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Making Creatures Killable by paintinator
Archive: 12 posts
Couldn't find a recent thread about this. Basically I want some creatures that you can kill by shooting them are my only options: putting a paintswitch on the creature and attaching that switch to a brain on the creature making it out of disolve and attaching the switch to the disolve. Is there no way to do it without having the target have a brain or be made of disolve? | 2009-06-23 18:33:00 Author: groble Posts: 223 |
Not many. You could blow him up. Attach the switch to some explosives in the creature, make sure the creature is made of the softer material (not stone, metal, glass, or DM). But of course he won't go completely away, he'll just be in pieces; and if he had a brain on him (for movement patterns, etc), then the moving pieces may still move. You could also emit him. Capture your creature, place an emitter, set to Max-Emitted-At-Once=1, off camera and attached to a switch. Emit one and move him to the game (on camera) location. Now, when your paintinator switch is triggered, it can trigger the emitter off camera. It will emit another creature (again, off cam) and the first one will disappear. This solution is pretty hard on the therm though - just sayin'... | 2009-06-23 18:49:00 Author: v0rtex Posts: 1878 |
Well, the brain could be protected and hidden while the switch is set to one shot. | 2009-06-24 00:23:00 Author: TheMarvelousHat Posts: 542 |
MarvelousHat is correct, if you attach a protected brain to anything and attach any switch to it set to one-shot, it "kills" the brain. | 2009-06-24 04:28:00 Author: brnxblze Posts: 1318 |
You could attatch it to some sort of mechanism so when you shoot/ take out all the hit points the creature is pulled off camera by an invisible piston, or rockets activate to send him away, or make something crush him (make the objec stop before crushing the sackboy if you don't want to kill the player), or that deactivates (makes everything off) when you beat it. Those are the alternatives i can give you. | 2009-06-24 04:34:00 Author: Silverleon Posts: 6707 |
Oh, silverlean just reminded me of something. Long invisible winch (very long), set to flipper inwards with a 1-shot input. hit that chain with a 1-shot signal and *crunch* - no more creature. You don't want to use a piston as this will affect creature mobility. Vortex, demitting the creature isn't particularly heavy on thermo... though it depends how complex the creature is to how much relative thermo the additional logic is going to require - simple creature will probably double the thermo so not a good route. For a complex creature you probably won't even notice the difference. | 2009-06-24 10:02:00 Author: rtm223 Posts: 6497 |
Vortex, demitting the creature isn't particularly heavy on thermo... though it depends how complex the creature is to how much relative thermo the additional logic is going to require - simple creature will probably double the thermo so not a good route. For a complex creature you probably won't even notice the difference. That is confusing - why would that be? | 2009-06-24 16:53:00 Author: v0rtex Posts: 1878 |
Yeeeeaaahhhhh, not very well phrased that sentence was. My point is, the additional emitter and piston and logic to control it is actually quite low thermo. But if you have a really simple creature, the additional logic to control the emitter and the piston etc may well double your thermo for the creature. If you have a complex creature, the additional complexity will barely be noticable, when considered to the overall thermo used by the creature. Does that make more sense? | 2009-06-24 17:03:00 Author: rtm223 Posts: 6497 |
Yes it does. Thank you. Dunno why I couldn't glean that from your first explanation. LOL | 2009-06-24 17:10:00 Author: v0rtex Posts: 1878 |
Not many. You could blow him up. Attach the switch to some explosives in the creature, make sure the creature is made of the softer material (not stone, metal, glass, or DM). But of course he won't go completely away, he'll just be in pieces; and if he had a brain on him (for movement patterns, etc), then the moving pieces may still move. You could also emit him. Capture your creature, place an emitter, set to Max-Emitted-At-Once=1, off camera and attached to a switch. Emit one and move him to the game (on camera) location. Now, when your paintinator switch is triggered, it can trigger the emitter off camera. It will emit another creature (again, off cam) and the first one will disappear. This solution is pretty hard on the therm though - just sayin'... The first way, is how Media Molecule does theirs, with the MGS pack. Well, the brain could be protected and hidden while the switch is set to one shot. ^ is the best way. | 2009-06-24 17:23:00 Author: Mikal Posts: 59 |
Is there no way to do it without having the target have a brain or be made of disolve? How is having a brain the best way to do it without a brain? @ v0rtex - I'm not suprised you didn't get it. TBH I actually thought it was confusing when I wrote it, but I couldn't be bothered to rephrase | 2009-06-24 17:26:00 Author: rtm223 Posts: 6497 |
...but I couldn't be bothered to rephrase ... on the contrary. | 2009-06-24 17:32:00 Author: v0rtex Posts: 1878 |
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