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Quest for Excalibur

Archive: 13 posts


Hello everyone.

What starts as a simple errand for his brother Kai (finding a sword Kai can use for the tournament), ends with Arthur finding what his true purpose.

As the first part of my King's Chronicles, Quest for Excalibur is a re-telling of the Legend of King Arthur. It basically expands on the idea of Arthur being one of the Nine Worthies, and what their real purpose was.

I hope you enjoy the level. Any feedback is appreciated. I will also play your level as soon as I can as well.

I would have put some screenshots, but I don't know how . Oh and my PSN is gersan93.
2009-07-07 21:34:00

Author:
gersan93
Posts: 27


The Level design here is top notch, the platforming is fun, and fairly streamlined (which is not necessarily a bad thing.) Though not so simple you don't have to pay attention to where you're going. The parts where timing was crucial were especially good, not so fast as to be impossibly frustrating, but still requiring some amount of skill. Also, you have a wonderful sense of style, the backgrounds you created really set this level apart from the many other grass-on-dirt-with-the-occasional-rock-or-tree type levels out there. I LOVED the choice between a story or straight gameplay. (I chose story, but it's definitely a good thing to not have to read through speech bubbles for the more impatient type.)

However, a couple of things bugged me:
-Kai seems to have fallen over in the intro
-What is that gigantic door at the beginning and why is it there? It was a good puzzle, but seemed a bit random and pointless.
-I was very confused by the first fight, what is that thing I hit the enemy with? why did it fall? Why was it there to begin with? The second enemy was much better.
-Another point about the enemies, the noises they make are not attached to them, so even after they are defeated their growling can still be heard.
-Your point boxes, though a nice touch which I always enjoy seeing in a level, were far too slow and could have used a bit more detail instead of just being a gold cube with a little chunk of grabbable material pasted on.
-I doubt excalibur would be on some sort of sunny, happy meadow. It would have made more sense to put it in a temple or deep in a dark forest somewhere. Also, it would be cool if it actually did come out (does it? I couldn't get it to...)

Sorry, awful lot of nit picking, none of the problems were so big they really affected the level itself, which was amazing, just a bunch of quick little fixes.
:star::star::star::star:
(And I hearted it and tagged it as brilliant)
2009-07-08 05:25:00

Author:
RadicalStan
Posts: 99


Thanks RadicalStan! To comment on some of your points.

-I was editing the level one day and Kai fell over, and I didn't feel like putting him back on his feet . So I left him there like that.
-The giant door in the beginning was completely random. I thought of an idea for a puzzle I could add, but didn't know where to put it. I think I'll edit Kai's speech bubble so it mentions something about a security system you have to disengage.
-The thing was supposed to be a spear. I'm not the best with making objects , more of a story/gameplay person than visuals. It was there to give you a break from all the platforming. Originally, the enemy was supposed to be a stone-like thing similar to the second enemy, except smaller and wrapped around a pillar. But, some technical difficulties, and it is what it is now. I'll be sure to spruce it up a little in the future.
-I'll fix the noises thing real soon, probably right now.
-Again, more of a story/gameplay person, but I see your point, I'll try to come up with something. I was actually meaning to fix up the rate at which the bubbles come out, but I forgot.
-Point noted, I don't know if I'll change the setting though. But, I'll probably add a jetpack so you can take it out.

I'm glad you enjoyed the level! And thank you for the nitpicking!
2009-07-08 05:46:00

Author:
gersan93
Posts: 27


Cool level, very colorful and relaxing, i enjoyed playing it a lot, it has something about the old school games (super mario anybody?), wich i like a lot.

The level lacks of strategic cameras and causes some cheap deaths because sometimes you don't know where you're supposed to go, expecially on the wheel that's immediately after the story explanation (you should glue those books, not necessarly to the pedestals too), on top of the waterfall that's immediately after, on the fire ramp (i had a hard time there because i kept on jumping to avoid the fireballs, but i always got inside the hole) and on every windmill; you could also edit the key that's on the last windmill to make it look like a key (and maybe dissolve it when the gate opens, leaving it open)

Nice idea to use the brains to open the gate to the forest, but i'm sorry i agree with RadicalStan about the first fight: it looked quite out of place, expecially for the plasma bolts; also, neither i did understand what happened (sorry, but before reading your post i had no idea what the spear was ); i agree also about excalibur, it looks like it's on the other side of the forest, and not inside of it: simply put, you should edit the environment of the last area to look like the forest, only a bit darker

I managed to stuck the yellow key in the minigame, dunno if it always happens with that corner (i'm quite a cracker with this game, bugs kep on getting me)
http://img397.imageshack.us/img397/8560/stuckc.jpg

Lastly, you should add more score bubbles: there are sections of the level that are praying for them

4/5 relaxing tag

BTW, who is the pale guy? and lol at the paintinator at the end, totally unexpected
2009-07-08 07:52:00

Author:
Shadowheaven
Posts: 378


Hmmmm, I didn't think anyone would bother moving the books!

Alright, I guess I'll remove the first enemy. And I'll add some cameras, dissolve key thing, more score bubbles, and... I guess I'll make the Excalibur setting darker.

Oh, the pale white guy is Kratos, from God of War. I saw a Zeus sticker I had and decided to put it in as a little joke. But, the problem is, I don't think it looks very much like Zeus against the blue sky.

Lol at the picture. I've never heard of anyone getting it stuck before. I've played it 15 or so times and it never got stuck, but I'll look into it.

Glad you enjoyed it, Shadowheaven!
2009-07-08 08:17:00

Author:
gersan93
Posts: 27


Just played your level and didn't see or get anything that when wrong as I was playing.

Only two things I would change a little it the start puzzle gate, just seems a little out of place to me. (maybe explain a little more why it is there, somethign simple like to keep monsters away etc.)

And I agree with about Excalibur comment of RadicalStan, would be nice if you could remove it and make the area where it is a bit more like the forest just before it.

Except to those two things which are so minor anyway did enjoy playing this level, was fun and relaxing. Gave it :star::star::star::star:
2009-07-08 23:08:00

Author:
Pies
Posts: 5


Finally got a chance to play your level. Actually had played it earlier this week, but had to run out the door and forgot to revisit until today.

I liked it as well as the flow of scenery as you move forward. However, that detail was a bit missing in the upper portion when you branch off to the to story mode. I am also not so sure I liked the button and the sponge piece to stop your platform as it was a bit uncooperative. I liked the concept, but the speed of the piston as well as the way buttons seem to work made it seem more random to get it to stop where I wanted. Maybe if the sponge piece was square? ..dunno. Just seemed to require much more effort than was needed. ...but that might just be me as well.

I would have to also agree what some of the others have said, but it did look like you have fixed some of that as I did see Kai standing up this time as well as a a speech bubble to explain the puzzle.

Great job! :star::star::star: :star:

Oh.. and thanks again for checking out my level!
2009-07-09 23:54:00

Author:
jwwphotos
Posts: 11383


Nice level mate! The jumps are well placed, a challenge but not infuriating. I like the decoration in a lot of the level.
The forest is very well done, but I would suggest maybe sticking a few leaves here and there on the trees just to make it that little bit more convincing.

Agreed with everyone else, the ability to remove Excalibur would be a very nice ending to the level. Also I would change the icon of the level from a yellow explanation mark to a photo... of say Excalibur? Just make it stand out a bit more to get more plays.

I love your treasure chests. It feels so rewarding to find them, great idea.
All round a great job.
I gave it :star::star::star::star: and hearted, gave it a brilliant tag, and left a short comment for you.

If you can, please check my co-op level, if not check the other in my signature, cheers buddy.
2009-07-10 11:02:00

Author:
LieutenantFatman
Posts: 465


Thanks for the comments pies, jwwphotos, and LieutenantFatman!

pies, like jwwphotos said, I fixed the first puzzle, but I still have to do that Excalibur thing.

jwwphotos, for that section, I think I'll have to completely do it over, since I wanted it to work so that you had to place the sponge on the button to stop the piston, but I found that you can easily just jump from the platform attatched to the piston to the next platform. I tried to make the piston faster, but that didn't seem to work.

LieutenantFatman, well, I did put a custom icon for the level, but I guess it didn't show up for you. I'll be sure to check out both of your levels soon!

Did anyone else have the icon not show up for them?
2009-07-10 20:58:00

Author:
gersan93
Posts: 27


Thanks for the comments pies, jwwphotos, and LieutenantFatman!

pies, like jwwphotos said, I fixed the first puzzle, but I still have to do that Excalibur thing.

jwwphotos, for that section, I think I'll have to completely do it over, since I wanted it to work so that you had to place the sponge on the button to stop the piston, but I found that you can easily just jump from the platform attatched to the piston to the next platform. I tried to make the piston faster, but that didn't seem to work.

LieutenantFatman, well, I did put a custom icon for the level, but I guess it didn't show up for you. I'll be sure to check out both of your levels soon!

Did anyone else have the icon not show up for them?


Most welcome!

...on the icon, I seem to recall it as being the yellow exclamation point. However I did play several that evening and could be mistaken. Seems like those take a bit to show up sometimes.. especially if they are having server issues.
2009-07-10 22:09:00

Author:
jwwphotos
Posts: 11383


Got around to playing this and it was pretty fun. I liked how long it was but it didn't seem to drag on like other long levels. I also liked (most of) the visuals and the amount of variety in the obstacles. The story was fairly easy to follow and the pace of the level was easygoing. Another thing I liked was the different areas we get to explore (town, waterfall, temple, forest).

Now for my complaints/suggestions. Some of the visuals weren't as good as the rest of the level and looked out of place. The treasure chests could use some polish, any keys we use should look like actual keys, and try using a 2nd material in the temple (for the walls or platforms) to make it more appealing. Also, the last enemy we fight seems random and comes outta nowhere (maybe use text to explain it). Oh, and try using camera angles to show us danger/where to go (top of waterfall, for example).

Overall, I enjoyed myself and gave you :star::star::star::star: and a heart.

I'd prefer feedback on Morning Rush.
2009-07-11 04:30:00

Author:
RickTheRipper
Posts: 345


RickTheRipper, alright, I keep forgetting to put a text about the Forbidden Forest's guardian. I'll be sure to try and fix the rest of my level with your suggestion.

I'll be sure to play your level tomorrow. And yours also LieutenantFatman, I just bought BlazBlue and playing your level totally slipped my mind.
2009-07-11 08:43:00

Author:
gersan93
Posts: 27


I like the calm feel of this level until the end. The stickers u put of animals along with the sound was funny (I don't know why it just was). I had a good time with this level. Looks like you put a lot of effort into it

I gave this level :star::star::star::star: Keep it up!

F4F: https://lbpcentral.lbp-hub.com/index.php?t=p=237268&posted=1#post237268
2009-07-12 10:46:00

Author:
MrTran
Posts: 216


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