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#1

flying games in LBP

Archive: 4 posts


hello community, i need some help. have you played any of the gradius levels or the 1942 joint strike level. if so do any of you know how to keep the plane you pilot facing in one direction while being able to move it anywere on screen. i've tryed lot's of ways but can't figure in out and the creaters that have made these levels are either japanese (there for i can't comunicate with them) or they simply will not share there techniques??? CAN ANYBODY HELP2009-06-27 01:47:00

Author:
second--smile--
Posts: 57


here i posted this one the 1942 thread but here it is here

well an easy way would to have a box that fits the screen behind the backround, (im assuming you already know to attach the "plane" to a box or sphere behind the thin layer with a jetpack) this "screen box" has the camera on it and is what force the character to move with the screen

You attach the plane's box to to the screens box via unpowered pistons, the max and min for these are set so it can go anywhere within the box, but sense the pistons power is set to zero the player can easily move them with the jetpack. be sure they are set to stiff.

hope this helps
2009-06-27 03:09:00

Author:
redmagus
Posts: 667


In my pod flier level I attach a bit of floaty material above the screen and dissolve material below the screen to the pod via stiff rods. This keeps the pod from rotating quite well and leaves open the possibility to do multiplayer. I'm currently working on a 4 player version.2009-06-27 03:46:00

Author:
dcf
Posts: 468


You attach the plane's box to to the screens box via unpowered pistons, the max and min for these are set so it can go anywhere within the box, but sense the pistons power is set to zero the player can easily move them with the jetpack. be sure they are set to stiff.

hope this helps

Thanks! xD

I've never thought of setting a pistons power to 0 before, that solves a ton of problems i've been having
2009-06-27 14:23:00

Author:
Dexiro
Posts: 2100


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