#1
"The Legend of Kenaar" series is finally out!
Archive: 2 posts
Finally, all of my hard work has paid off; The Legend of Kenaar series has been released! ![]() Once one of my levels releases, I will wait for enough hearts to make a more updated version (about 5 hearts for each major update {normally I would anyway, but I want to make sure people will still play the level before investing time in it), then I make the next in the series (about 30 hearts). If you are interested, try out my first level: "The Legend of Kenaar, pt I (Single Player)" by powpowpunch. Also, I am taking lots of ideas from anyone that wants to submit something I should update or a new world to explore (My PSN ID is powpowpunch). I'm trying to get some screenshots and maybe even a trailer, so they should be up in a little bit. ![]() So try out my level, and comments are always appreciated! :hero: | 2009-06-25 01:57:00 Author: Unknown User ![]() |
Hi. I played this yesterday and had a sort of love/hate thing going on with it. While I thought you had some very good ideas in there I did find it a bit hit and miss. I liked the arms you had on the wall that looked like they were trying to grab you as you walked past , that was excellent. I also thought your bosses were pretty good too. 2 things I didn't like so much were the lighting ( I really don't like overly dark levels or sections in levels ) because I like to see what I'm doing and don't like being killed by dangers that are impossible to see , and the part where you're whisked all over the place by the checkpoint and just keep dying over and over again. I'm sure that was very cleverly done but I couldn't see the point really and just found it annoying to keep hearing the dying and respawning noises constantly and not being able to do anything about it. Overall I thought that section spoiled what was a very promising level. If possible I would take that out altogether and continue the design and ideas you started with and up the lighting. | 2009-06-26 10:58:00 Author: mistervista ![]() Posts: 2210 |
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