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#1

Ever been para sailing? How about balloon sailing? (Level Idea)

Archive: 13 posts


http://i151.photobucket.com/albums/s156/m3p_2007/parasailingpic1-1.jpg

Crappy title for the pic yes but what the level will be called is this:

Catch my Drift, a Two Player Mini Game!

http://i151.photobucket.com/albums/s156/m3p_2007/parasailingpic2.jpg

This is how it works.

Basically I made a motor boat out of cardboard and decorated it. Attached a piston that's controlled by the two way switch on the boat. Player 2 controls player 1's fate by using the switch to make him/her go up and down on the balloon. Player 1 also has some control because the piston isn't stiff so they can rock back and forth.

Now the object of the game will be to collect red, green and blue coins floating in the air that player 1 needs to collect with the help of player 2.

green = 1 pt

red = 2 pts

blue = 3 pts

Now I haven't worked out how the point system will turn into bubbles later on but that's another story.

Now there won't be just coins in the air there will be gas as well and I've rigged the boat so if player one dies so does player two. So basically its a survival point racking collaborative two player mini game.

Now I know these are doodles (and not very good ones) but I do have the boat made, just not the scenery. I will upload a pic of it tomorrow.

So what does lbpc think of this?

Is this win? y/n

Also how could I convert the points racked up into score bubbles after player one and two die, how would I split the points between them?
2009-07-07 03:21:00

Author:
m3p
Posts: 58


Definitely a nice idea, it doesn't need to be just gas though, one major point of survival levels is that...

The longer you survive, the harder but more rewarding it gets. So remember, make it harder (but possible/fair) while making it more rewarding.

So yeah, good stuff can't wait to see the outcome.
2009-07-07 03:37:00

Author:
Whalio Cappuccino
Posts: 5250


Definitely a nice idea, it doesn't need to be just gas though, one major point of survival levels is that...

The longer you survive, the harder but more rewarding it gets. So remember, make it harder (but possible/fair) while making it more rewarding.

So yeah, good stuff can't wait to see the outcome.

Exactly which gives me an idea.

How about this. I put a sensory switch down every few feet in the level when it's hit at the end you get double the amount of points you would than just collecting coins.

Like there is a section where you collect the bubbles you get from collecting coins and another where you get bubbles based on how long you survived.

Maybe I should add a coin and survival score board at the end? Hrmmm...
2009-07-07 03:44:00

Author:
m3p
Posts: 58


Great idea! This will definitely be a great level if done right!2009-07-07 03:57:00

Author:
Kog
Posts: 2358


sounds pretty cool I'm not sure how the boater fits it quite yet though... can you clue me in? As to the point thing, you could use two different elevators and an AND switch. when both sackpeople are on elevators, they go up. splitting the points is really just a matter of emitting the same amount of points in both elevators, or making the points roll down to the players from kind of a giant funnel with a triangle in teh middle to divide the points. (dissolve keeps a cap on teh point holder until the players are in point grabbing position).2009-07-07 05:41:00

Author:
Burnvictim42
Posts: 3322


Really cool idea2009-07-07 08:37:00

Author:
OmegaSlayer
Posts: 5112


sounds pretty cool I'm not sure how the boater fits it quite yet though... can you clue me in? As to the point thing, you could use two different elevators and an AND switch. when both sackpeople are on elevators, they go up. splitting the points is really just a matter of emitting the same amount of points in both elevators, or making the points roll down to the players from kind of a giant funnel with a triangle in teh middle to divide the points. (dissolve keeps a cap on teh point holder until the players are in point grabbing position).

Oh I like the elevator idea, and I too was thinking of using a funnel. I also thought of another way possibly. When both players die then come into a room with pedestals labeled pl 1 and pl2. I rig it so that the bubbles only start to come out when both players are on the pedestals if one player leaves it the bubbles stop coming out that way the points can be more even? Or maybe take all the points and make a whole other mini game that's competitive and a free for all with all the bubbles? that sounds interesting....
2009-07-07 15:02:00

Author:
m3p
Posts: 58


ok here are the pics of the boat as promised (sorry if they are crappy):

http://i151.photobucket.com/albums/s156/m3p_2007/parasailingpic5.jpg

http://i151.photobucket.com/albums/s156/m3p_2007/parasailingpic4.jpg

http://i151.photobucket.com/albums/s156/m3p_2007/parasailingpic3.jpg

the reason i placed a glass top on the boat is so player 2 can't jump out and ruin the game. I also plan to place gas around the top of the boat so player1 can't jump on top and get a free ride.

So how does this look good or bad?
2009-07-08 03:10:00

Author:
m3p
Posts: 58


Well, I'm not a huge fan of how the boat and the grabber look. Try making the part you grab onto very, very small (so it's invisible). A wench would probably work better than a piston, as well - it gives the person up top some control over where the balloon goes. Also, the boat seems to be missing a motor... why does it need to have a cover? It does seem like a neat idea, though.

About the point system, there's a way that you can destroy creature brains behind the scenes which can be triggered when either the person on the balloon triggers a proximity switch, or the balloon gets into a certain zone.

A way to do this is to make a very simple creature - basically just a small piece of any material you want, and attach a vulnerable creature brain to it. Then, put a magnetic key switch with a fairly large trigger zone on the small piece of material, set it to one shot, and wire it to the brain. Capture this object/creature. Every time you wish to give points, just emit this object near a key of the same color, so it destroys itself - poof, automatic 50 points given. Want to give 3 times as many points? Emit 3 of the objects.
2009-07-08 03:34:00

Author:
comphermc
Posts: 5338


Also, it may be nicer to shrink the grabbable material so it looks like the player is grabbing the balloon (ala the new Jump_button level)2009-07-08 05:14:00

Author:
Burnvictim42
Posts: 3322


comphermc-

"Well, I'm not a huge fan of how the boat and the grabber look. Try making the part you grab onto very, very small (so it's invisible). A wench would probably work better than a piston, as well - it gives the person up top some control over where the balloon goes. Also, the boat seems to be missing a motor... why does it need to have a cover? It does seem like a neat idea, though."

A wench? Hrmm I though a non stiff piston would work too, but here is my problem. If I gave player 1 too much control on the balloon there will be no need for player 2 to move him/her up and down they can do that themselves by rocking back and forth. Also for the balloon you can grab balloons without a grabber material so if it looks that bad I'll take it out, I actually thought it made it more "para sailyish".

The glass roof I know looks bad but I'm afraid that player two might try to jeopardize the game and jump out or even worse player one jumps in the boat and gets a free ride... though if I place gas down they would just die
hrmmm... and if player 2 jumps out that's his own stupidity? And if player 2 dies should I just wait for player 1 to eventually die then or kill them right there?

comphermc-

"A way to do this is to make a very simple creature - basically just a small piece of any material you want, and attach a vulnerable creature brain to it. Then, put a magnetic key switch with a fairly large trigger zone on the small piece of material, set it to one shot, and wire it to the brain. Capture this object/creature. Every time you wish to give points, just emit this object near a key of the same color, so it destroys itself - poof, automatic 50 points given. Want to give 3 times as many points? Emit 3 of the objects."

Oh I like the creature brain idea but couldn't I just take a player sensory switch set it to one shot and attach it to a brain behind the scenes and when you come near a coin with the sensory switch on it the brain pops and the coin disappears which means I would have to place two sensory switches on one coin one for the dissolve and one for the brain, but that would work out easily right? It sounds plausible.
2009-07-08 14:25:00

Author:
m3p
Posts: 58


Yes, but my way, you could in theory do an infinite side-scrolling level, like the crazy train type levels. You wouldn't have to worry about running out of brains. Put the switch on the balloon, and have the little mechanism above the level, out of sight. But yes, you could just have the brains there the whole time - maybe making them spawn with the background pieces.

To remedy the chance of player 2 jumping into the boat, you could make a 'require all' prox switch which kills anyone in the boat.

If you are worried about the player in the boat having no control - wouldn't they still control the verticality? If the ballon is large enough, it will always stay at about the same height, but there will be some slight variation(and it would be more realistic). Player 2 then controls how high up the balloon can go.

I'm interested to see what you come up with.
2009-07-08 14:47:00

Author:
comphermc
Posts: 5338


A few updates. The project is coming together so let me give you an idea of what I'm trying to do.

The level is going to start off in a cave with a small waterfall you jump into and then pops you out to the beach (this is like a 5 second walk) where there are palm trees and coconuts (that you can grab and reveal an Easter egg but I'll get to that later) the last palm tree on the beach has a tropical bird I call Tropic Gary (Lame name I know) who will explain the game.

The boat is right next to Tropic Gary is the one you will be using for the game, there will be a rock formation leading up to the balloon that player 1 grabs onto and player 2 just jumps into the boat bellow.

Now there are sensory switches that set off a piston behind the scenes when the one by player 1 and player 2 are activated the piston moves and activates speech that says stay in your positions and three lights for the countdown to starting (you know red to yellow to green then go).

Then a piston will move the boat and the only thing player 2 can do is move player 1 up and down while the boat moves by its self.

For the coins I used the brain idea and when you hit the coin you get points automatically. When you die there is an area where both players stand in their positions and get bubbles based on how long they survived.

Now for the hard part, in order to set up the gas and the coins I'm going to need some1 to help me play test so I can see if the obstacles I make are realistic, (like how long would it take the balloon to go down do they have enough time to do so, are the gaps between the gas large enough for someone to pass through without dieing cheaply.)

Would anyone be up for it also how does this sound so far?
2009-07-09 17:40:00

Author:
m3p
Posts: 58


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