Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Everything Else LittleBigPlanet 1 [Archive]
#1

Will LBP spawn new genres/game-types?

Archive: 21 posts


So my question for you guys is do you think completely new types of games will be created in LBP that will continue on to other platforms?

I don't mean PlayCreateShare, I mean a new game style created by a user level. For example before LBP the first game(that I know of) to have so much user created content played regularly was Starcraft. Half the people who went on Battle.net(playing Starcraft online), didn't play the standard game, they played user created maps. From these maps at least two new game types were created that have spawned successful full release game titles on other platforms.

__________________________________________________ ________________________
Two Examples from Starcraft:

1. Tower Defense
This is the game type where the player(s) build immobile defensive structures that automatically attack the enemy who is trying to walk to a certain point. If too many enemies make it to that point alive, the game is lost. This style of game play is used in PixelJunk: Monsters very successfully.

2. Aeon of Strife
This style was also originally a Starcraft map, but was popularized as Defence of the Ancients(DotA) a Warcraft 3 map. DotA is currently played competitively internationally as a Warcraft 3 map. The game play is a bit complex, but basically there are two teams of heroes trying to destroy the opposing teams base first. This has also spawned a success full release title called Demigod for PC.
__________________________________________________ ________________________

Seeing these examples do you guys think anything similar will happen from LBP?
2009-06-24 04:58:00

Author:
Walter-Kovacs
Posts: 542


Its entirely possible something like this could occur. Though one of the main problems with this currently is many levels are being based off old already made games, which leaves little room for new innovation. Id like the idea of LBP based spinoffs though.2009-06-24 07:11:00

Author:
redmagus
Posts: 667


Its entirely possible something like this could occur. Though one of the main problems with this currently is many levels are being based off old already made games, which leaves little room for new innovation. Id like the idea of LBP based spinoffs though.

Yeah, I think it is only likely to happen through one of the non-platformer levels, like Vertigo or Gradius. Obviously Gradius isn't a new genre, it's just a shooter, and Vertigo probably isn't unique enough either. However, I think it's these types of levels that could lead to something new.

(I hope you know I'm not bashing Vertigo or Gradius. Great levels!)
2009-06-24 07:43:00

Author:
Walter-Kovacs
Posts: 542


Well it would definitely be possible but who would do it?2009-06-24 08:52:00

Author:
blizzard_cool
Posts: 752


Well of course, in these times where Many Tv, music and even some game makers lack all originallity and must copy anything slighlty succesful of course you'll see many games like LBP in the future, don't worry, i'm pretty sure there are already plenty of games like it under production...2009-06-24 09:22:00

Author:
Silverleon
Posts: 6707


Well of course, in these times where Many Tv, music and even some game makers lack all originallity and must copy anything slighlty succesful of course you'll see many games like LBP in the future, don't worry, i'm pretty sure there are already plenty of games like it under production...

My whole point was that I didn't mean LBP the game. I meant a user created concept becoming it's own game. Like Starcraft was a real-time strategy game, but PixelJunk: Monsters came out of it in a way.
2009-06-24 10:36:00

Author:
Walter-Kovacs
Posts: 542


Yeah, I think it is only likely to happen through one of the non-platformer levels, like Vertigo or Gradius. Obviously Gradius isn't a new genre, it's just a shooter, and Vertigo probably isn't unique enough either. However, I think it's these types of levels that could lead to something new.

(I hope you know I'm not bashing Vertigo or Gradius. Great levels!)
No offense taken, at least where Vertigo is concerned

I definately had influences there so I can't say it was "completely" original.

But I know what you mean about new games. LittleBigPlanet is a great engine, and it's already spawning new types of games within itself. But it would be cool if the idea was expanded and there was an engine we could use to create "stand-alone" games on the same premise.

LittleBigPlanet COULD be that vehicle if it was included with EVERY PS3 - it would be cool if everyone owned it so it could be thought of more as an engine than a game. Then you add additional things such as gravity control to adjust the "floaty" nature and you could build on it until the levels felt unique and non-LBP-like.
2009-06-24 13:16:00

Author:
CCubbage
Posts: 4430


Wasn't it Warcraft 3 that had the original tower defence?

It's a nice idea that new genres could come from LBP - I mean tower defence is still one of my favourite genres (hated Monsters though)

Sadly i think at the moment LBP is too limited to spawn something that could be considered an entirely new genre, but as new features are added in future who knows what could happen

Hmm... has anyone tried making a tower defence in LBP?
2009-06-24 13:44:00

Author:
Dexiro
Posts: 2100


Bomb Survival 09. coming soon to PS3, 360, PS2, Wii, DS, PSP and Amstrad.2009-06-24 15:00:00

Author:
Matt 82
Posts: 1096


Wasn't it Warcraft 3 that had the original tower defence?
StarCraft did it first, as it is the older game.


Hmm... has anyone tried making a tower defence in LBP?
I read on a forum about someone trying, don't remember who. Also don't know what happened.
2009-06-24 15:36:00

Author:
Walter-Kovacs
Posts: 542


Bomb Survival 09. coming soon to PS3, 360, PS2, Wii, DS, PSP and Amstrad.
Sorry to tell you, but the Amstrad doesn't have the processing power to produce a decent bomb survival challenge.... unless the explosions were animated ASCII characters.
2009-06-24 16:11:00

Author:
CCubbage
Posts: 4430


Spoil sport.

On topic, I do think it`s possible that LBP could inspire new genres. It really has a fantastic game engine. I often hear people claim that it`s just a platformer with a level editor. That kind of talk can only come from someone who`s never played it, as we all know it`s much more than that.

Maybe not just yet, but I think as more tools are made available, we`ll see some real innovations.
2009-06-24 17:19:00

Author:
Matt 82
Posts: 1096


To be honest it is just a platformer with an editor

We have a few innovations like Vertigo and even overhead racing, but it's really difficult to pull off these things and more often than not they turn out imperfect.

Something that allows the creator to take control over what certain buttons do would open the possibilities massively.
Things like gravity control and choosing what the paintinator emits would be really useful.
More advanced tools like variables and IF switches, and maybe screens to display variables or text could be extremely useful and would allow us to make real upgrade/reward systems and maybe even RPGs.

It's things like these that would allow creators to go even further past the platformer boundary and eventually create their own genres.
2009-06-24 18:22:00

Author:
Dexiro
Posts: 2100


To be honest it is just a platformer with an editor

We have a few innovations like Vertigo and even overhead racing, but it's really difficult to pull off these things and more often than not they turn out imperfect.

Something that allows the creator to take control over what certain buttons do would open the possibilities massively.
Things like gravity control and choosing what the paintinator emits would be really useful.
More advanced tools like variables and IF switches, and maybe screens to display variables or text could be extremely useful and would allow us to make real upgrade/reward systems and maybe even RPGs.

It's things like these that would allow creators to go even further past the platformer boundary and eventually create their own genres.
Definately have to agree with you there - I've been trying to push the "genre" limitations for a while now and there are definately limitations.

But COULD LittleBigPlanet become an engine that would stretch beyond its own limitations? It definately could go in that direction.

As a programmer, I think wires that controlled specific events could go a long way (a step back from doing ACTUAL scripting). For instance, maybe a grab switch could have 2 wires - 1 for grabbing, and another for letting go (so my "Tiger Woods swing mechanic" would not look like an entire Rube Goldberg device) or a sensor switch could have 2 wires - one for entering, one for exiting an area.

That, plus some gravity tweaking would go a long way.

(oh yeah, and firing whatever you want out of a paintinator!!!!! I want so shoot a building!)
2009-06-24 18:32:00

Author:
CCubbage
Posts: 4430


For instance, maybe a grab switch could have 2 wires - 1 for grabbing, and another for letting go

You know you can use two grab switches, on the same bit of grabbable material, with one inverted that would do exactly this? Or am i missunderstanding?
2009-06-24 18:41:00

Author:
rtm223
Posts: 6497


As a programmer, I think wires that controlled specific events could go a long way (a step back from doing ACTUAL scripting).

The wires are useful and would still be used with the more advanced tools, I'd like to think of things like variables and IF switches as a more accurate alternative

You could mimic variables and IF switches with pistons and magnetic keys,
but they could be used by more advanced players who want to minimise glitches and make more complex systems work a lot better. And they could even be given added functionality with the screen that i suggested

Another idea i just thought up would be to have something that would change the amount of paint needed to activate a paint switch. That'd be useful for RPG levels that want to create the illusion of a weapon becoming more powerful!
Oh and sackboy needs a proper melee weapon to go with it
2009-06-24 19:11:00

Author:
Dexiro
Posts: 2100


To me a level editor is what Modracer Nation comes with. Whatever you do, you`ll have a racetrack. LBP doesn`t just have platform levels. There are puzzlers, races, stories, shooters, shoot'em ups etc. Fair enough they`ll always be in the LBP style, but the ability to experiment is there where in other level editors it is not.

Besides, I think new tools will be made available in the future that will really open up new ideas.
2009-06-24 20:31:00

Author:
Matt 82
Posts: 1096


With unlimited thermo I think anything COULD be created in LBP creator, but somethings would be needlessly complex....
Has anyone made a Turing machine like level?(I say "like" because a true one is impossible to create in a physical world) Because that would be awesome.
2009-06-24 21:47:00

Author:
Walter-Kovacs
Posts: 542


Assuming a Turing Machine is what i think it is.... why would you want to make something like that in LBP xD2009-06-24 22:13:00

Author:
Dexiro
Posts: 2100


I think potential ideas have probably already been published, or at the least will be, but the gated community of LBP and it's audience will probably never let it see the light of day. A benefit of something like Starcraft's mod community, is having it open to so many likeminded people and a much more diverse and inclusive community... the idea there, could easily be transferred to an original IP by a modder who happened upon it, and then supported by a rich history and backlog of success stories. Anything that happens on LBP, I think, will always stay in LBP.

I think Matt was onto something with bomb survival though heh
2009-06-24 22:47:00

Author:
Unknown User


Assuming a Turing Machine is what i think it is.... why would you want to make something like that in LBP xD

It would be cool
I just finished a Theory of Computation course, so it's still fresh in my brain...

But really, Turing Machines are the pinnacle of computational design, so if you could make on in LBP, you would have a fully functioning computer(although it would be very space limited).

On topic: I hope Ninja is wrong, but it does seem to be a much different audience, so he might be right. Although maybe Bomb Survival is the magic bullet for selling games to 10 year old boys.
2009-06-24 23:26:00

Author:
Walter-Kovacs
Posts: 542


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.