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#1

"Teleporter" help

Archive: 3 posts


I hear a lot about (as in play lots of levels involving) teleporters, and though what I'm having problems with does not advertise itself as a teleporter it has the same concept.
My question is how do you capture an activated checkpoint? You can't activate them in create mode, so how do you do it?
2009-06-28 21:01:00

Author:
Sackmundo
Posts: 60


Create a checkpoint and delete the default starter checkpoint.
Go into play mode and then back into create mode.
The checkpoint should be activated and you can capture it.

I cant remember if it lets you delete the starter checkpoint like normal objects.
If it doesn't then drop a large piece of stone on it and it should disappear.
2009-06-28 21:22:00

Author:
SneakySteve1983
Posts: 121


what stevo said. as long as you have at least one other checkpoint, it will allow you to delete the starter checkpoint.2009-06-29 06:21:00

Author:
Burnvictim42
Posts: 3322


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