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#1

Lighting that shows up in Photos

Archive: 9 posts


I love having an in game photo tool but one thing about it bugs me. Many creators (myself included) like to light levels using spotlights rather than the global lighting settings. For playing levels it's fine and looks just the way we want BUT when taking in game photos the lights are not shown. It's sort of sad that I can't post accurate photos on websites or in the level opener because the color isn't accurate.

If MM could re-think the photo tool to include the actual color/light on a level as it appears when played I think it would be an improvement.

Just a suggestion Anyone else feel this way?
2009-06-25 17:58:00

Author:
Morgana25
Posts: 5983


The global lighting doesn`t show up either. My Life on Mars levels use a certain colour correction that looks pretty good in the level, but the photos just appear bright red.

The two B&W levels I can think of ('At the Movies' and 'Dark and Stormy Night&apos both have the sample pics in full colour and it obviously doesn`t sell what the level is about to potential players.
2009-06-25 18:12:00

Author:
Matt 82
Posts: 1096


Yes, i agree as well, a lot of times a level will look a bit less appealing in the pic, when there's actually lights that make it look great during gameplay.
Same thing applies to fire and tothe gas lethalizations, Fire doesn't show, only the burned part of the material, and gas won't show at all, making also other parts of the level seem emptier than they look.
So yeah lights and all that stuff in pics is a must.
2009-06-25 18:14:00

Author:
Silverleon
Posts: 6707


It's a total annoyance. How Mm missed this is completely beyond me? I guess if we had that mythical image import tool we could take a photo and upload it using that, but....2009-06-25 18:24:00

Author:
Rustbukkit
Posts: 1737


It is a pain, I have a B&W pic in my clubhouse level, but I had to take it with my eyetoy because the in-game camera tool made it in full colour.

Sigh.
2009-06-25 18:38:00

Author:
ARD
Posts: 4291


Yeah, the hazard thing really bugs me too. Especially when you have a level based around it. :/2009-06-25 22:06:00

Author:
midnight_heist
Posts: 2513


I agree Morgana25...a re-think is in order. Otherwise, why use the word "photo" to describe the tool, as photo implies an image replica...which in many cases they are not.

Rick
2009-06-29 02:21:00

Author:
RickRock_777
Posts: 1567


I concur with the previous posters. Especially for the gas hazard. That one's absence is especially noticeable.2009-06-30 00:58:00

Author:
dcf
Posts: 468


I agree Morgana25...a re-think is in order. Otherwise, why use the word "photo" to describe the tool, as photo implies an image replica...which in many cases they are not.

Rick

Yes... they should have called it the "Basic Visual Replication Lense" instead of a camera.
2009-06-30 22:15:00

Author:
Rustbukkit
Posts: 1737


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