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Spotlighted! Chroma Stone Chronicles: Part 4 - Irridia's Gem

Archive: 76 posts


It's Here! The 4th installment of the Chroma Stone Chronicles has been published.

level: Chroma Stone Chronicles: Part 4 - Irridia's Gem
by: Morgana25
location: Western USA

This is the fourth of a series of levels I'm working on. Finished series will have 4 levels with the Fairies and 1 final battle against Abyssia. Each fairy has a color/material theme to the level.

This is an "air/atmospnere" themed level featuring the purple fairy Irridia. Make your way across a windy and very colorful landscape where you will encounter "ion's", elaborate butterflies, button blowing bubble characters, and an "epic" (I hope) boss battle. I tried to ramp up the difficulty a bit on this one. It's not hard by a long shot but there are some areas that are a bit harder than my normal fare. I've compensated by making all the checkpoints infinite and I hope people finish it. I don't have "secrets" per se but I've got bubbles in some pretty interesting places so look around, you've got infinite lives after all

Video compliments of Cog! He rocks!

http://www.youtube.com/watch?v=2K-fOcM-ePY"]YouTube - LBP Level ~ The Chroma Stone Chronicles Part Four: Irridia's Gem [H

Some Pics: Note these are from the tv with a digital camera - I can't get good in game photos as the color just doesn't come through.

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8480.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8481.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8482.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8483.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8485.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8489.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8490.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8491.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8494.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8498.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/DSCN8501.jpg


Special thanks to everyone who's expressed interest in the series and especially to Silverleon for numerous beta test runs, to FULLGORR for solving a problem I had finding a "neutral" position for a 3 way switch, redmagus for posting a logic system I understood and was able to modify for what I wanted, & dcf for hiss boss AI tutorial.

Hope you all enjoy it and that it's worth the 2 1/2 months it took to get it out to you. Thanks for waiting. Feedback is always appreciated.
2009-07-01 19:50:00

Author:
Morgana25
Posts: 5983


Oh gawd....*runs to ps3 shouting: I'll be back soooooooooon*

edit: It's not online yet, silly me!!
2009-07-01 19:55:00

Author:
Zwollie
Posts: 2173


Sounds epic indeed, can't wait to play!2009-07-01 20:15:00

Author:
iiiijujube
Posts: 594


dcf's boss AI tutorial?

Anyways, sounds great! I will checking this out tonight.
2009-07-01 20:19:00

Author:
comphermc
Posts: 5338


oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooo(ad infinitum)ooooh! can't wait to play this morgana 2009-07-01 20:39:00

Author:
Burnvictim42
Posts: 3322


I'm really willing to play this one since I've been following these series! But I' afraid, that, since you're from USA and I'm from Spain (or was it Madagascar? No, definetely Iraq, it was Iraq) your "night" it's my morning, so I'll have to wait till tomorrow D:

Anyways, I'm glad you tuned up the difficulty, cause I remember getting through our levels (I think that it were the 1rst two in the series) without losing a life.

I'm excited!
2009-07-01 21:03:00

Author:
Keldur
Posts: 628


Hooray! I'm going to be the first to play it 2009-07-01 21:29:00

Author:
Kog
Posts: 2358


LOL - that would be great! While your in there if you wanted to record it that would make my day but if you can't it's all good too Which reminds me.... I still haven't done that thing for you yet. I'm a horrible person - you still need it right?2009-07-01 21:32:00

Author:
Morgana25
Posts: 5983


Should be interesting to see the difficulty increased, most of your levels had tended to be fairly easy.
Waiting eagerly for this one!
2009-07-01 21:44:00

Author:
Coxy224
Posts: 2645


Yes !2009-07-01 22:17:00

Author:
ApellesJr
Posts: 282


Woot woot! Can't wait!2009-07-02 00:02:00

Author:
v0rtex
Posts: 1878


What time is that in GMT?2009-07-02 00:16:00

Author:
Matt 82
Posts: 1096


LOL - that would be great! While your in there if you wanted to record it that would make my day but if you can't it's all good too Which reminds me.... I still haven't done that thing for you yet. I'm a horrible person - you still need it right?
Yes please, even though I haven't worked on that level for a while :C But it will be worked on once I finish my newest level.
2009-07-02 00:40:00

Author:
Kog
Posts: 2358


I'm not *** but I love color. This level was so gorgeous and artistic, the lighting and the use of purples in this level was great.

I just played this after it appeared on cool pages for a hot second. Glad i caught it. Besides the the wonderful ambiance of the level, the gameplay elements were fun and unique. Great job!
2009-07-02 03:06:00

Author:
antman
Posts: 84


Played it and had a blast!

The colors looked great, and you used the glass/sponge glitch nicely throughout. The difficulty has gone up a bit from previous iterations, I see... It wasn't too bad, and it was a pleasant change. Not really a whole lot to say - it was a solid platforming level that looked great. :star::star::star::star::star: from me.

I did experience some slowdown throughout. I think it was just because of network lag, but I thought I'd ask... Is your level struggling to handle everything? It didn't ruin anything - in fact it gave your level a mysterious feel because things seemed to be in slow motion...
2009-07-02 04:42:00

Author:
comphermc
Posts: 5338


Beautiful! This level was fantastic, and kicked up the difficulty a few notches from the rest of the series. Fantastic final boss, also.

The only part that I could immediately see could possibly be an issue is the spinning wheels with electric. Not that there's anything wrong with them, but it seemed a LONG time to not have a checkpoint. I can imagine some less-experienced gamers getting really frustrated by this section. My personal suggestion is to put a checkpoint about half way up so if someone falls or dies they aren't starting over.

5 stars and a heart!
2009-07-02 04:50:00

Author:
CCubbage
Posts: 4430


The only part that I could immediately see could possibly be an issue is the spinning wheels with electric. Not that there's anything wrong with them, but it seemed a LONG time to not have a checkpoint. I can imagine some less-experienced gamers getting really frustrated by this section. My personal suggestion is to put a checkpoint about half way up so if someone falls or dies they aren't starting over.

Especially since you are probably going after the casual player as well...
2009-07-02 05:34:00

Author:
comphermc
Posts: 5338


wonderful job yet again, morgana Brilliant use of color and lighting, those curlicues look amazing! Only problem i had was when i was leaving irridia, the platforms took a very long time to line up correctly so i could jump. My guess is that was a fluke, but otherwise, wonderful job. another 5 and heart for you.2009-07-02 05:42:00

Author:
Burnvictim42
Posts: 3322


I did a lot more poking about, and less breezing, than I've done in the previous levels. The glass whorls had me jumping around, trying to climb, for a long time, before I just gave up and found a way to double back for those hard-to-reach bubbles.

And bubbles were a-plenty here. Good times.

There are two things I think when I play Morgana (tm) levels:
*Dang, I gotta get me some more pretty for Lone Ninja
*Yeah, whatever, loser. You're a boy. And more importantly, NOT a graphic designer. Just be satisfied you actually thought to put a kitchen into Sakunaga's Castle.

In all seriousness, Morgana, you challenge me. I don't have the thermo to possibly compete - I'm using all that on invisible-piston ninja moves - but your work makes me better, and that's a fact.

Boss. Yep. It's hard. Again...I'll send you a PM about bosses soon. I'm not advertising expert level help, here...more along the lines of peer-level commiseration.

This series has remained true to itself while steadily improving. 5 stars and hearted.
2009-07-02 06:03:00

Author:
coyote_blue
Posts: 422


I loved the button jumps, and the scenery, and the hidden sticker switches and the combos and the colors and the challenge and let's see...what else....all of it.

A fantastic fourth addition to such a wonderful series. Gratz on such a fine job with all of them. I liked the rotating wheels in particular...they were kinda hard but that's good, if you ask me. One thing, when I got to the top of the wheel section I could see a spotlight on left side of the screen. Change it to gas or move it a bit me thinks. Other than that, spectacular.
2009-07-02 06:20:00

Author:
Jaeyden
Posts: 564


I too was blown away by your level, Morgana (as usual ).
The design elements, colors, mechanics, and game play were all pretty much spot on. The boss was beautiful and challenging. The lag you seem to purposefully, magically produce in your levels (a result of all the glass and stickers?? I really don't know...) seems a serendipitous trademark. It's just beautful to watch those slow-mo jumps across such a lovely backdrop.

Now a few nit-picks:

I too feel that a checkpoint at the half-way mark on the spinners would be beneficial. You've played with me - in fact it was the spinners in the story levels that brought me to ask for your help - so you know how much I hates the spinners. I spent a good long time getting through this section (played twice, and it took me longer the second time through - d'Oh! )

I also noticed the visible spotlight to the left of the spinners once you get to the top (as noted by Jaeyden).

Also... the first time I played I noticed a visible sound object on the "shell" for the jet-pack (nice presentation of the jp, btw), but it was gone on my second play, so you must have also noticed it. But I also noticed the bolts visible on that shell - was that deliberate?

OK... maybe I'm just being thick here, but what do all the two-way switches do along the final ascent? I flipped them all, but all I got in return (that I could notice) was a gust of wind. Am I missing something?

I also noticed a long wait (on both play-throughs) on the "rocket platforms". Particularly between # 2 and 3. Had to wait for them to sync up. (as noted by Burnvictim42)

And finally... the boss. As I said, I really liked it; and I was also very glad for the brief instructions - I feel I would have spent much longer defeating her if I'd not had that information. But here's my gripe... it's rather anti-climactic when she's defeated. Both times through it wasn't until I heard the bubbles bouncing off the buttons that I new I'd destroyed her. A wider camera view, a more distinct noise, something to satisfy for the effort given.

OK - Long-winded, I know... I hope you don't mind the feedback. All-in-all, I loved it. It fits in so well with the series and really completes it.

:star::star::star::star::star: (both times ) and tagged: Brilliant and Beautiful

2009-07-02 07:41:00

Author:
v0rtex
Posts: 1878


Great feedback everyone! THANK YOU!

Let's see if I can do this all in one post shall we....


I did experience some slowdown throughout. I think it was just because of network lag, but I thought I'd ask... Is your level struggling to handle everything? It didn't ruin anything - in fact it gave your level a mysterious feel because things seemed to be in slow motion...

It's the lighting in the level. I'm a spolight junkie and there's a ton of them in this one again. I light the whole thing with spotlights rather than the global lighting tool. I think it produces a much more vibrant and pure color. Trade off is that the frame rate sucks in the really heavily lit areas. I've made peace with it in areas where it makes sense to have it slow down a bit but I have pulled out lighting in some areas to get the player moving normal speed again. Some people seem to like it - others not so much. I sort of like it as it gives a different pace and magic quality to some of the areas.


The only part that I could immediately see could possibly be an issue is the spinning wheels with electric. Not that there's anything wrong with them, but it seemed a LONG time to not have a checkpoint. I can imagine some less-experienced gamers getting really frustrated by this section. My personal suggestion is to put a checkpoint about half way up so if someone falls or dies they aren't starting over.

Great suggestion - I'll add it as soon as I can.
Only problem i had was when i was leaving irridia, the platforms took a very long time to line up correctly so i could jump. My guess is that was a fluke, but otherwise, wonderful job.

I noticed that too and it has been adjusted on the currently published version. Good catch - thanks


One thing, when I got to the top of the wheel section I could see a spotlight on left side of the screen. Change it to gas or move it a bit me thinks.

I'll fix that next time I publish - thanks for the heads up.


I too feel that a checkpoint at the half-way mark on the spinners would be beneficial.

Ok - you talked me into it Just for you I'll put one in....I was going to based on CCubbage's suggestion but can't resist just the tiniest of teases.... I know you hate rotating sponges


Also... the first time I played I noticed a visible sound object on the "shell" for the jet-pack (nice presentation of the jp, btw), but it was gone on my second play, so you must have also noticed it. But I also noticed the bolts visible on that shell - was that deliberate?

Yea - I fixed that the second time I published it. Good catch though. I left the bolts visible on the shell only because there was a good mechanical reason for them to be there. I didn't think it would hurt to show the mechanic of how it openend since it's mechanical. If it throws off the look I can make them invisible but for now I think I'll leave them in.


OK... maybe I'm just being thick here, but what do all the two-way switches do along the final ascent? I flipped them all, but all I got in return (that I could notice) was a gust of wind. Am I missing something?

The switches "blow" out the gas in the corridors. I wanted to have some sort of directional vents that you had to toggle to direct the "wind" to clear out the gas but alas, the thermo wouldn't allow it. I might throw a magic mouth in there with a warning that there's gas ahead.... I'll post if I change this.


Both times through it wasn't until I heard the bubbles bouncing off the buttons that I new I'd destroyed her. A wider camera view, a more distinct noise, something to satisfy for the effort given.

OK - Long-winded, I know... I hope you don't mind the feedback. All-in-all, I loved it. It fits in so well with the series and really completes it.

The camera is as wide as I can get it (that will teach me to think of scale before building birds in the future) I'll see if I can't get a magic mouth cutscene to show her dissolve and I'll revisit the sound effects. I do have two sounds in there when both parts are taken down but it's a bit chaotic in there so people may be missing the cues.

Great feedback guys and I'm posting pics now and will make the adjustments listed above as soon as I can.
2009-07-02 08:11:00

Author:
Morgana25
Posts: 5983


Hooray! I'm going to be the first to play it

Well... technically i was the 1st to play it (or one of the 1st at least) you know with the whole "being a tester" and stuff

I would giv you feed back, but, well i probably gave you all the feedback i could during testing.

I could witter the review here, but you'd only hear what i said during testing.

Still, 10/10!
5 Stars, awesome level m8, you made it Yaru-Proof, something rarely done , not to mention the level was just magnificent!
Challenge, visuals, and some humor into it, a level doesn't get any better than that!
Awesome job m8!
2009-07-02 08:32:00

Author:
Silverleon
Posts: 6707


Thanks everyone - so far she's holding a 5 star rating and has 44 plays and 16 hearts... not bad at all Especially since it's only been up for 8 hours.2009-07-02 10:08:00

Author:
Morgana25
Posts: 5983


This is weird, I was just looking at your levels last night hoping the 4th would come out soon....

Looking forward to getting home and giving this a shot
2009-07-02 10:38:00

Author:
wexfordian
Posts: 1904


OMG, I've been looking forward to this level since the day I played your very first level in the Chroma Stone series!!!

*stops typing and runs to PS3*
2009-07-02 13:03:00

Author:
CheesyMcFly
Posts: 211


The switches "blow" out the gas in the corridors. I wanted to have some sort of directional vents that you had to toggle to direct the "wind" to clear out the gas but alas, the thermo wouldn't allow it. I might throw a magic mouth in there with a warning that there's gas ahead.... I'll post if I change this.

At first I thought this was some kind of social/psychological experiment to see if the average person would see a switch and pull it out of instinct, ha ha. I didn't notice what they did either, but it didn't stop me from pulling all of them
2009-07-02 14:51:00

Author:
comphermc
Posts: 5338


I saw 2 minor issues.

1. right at the start, the foreground was obscuring the view a bit. as a result I spent a minute trying to jump between layers of the glass swirls as I didn't realise that I wasn't on the front plain. maybe make that a touch clearer?

2. the cutscene that tells you to clear out the gas comes while your collecting score bubbles. often players skip the cutscenes to avoid missing out on chains. chances are that even if they do skip the cutscene that they'll work out what to do anyway, but it's worth thinking about.

otherwise it's great. had that brilliant use of colour that I love, and also featured some fun and challenging platforming. brilliant boss too and I could've bounced about under water all day!

5 stars and hearted
2009-07-02 15:53:00

Author:
Matt 82
Posts: 1096


Wow... simply wonderful. I love your style and this time it came in a nifty package with some really fun platforming.

Visually stunning.. marvelous lighting and wonderful and magical set pieces. ...and a really cool boss at the end!

I saw some issues with the lighting causing some frame rate drop in the bouncy flipper area, but I really enjoyed that!! I felt "extra floaty"... and some folks probably would pay extra for that!!

I did find it a bit hard to navigate for the extra bubbles in the earlier sections due to the electrical thin layers and lighting, but wow.. don't change it on my account!! I was mostly getting ready to log off for the evening when I saw a message that you published. I just HAD to give it a play!!

I agree an extra portal up the sponge wheels would be a plus, but I survived. I just had to take a few more attempts as I couldn't get it out of my head that that stuff was not slippery!! ...I know I know...silly, but it was late!! :blush:

I loved the boss.. freaky cool! ..and to bounce around that high and shoot at him was really stellar. Not sure though if I died much in that or not as I saw someone else point out that they weren't sure shots got to them on all levels. ...I felt bad when I got past it though as it was marvelous just to watch it!!

All in all a fantastic experience. 5 stars and a heart, tagged as beautiful and I will toss in quite a few smiley faces once I have time to revisit and comment on the level itself.

I think you have a winner for sure!!
2009-07-02 16:31:00

Author:
jwwphotos
Posts: 11383


Wow, just played it....absolutely beautiful level!

The visuals were stunning, and the atmosphere was the among the best in any levels I've ever played. I just loved how the framerate slowed down at certain parts, making playing through this level so dream-like and hypnotic.

And your enemies, which were simply brains floating around on little rockets, were my favourite enemies I've ever encountered in an LBP level! They made me laugh out loud, I absolutely loved them.

In case you can't tell, I think this level is worth :star::star::star::star::star: (and many more on top of that). One of my all-time favourites and more than a worthy successor to your previous levels in the series (which is BTW my all-time favourite series of levels). Thank you for making this level, and for sharing it with us!
2009-07-02 16:42:00

Author:
CheesyMcFly
Posts: 211


Stunning visuals and good platforming - could you ask for much more? Well, some length would be nice but we're going to have to look at Mm's thermo. for that!

Pros:
+ Chracter design is (as usual) flawless. Some of the best in the game!
+ Just too good! A brilliant series, and more to come.
+ Purple decorations coming into their own!
+ The hidden butterflies to hunt out
+ Nice boss battle (that the Beta alllowed me to see early )

Cons:
- Pretty sure you've meant this, but you can climb on top of the opening thing and then see the lights you've used. If you run and jump to the left then you end up at the edge of the level.

Overall though a brilliant level. :star::star::star::star::star: + a heart!
2009-07-02 16:56:00

Author:
Coxy224
Posts: 2645


Wow, I didn't noticed your thread Morgana. I will play this tonight!

.
2009-07-02 17:22:00

Author:
RangerZero
Posts: 3901


Hey Morgana, I just played your level and frankly I might be the only here who was extremely dissapointed!!
where do I begin, well let's start with....aaaaah, I can't keep this up, I LOVED IT!!


The most important aspect of your levels and surely the one you strive for: the visuals.
As usual, this level was an absolute joy to look at, great coloursheme and overall very detailed.
You sure know how to capture a "magic atmosphere"!!

I cannot say anything really bad about the gameplay, the version I played had the added checkpoint in the spinning wheels section.
The only thing I noticed wich has already been pointed out was that 2 of the floating platforms did not sync up like they are supposed too.

The bossfight was really cool and adding the explenation at the front was a smart move on your part.
I pretty much got it at the start but younger players might have had a hard time with that.

There is only con for me and that was the slowdown. I am one of those people who can't really focus in a level with slowdown.
Off course, it's very understandable. That's the price you pay for beauty after all!!

I am really looking forward to the grand finale in this beautiful series!!


Played it.
Loved it.
Gave it :star::star::star::star::star:
Tagged it brilliant.
Nuff said


Well done, Morgana!!
2009-07-02 17:53:00

Author:
Zwollie
Posts: 2173


1. right at the start, the foreground was obscuring the view a bit. as a result I spent a minute trying to jump between layers of the glass swirls as I didn't realise that I wasn't on the front plain. maybe make that a touch clearer?


I'll have to load it up tonight to see exactly where that's happening. With all the swirls the layers are a bit obscured. I figured most players will just keep pushing right until they can't anymore then jump a plane forward. Actually doing this will work for all of the front section except the very last swirl where you need to jump up. Point taken though and I'll check it out tonight.


2. the cutscene that tells you to clear out the gas comes while your collecting score bubbles. often players skip the cutscenes to avoid missing out on chains. chances are that even if they do skip the cutscene that they'll work out what to do anyway, but it's worth thinking about.

Excellent point. I'll adjust the radius so it triggers after the bubbles have been collected. It was late when I put the mouth in so I'm not surprised it's not tweaked very well. Thanks for pointing it out.


I saw some issues with the lighting causing some frame rate drop in the bouncy flipper area, but I really enjoyed that!! I felt "extra floaty"... and some folks probably would pay extra for that!!

I'm glad you like it. I've noticed people either like it or hate it with very little in between. I like it so I don't plan on changing it


I did find it a bit hard to navigate for the extra bubbles in the earlier sections due to the electrical thin layers and lighting, but wow.. don't change it on my account!!

See the comments I left for Matt_82 above. I know what you mean though.


I agree an extra portal up the sponge wheels would be a plus, but I survived. I just had to take a few more attempts as I couldn't get it out of my head that that stuff was not slippery!!

Checkpoint has been added halfway up so no worries.


I loved the boss.. freaky cool! ..and to bounce around that high and shoot at him was really stellar. Not sure though if I died much in that or not as I saw someone else point out that they weren't sure shots got to them on all levels. ...I felt bad when I got past it though as it was marvelous just to watch it!!

Thanks for that! He's my most ambitious boss so far. I've set a personal goal to make the boss on the final level (Chroma Stone Chronicles: Part 5 - Abyssia's Lair) better than this one..... I can try at least I'm very happy people are digging the bird though. Had a lot of fun working out his look and the wiring to get the attacks right. Made me feel a bit smart for awhile - no where near CCubbage or Burnvicem42 (and a lot of other people here on LBPCentral) smart though


And your enemies, which were simply brains floating around on little rockets, were my favourite enemies I've ever encountered in an LBP level! They made me laugh out loud, I absolutely loved them.

I'm pleased you like them... I really like them too. I give them away as a prize and I've had endless fun tossing stickers of different colors on them (they are glitched glass) and making a few dozen of them in an empty level then just "herding" them. They take off when you get close but if they get too far the rockets fail and they come back. It's more fun if you un-electrify them so you can grab them and toss them around too. Not saying you have to do it but..... it's very funny and relaxing.


Well, some length would be nice but we're going to have to look at Mm's thermo. for that!

It's the longest of the four so far. I've learned a few thermo saving tricks but with all the complex shapes, and lighting the thermo goes fast.


Pretty sure you've meant this, but you can climb on top of the opening thing and then see the lights you've used. If you run and jump to the left then you end up at the edge of the level.

Yup - normally I don't make it easy to get up on top of the letters but Silverleon managed to get up there in a beta run and I thought it would be cool to reward curious sackboys so I tossed some bubbles up there. The lights are necessary to get up there and it sort of makes the player feel like they're behind the scenes and seeing stuff they aren't supposed to a bit. I don't mind that people can see the lights in the beginning as I tend to think of the levels starting proper after the white fairy section. Hope no one else minds them though.
2009-07-02 18:00:00

Author:
Morgana25
Posts: 5983


If I had to describe it with only one word, I'd doubt between brilliant and purple.

I did enjoy everything, altough I felt it was a bit, just a tiny bit too easy. As everybody said the visuals were stunning; it really felt like a fairy tale.

+Visuals
+Visuals
+Finally a bit more difficult!
+Those spinning wheels; I always love those
+The boss. I love how you managed to make me fly; I only had such fun in a very few bosses.

-When you end climbing the spinning wheels, and you get to the platform at the top, with one checkpoint on each side, there seems to be a layer of gas just over the player, layer that you can reach by jumping. I did jump. I died. I felt stupid. I did ace the spinning wheels again
-Part 5 of the series isn't released yet.

Honestly, when you ask for feedback in a level like this, the only thing you can get, besides some nit-picks are words like "Stunning! Amazing! I want a son of yours! It was the bestest level" My english it's not perfect, so I'm not sure if there's a word that includes all those concepts and many more, but if there's such, *insert that word here*
2009-07-02 18:01:00

Author:
Keldur
Posts: 628


The only thing I noticed wich has already been pointed out was that 2 of the floating platforms did not sync up like they are supposed too.

I tweaked it last night but apparently they are still out of sync some of the time. I'll need to check it again tonight. I have noticed it really depends on when you get to them. Most of the time they line up pretty good but between that 2nd & 3rd one there's a bout a five second span where they don't line up occasionally. Darn math..... I'll fix it



The bossfight was really cool and adding the explanation at the front was a smart move on your part. I pretty much got it at the start but younger players might have had a hard time with that.


I had a few younger friends try it and I watched them bounce for a bit then they all asked, what do I do? So I knew it needed some direction.


There is only con for me and that was the slowdown. I am one of those people who can't really focus in a level with slowdown.
Off course, it's very understandable. That's the price you pay for beauty after all!!

I completely understand this point of view. Slowdowns on other levels can bug me too. If it makes sense in terms of context I'm usually really pleased by it but I know it's not everyone's cup of tea. Glad you understand.


When you end climbing the spinning wheels, and you get to the platform at the top, with one checkpoint on each side, there seems to be a layer of gas just over the player, layer that you can reach by jumping. I did jump. I died. I felt stupid. I did ace the spinning wheels again

I didn't know that was possible..... I'll look into it.



-Part 5 of the series isn't released yet.

Nope - it's still in my head. I have the very basic intro part done but no level design yet. Should be interesting I think. Hopefully It won't take me another 2 1/2 months to get it finished.


Honestly, when you ask for feedback in a level like this, the only thing you can get, besides some nit-picks are words like "Stunning! Amazing! I want a son of yours! It was the bestest level" My english it's not perfect, so I'm not sure if there's a word that includes all those concepts and many more, but if there's such, *insert that word here*

Thank you! Your English is just fine and I don't know a word that would fit but I get your meaning. Although "I want a son of yours" has me a bit confused. lol

Thanks all for playing it and for such a wonderful reception.
2009-07-02 18:15:00

Author:
Morgana25
Posts: 5983


Today I brought my PS3 to work to download Sacktue and played some levels.
First of all I have to say that I play them on a 7 inches TV/Monitor, so I assure you that it's really difficult to see many things in the game (the screen is smaller than the youtube ones watched on laptops...).
By the way, I played all the CSC...
As soon as sackboy get out in part 1, I couldn't believe my eyes.
The level was a real work of art.
The level was simple but very cool, the same goes with part 2.
5 stars each.
I didn't found part 3 as good as the others, gameplaywise, so I gave it 4 stars.
Unfortunately I couldn't finish part 4, since I got stucked in the part where there are the grabbable electrified wheels.
I'm sorry to say (maybe it was my fault since the poor gaming setting) but that part was annoying, the last wheel was madness.
I entered the level when it had only 13 plays and passed nearly half an hour in that point and then gave up, so I didn't know if you tweaked it later.
I thought that even other levels and authors deserves to be seen and I quit.
I hope that I'll have the chance to play the level with a proper setting, since it was gorgeus.
I had to gave it only 3 stars and I skipped the tag.
I'm sorry Morgana.
Anyway your levels are really really cool, so kudos, heart for everyone and heart for you.
Great work!
Thanks for the wonderful experience.
2009-07-02 19:43:00

Author:
OmegaSlayer
Posts: 5112


No worries OmegaSlayer. That is a difficult section for a lot of players. I've added a second checkpoint midway up to make it a bit easier. I hope you get a chance to finish it too. If you liked the others I think you'll like the rest of the level.

Thanks for playing!
2009-07-02 19:57:00

Author:
Morgana25
Posts: 5983


Thanks Morgana for your countless hours of work!
It's well appreciated, so I tried not to rate it in anyway, I was even going to lie because I was saddened to give you only 3 stars
(Part 3 deserved 4 stars just for your being sadistic in making a race through corals )
I know that I will like it and most of all enjoy it!
2009-07-02 20:26:00

Author:
OmegaSlayer
Posts: 5112


Wait, this was only published yesterday? I thought I was going to be the first one to play it, obviously not

Anyway, your review. It's very pweeetty. The colours were chosen wisely and they went perfectly with the materials you selected. It's very unique in terms of design and, perhaps more importantly, theme. Honestly, I haven't seen a level look quite like this one, very interesting, it intrigues me where you get your inspiration from. The electricity went well with the glass materials, and the glitched sponges added a nice touch to the visuals (didn't Mm fix the glass sponge glitch?).

In terms of gameplay, the enemies weren't too challenging (the boss was really cool!), yet they too were blessed with your gift to make things look pweeeetty I liked the e-cymbal when you killed the creatures, I laughed a bit since I just was not expecting that (I play WAAAAY too many horror levels; screams; cries; zombie groans galore). However, I may just point out something, and you will not like this in any way...

...There's way too much lag. Sorry, the lighting and over-use of electricity lags the game way too much, causing major slowdown. Perhaps you can tone down the electricity effect and lighting, it only takes one wisely placed LED light to change the look of a level for the better, maybe two for effect

Overall, 5 stars, tagged "Brilliant" and hearted. Great work
2009-07-02 21:17:00

Author:
KoRnDawwg
Posts: 1424


The cymbal crash was inspired by what I named those little guys. I called them Ions (eye-ons for Silverleon) and thought of them as charged particles that floated in the air. So when they got destroyed I wanted an interesting but not typical sound. Cymbal seemed to fit the bill and it stuck.

Sorry about the lag. I can't get that color with the global lighting tool so the only way is to saturate the level with spotlights. It's not that I won't like your comment - it's a perfectly valid point of view and I respect that. I just made the choice of color/light over frame rate in a few spots. Pulling out some electricity may be an option I could live with. I'll have to try it and see how it looks.

As for inspiration. I really started out this whole series with a very simple story in my mind. Dark Queen hates light, wants to destroy it. Light Queen finds a champion to collect pieces of the Chroma Stone to protect it and if need be use it against Abyssia. Then I just picked the four gem colors and the rest is all just playing around with materials and colors that help me stay true to the particular theme or element associated with each fairy. The final level will be Abyssia's lair and is going to be MUCH darker in terms of lighting..... unless you can defeat her. That's all I know I'm going to do in the final level so far. I have to let the subconscious work on it for a little bit yet.

Thanks for playing it!
2009-07-02 21:52:00

Author:
Morgana25
Posts: 5983


Well I played the other chroma stone levels a while ago and enjoyed them, but found them a bit easy. I'm well aware of what you were trying to achieve with them so that's not a critisism and I think they all got 5 stars from me.

You've certainly upped the difficulty on this one. I think I got through most of it without dying but definately more of a challenge. Good choice using the infinate life checkpoints to make it more accessible. So general feedback with no particular organisation:

It's a visual feast, just like your other levels, absolutely stunning. A little bit too purple but then it did coordinate with my sack so that's kinda cool There is almost nothing I could suggest in terms of improvement there. The only thing is that a couple of places are very slightly laggy from the lights, not so much it gets in the way, but you are close to the limit IMO.

I like the little rocket enemies, they were kinda fun to kill.

Generally the gameplay was well constructed and fun. I found the grab wheels with electrical segments went on for a little long, but no big deal.

A pet peeve of mine is using invisible dark matter to create barriers for edges of the level. I just really don't like it. I'm convinced there is always a way to incorporate the barriers of the playing area into the aesthetic. But then I'm not an artistic guy, so what do I know?

I think I got to the boss without a single death then got to him and tried to take him on tactically, like the mouth said. I kinda struggled to work out what plane I was in and died about 4 times. Then I just started bouncing around and spamming R1 and he died. I'm actually embarrassed at how much fun I had bouncing for bubbles on the jump pads after he died! Very nice touch.

Overall a very good level, well deserving of the 5 stars and heart I've given it. I've also gone back and hearted the previous episodes as I somehow forgot to do so before :blush:

PS Bear in mind all the critisisms I've made are very nitpicky.
2009-07-02 23:20:00

Author:
rtm223
Posts: 6497


Morgana25, I loved your level I gave it 5 stars. It was a beautiful dream scape. I kept killing my self while admiring the level. Great little obstacle sections(some frustrating though). Overall 5/5 stars. I would recommend this to anyone who whats to see what can be done with LBP.2009-07-03 01:03:00

Author:
Unknown User


Hi Morgana25!

I'm glad you got to put my boss AI tutorial to good use! I've been very impressed with some of the bosses people have created with the technique (Maraz_Matari, Luckyshot, Milotac, etc). I was going to check out this level anyway (played and hearted the first 3 a few months back) but this makes me even more excited!

I'll post again when I get a chance to play part 4. In the meantime, I've got some new boss AI tools I've been working on that I can send you if you're interested.
2009-07-03 01:30:00

Author:
dcf
Posts: 468


Awesome level here again Morgana
It's really good looking as usual and I love your "light hearted but just right" difficulty level.

One point I really like is how you keep this all "a series". One element per level as a theme, always the cute fairy at the beginning, always get to see the bad fairy right after. All those little details that come back every episode are making this feel nice.

Only one thing though, and it's more or less because of you... You win the prize for a level that is "as awesome as the amount of slowdown there is in".

:star::star::star::star::star: + Heart + Brilliant
2009-07-03 03:15:00

Author:
RangerZero
Posts: 3901


Thanks for playing!


No, thank you for sharing this level to the "oh not so great" comunity.
(lol, not you guys, i mean the overall LBP comunity, with its hundreads of H4H, Cheetah, Bomb Survival and other "not so good/ original" levels)
2009-07-03 03:32:00

Author:
Silverleon
Posts: 6707


lol - speaking of that we're now at 91 plays and 29 hearts average 4 star rating.... 5 was nice while it lasted. 2009-07-03 03:34:00

Author:
Morgana25
Posts: 5983


YouTube - LBP Level ~ The Chroma Stone Chronicles Part Four: Irridia's Gem [HD]


:hero:
2009-07-03 05:41:00

Author:
Kog
Posts: 2358


Cog - you rock! Thank You a Million!2009-07-03 06:56:00

Author:
Morgana25
Posts: 5983


I finally played through all four levels in the series! I really liked them. They were all a bit short (except maybe the last one), but they were still amazing. And I'm guessing the thermometer was probably maxing out or close to it, so I can't really complain

You do a really great job getting the atmosphere just right. I think you could work on making the ground a bit more interesting sometimes though. Take a look at Journey to the Center of the Earth 2 (which I also just played today) to see what I mean. The ground is almost never completely flat.

Then again, especially on this one, you still had varying ground/structure. Overall, amazing stuff! I gave it either 4 or 5 stars and hearted.
2009-07-03 08:21:00

Author:
hilightnotes
Posts: 1230


Thermo is maxed on all four. And it's from complex shapes so the floors tend to be a little square. I've taken to saving every corner I can on the floor for use in an object or decoration. Good point though.

I learned a few more thermo saving tricks since #3 so I got #4 a few more sections worth of stuff to do. It's the longest of the 4 so far.

Thanks for playing!
2009-07-03 20:36:00

Author:
Morgana25
Posts: 5983


Hi Morgana! Played your level earlier (I know, I know, late as ever!). Here's my thoughts...

Well, I can't agree more with what others have already said. But that would be lazy of me!

I love the familiarity of the level. This may seem a strange way to open a review, but it's true. I felt like I'd waited for the sequel of a favourite movie, and as soon as it started, I was reminded why I was eagerly awaiting the next installment. The level had an ethereal quality about it - slightly unnerving like Hansel and Gretl. Loved the atmosphere throughout, and the challenge had increased from what I remember of the previous levels. The boss has had a few comments about it. I thought it suited the level perfectly.

PROS
+ A beautiful work of art by a craftswoman
+ increased challenge - not impossible by any means, but harder to finish
+ your 'trademark' font title. I love it, and always have
+ Boss was a fun challenge
+ The Mystery Bubbles Effect (i.e. how the %?$ am i supposed to get THOSE!)
+ Sheer charm, innocence and FUN

CONS
- Dilemma time: make another one. Comply. Or die.

OVERALL
Part 4 is my favourite part of one of my favourite series'. I knew I'd enjoy it, but my enjoyment surpassed expectations. It was a pleasure to play this - the creativity and craft was sublime. I will recommend this to people on my friends' list who appreciate talent.

I rated 5*, tagged with 'Beautiful' and hearted.

Thank you.
2009-07-03 21:00:00

Author:
MrsSpookyBuz
Posts: 1492


*Hurrah! I've been allowed on the laptop for 10 minutes*

Hi there, Chroma Girl! Just for the record, I was out of the room when my good lady wife played your level, and I was playing it while she was writing her review. So, I didn't see it, nor knew what to expect, when I played it...

... and what a pleasant surprise it was. Now listen here, Missy. You're good. You're very good. The artistry on show in part 4 is pretty wonderful. A player just knows they're in for a treat as soon as they cross the 'Chroma Bridge' with that title above it. Groovy!

Gameplay was enjoyable too - seemed a bit harder than the first couple I played. All good, too, as I seemed to be in a quandary whether to look at the scenery or contemplate dying!

I liked the platforms that were floating about the place, and the boss was ample reward. Good stuff.

In closing, it's good to see a good creator continuing to satisfy in all respects. Well done!
2009-07-03 21:23:00

Author:
SpookyBuz
Posts: 29


Okay, I've played the level now.

I didn't notice too great an increase in difficulty. I did notice the slowdown a bit, which seems to be a problem everyone runs into with lights and glass

Aside from the slowdown, I noticed a sync issue with the first set of rocket lifts. I'm not sure if this is intentional or not. If it is intentional you may consider reducing the period of time it takes for the lifts to sync up. I wasn't waiting too long (30-60 seconds), but it was enough time that it was fairly noticeable.

Aside from that I didn't have any problems with the level. I thought the airy feel was well done. You've done a good job of giving each level it's own design based on the element in question. As always, the logo and fairy designs are top-notch. I also appreciated the wind gust sound effects throughout the level.

I had one comment with the boss. Was it intentional that you can shoot down at the head from the top of the area? I managed to do this and was able to defeat that part of the enemy without it getting to attack me.

Looking forward to part 5!
2009-07-03 23:01:00

Author:
dcf
Posts: 468


Hey TC, I played your level, and unfortunately, I didn't like it as much as the other posters in this topic.

Before I played your level, I felt obligated to play the previous 3 and I loved them, and IMHO, this level took a step backwards.

What I loved about your other levels is that they all took a theme (the color of the stone) and implemented it well throughout the level. I really loved the way you integrated the colors into those levels.

But here I felt like you spammed purple everywhere to the point that it was blinding. Maybe what I was hoping for is some purple accents all around, but your level has way too much purple everywhere. The objects are purple, the background is purple, the lights are purple, and if that wasn't enough, the gas in the background is purple! I can understand some of your level to be purple, but when EVERYTHING is purple, your level starts to become nauseating. IMO, I felt that you should at least change the lights and the background to something neutral. It makes it hard to see your objects when they blend in with everything.

Other than that I enjoyed your obstacles and enemies and the Boss was stunning! I can't really stay anything more than that I found one place where Dark matter is showing, and another place where You have block of material on fire that really doesn't fit in with the whole structure.

For the dark matter, after the first set of obstacles and enemies, just before you grab the sponge, it is possible to jump down to the first layer and fall to your doom. Unfortunately, if you fall to right you can see your dark matter that is used to secure the mechanism that lifts that queen up.

For the material that's on fire, there is a place in your level where you pull 4 switches to get the jetpack. Now, before you enter that said place from the left, look at the wall made of wood. In the third layer of that wall, a lone piece of material is made of fire and it looks weird. I don't know if this is intentional but I'm guessing it's not.

One more thing. That girl in the beginning is not glued down.

And I had an idea for the queen herself. You use the evil voice sound effect, but considering that she is a queen and the evil voice is that of a man, it sounds weird. I've never tried this before, but what IF you could mix sound effects. Put a girly sound effect and the evil voice sound effect next to each other and trigger them both. Maybe that would make the voice sound more like a woman's?

Overall, I gave if 4 stars. I think I gave your other levels 5 stars, but I don't remember right now.

Since you're doing a F4F, try my Moon Temple Beta. I plan on making a lot of changes to it today since I have time, so check it out later and let me know what you think.
2009-07-04 15:45:00

Author:
gulliver49
Posts: 106


Thanks for the comments. I'm not exactly sure I understand what you mean by the fire not fitting? I just wanted some movement in the background so it's not literally fire but just some light effect in the background. It's covered in glass so it's not dangerous at all.

I know it's possible to see the dark matter if you fall in the front layer. I need to work out how to fix that as I don't think I can move it. Thanks for pointing it out though.

I don't know about it being too much purple though. The green level has green everywhere, the red one is red everywhere.... the thing about the purple is the theme is air..... how do you depict air? I needed to keep materials light and semi-transparent in places and the color theme is purple. I tried to adjust the shades of purple so it wasn't one big block of Barney purple though. Sorry you didn't like it.

I'll glue down the fairy. Most people just run past her and since she's not essential to a platforming bit I didn't think she needed to be.

I actually like that the evil queen is a bit gruff. I like the contrast between the uber girly fairies and the more gravelly one. Just a personal opinion though.

Technically I don't do F4F, I have too much going on between work and LBP and LBPCentral that I don't officially do it. I will get to playing your level though as I play practically every level in the showcase. I'll leave you my thoughts as soon as I can.

Thanks for playing it and for your constructive feedback
2009-07-04 20:22:00

Author:
Morgana25
Posts: 5983


Whoops! Almost every topic I see has a F4F next to it so I assumed yours did as well. I don't know how I missed that! Sorry :blush: Don't trouble yourself with my level.

And I'll take a picture of that fire thing I'm talking about.
2009-07-04 21:08:00

Author:
gulliver49
Posts: 106


Played all four today and overall I give them 4 stars. Great work.2009-07-04 22:52:00

Author:
BasketSnake
Posts: 2391


Hi there, just played and here are my (few) thoughts:

Actually they're not much different than the overall feedback you recived, but I suggest to sticker the bubbles in purple, so they'll look more blended with the theme of the level.

I noticed that the bubbles gifted by the sticker-switch are purple (or at least it seemed to me).

I have to agree a bit with gulliver49, the other levels doesn't seemed to me that they are so sticked to the theme color.
Maybe this is due to the material you used for this installement (that is glass or glassy-glitchy-materials) that, also if stickered with different nuances of purple, make the level look more purple than the others looked blue/red/green.
But I don't consider this to be a real issue with the level, it is just a matter of personal taste.

I liked the balloon enemies and faced the same rocketplatforms issue mentioned by dcf.
It seemed to me that this level is actually shorter than other chapters, but maybe is just a feeling.

I liked the overall decoration and found that the music you selected fits perfectly.

I had really no problems gadding into the level, all works good and nothing broke.

Great work, I'm waiting for the final fight with the dark queen!

Rated :star::star::star::star::star: and <3, and is deserving them.
2009-07-05 14:48:00

Author:
Miglioshin
Posts: 336


Thanks guys for the great feedback!

Some updates:

- added intro music to the track above the title in case people bypass the bridge.
- glued down the white queen
- took a few of the decorations out of the bouncy section to try to reduce some of the frame rate issues - it's still slow though which I like.
- adjusted the timing on the last of the grabable glass wheels on the tower so you have a longer window to jump.
- cleaned up some more of the visible dark matter in the front and gassified some of the spotlights.
- made the smoke in the corridors white so it contrasts a bit more. Should be easier to spot and also adjusted the radius of the magic mouth so the combo isn't inturrupted.
- tweaked the rocket lifts but will double check them again as they still seem to go out of sync occasionaly.
- changed the two triangles on top of the boss to the front plane to make it easier to switch planes when shooting.

Thanks again for all the plays and comments. It was locked on page 5 of the cool pages yesterday. It's the best I've ever done on cool pages so I'm pretty excited! Thanks!
2009-07-05 21:14:00

Author:
Morgana25
Posts: 5983


I played this the night it came out. Beautiful use of lights. Loved all the swirls. I had a problem where you take the sponge-circle-zipline to collect bubbles, if you don't grab on at the very bottom of the sponge, you miss most of the score bubbles. But that's not a big deal. I also wish you would have drew your own clouds instead of using the ones from MM. I think they would have stood out more and made it feel more like you're in the sky. Other than that, I thought it was a great level. Gave it 10 stars and 12 hearts.2009-07-06 05:00:00

Author:
Godzillionaire
Posts: 20


I really like the MM clouds. That plus I have the complex shape thermo filled so If I added that many more points I don't know if I could have put some other stuff in. If that's the only problem you had I guess that's a good thing. Thanks for playing it!2009-07-06 07:19:00

Author:
Morgana25
Posts: 5983


I really like the MM clouds.


Me too! They're my favourite pre-made object.

I don't really get the negative reaction to using MM items in a level, I really like using the items that you can't build yourself, they make a level look less 2D and flat imo.

Plus the clouds just look really cute and cartoony!
2009-07-06 12:38:00

Author:
CheesyMcFly
Posts: 211


Dont get me wrong, I like the MM clouds. And I think Morgana makes good use of MM objects and decorations. But in this level, to me, the clouds just dont stand out behind all the colorful shapes Morgana has created. It's really just a little complaint. I love the overall feel of this level.2009-07-06 19:03:00

Author:
Godzillionaire
Posts: 20


I think this is definitely your best level yet, and I'm amazed that you pulled something this nice off inbetween spotlight duty and the other level from hell that resides elsewhere

The purple tones here are gorgeous... it's a great theme, and there's tons of craftsmanship and artistry at every step. I'm very picky about visuals, especially in fantasy settings, but it helps me to recognize quality when I see it, even if it's only a few things that catch my eye.

The first area with the spiraling corkscrew designs was amazing... and the jellyfish-like enemy with the sensor activated rockets fit perfectly, made it seem otherworldly, and is one of the best enemy designs I've seen in the game. The porcupine fish blowing bubbles were also great too. There's a staircase right after those puffers that rocks too. The geometry and architecture of it was just awesome.

I love the jetpack section, flying up through the spiked wheels - that's probably the most intense platforming section you've had in the series. I liked the battle approach to the boss, and fighting midair with a paintgun on jump pads is a great idea, that I haven't seen before. Also, the points dropping and going ballistic all over the pads was very cool.

Good stuff.
2009-07-08 10:17:00

Author:
Unknown User


Well the 7 days is up and the final statistics are: 1,818 plays, 135 hearts and 52 more creator hearts. Made it up to page 3 of cool levels.

Thanks everyone for the plays and the great suggestions!

Part 5 is underway but it's going to take me a little while to get it done.
2009-07-09 03:42:00

Author:
Morgana25
Posts: 5983


wow that level was awesome great job my gf will luv this lvl too.


hey guys im new, um since u make awesome lvls can u give me advice?
PSN: midgard229

i made a new lvl and would like some feedback, its a lvl featuring alot of water lol.


LEVEL "Cascade falls"


This is an attempt at most realistic looking water in little big planet, would appreciate it if you could check it out even comment or rate thanks

had alot of detail so it over heated a lil fast lol still an ok length.

if anyone else has cool water levels i'd love to try them, if ya have any questions just ask
2009-07-09 04:18:00

Author:
Unknown User


All I want to say is congratulations Morgana. This level is absolutely stunningly beautiful. The colours worked in perfect harmony and it had a wonderful magical quality that was a complete visual pleasure.

Thank you for infinite life checkpoints.

This level has quality written all over it, as do the others in this stunning series.

Icey
2009-07-10 09:56:00

Author:
IceMaiden
Posts: 1057


I DID IT!
5 stars!
Great stuff.
Actually I don't know why but I where sure the boss had a brain on its head...
2009-07-11 19:19:00

Author:
OmegaSlayer
Posts: 5112


cool - glad you liked it. Nope - boss doesn't have a brain on it's head. It's tucked away quite safe off screen and only gets smashed if you take out both parts of the bird. You may have seen the lights from the laser on top of her head though. Might have looked like a brain for a second. 2009-07-11 19:49:00

Author:
Morgana25
Posts: 5983


Hi morgana,

Can't really say much more than the people before me mentioned...
I really liked the atmosphere in this level (lovely purple and mysterious...) the platform elements were really good aswell and overall it just looked really, really good! I don't really like the framedrops (although, i've got to say it makes the level even more mysterious )

5 stars and a heart!

oh, is it possible to get the bubbles above the chroma stone logo?

misty.
2009-07-11 21:37:00

Author:
Mother-Misty
Posts: 574


Yes - it is completely possible to get those. Just have to think about what you can and can't jump on or grab. I put them up there because Silverleon managed to get up there and I thought it would pose an interesting challenge to the more bubble crazed players to figure it out. You can also get all the bubbles on top of the curlie Q's near the front of the level. Takes a little maneuvering but it's totally possible and not hard but figuring out how is a bit tricky.2009-07-11 23:58:00

Author:
Morgana25
Posts: 5983


I just played all four of these levels and they were all GORGEOUS - which you already knew. I don't know what else to say; your visual flair puts my meager artistry to shame.

Hearted all four of them.
2009-07-12 04:12:00

Author:
CaptainCowboyHat
Posts: 153


This is my favorite entry into the Chroma Stone Chronicles thus far! I love your visual style and they worlds that you have created with each chapter. The character design is outstanding! The blowfish had me laughing out loud!

The level design was well done throughout and culminated in a very cool boss fight! It was great fun jumping and shooting, while dodging the attacks! And I loved how the fight ends! Very cool!

Really, my only criticism is with a couple of the camera angles. There were a few times, where I felt that I couldn't really see what was coming up. Other than that, I thought this was fantastic and like I said, probably my favorite chapter! Great job!
2009-07-13 03:44:00

Author:
mrsupercomputer
Posts: 1335


Wow, no idea what took me so long to play the Chroma Stone levels. They're AWESOME! Each just as beautiful as the last with an awesome boss at the end. Each character you made looked great. About this one, it was pretty hard to find out how to get where you had to get but I eventually figured it out. This is a good thing for me because I like figuring things out . I think this one might've been my favorite out of all of them though I'm not sure, they're pretty much equally as good as each other. Oh yeah, I think I got 2nd place on the scoreboard on this one.2009-07-13 07:44:00

Author:
brnxblze
Posts: 1318


Well, I suppose better late than never, meh.

I loved this level, much better than part 3. The gameplay, imo, wasn't that much difficult.

The visuals, as always, were stunning. 5 stars and I heart. I won't give feedback because, well, I assume you have it by now. Great work!
2009-08-17 06:07:00

Author:
dkjestrup
Posts: 672


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