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Bomb Survival Levels: Like Them or Hate Them?

Archive: 48 posts


So what's your point of view you still like those over used levels or are you just tired of seeing them every 5mins.
So you like them? dislike them? why?
2009-06-27 20:08:00

Author:
Silverleon
Posts: 6707


Luckily I've been seeing a lot less of them. I'm not sure what one was the original but kudos to them
My favourite one was by elvador I think. Had collapseable environment and prizes etc. Very fun.
2009-06-27 20:10:00

Author:
Coxy224
Posts: 2645


They're very fun when done properly but they rarely are. You need to make sure bombs get everywhere and that you can't reach the bottom.2009-06-27 20:13:00

Author:
Shermzor
Posts: 1330


I liked the first one for about an hour... it was a blast even though it was so shoddily produced. I get bored of things much quicker than the people I was playing it with at the time...

...after that, all I could see was me being dragged into yet another bomb level by any random player I joined, and just thinking "ugh". Beyond that, was just the way it personifies unoriginality, trendiness, plagiarism and desperate-for-hearts/plays/trophies/attention psychology that turned my boredom into a complete and total disdain for the concept. It's more to do with the people it represents than the concept itself, because it is a great premise in small doses, and if done well it would be a 5 star level like no other.

Regardless, I'm sure I could still pop into a decent one once in awhile and have fun.
2009-06-27 20:19:00

Author:
Unknown User


I agree, there not the best or most original thing ever made but good ones can be a fun minigame to play2009-06-27 20:21:00

Author:
redmagus
Posts: 667


I like Defmunkey666's Desert Survival levels, but other than that, not really. They are a blast to play with friends, but after a while, it just gets ridiculous seeing them everywhere.2009-06-27 20:23:00

Author:
BSprague
Posts: 2325


The first time I played one of those levels I was having a blast because it was new to me, but then when people started creating lots of them, I got bored of it.2009-06-27 20:33:00

Author:
Bumblebee__
Posts: 65


I know a guy that created one in the beta. It was quite fun then, but LBP has come a long way since. They`re mildly amusing in mp but in sp they`re boring. I`d be hapy if I never saw another one again tbh.2009-06-27 20:35:00

Author:
Matt 82
Posts: 1096


Defmunkey666's Desert Survival level 2 is still my favorite. It's still fun with a group and if you treat it more like social thing than a "real" level (whatever those are) it's fun. I don't play it as often as I did but with a big group that's getting a little unruly in the pod - I load it up an players seem to loosen up a bit and stop smacking each other for a while.

So - yea - they have their purposes and I'm not totally sick of the one I mentioned. I am glad the fad seems to have passed in making them though.
2009-06-27 20:42:00

Author:
Morgana25
Posts: 5983


I don't like that they're overused, but i can appreciate some of them. If a lot of work/ something vastly original (not just making the bombs into cows >.>) has been put into the level, i can appreciate it. case in point: Defmunky666's wonderful levels. But as morgana said, they're more of a multiplayer experience, and i know when i play with a few people i'll probably go to a bomb challenge as a good multiplayer level.2009-06-27 20:48:00

Author:
Burnvictim42
Posts: 3322


I really don't like them. They're made WAY to much and even though there are thousands of them there are only 2 that I really like (DefMunky666's Desert Survival and crow-sama's Building Bomb-Survival). I just hope they all disappear (except the 2 I mentioned of course)...2009-06-27 21:36:00

Author:
brnxblze
Posts: 1318


I don't mind the concept behind the levels. I do mind people mindlessly copying them. That's just gross. I think a level should be more than a few emitters in the sky, shamelessly piggybacking on someone else's idea.

Edit: So I guess I hate the people who make the levels more than I hate the levels themselves.
2009-06-27 21:43:00

Author:
tashi
Posts: 60


I played one where I found several spots to hide. It's not good when high scores just need patience to get.
I also played one in a tower which was cool when the whole thing started falling over.

Didn't rate them above 3 stars, and I doubt I'll play them again unless I press "quickplay".

:|
2009-06-27 22:16:00

Author:
midnight_heist
Posts: 2513


I like the bomb survival levels if they have a unique twist to the concept, but random, generic and unoriginal ones bore me now. Luckily there aren't as many on the Cool Levels pages right now.2009-06-27 22:17:00

Author:
lk9988
Posts: 1077


I think they could be good if developed by the right creator.

For instance, imagine if NinjaMicWZ built a bomb level. The bomb would have 4 working legs and great UI. The bomb would land and start crawling after you making it's way across complex terrain and get as close to you as possible before exploding. The ground below you would crumble.... but in such a way as to provide the best possible strategic chance of successfully eluding the "smart" bomb.
2009-06-28 03:20:00

Author:
CCubbage
Posts: 4430


I think they're generally pretty bad. BUT, there's one that I've played that's just been tons of fun, for countless hours. Trust me on this one, you have to try it.

It's called Escape the Bombs, by Eldrazor. The ground is very breakable, and is in chunks so pieces go flying after the first bit. Also, as you go down you get to some new kinds of bombs (nothing too original though). What makes it so amazing is that the bombs and dynamite are very movable and you can really make it an active game. Instead of just sitting around on a high ledge, you're encouraged to get as many points as you can rather than simply reach the bottom, and you're encouraged to move the bombs around when you can to strategically blow up the ground!

He actually just updated it recently and it became bugged up - before the bombs dropped everywhere (even if you were in a corner on a small ledge a bomb could drop there). For some reason, last time I checked the bombs only drop in one place.
But I imagine it is a simple fix and he's probably already fixed it since I let him know about the bug. So yeah, go check it out!!!

Oh, and by the way, so far I've pulled two all nighters playing this level. The first time was with my cousins who had never played LBP before. They loved it like you wouldn't believe, and didn't want to try any other levels! The second time was with a friend of mine who'd played a bit. He also really loved it.

So yeah, check it out, and make sure you play it actively
2009-06-28 03:41:00

Author:
hilightnotes
Posts: 1230


I love them! especially when there are buildings, makes it even more fun 2009-06-28 10:37:00

Author:
oldage
Posts: 2824


It's concept like other concepts. I mean, it's ok to have all kind of levels.
What's boring (and this work with any concept) is that when you have thousands of the same thing.
I've seen too many bomb levels lately so they became pretty much like Rocket Cheetah levels for me.

By the way, everybody should hide a Rocket Cheetah somewhere in their levels. It would make the community better.

.
2009-06-28 14:08:00

Author:
RangerZero
Posts: 3901


It's concept like other concepts. I mean, it's ok to have all kind of levels.
What's boring (and this work with any concept) is that when you have thousands of the same thing.
I've seen too many bomb levels lately so they became pretty much like Rocket Cheetah levels for me.

By the way, everybody should hide a Rocket Cheetah somewhere in their levels. It would make the community better.

It's true, Rocket Cheetahs have basically become a symbol of LittleBigPlanet (right next to Ramp, sadly). Bomb levels are like anything else. Too much of a good thing and it becomes a bad thing. It's just sad that people who lack initiative or originality go and make exact replicas of other people's levels with maybe a slight "twist" (gimmick) to make it stand out. The worst part is that through all of the replays, these levels become insanely popular. I myself am guilty of making a bomb level, but it is saved on my moon and as a locked published level. I only use it with my friends, because I like having the luxury of having my own tweakable bomb level, so if my friends decide they want to have to dodge exploding chicken wings, that's what they end up getting.
2009-06-28 14:41:00

Author:
BSprague
Posts: 2325


I LOVE bomb survival levels. My favorite ones are the Desert Survival Levels (All of 3 of them), made by some member on LBPcentral.

I think the thought of survival gives you the freedom to move around, take cover, and at the same time gives you a challenge.
2009-06-29 23:34:00

Author:
blacknumbers
Posts: 79


I LOVE bomb survival levels. My favorite ones are the Desert Survival Levels (All of 3 of them), made by some member on LBPcentral.

I think the thought of survival gives you the freedom to move around, take cover, and at the same time gives you a challenge.

Those are the only ones I like, because they are different from all the others in a huge way, rather than a minor difference. They were made by DefMunky666 if I remember (and spelled) correctly. They feature variety and pacing, which isn't as widespread or obvious in other bomb levels.
2009-06-30 03:54:00

Author:
BSprague
Posts: 2325


Those are the only ones I like, because they are different from all the others in a huge way, rather than a minor difference. They were made by DefMunky666 if I remember (and spelled) correctly. They feature variety and pacing, which isn't as widespread or obvious in other bomb levels.

That's who it was! Thank you!

Yeah, I see your point. It had a variety of weapons and and things tended to become more tense, so yes, it did what other bomb survival levels didn't.

I see your point.
2009-06-30 06:49:00

Author:
blacknumbers
Posts: 79


I liked KiroKitsune's original level (probably not the first, but the first to get really popular)

But I just sighed when I saw the first knock-off, which was practically identical. Now there's been literally 20+ of these levels on Page 1 of Cool Levels.

I hate them now.
2009-06-30 08:52:00

Author:
TripleTremelo
Posts: 490


You know, if LittleBigPlanet used unique "players" instead of unique "plays" to move things up in cool pages these levels wouldn't be a problem and we could all just peacefully co-exist.

The real issue is that these kinds of levels are capable of quickly rising up through cool pages simply by a few children going in and playing it over and over and over again - thus tricking the system into thinking its popular, when in reality another level getting many less plays may be just as popular.

So... everyones realized this and they build small frustrating challenges that push up to the top of cool pages en-mass.
2009-06-30 20:25:00

Author:
CCubbage
Posts: 4430


You know, if LittleBigPlanet used unique "players" instead of unique "plays" to move things up in cool pages these levels wouldn't be a problem and we could all just peacefully co-exist.

The real issue is that these kinds of levels are capable of quickly rising up through cool pages simply by a few children going in and playing it over and over and over again - thus tricking the system into thinking its popular, when in reality another level getting many less plays may be just as popular.

So... everyones realized this and they build small frustrating challenges that push up to the top of cool pages en-mass.

... The simplicity in what making it count players instead of plays would do to Cool Levels is... stunning... wow, if MM did that, many problems would disappear like that O_o.
2009-06-30 20:28:00

Author:
RockSauron
Posts: 10882


I've never played one...what are they like?2009-06-30 21:06:00

Author:
adlingtont
Posts: 321


Picture a box with sponge and cardboard for the floor. Now your little sackboy is standing on top of the sponge/cardboard when bombs begin to fall from the sky and explode all around you. Where they explode, they leave craters and begin to destroy the ground you're standing on. There are also bubbles falling randomly from the sky. So your job as the player is to avoid the bombs as long as possible and collect bubbles at the same time.

There are many variations from hardcore military looking ones to simple blocks of color ones.

They generally are very chaotic and noisy but can be amusing especially with a full party of 4. People tend to love or hate them which is why we're chatting about it apparently. I posted my thoughts a few posts back so I won't repeat it here.
2009-06-30 21:18:00

Author:
Morgana25
Posts: 5983


Sounds good, might have to check the out when I next have a get together.2009-06-30 23:05:00

Author:
adlingtont
Posts: 321


You know, if LittleBigPlanet used unique "players" instead of unique "plays" to move things up in cool pages these levels wouldn't be a problem and we could all just peacefully co-exist.

The real issue is that these kinds of levels are capable of quickly rising up through cool pages simply by a few children going in and playing it over and over and over again - thus tricking the system into thinking its popular, when in reality another level getting many less plays may be just as popular.

So... everyones realized this and they build small frustrating challenges that push up to the top of cool pages en-mass.

Yeah, that's a really good idea. Didn't realize it til now, but restarts explain a lot of levels you see on Page 1.

Like those jumping challenges and really anything that requires restarts....

...how about just making restarts not count as plays? Or maybe have the game only register up to 5 restarts as plays per player.


EDIT: I guess that's actually pretty much the same thing. Just said differently. But yeah.
2009-07-01 05:14:00

Author:
TripleTremelo
Posts: 490


Overdone, true, but some are REALLY fun! I liked that building survival one, but the bombs stop after a while. I liked the desert survival ones, too. Basically, it has to have buildings and bunkers for it to be a good one. (IMO)2009-07-02 01:21:00

Author:
TheMarvelousHat
Posts: 542


I hate them... They all have the same generic vibe, nothing new or innovating about them. I also hate that they are plastered throughout the first three or so pages of community levels; They end up overshadowing actual good levels that deserve to get played.2009-07-03 09:20:00

Author:
SilentKill30
Posts: 7


Hate them, some of you may of played my level. 'What!? How Did this get That Many Plays!'

The 'joke' that i mentioned in the description was that it was previously a spin off on my bomb level 'Flying Missles', i was pretty disheartened (no pun intended) that one of my most popular levels was such mindless drivvle, so, i renamed it that as a dig at 'Bomb levels'

The abuse i got was hillarious.. X D
2009-07-04 01:55:00

Author:
Mr_T-Shirt
Posts: 1477


I enjoy any level where the creator has stretched their imagination to produce a quality level, be it a Bomb Survival, etc.

But sadly, most are what I refer to as "The 3 Minute Egg".

Rick
2009-07-04 07:10:00

Author:
RickRock_777
Posts: 1567


Really, really, really hate them.2009-07-08 21:16:00

Author:
KoRnDawwg
Posts: 1424


i liked them for a little bit.. they still are pretty fun, but i have to be in a really good mood to even look at one. they just are SO REPETITIVE.2009-07-08 21:23:00

Author:
Unreal_Styrofoam
Posts: 99


they just take no skill to make but still get thousands of plays.2009-07-08 21:24:00

Author:
Unreal_Styrofoam
Posts: 99


Exactly - it's a formula. Build a level that requires playing over and over again... publish it out and get 300 6-year-olds to each play it 10 times - thats 3000 plays and a spot on page 4 of cool pages even with a lackluster rating and not too many hearts. Then, the plays by 6-year-olds become expotential as it rises up cool pages.

Take a look at page 1, folks - that is EXACTLY what is happening.

Not to say all the page 1 levels are this way - but when a level that is quality and takes some time to complete gets all the way to the top, you get a pretty good idea based on plays and hearts how many people truly enjoyed it - but on bomb levels the minority really drive the numbers.

Dodge the Diarrhea or Pop the Poos anyone? Both of these levels knocked me down and took my wallet on cool pages.
2009-07-08 23:31:00

Author:
CCubbage
Posts: 4430


haha... poop!



I've recently been on a string of trying to find some good bomb survival levels, and haven't found anything other than DefMunky's which are insanely good... ironically, I do have some ideas for one of my own, but really thematic and conceptual, but I don't think I'll ever get around to actually doing it.
2009-07-09 02:22:00

Author:
Unknown User


You play one you've played em all, at least the bad ones ><2009-07-09 06:58:00

Author:
Final Recall
Posts: 39


Thought of a fairly decent idea.

Since Bomb Survivals are really low on thermo and work effort, how hard would it be to make a level containing say, 5 differnet minigames? Even though you may not like Bomb Survival it might be good if a bunch of mini games to play with friends were all in one level:

A bomb survival done properly with multiple bombs and earthquakes and stuff
A bring on the wall level (Conveyor survival)
Paint survival

then 2 special ones.
2009-07-09 11:23:00

Author:
Shermzor
Posts: 1330


Exactly - it's a formula. Build a level that requires playing over and over again... publish it out and get 300 6-year-olds to each play it 10 times - thats 3000 plays and a spot on page 4 of cool pages even with a lackluster rating and not too many hearts. Then, the plays by 6-year-olds become expotential as it rises up cool pages.

Take a look at page 1, folks - that is EXACTLY what is happening.

Not to say all the page 1 levels are this way - but when a level that is quality and takes some time to complete gets all the way to the top, you get a pretty good idea based on plays and hearts how many people truly enjoyed it - but on bomb levels the minority really drive the numbers.

Dodge the Diarrhea or Pop the Poos anyone? Both of these levels knocked me down and took my wallet on cool pages.

I am guilty of this, to a degree. The first time I found "When the bombs fell", I must have played it 50 times. I had no idea that restarts counted as a new play, but I genuinely wanted to get a good score and it was fun to play over and over again with friends. It's not necessarily a crime, but it didn't really help the problem.

There is a formula for getting a lot of plays using this method though, even with "real" levels. You need people to fight for the scoreboard positions and you want them to play your levels over and over again. You can do this by giving them a race sticker once they beat your level. The race encourages replayability, and if your level is good, competition as well.
2009-07-10 01:39:00

Author:
BSprague
Posts: 2325


i only liked the very hard bomb survival because it addictive and master every bomb survival skill. 2010-01-31 12:04:00

Author:
ShiftyDog
Posts: 293


Some are good, most: rubbish

I did like the Super Mario one complete with music box, where there was exploding bob-ombs and yoshi eggs that did things like give prizes, kill you, and a weird one which randomly takes photos xD


As a joke, im thinking of making a level in my WIP level series called 'When the bombs didnt fall'
2010-01-31 13:55:00

Author:
Matimoo
Posts: 1027


It depends really.

If there is something new in it that I've never seen before (epic bomb survival is a good example, loads of different bombs, places, scoring system etc), but if it's just bombs falling, than nah.

They are however, a great blast (excuse the pun ) with friends, only locally though, not online.
2010-01-31 18:10:00

Author:
kirbyman62
Posts: 1893


This thread is a bit old. 2010-02-01 03:00:00

Author:
warlord_evil
Posts: 4193


Well, now it's started up again....

There's a couple i like (Desert Bomb Survival and one other i don't remember the name), but i generally just don't care for most of them.
2010-02-01 05:02:00

Author:
RCIX
Posts: 250


Soon there will be a thread saying do you like shark survivals?2010-02-01 21:15:00

Author:
Doopz
Posts: 5592


I'm not sure if this topic is really alive anymore, but I figured I would toss my 2 cents in anyway.

For the most part, I absolutely hate Bomb Survival levels. In fact, I have never downloaded one that I even sort of liked. But that shouldn't be taken to mean that they cannot be good. I am sure that if an author puts enough time and thought into the level, then it could turn out to be something great.

I actually made a bomb survival level about a month before the whole craze started (I had not even heard of them back then, and I don't think that my level actually resembles what the normal Bomb Survival level looks like). My whole goal was to just make a unique and addictive survival challenge. I actually spent a few weeks on the level and even maxed out the thermo because of all of the mechanics. I am pretty proud of the things I accomplished with the level, but I fear that everyone who sees the name of the level now, "Bombs and Sunshine Challenge", will just ignore it because they think it is another bomb clone when it actually isn't. Oddly enough, I learned a lot when I was making that level, and I actually think I used some original concepts (I had stages that changed shape and the changing stages were based off of how many times targets were shot. The whole idea was to build multipliers).

LOL, I will stop talking about my level now, sorry I actually don't even have a PS3 anymore, so it's not like it really matters to me if you play it, I was just trying to say that if someone can go into it with an open mind and create something unique, then I think that it can be something that is really good
2010-02-02 02:31:00

Author:
amazingflyingpoo
Posts: 1515


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