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#1

Issues with my level

Archive: 6 posts


Well, I've been encountering some annoying glitches (?) while building my level and it's really starting to frustrate me.

The first issue I have is decorations, music boxes, savepoints or even whole structures just breaking. I can be adding a decoration or adding some material on one part of the level, then I hear that cracking sound and then 1) I have no idea what just broke and 2) I will eventually discover that something I placed has been destroyed.

What I don't get is that how can I be doing something I do on one side of the level destroy something on the other side!? Am I now unable to put decorations or build anything? This is ridiculous!

Anyone else have this problem? And if so are there ways of preventing it?

My second issue is with this horizontal spring contraption I made to transport the player a great distance. Here are the problems I'm having

1) Sometimes changing the piston lenght makes this weird sound like a bowling ball hitting stone. As the piston moves it makes that sound again and again. Knowing that things like to break on me, I'm scared to change the length of the piston since I don't know what might happen. Has anyone else encountered this sound and is it harmless?

2) I want the player to be propelled forward, but sometimes my sackboy goes backwards instead. I have a piston attached to a piece of stone, and that stone is pretty big, yet my sackboy is somehow going underneath that stone. Is there a way to make sure he only goes forward?

Thanks in advance!
2009-06-28 16:43:00

Author:
gulliver49
Posts: 106


For the first, unnumbered problem of random things breaking half a map away, I'm sad to say I have no idea why that happens. But it happens to me, too, when dealing with unnecessarily large objects.

For #1, the bowling ball hitting stone is probably the platform attached to the piston moving too far and hitting a wall. You can gradually decrease the maximum length of the piston until the platform is pushed up flush with the wall, but isn't overshooting it.

For #2, I'm not really sure what the situation is.

Do you have something like ----| ? ( being sackboy, the thing to his left being a stone attached to a piston)

Could the stone go all the way to the ground to prevent anyone from going under it? or could it be an L shape and they sit on the L ?
2009-06-28 16:56:00

Author:
tashi
Posts: 60


For the second part of your second question, try slowing it down a bit. Not so slow that the sackperson doesn't go anywhere, but slow enough that they aren't going through it. Sometimes it just doesn't matter how thick it is.2009-06-28 17:11:00

Author:
BSprague
Posts: 2325


My experience has been (with reference to your first concern) that the pop-it, even when doing something as innocuous as placing a decoration, tends to shake or jerk the whole environment when used in play (I mean edit, but not paused) mode. I have learned repeatedly (which is to say that I am a SLOW learner and still frequently get bit by this) to only edit and place objects or materials while paused. Often, when I forget to do this and I hear the "snapping/breaking" noise, I won't even bother trying to determine what broke - I will just rewind (which coincidentally, automatically pauses too), then re-do whatever action I had just performed.

Personally, I think this physical reaction the pop-it causes, is utterly ridiculous. Why - WHY - would they make it behave this way in EDIT mode? Just silly.
2009-06-28 19:06:00

Author:
v0rtex
Posts: 1878


Thanks everyone! I'll try to implement your suggestions and see how it goes.

Vortex, the pop-it is the LAST thing I would expect to be the problem, but from now on I'll stay in pause mode.
2009-06-29 03:00:00

Author:
gulliver49
Posts: 106


He's right though. Its odd, but its true. To play it safe, its best to keep it in pause mode when you don't need it in play. Occational checks to make sure everything is okeydokey are also reccomended.2009-06-29 06:19:00

Author:
Burnvictim42
Posts: 3322


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