Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

How do you make those bomb survival levels?

Archive: 56 posts


I want to try to make one but i dont know how.I want to make one because it looks like fun!!!:hero:2009-06-27 00:33:00

Author:
g-1reaper2
Posts: 22


I wouldn't reccomend making one m8, already too overused... :/
A lot of people are already tired of most "bomb survival " levels.

And in case you still want to do it, could you at leas specify what you don't know what to do?
You can't expect everyone else to build your entire levels for you now can you?
2009-06-27 02:21:00

Author:
Silverleon
Posts: 6707


Only the best creators can make a bomb survival level... it takes hundreds of hours of work and the utmost creativity, artistry and talent. Don't even try it unless you're either a scientist or a starving artist.2009-06-27 02:31:00

Author:
Unknown User


Hmm i sense a great deal of sarcasm in this thread

depending on how complicated you want it to be,

you basically want an emitter on a block of wood that shoots the bombs, moving moved back and forth across the top of the screen by a piston attached to darkmatter

The time delay on the bombs can be made easily, however if you dont feel like making your own it is an item you get from the canyons

to gradually increase the difficulty (by making more bombs fall) you have a slow moving piston that gradually activates more bomb dropping pistons

personally i think there are too many of these levels but that is no reason for you not to make one if you have fun doing it, and hey maybe youll think of some new innovation that makes it a new experience to play

post anymore questions that you have
2009-06-27 02:57:00

Author:
redmagus
Posts: 667


Hmm i sense a great deal of sarcasm in this thread

depending on how complicated you want it to be,

you basically want an emitter on a block of wood that shoots the bombs, moving moved back and forth across the top of the screen by a piston attached to darkmatter

The time delay on the bombs can be made easily, however if you dont feel like making your own it is an item you get from the canyons

to gradually increase the difficulty (by making more bombs fall) you have a slow moving piston that gradually activates more bomb dropping pistons

personally i think there are too many of these levels but that is no reason for you not to make one if you have fun doing it, and hey maybe youll think of some new innovation that makes it a new experience to play

post anymore questions that you have
DON'T LISTEN TO REDMAGUS - HE HAS NO IDEA WHAT HE'S TALKING ABOUT. IT WON'T WORK.

The technology to build bomb levels is WAY too sophisticated for the average creator. I mean, even if you get past the whole "dropping bombs" part of the design, how in the world are you EVER going to get the ground to blow up? Let alone the impossible trick of dropping bombs AND points.

Besides, it's a known fact that your profile could become corrupt while creating the bomb level if your emitters are a TINY BIT OFF.
2009-06-27 03:33:00

Author:
CCubbage
Posts: 4430


lol there appears to be a great amount of sarcasm indeed im not sure whether i should laugh or respond in kind 2009-06-27 03:35:00

Author:
redmagus
Posts: 667


The best way to make a bomb survival level is to stop playing LBP and take a break for a few days until your forget about the idea.

What redmagus told you to do is actually really glitchy and will make anyone who plays your level quit straight away

Making a bomb survival level properly is really complicated, even experienced creators have some difficulty with them
2009-06-27 04:45:00

Author:
Dexiro
Posts: 2100


Hey guys not to be overly critical but this is deffinately a help forum, it you have some sort of gripe with bomb survival levels i suggest you create a thread in everything else lbp or level antishowcase or something

im not saying there the best levels ever made but if someone wants to know how to do one for their own entertainment then i see no reason why they shouldnt learn
2009-06-27 07:46:00

Author:
redmagus
Posts: 667


Aw man come on, not another bomb level please . Anyway OP you should be more specific about what your asking even though bomb levels are extremely easy to make.2009-06-27 08:09:00

Author:
brnxblze
Posts: 1318


I tried so hard. I just couldn't figure out how to make the bombs fall!2009-06-27 11:07:00

Author:
BasketSnake
Posts: 2391


play desert survival 1 by defmunky666 (or something like that) the level is copy free so u can look at it on your moon and see how it works.2009-06-27 11:15:00

Author:
theamilien
Posts: 485


Hey guys not to be overly critical but this is deffinately a help forum, it you have some sort of gripe with bomb survival levels i suggest you create a thread in everything else lbp or level antishowcase or something

im not saying there the best levels ever made but if someone wants to know how to do one for their own entertainment then i see no reason why they shouldnt learn
I have to agree with redmagus on this one. It's not a bad thing to encourage ingenuity, but you should also be willing to support him if this is where he'd like to start. We all had to start somewhere!
2009-06-27 11:27:00

Author:
ConfusedCartman
Posts: 3729


As i said, i had no problem with that, what i have a problem is that he didn't really specify what he needed help with, nothing at all, not what he does or doesn't understand >_>2009-06-27 11:53:00

Author:
Silverleon
Posts: 6707


We all had to start somewhere!

There are better places to start though

I'd rather encourage someone to start somewhere that requires a bit more creativity instead of following in the footsteps of H4H'ers
2009-06-27 13:14:00

Author:
Dexiro
Posts: 2100


Ninja, you made me laugh out loud there (ooh... I actually spelled out laugh out loud - ooh... I did it again!).

@g-1reaper2: Don't listen to them. It's your game, it's your moon, it's your time. Take the advice from the two helpful posts here and run with it.

just sayin'
2009-06-27 15:22:00

Author:
v0rtex
Posts: 1878


what's so bad about bomb survival levels? I actually enjoy playing them with friends...2009-06-27 15:32:00

Author:
oldage
Posts: 2824


what's so bad about bomb survival levels? I actually enjoy playing them with friends...

theyre bad because theyre completely over done. i remember at one time, i could easily log into 5-6 variations of bomb survival on the 1st page of cool levels.

sure, they can be fun every once in a while. but they just get extremely dull and unoriginal after a short time.

i would say the OP should start with some simple platforming if he wants to begin his creating career.
2009-06-27 16:19:00

Author:
gofurr360z
Posts: 886


There are hundreds, if not thousands of them, they`re all the same.2009-06-27 16:24:00

Author:
Matt 82
Posts: 1096


There are better places to start though

I'd rather encourage someone to start somewhere that requires a bit more creativity instead of following in the footsteps of H4H'ers

seeing as the first ever bomb survival level (as far as i know) was made by an LBPC community member for the "survive this" contest i really dont think its fair to quaranteen an entire genre of levels as H4H only.
2009-06-27 16:46:00

Author:
redmagus
Posts: 667


Might not have started that way, but it certainly has become that.2009-06-27 17:55:00

Author:
Matt 82
Posts: 1096


Hey guys not to be overly critical but this is deffinately a help forum, it you have some sort of gripe with bomb survival levels i suggest you create a thread in everything else lbp or level antishowcase or something

im not saying there the best levels ever made but if someone wants to know how to do one for their own entertainment then i see no reason why they shouldnt learn
I feel the same way. I have my own bomb survival level that I made and locked on my planet named "A Totally Unoriginal (But Still Fun) Level". It's fun to mess around in it with friends, and you can customize it however you want because it's yours.
2009-06-27 20:05:00

Author:
BSprague
Posts: 2325


Here ya go people:
http://www.lbpcentral.com:80/forums/showthread.php?p=229974

A place for your bomb survival level discussion.
After all the guy just asked how to make them, not if you like them or not.
2009-06-27 20:10:00

Author:
Silverleon
Posts: 6707


I reccomend lobotomy, it seems most creators on lbp are doing it.

By the way the irony of confusedcartman's post is almost too much to bear, telling us to encourage ingenuity but teach idiocy.

You'll get more plays if it's an original survival challenge, not complex, but a good concept.
2009-06-28 20:51:00

Author:
Sackmundo
Posts: 60


It's kind of like teaching a kid how to roll a joint... I'm not saying he won't have fun, or that he shouldn't know how to do it right if he's going to, but it'd be irresponsible of me not to try and dissuade him from doing it in the first place.2009-06-28 23:52:00

Author:
Unknown User


I just want to make sure if he want help we ACTUALLY give him help. So here's how to build a bomb level:

Step 1: Build a pseudorandom seed generator. This will be necessary to ensure proper ground coverage and make sure the entire game is fair.

Step 2: Create a timer bomb which is capable of blowing up 1/15th the size of the largest number in your random cede generator.

Step 3: Create the ground. Choose a material which is not only explodable, but which also is capable of holding together and not crumbling under the impact of the bomb explosion.

Step 4: Create ground around the explodable material which will NOT blow up. This will create a proper base for the level.

Step 5: Evenly distribute points below the ground.
2009-06-29 00:31:00

Author:
CCubbage
Posts: 4430


no offence cubbage but if he doesnt know how to make a bomb survival level i doubt he'll know how to make a psuedorandom seed generator, or even what that means

other than that its a fine explanation in addition to mine
2009-06-29 04:28:00

Author:
redmagus
Posts: 667


I'm actually appauled by this thread. A guy, who is new to the forums, wants to make something because he thinks it will be fun and a gang of some of the supposedly most helpful forum members slate him for it. For wanting to have fun. So what if it's not the most original idea, I'm pretty sure making a platformer is pretty **** unoriginal, but that's ok? The worst thing is, not only are you posting a complete lack of useful information in a help forum, but you are deliberately holding back info that he could use. How selfish are you? And don't try to say you are helping him by discouraging him, that's just self-serving bs. Who do you think you are to tell someone else how to have fun? I don't like some of the levels of the members posting in this thread, but if any of you posted a thread on here looking for help and I could help you, I wouldn't be so arrogant as to hold back that information. [/rant]



reaper:
Hopefully you haven't been scared away from the forums by this thread, in general this is friendly, helpful place and people aren't pricks all the time. As others have said, the fact you think it looks fun is more than enough reason to go ahead with it. In addition, a bomb survival level can actually be a great project to help you learn a lot of things about LBP. The scope of what you can actually do within this format is quite large.

Your best starting point is to go online and look at a few logic tutorials. dcf and incinerator22 have some good ones for beginners and feloneouscat has a blog of tutorials on this site and some levels online to go with it. There is also a MM video about switches that has some basics in there. This will teach you about basic logic control in LBP. Once you have that down, you'll be starting on your way to creating the control system. Please post back your further questions here, some of us will help you - just sift through all the naysayers.

As ccubage said, a randomiser will be useful, as it will mean that your level won't play the same every time and will greatly improve playability. For an easy to understand randomiser, feloneuscat has a level called flickering lights (or something similar). It would need a few modifications, but it's easy to understand the principle and will set you on your way.
2009-06-29 20:57:00

Author:
rtm223
Posts: 6497


i want to make a bomb level that plays its self2009-06-29 21:17:00

Author:
deboerdave
Posts: 384


Life's not that serious, rtm.2009-06-30 07:53:00

Author:
Unknown User


It's kind of like teaching a kid how to roll a joint... I'm not saying he won't have fun, or that he shouldn't know how to do it right if he's going to, but it'd be irresponsible of me not to try and dissuade him from doing it in the first place.


i want to make a bomb level that plays its self


Life's not that serious, rtm.

This thread cracks me up.
2009-06-30 08:08:00

Author:
Walter-Kovacs
Posts: 542


I don't think you got the point at all there ninja. But never mind, mate. I don't think this is that serious and I especially don't think that LBP or an internet forum has any bearing on my life (if you do then you might wanna step away from the keyboard for a while). The occasional rant is quite fun and TBH I genuinely dislike the self-indulgent, elitist attitude that is rife amongst the "serious" creators here. Pft, serious LittleBigPlanet creators, lol at you all.

But, seeing as the site owner has specifically requested that people try to help and support each other in the help forum (crazy notion that that is), how about this stops now? When you're a guest in someone else's house, you abide by their rules - it's basic manners. Silverleon has created a thread for discussion of the merits (or lack thereof) of bomb survival levels (https://lbpcentral.lbp-hub.com/index.php?t=p=231006#post231006).
2009-06-30 09:07:00

Author:
rtm223
Posts: 6497


ConfusedCartman promotes civility and hospitality, but is never domineering or demanding in the way that you've presented his supposed decree. It was never stated as such in this thread or any other, and your representation of a non-existent dictatorial ideal is insulting to all parties involved. Speaking for others to esteem your own maligned sense of condescending, hypocritical judgment and imposing the unspoken will of another as your own authority is not only foolish, it's arrogant, egotistical and hostile.

In my eyes, the most obnoxious, outrageous, and uncalled-for outburst in this thread has come from you, and not the less-than-helpful comedians you've tried to reprimand from on high. I've been here long enough to know who's "house" I'm in, and how it operates.

Good luck with all your future endeavors in being appalled.
2009-06-30 12:39:00

Author:
Unknown User


specifically requested that people try to help and support each other in the help forum Well he did request it, very nicely in fact - he even used a smiley. I have made no implication that he was "dominating or demanding". Don't put words in my mouth.

My outburst was almost certainly OTT, but it was not aimed at any individual - I made no personal attacks or accusations. I'm also not sure how I've been hypocritical in this thread either. My stance is that the help forum is for people to help each other. I offered help and will continue to offer help where I can in this thread and others.

I have no intention of responding to anything else in this thread, unless it's a further request for help regarding the topic at hand. I can be PM'd if anyone cares enough to take this further. I certainly don't but whatever.
2009-06-30 13:14:00

Author:
rtm223
Posts: 6497


Well he did request it, very nicely in fact - he even used a smiley. I have made no implication that he was "dominating or demanding". Don't put words in my mouth.

That's not what I said. Reread it. Your manner is misrepresenting it as so, when it's not.


I'm also not sure how I've been hypocritical in this thread either.

Criticizing people for being judgmental is a paradox.


My stance is that the help forum is for people to help each other. I offered help and will be willing to offer continued help in this thread and others.

Everyone offered help. Your stance is that only your supportive view is helpful, and that any and all deterrence is not. Advising against something is by nature a conscious act of guidance.


I have no intention of responding to anything else in this thread, unless it's a further request for help. The thread is probably going to be locked now anyway. I can be PM'd if anyone cares enough to take this further.

Yes. The conflict and overly serious tones you've brought to the thread have resulted in an unnecessary and off-topic discussion about the nature of help itself, judgment and self perception, conduct, semantics, and rules. It was much more on topic before that, and I don't think PM's are the proper recourse for the defense of a rant that was intended as a public spectacle, and nothing else.

Good idea to state that you'd rather take the argument elsewhere though. It looks good on the books
2009-06-30 13:25:00

Author:
Unknown User


And back on topic:

g-1reaper2, I have a basic bomb survival level I made that I can lock, make copyable, and give you a key to. It is fully commented and has basic features, such as a random sequence every time, players can't hide in corners, and players are taken straight to the score board following their death. If you want it, I would be glad to give it to you, just send me a PM.
2009-06-30 14:13:00

Author:
BSprague
Posts: 2325


To throw in my two cents here




Everyone offered help. Your stance is that only your supportive view is helpful, and that any and all deterrence is not. Advising against something is by nature a conscious act of guidance.


True advicing against something is still guidance, but this thread is about how to make the level not weather the level should be made, so in fact they may have offered their oppinion but it was not help in the fashion that the thread was meant for. which was exactly why CC stepped in.



Yes. The conflict and overly serious tones you've brought to the thread have resulted in an unnecessary and off-topic discussion about the nature of help itself, judgment and self perception, conduct, semantics, and rules. It was much more on topic before that, and I don't think PM's are the proper recourse for the defense of a rant that was intended as a public spectacle, and nothing else.



And as part of the public i dont think it was for public spectacle, he made many valid points, sure he may have been over the top but he said he was over the top.

In my oppinion the argument became public spectacle when you responed to his oppinion in public instead of pm. The only reason im responding in public instead of pm is because this is where the argument took place and this is my public oppinion on it. Now that i have stated it if you wish to retort please PM me, ive stated my stance, you stated yours, rtm has stated his therefore their is no reason for it to continue out of PM.

And yes back on topic

Reaper, sorry to be cluttering your thread, i suggest if you are still having trouble that you take Bspragues advice in the post above this one
2009-06-30 15:36:00

Author:
redmagus
Posts: 667


True advicing against something is still guidance, but this thread is about how to make the level not weather the level should be made, so in fact they may have offered their oppinion but it was not help in the fashion that the thread was meant for. which was exactly why CC stepped in.

Again, these are entirely subjective interpretations of right and wrong, helpful and unhelpful. Being so adamant about the just nature of your own actions, but not that of others is a further trait of arrogance, hypocrisy and condescention, as seems to be the theme of the hour here.

Just as this conversation is open to interpretation in the same way. In your mind you're doing the right thing, standing up for what's right, helping someone in need, and stamping down something you disagree with. That is not what my statement was intended for, nor do I enjoy your sentiments or find them to be helpful to me in anyway... yet still, you are entitled to vocalize your thoughts however you may choose to do so, and regardless of my intent, your intent is still the same. What this shows, is that the parameters of the recipient (in this case the person in search of help) is inconsequential to the validity and nature of my motives and actions.


And as part of the public i dont think it was for public spectacle, he made many valid points, sure he may have been over the top but he said he was over the top.

In my oppinion the argument became public spectacle when you responed to his oppinion in public instead of pm. The only reason im responding in public instead of pm is because this is where the argument took place and this is my public oppinion on it. Now that i have stated it if you wish to retort please PM me, ive stated my stance, you stated yours, rtm has stated his therefore their is no reason for it to continue out of PM.

Obviously since you both opted for help and advice that was not deterrent, you will naturally polarize yourself against the extreme opposite and align yourself with a disposition that most closely resembles your own. This, psychologically ,is your attempt to champion the underdog in all instances, yet this too is a paradox, as strengthening your bond to form an alliance negates the nature of the underdog and you effectively void the circumstances required for your subconscious motivations to be altruistic or even logical.

As we are both part of the public, I think we can agree that my initial reaction was passive, jocular and was intended to be helpful as I see it. It was also directed not at a group but rather an individual. ie: not the public, as it were.

Conversely, rtm's rant was intended solely to scold any participants with a differing outlook than his own with negative and disparaging sentiment, as a public group, and follow up my single sentence attempt to diffuse his hostility with even further misguided notions of maligned altruism... rather than having the foresight to opt for a PM, or just forget about something that's not that big a deal in the first place. Which of these, when viewed with clarity and without bias to your self, seems more detrimental and affective to others, and directed entirely at the public?

The only reason it is persisting at all, PM or otherwise, is that someone always has to have the last word, and just as you said, if it occurred here it belongs here. It should have never started at all, if it shouldn't continue... acting against your own interests, you chose to further facilitate that which you are against. I, on the other hand, admittedly always treat someone's attempts to embolden their thoughts in such a public and self-assured way as something meant for the public arena it was first introduced in, and not as a personal matter for a private venue elsewhere.

Feel free to chip in again... or PM each other, whichever seems more fitting.
2009-06-30 16:18:00

Author:
Unknown User


Here's where I stand:

I expected someone to actually help, and then, if they didn't like the idea of another bomb survival level, to mention that there are other ways of being creative that aren't so overused. I honestly never expected that any serious Creator here would willingly hold back practical help from someone else, especially over the stupid notion of "not creative enough". I don't think anyone has the right to judge what is and isn't "creative enough" for someone else. If it truly bothers you, then don't post, but don't sit on your high horse and let everyone know that you could help, but you refuse to. That goes against what LittleBigPlanet is about, and if you don't see that, then you've lost touch.

In any case, I don't want to see any more posts in this thread unless you're actually offering advice regarding the construction of a bomb survival level. Any other posts will be deleted, and if it gets out of hand, it will be locked.
2009-06-30 18:26:00

Author:
ConfusedCartman
Posts: 3729


Ok then, since no one decided to help, and since there isn't an exact thing he said he didn't understand, here's a basic guide for hima and anyone else who wants to make it.

1) Giving limited tries:
For most survival challenge you'll want a way to teleport a player to the scoreboard whenever he/she dies, here's a couple of ways to do so.
- Moving the checkpoint with a piston to where the soreboard is.
To activate it you can either put a proximity switch near the entrance/checkpoint with a medim size radius and set to directional, this will be connected to the piston connected to the checkpoint. so once the player leaves the area the checkpoint will move to where the scoreboard is.
(There are other ways, but they involve logic gates, and since this is just a basic explanation for starters some might nt know how to make them.)

2) The environment:
Or where the player will be, here are some tips from the good bomb survival levels i've see:
- Make the ground destroyable, yes a bit obvious, but still
thought i should say it.
Remember, destroyable environment is always fun, for you can either fall on a hole made by an explosion and try to scape or use them to hide from the explosives for a while.

-Mix it up, remember to not just make one gigant sponge square as the ground, put some thought into it, use different materials, and split the ground in sections.
Small "rooms" underground are good too to help players take a little rest and you can hide some preizes in there.

-Be original, try not to use bombs from other bomb survivals or default explaosives as they are, make tour own bombs and weapons, everyone likes seeing a new weapon once in a while rather than the same explosives over and over.

-Finish it, pit a scoreboard or a way to get to one at the bottom of your level, give the player a "goal" to reach

3) Bomb and prize dropping:
No i don't mean that kind of dropping i mean dropping the bombs and the score bubbles into the level, and here are some tips on doing so.
- Lets start, to make te stuff drop make a wall way high (but not too high or the bombs might break when hitting the floor) and put a couple of blocks of any material, above each other preferably, then connect all of them to the wall with a piston and make their lenghts so all of them reach the width of the stage (the area where the players will have the bombs drop on them) and give them 0 as minimm lenghts then just give them all diferent speeds. pause it and then put emitters that will emit the explosives on some and the ones that will give off explosives on others.
Remember not to give too many of either or the place will get crowded with bombs not giving them any chance of survival or everyone's score will reach 1,000,000 rather easly.

-So take sides, if you just let them drop like that stuff will mostly go to the sides of the stage, what i reccomend doing is making small "chanels" or walls randomly placed so stop the bombs from just going into the sides. The walls have to be small so not to place them diagonally to mix it up a bit and not let the bombs fall straight down.

-The fuse, if you're trying to make custom bomb, the best ones are the ones with a timer so when they fall they give a player little time to avoid them after they fall.so try to adjust the timer to something that doesn't explode right away or that it takes too long either. if it explodes right away the bombs won't be able to reach the bottom since they'll explode before even reaching the floor at one point and if they take too long then it will be too easy to avoit them, not o mention they can pile up., so test them and see what's the best time of explosion.

4) Final?:
Well, that's it, the basic guide for a good bomb survival, but if you want to know even more about it and go a little more advanced i would highly reccomend asking user "Defmunky666" who created the "Desert Survival" series, the best bomb survival levels in my opinion.
Hope that helped, if you have any more Q's or didn't understan anything don't hesiatate to ask!

(I merged the whole thing in, but only because i had access to a comp today, won't be able to do it often tho unfortunately , just saying so you don't get any wrong ideas)
2009-06-30 19:10:00

Author:
Silverleon
Posts: 6707


Silverleon provided a very good guide in the posts above, but if you don't feel like doing all that work to implement it, I have a "template" that I am willing to give to you to work off of. It is fully commented and explains how each piece works and what it does. It offers all of the basic features that someone would need to create a bomb survival level. It is locked and copyable on my planet, and if you want it, I will send you a friend request and then a key to the level.2009-06-30 19:59:00

Author:
BSprague
Posts: 2325


Silverleon provided a very good guide in the posts above, but if you don't feel like doing all that work to implement it, I have a "template" that I am willing to give to you to work off of. It is fully commented and explains how each piece works and what it does. It offers all of the basic features that someone would need to create a bomb survival level. It is locked and copyable on my planet, and if you want it, I will send you a friend request and then a key to the level.

I'm not sure if TC is still watching this topic, but I am, and I'm always willing to learn more about creating. I would love to have this template of yours. You're saying that you have commentary in the level showing how each piece functions? It's like a tutorial level right?

If so send me a key!
2009-07-01 03:55:00

Author:
gulliver49
Posts: 106


I'm not sure if TC is still watching this topic, but I am, and I'm always willing to learn more about creating. I would love to have this template of yours. You're saying that you have commentary in the level showing how each piece functions? It's like a tutorial level right?

If so send me a key!

I sent you a PM. If anyone else wants a key to the copyable template, just send me a PM and I'll send you the combination to the Key Room.
2009-07-01 17:30:00

Author:
BSprague
Posts: 2325


if you're trying to make custom bomb, the best ones are the ones with a timer so when they fall they give a player little time to avoid them after they fall.so try to adjust the timer to something that doesn't explode right away or that it takes too long either. if it explodes right away the bombs won't be able to reach the bottom since they'll explode before even reaching the floor at one point and if they take too long then it will be too easy to avoit them, not o mention they can pile up., so test them and see what's the best time of explosion.

I'm good at making custom bombs, u can make your bombs anything you like! maybe a heart bomb or rounded bomb, it's a doddle! i played the bomb survival called Burger Rain and the burgers are bombs! and i playied Bombs Away #1: Inevitable Chaos!, the one that comes down the bomb monster and i think u win it if you survive to the end... but it's fun!
2010-01-31 12:34:00

Author:
ShiftyDog
Posts: 293


Try not to bump old threads (especially if they are bomb survivals LOL) After a while a thread should just be laid to rest...2010-01-31 14:02:00

Author:
iGotFancyPants
Posts: 1355


Yeah i'm pretty sure the creator of this thread doesen't need anymore help it's been a while...2010-01-31 14:59:00

Author:
Doopz
Posts: 5592


lol... ugh @ this thread. Bad memories. Someone should have locked it a long time ago.2010-01-31 14:59:00

Author:
Unknown User


Bomb survivals? Why not H4H, now the easiest way to troll the servers


Sorry, couldn't resist..

And this should be locked as well Old as the socks I'm wearing....

Joking, (or am I?!)
2010-02-01 20:07:00

Author:
Plasmavore
Posts: 1913


well since it aint locked may I suggest a

H4H level where you have to survive a shark that spits exploding zombies at you?
2010-02-03 17:31:00

Author:
cthulhu82
Posts: 211


i would say.. don't do one!
I believe that most ppl are tired of those bomb survival levels! I would suggest u do something new & original if you want to be taken seriously
2010-02-04 21:42:00

Author:
javi haguse
Posts: 744


lol... ugh @ this thread. Bad memories. Someone should have locked it a long time ago.

OMG please yes. A thousand times yes!
2010-02-04 21:58:00

Author:
rtm223
Posts: 6497


how about a fusion, 2 in 1 survival, like shark/bomb survival. have it your way. don't have to be shark/bomb survival u no. having one just get boring when it get common. fusion is fun and addictive2010-02-06 18:27:00

Author:
ShiftyDog
Posts: 293


many have said it before but it is way overused. i agree with shiftydoggy1, combine it! or make it with a fantastic twist, like it's a warzone or something.2010-02-06 19:45:00

Author:
trip090
Posts: 1562


lol... ugh @ this thread. Bad memories. Someone should have locked it a long time ago.

+1

tencharacters
2010-02-09 16:46:00

Author:
redmagus
Posts: 667


This just shows... even with water... BOMB SURVIVALS CONQUER ALL it looks as if the epidemic isn't actually fading 2010-02-09 16:49:00

Author:
Kern
Posts: 5078


This just shows... even with water... BOMB SURVIVALS CONQUER ALL it looks as if the epidemic isn't actually fading

I never seen a bomb survival level UNDERWATER!
2010-02-09 23:19:00

Author:
Emogotsaone
Posts: 1030


Wow, where did this come from?

Locked.
2010-02-10 03:06:00

Author:
comphermc
Posts: 5338


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.