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#1

Is this publishing technique practical?

Archive: 17 posts


After deciding that my next level would be a two player level I shared my concerns over how it would be received by the general community and how the rating would be effected by people entering it thinking it was 1 player compatible and then rating it badly because they couldn't do it.

Lite_Sleeper thought up a system whereby the main will be locked and the key for it would be in a level that when you enter you need the passcode to be able to get through a door why the key would lie.

The passcode to get through the door can be distributed by myself on forums and such, so I know that the only people who play the level are ones that have looked it up specifically and understand the purpose of it.

I think I may use this method for the start of the level to ensure it gets the right kind of backing at first.

I was just wondering whether such a technique where added effort is required would put you off playing it?
2009-07-02 14:55:00

Author:
jackofcourse
Posts: 1494


I'd just put it in the description that it's 2 player only.

Or if you really want to make sure put it in the title. It may ugly up the name of the level but it will get the message across. Only the daftest will be surprised it's co-op.

Also, if you're trying to get a lot of plays I don't think the system you described would be something the average person is willing to do.
2009-07-02 15:02:00

Author:
TripleTremelo
Posts: 490


Well no it wouldn't put me off playing i know that getting feedback on a level would be good from people on the forum. The only bad thing you do have is that with the level locked for a couple of weeks at the start it is not going to get many plays and may dropped down the list considerably.2009-07-02 15:03:00

Author:
robotiod
Posts: 2662


Yeah, but people sometimes refuse to read the description - put it in the title or picture!

I would just publish it to the world though, as I assume you would like it on cool pages (and it only has a 7 day window for this)

Edit: cross posted with an edit. But yeah, you'd wanna put it in a title.
2009-07-02 15:03:00

Author:
comphermc
Posts: 5338


It's going in the title description and level icon regardless. I'm sure even still with that there will be a number of people who enter the level anyway.

Played and hearts etc really aren't a concern of mine tbh. I've previous two levels have been on page 1 for the full week and they just get destroyed by spam and ill-considered tags and rating.

I'd rather have 10 appropriately rated plays than 100 of people who don't really understand the purpose of the level.

I'm not sure whether to do it or not. I believe that in one way it could be beneficial but looking at it from another point of view putting that it's two player only in the title, description, and on the icon should be enough. Whether it will or not is another matter.

I was considering just doing it for the first few days, that way it will hopefully get the correct kind of backing before it is thrown out to the general community.
2009-07-02 15:09:00

Author:
jackofcourse
Posts: 1494


There have been some really successful multi-player-only levels recently (I think there was one on page 1 or 2 last night that was 4 player only).

Maybe emulate what makes those successful - I noticed one put it into the level name itself (such as Rocket! [2 Player])
2009-07-02 15:10:00

Author:
CCubbage
Posts: 4430


It's going in the title description and level icon regardless. I'm sure even still with that there will be a number of people who enter the level anyway.

Played and hearts etc really aren't a concern of mine tbh. I've previous two levels have been on page 1 for the full week and they just get destroyed by spam and ill-considered tags and rating.

I'd rather have 10 appropriately rated plays than 100 of people who don't really understand the purpose of the level.

I'm not sure whether to do it or not. I believe that in one way it could be beneficial but looking at it from another point of view putting that it's two player only in the title, description, and on the icon should be enough. Whether it will or not is another matter.

I was considering just doing it for the first few days, that way it will hopefully get the correct kind of backing before it is thrown out to the general community.

That sounds like a much better approach.
2009-07-02 15:10:00

Author:
comphermc
Posts: 5338


I definitely think that'd be enough. I've seen plenty of 2 player only levels on Cool Levels. If it's in the title I can't imagine too many people wouldn't notice.

And if they did complain about it, they'd just look like morons.
2009-07-02 15:10:00

Author:
TripleTremelo
Posts: 490


Well the naming stuff has already been done over in your original thread about this. With regards to the passcode, I personally wouldn't be put off and considering your reputation I doubt anyone who has heard of you would resent spending an extra 30s if they get to play the new jackofcourse level This will however, seriously limit the number of plays you can get.

But I have an idea. Rather than a passcode level, have an entry point level. This level would consist of 2 buttons, an and gate, a key emiiter and a magic mouth. Players enter the level, and the mouth tells them that that the proper level is 2p only. Then they need to use both players to get the key. If single players go to the entry point level they can down-rate it as much as they want, it won't affect the ratings on the proper level and would open it up to more than just forum members.

Just an idea.
2009-07-02 15:13:00

Author:
rtm223
Posts: 6497


I definitely think that'd be enough. I've seen plenty of 2 player only levels on Cool Levels. If it's in the title I can't imagine too many people wouldn't notice.

And if they did complain about it, they'd just look like morons.

Yeah it's not so much that they'd complain about it. It's more that if they did it would obviously be accompanied by a 1 star rating. I think if I do it for the first two days, that should get 50ish plays with a fair rating, that should be enough backing for it not to just fall straight away.
2009-07-02 15:13:00

Author:
jackofcourse
Posts: 1494


Well the naming stuff has already been done over in your original thread about this. With regards to the passcode, I personally wouldn't be put off and considering your reputation I doubt anyone who has heard of you would resent spending an extra 30s if they get to play the new jackofcourse level This will however, seriously limit the number of plays you can get.

But I have an idea. Rather than a passcode level, have an entry point level. This level would consist of 2 buttons, an and gate, a key emiiter and a magic mouth. Players enter the level, and the mouth tells them that that the proper level is 2p only. Then they need to use both players to get the key. If single players go to the entry point level they can down-rate it as much as they want, it won't affect the ratings on the proper level and would open it up to more than just forum members.

Just an idea.

That is a very nice idea! Great thinking. I think that's probably the right method to take. At least for the first couple of days. What does everyone else think?
2009-07-02 15:16:00

Author:
jackofcourse
Posts: 1494


Yeah, that's much simpler.

It's still hard for me to imagine anyone not noticing something in the title of a level... -_-
2009-07-02 15:21:00

Author:
TripleTremelo
Posts: 490


Confusing I just replied to a post that isn't there anymore. Yeah I think this method would be quite effective.2009-07-02 15:22:00

Author:
jackofcourse
Posts: 1494


I like rtms idea. Having it over two levels may cause another problem though. If the 2 levels (the key level and the real level) are on seperate pages, some people a) won't be bothered b) don't know how to get to your page of levels to find the real level. Also, If your unlocked key level is low rated, It will find it hard to work its way up the pages. So you could end up with a locked level on page 5 and your key level on page 25.......2009-07-02 15:24:00

Author:
wexfordian
Posts: 1904


Confusing I just replied to a post that isn't there anymore. Yeah I think this method would be quite effective.

Must have been me, I deleted it, you probably noticed why.
2009-07-02 15:25:00

Author:
TripleTremelo
Posts: 490


I like rtms idea. Having it over two levels may cause another problem though. If the 2 levels (the key level and the real level) are on seperate pages, some people a) won't be bothered b) don't know how to get to your page of levels to find the real level. Also, If your unlocked key level is low rated, It will find it hard to work its way up the pages. So you could end up with a locked level on page 5 and your key level on page 25.......

Yeah I see what you're saying. However, I was originally willing to just use a passcode system that would mean I would have to give it out on the forums and they would be the only people who could play it. This is pretty much the same in the fact that all the people on the forums are still able to access the level. It's just got the added bonus that a few randomers from the community who work it out will get the chance to play the level as well.

Like I said this isn't a permanent thing, it would just be used for the first couple of days or something.
2009-07-02 15:30:00

Author:
jackofcourse
Posts: 1494


I'd suggest you do something similar as I did with Dig It! (2 players game). First off, I say "2 players game" in the title AND I explain it as the description.

When you my level I directly single players to the right, wich is an exit. I give them some points (positive psychology lol) and then I tell them to come back with a second player so they can enjoy the level. I also take this opportunity to give them my other level's keys.

When they are more than one player entering my level, they can go left and there's a 2 players door to open and enter the mini-game.

All in all, I've never received negative feedback on this.

.
2009-07-02 17:16:00

Author:
RangerZero
Posts: 3901


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