts: 744


Because we get DLC so often i think a lot of people forget that most games NEVER get DLC or only get it once a year.

Even if Mm decide to only release DLC once a month you can't really complain about it
2009-07-09 18:37:00

Author:
Dexiro
Posts: 2100


They dont have the most dlc thats plain bull.


Well sorry... I thought it was






I said probably.... :arg:
2009-07-09 18:39:00

Author:
Yarbone
Posts: 3036


What did happen to R&C?

They dont have the most dlc thats plain bull.
Nothing has really be worth the wait for me since i got the game....
.... we can help to complain also becuase its too slow.

You seem to have skipped most of what i said...
As i said, small packs are just snacks, just so people don't start complaining that they don't have DLC, they were never meant to be "great" they're just a bit good, not too good, no too bad.
Tell me you didn't enjoy the Monster pack or the MGS packs.
When i said the wait will be worth it i meant the wait for the medium/ large packs, not for just costume packs.
Medium/large packs take longer to release not because of Mm, but because of Sony.
A lot of legal stuff and paper work have to be done before a Themed pack is released you know?
I think some people are getting a bit greedy here and start complaining just because they're not getting top quality stuff all thw time.
Remember, Maintaining an online game is a lot of work too.
2009-07-09 19:29:00

Author:
Silverleon
Posts: 6707


I still think it's funny that it wasn't that long ago that console DLC was unheard of. No one expected it and everyone was happy. Even bugs in games never got any kind of fix. Ever.

Here we have a game where new quality content is available for free on a daily basis (community content but still bloody good stuff), little bits and pieces become available every couple of weeks or so. Bug fixes and expansions get released occasionally for free. There is always new stuff to do (I don't believe anyone has fully explored all the opportunities of create mode), server space for your content and for multiplayer is provided at no cost... I could go on.

We are totally spoiled with this game, when you actually stop to think about it.
2009-07-09 19:34:00

Author:
rtm223
Posts: 6497


What else am I supposed to do when I unemployed, the dog is walked and the housework is done Wex?

I havnt played much else for more than an hour since LBP was released. I'm on it every chance I get and the lack of packs hasn't bothered me. I'm learning and trying new things all the time and that's were the fun lies for me. There's life in the tools yet if you ask me

I'm just starting to really experiment with logic gates beyond there basic functions, and even though I'm not at NinjaMcWiz or rtm's level yet, and I've failed more than I've succeeded it's opening up a wealth of design options that a single AND gate, perm switch or relay ever
could. And these weren't created by MM to keepy intrest, I can do that just fine on my own

Well, then MM should hire you to make some levels (and not only you).
I don't think that something like ? 200 for a level should hurt them or you.
As rtm said, we're getting greedy and spoiled because we have too much for free, and some levels from some users here would well deserve some bucks.
Anyway I wait rtm's level since he had proven too many times to be a genius but he's greedy too and doesn't give us a proper level.
He's a great guy always ready and willing to help and an invaluable and worthy "asset" for the newbie of the forum but he should leave the PC for a while and make an awesome level for us.
(I had this weight on my stomach and I absolutely had to pull it off )
2009-07-09 20:36:00

Author:
OmegaSlayer
Posts: 5112


Anyway I wait rtm's level since he had proven too many times to be a genius but he's greedy too and doesn't give us a proper level.
He's a great guy always ready and willing to help and an invaluable and worthy "asset" for the newbie of the forum but he should leave the PC for a while and make an awesome level for us.


Are you calling people greedy for not making levels for you? o_o
2009-07-09 20:52:00

Author:
Dexiro
Posts: 2100


Maybe I took the wrong word ...
I am greedy ...
Basically I want a level from rtm, end of the story LOL

(Please don't hate me rtm...)
2009-07-09 21:17:00

Author:
OmegaSlayer
Posts: 5112


Heh, I won't hate you for compliments lol. I tell you what though, there is no-one in the world that would like to see me complete a level more than I would. Three and a half months I've been creating apparently It is coming though, slowly. As are two other projects. Don't be expecting a technical extravaganza from me though, it's not gonna happen

On Topic:
A further point to be made here on the subject of tools and them not giving us tools that they are using. If MM use the cutout tool to cut something out, and the final object works, that's all that is required, the final object being right. If they put the tool out into the public they have to be reasonably assured that it will work under any conditions that we try to use it.

That is a massive difference in terms of how much testing is required. Of course they will use it before us, it's casual testing on their side and if it goes wrong for them, it's not a big deal. If they throw it out unproven, they just get a bunch of users whining when it goes wrong, then you have a panic to rush through hacked fixes rather than doing it properly.

Testing general-purpose software tools is an absolute nightmare.

This is all just from a general viewpoint, without the requirements that Sony put on QA as well, but I know little of this (RangerZero is the man to ask).
2009-07-09 23:56:00

Author:
rtm223
Posts: 6497


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.