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SixAxiS Engine!

Archive: 61 posts


(Sorry for the bad english ndD95)
I'm making a new object, very similiar to the SixAxis motion control: it's a little circle-ball that used on an item on LBP, it detects the inclination of the object, the movements, if its falls, and if it is moving. How to use it? You place it on the object, and there are some "switch wires", that you can use in many ways. You're building something like an Overcraft or a Mech-Flying Machine? You can use the wires on some rockets, so if the item is too inclinated on the left, a rocket activates to straighten it. Or, if it's falling, a rocket can make it goes up again. Very usefull for the balance of your object.
The object is smaller than a SackBoy, i made with the glass, but you can change material, to make it lighter. You can glue it on the item that you want, or you can place it "inside" of the item. I used the Sixaxis in a flying ship, that ship can stay in air in the same place (without go left, right, up or down) without any help of the player, when you drive it, it easier to stop it in a place, so you can drive it, than stop and start shooting with a Paintinator.
Then i made a Tech Demo of the SixAxiS: when you move it, a big arrow shows you the inclination of it, so you can check the sensibility of it.
I can make it more sensible, but i need to make it bigger, so now i use this "1.0" version.
Post your comments and suggestions, photos and video coming soon (maybe today too).

UPDATE:
Photos of the Bigger Version
http://img145.imageshack.us/img145/3079/unafoto8.jpg
http://img14.imageshack.us/img14/5462/unafoto9.jpg


UPDATE: Video

YouTube - Little Big Planet - SixAxiS Engine Demo
2009-06-23 15:11:00

Author:
Dante95
Posts: 504


That sounds very interesting and ingenious Dante.

Is that in a published level ? If so I'll have to check it out later.

I could have done with that a few months ago for a helicopter I made. I tried for weeks to keep it balanced but no matter what I tried it just kept tipping over eventually so I ended up scrapping it.
2009-06-23 15:17:00

Author:
mistervista
Posts: 2210


You're building something like an Overcraft or a Mech-Flying Machine? You can use the wires on some rockets, so if the item is too inclinated on the left, a rocket activates to straighten it. Or, if it's falling, a rocket can make it goes up again. Very usefull for the balance of your object.
I attempted this as one of the first things I did in LBP. Big fail. The reference point for angle of inclination was completely unstable and generally ended up being thrown around. I'm very interested to see what you've com up with. Info on where to find the tech demo would be good.
2009-06-23 16:18:00

Author:
rtm223
Posts: 6497


The Tech Demo isn't yet online, cause i want to show all the pros of this engine.
Rtm223, i made some mechs too, and they didn't work well too. A week ago, i had the idea of this when i was projecting a flying ship, and i think it can be usefull in many ways When i take the demo online, i will update the opening post
2009-06-23 19:07:00

Author:
Dante95
Posts: 504


Is it a small ball with a magnetic key on it inside a ring with several magnetic key switches with low ranges on them? Or is it more complicated than that.2009-06-23 19:29:00

Author:
BSprague
Posts: 2325


Is it a small ball with a magnetic key on it inside a ring with several magnetic key switches with low ranges on them? Or is it more complicated than that.

Yeah the position sensor it's similiar, but the inclination sensor and the "falling" sensor are different
2009-06-23 19:38:00

Author:
Dante95
Posts: 504


Yeah the position sensor it's similiar, but the inclination sensor and the "falling" sensor are different

It sounds interesting and fairly useful, especially for people who have bosses and enemies that are prone to falling over, which I see constantly in complicated moving boss levels.
2009-06-23 19:44:00

Author:
BSprague
Posts: 2325


Yes i hope it can be useful, i used it on some of my items and it works well.2009-06-24 14:17:00

Author:
Dante95
Posts: 504


Sounds like a slightly more advanced version of what I initially came up with to "right" my UFO design I began work on several months ago. I'm also interested in seeing what you came up with because my design was scrapped for a simpler method of locking the player in a cockpit with a jet-pack on... which works fantastic anyways.2009-06-26 08:48:00

Author:
Rustbukkit
Posts: 1737


Here 2 images of the Position Sensor:
http://img145.imageshack.us/img145/3079/unafoto8.jpg
http://img14.imageshack.us/img14/5462/unafoto9.jpg

This is the bigger version, i built a smaller one, but i had some photos of this so i used them.
The inclination sensor is something like the half of this, and the Falling Sensor is very very small, so i think Position and Faling Sensors will be all in 1.
The logo means "SixAxiS", cause it's 6 = Six - A - mirror 6 = xiS
2009-06-27 14:41:00

Author:
Dante95
Posts: 504


This sounds like it will be very interesting! I had first attempted a mech-like robot that you could control from the inside...It didn't work out very well. Every time it walked, it tipped over . It wasn't very good, but this could help it.2009-07-05 16:46:00

Author:
Sunrise_Moon
Posts: 469


Yeah i hope it can be used for mechs and flying ships Then, how can i move this thread to Object Showcase? I must call a Mod?2009-07-10 13:42:00

Author:
Dante95
Posts: 504


UPDATE: Added video, now you can see a little demo of the SixaxiS.

YouTube - Little Big Planet - SixAxiS Engine Demo
2009-09-11 16:44:00

Author:
Dante95
Posts: 504


That is truly amazing, I had no clue something this technical was even possible in LBP.2009-09-11 17:58:00

Author:
Digs
Posts: 23


That is truly amazing, I had no clue something this technical was even possible in LBP.

Thank you, and remember: ALL is possible is LBP. :eek:
2009-09-11 18:55:00

Author:
Dante95
Posts: 504


That is incredibly cool! Also, love the little logo. Nice idea there too!

I'd suggest pm'ing a mod (like Killian or Whaaaaaaaaaale) to ask them to move this to the object showcase.


Any idea when you'll release it?
2009-09-11 20:08:00

Author:
hilightnotes
Posts: 1230


I'm gonna relase all the SixAxiS objects in 1 "pack": the Position Sensor (in the video), the inclination sensor, the height sensor and the movement sensor. Maybe i can do it in 1~2 weeks 2009-09-11 23:22:00

Author:
Dante95
Posts: 504


Moved to Object Showcase on request.

That's quite a cool little device. Hopefully you'll implement it well into a level
2009-09-13 18:43:00

Author:
Killian
Posts: 2575


Very cool. Can it be shrunken down in size while retaining it's capabilities? I know we talked about it before, but it'd be awesome to put into my mecha depending on it's ability to track inclination in high speed objects. The only problem is the size.2009-09-13 18:56:00

Author:
gevurah22
Posts: 1476


I've used similar items myself, very useful (my Rhemora gunships are controlled by what you call an inclination sensor).

My only crit is, how fragile is it? Can it take impact from falls?

On a similar note you might be interested in, I just built a sort of "one shot impact sensor", like what you would imagine to find in an impact explosive. Give me a call if you're interested!
2009-09-13 22:04:00

Author:
croissantbuncake
Posts: 572


Very cool. Can it be shrunken down in size while retaining it's capabilities? I know we talked about it before, but it'd be awesome to put into my mecha depending on it's ability to track inclination in high speed objects. The only problem is the size.

I'm very glad you liked it, and it's quite an honor to me if you use it on your awesome mechs. But all the sensors do different things: the one in the video detect the position, the inclination sensor is smaller. Then, there is the sensor that detects if the object is moving and the sensor that detects if the object is falling. I used 2 sensor in a flying ship that i made: the inclination one and the falling sensor. So, some rockets move it if it inclinates to much, and other rockets make the ship goes up if it fall down. Result? The ship can stay in mid-air alone, and you can do other things (like shotting).
If you say me which sensors do you need, i'm gonna make it the smaller i can :eek: It will be helpfull to know the size of the mechs (in "small-grids squares).

Oh, and thanks to Killian that moved the thread
2009-09-13 22:17:00

Author:
Dante95
Posts: 504


I still can't wait for this!2009-09-14 05:45:00

Author:
Sunrise_Moon
Posts: 469


Nice almost like a gyroscope for vehicles Ill have to check this out2009-09-15 01:15:00

Author:
Incinerator22
Posts: 3251


Yes, it's quite a gyroscope Other sensor coming soon...2009-09-15 17:15:00

Author:
Dante95
Posts: 504


i dont see the video for some reason2009-09-15 18:03:00

Author:
deboerdave
Posts: 384


Yeha you're right... Ok i edited the OP, now it's viewable 2009-09-15 19:17:00

Author:
Dante95
Posts: 504


That's fairly awesome, just one question how much thermo does it take, with all the sensors roaming around?2009-09-16 05:41:00

Author:
Waldo
Posts: 108


It takes a bit of thermo, the emitters for the pencil demo take much thermo XD I made it to be user-friendly, easy to use and to take a bit of thermometer.2009-09-17 12:35:00

Author:
Dante95
Posts: 504


just wondering, when will it be published? I'm stoked for it.2009-10-02 21:30:00

Author:
oldage
Posts: 2824


Just noticed this and it looks very interesting 2009-10-02 22:32:00

Author:
dorien
Posts: 2767


I have done the Tech Demo for the Inclination Sensor, it shows an horizontal piece of cardboard connected on a wall behind it by a bolt in the middle, so it have a very unstable balance. If the sackboy walks on it, it spin, but if you use the Inclination Sensor with 2 rockets, the balance is more stable and the sackboy can walk on it. I'll post the video today or tomorrow 2009-10-06 16:43:00

Author:
Dante95
Posts: 504


This is very interesting, great job dante.
The video is quite impressive.
2009-10-06 17:47:00

Author:
manny_wtk
Posts: 127


That is amazing, 5:star: 2009-10-06 18:05:00

Author:
springs86
Posts: 785


Thanks for the comments, i had no time this week to record the 2 tech demo, cause i had a lot of homework and 2 tests... But i'm gonna upload it on YouTube soon 2009-10-09 18:05:00

Author:
Dante95
Posts: 504


This looks awesome! although it's been 2 weeks now... any progress?2009-10-29 18:45:00

Author:
Powershifter
Posts: 668


Oh yeah, currently i was working on 2 contest: Halloween Spooktacular and CC08, so i had no time, but i did many progress: soon the video of the inclination sensor, i show how it helps the balance of any object. I don't think that the video will be uploaded before Halloween, so maybe after the 1st November.2009-10-29 19:54:00

Author:
Dante95
Posts: 504


sounds lika a good idea will look at video later well done2009-11-02 10:34:00

Author:
lbpholic
Posts: 1304


hey dante, great invention you've made, looks amazing.

Have you actually got a level out demonstrating them? last time i checked there was nothing there.
2009-11-02 18:27:00

Author:
theamilien
Posts: 485


No, i didn't a level to show them. I'm going to finish the last tech demo, than i'm going to make a level and a video 2009-11-02 19:17:00

Author:
Dante95
Posts: 504


oki doke then, ill look forward to playing it 2009-11-02 19:20:00

Author:
theamilien
Posts: 485


This looks great! One of the first contraptions I tried to make was a platform that would balance on one wheel, sort of like a Segway in two dimensions. I tried to make a gyro or tilt sensor, but anything I made ended up being inaccurate, too affected by momentum, and likely to result in a positive feedback loop that would make the platform flail around.

I ended up using little glass feelers to sense proximity to the ground on either side, which control little wheels that in turn control the main wheel. You can take a look if you want by searching @hellphish. I recently rereleased the level to be not-so-bland. I'd love to know if you think your engine could help my Segway!
2009-12-12 20:12:00

Author:
Unknown User


Cool! i want to experiment with this for flying machines, so... is it out?2010-01-20 08:28:00

Author:
RCIX
Posts: 250


Well, he hasn't updated the thread in three months, so I went ahead and made my own tutorial level for making tilt (inclination) and motion sensors. Not sure if the techniques I used are the same as his, but they work.

https://lbpcentral.lbp-hub.com/index.php?t=22150-Vehicle-tools-Tilt-and-motion-sensor-and-control-pod-%28Copyable%29
2010-02-03 07:28:00

Author:
Sehven
Posts: 2188


i got to check this out. sounds fantastic!2010-02-03 07:48:00

Author:
trip090
Posts: 1562


Well, he hasn't updated the thread in three months, so I went ahead and made my own tutorial level for making tilt (inclination) and motion sensors. Not sure if the techniques I used are the same as his, but they work.

https://lbpcentral.lbp-hub.com/index.php?t=22150-Vehicle-tools-Tilt-and-motion-sensor-and-control-pod-%28Copyable%29

Great, thanks!
2010-02-03 09:44:00

Author:
RCIX
Posts: 250


I didn't updated the thread because i had so much things to do: level,s projects, and i am in Outlaw Flyers Inc, so i make my objects and flyers there. Sehven, your motion sensor seems cool, but i don't use any emitter, they eat thermo, my are made in another way: then, i didn't understand how can you mix inclination sensor and motion sensor, you have to use different colors of keys.2010-02-05 15:11:00

Author:
Dante95
Posts: 504


i don't use any emitter, they eat thermo,

Not at all. a dark matter/key emitter has no moving parts, the keys and switches are equivalent and the emitter is around the same contribution to collected objects thermo as a single connector


Emitters only eat thermo if you configure them incorrectly.
2010-02-05 15:26:00

Author:
rtm223
Posts: 6497


Yes, you're right, but i'm thinking: to make it with emitters, you have to emitt a piece of DM, but if it's too fast, the swithces will have not the time to have the "input", but if you make it slower, then the time of the input will be slow. I use a single key with some spring, or a bolt with spring for the inclination.2010-02-05 15:48:00

Author:
Dante95
Posts: 504


then, i didn't understand how can you mix inclination sensor and motion sensor, you have to use different colors of keys.

I don't really understand what you're saying here. You don't understand how I combined an inclination sensor with a motion sensor? I actually couldn't make an accurate motion sensor without including the inclination part (it would track motion relative the vehicle, not relative to the level). It emits a tiny square of dark matter with a blue key on it and then there's blue 180 degree switches arranged on the tilting part of the tilt sensor (to keep the switches at the same orientation of the level: up points to "true up" not to the top of the vehicle). Whenever the vehicle moves, it leave the dark matter behind, which then enters the detection range of one or more of the switches.


Yes, you're right, but i'm thinking: to make it with emitters, you have to emitt a piece of DM, but if it's too fast, the swithces will have not the time to have the "input", but if you make it slower, then the time of the input will be slow. I use a single key with some spring, or a bolt with spring for the inclination.

It's tweakable. The setup I use in my demo level is super-sensitive (it's hard to move it from side to side without registering an up/down motion too). You can make it more sensitive by extending the lifetime on the emitter (I think my demo uses a .2 second lifetime: dark matter can overlap when it comes out of an emitter so have a .1 frequency and a .2 lifetime isn't a problem) and moving the switches closer together, or you can turn down the sensitivity (so it only responds to quicker motions) by turning down the lifetime and/or moving the switches further apart.

It's worth noting that you DON'T want the dm to emit inside an enclosed part of your vehicle (unless it's a HUGE enclosed space). Even relatively slow speeds would have you running into it. It's best to stick it in a layer that you're not using for anything else (it sucks having to leave an open layer, but I always have to do that with my 3 layer vehicles anyway: I keep the back thin layer open for invisible dark matter tags and stuff or for some of the rails/tracks that the enemies use).

I'm curious as to how you made a spring rig accurate. Wouldn't it bounce around a bit when you stop, giving you readings in all sorts of directions?
2010-02-05 20:36:00

Author:
Sehven
Posts: 2188


Basically, i mixed Motion Sensor, Inclination Sensor and Fallin Sensor, to make a good overall Sensor. Yes, if you have a strong stop, it can give some little false inputs, but it's minimal and not in all directions. An overall motion control is based with a central key, wired with 3-4 spring perpendiculars, around it has switches, and with a movement the key will move in a direction, that will receive the input. The inclination has a half circle shape, in the center of the "full circle", there is a bolt, with a spring wired to the key. There is only a little space to let that key moves along the circle, so the gravity will make it goes in the right switch, and send the right input. I tried to use them in a flying ship, and the result is that this ship can stay in mid air without any control of the sackboy, and it adjusts height and inclination. I'll check your ones soon, i'm really interested, maybe we can mix this 2 models to make a more accurate one 2010-02-05 22:44:00

Author:
Dante95
Posts: 504


Sounds good. I'm curious to know how your sensors work, 'cuz I really didn't follow that explanation at all (for some reason, I have the darndest time converting someone's else's explanation into a mental picture).2010-02-06 18:20:00

Author:
Sehven
Posts: 2188


Probably you haven't understood my explanation because my english isn't so good
Anyway I think that our sensors are similar, but you use an emitter mechanism, I use physic forces, but the result I think will be the same. But I think that to make good inclination sensor and good motion/falling sensor, you ned to use 2 separate sensor, and the mix, only 1 can't do all two things.
2010-02-06 22:46:00

Author:
Dante95
Posts: 504


I think that to make good inclination sensor and good motion/falling sensor, you ned to use 2 separate sensor, and the mix, only 1 can't do all two things.

But my motion/falling sensor needs to stay level, so it needs to be on an inclination sensor anyway.
2010-02-06 23:17:00

Author:
Sehven
Posts: 2188


Sounds interesting, I would like to see this in person.2010-02-11 07:53:00

Author:
M_R_Enigma
Posts: 161


Nice! Sounds very interesting. 2010-02-11 16:46:00

Author:
PoD CREW
Posts: 268


Could you please release this for us? I wouldn't mind using a beta version and it would help you work out the kinks. Could I take them for a spin and see what they can do for myself?2010-04-06 12:03:00

Author:
DoomedHero
Posts: 14


I'll be happy to do that, but currently my PS3 is broken. YLOD, you know. And I think that I've lost this engine, so I must redo it from 0.2010-04-06 16:20:00

Author:
Dante95
Posts: 504


That sucks. Have you sent it in for repair or are you just gonna' get a new one? Either way, hope it works out for you.

There's been some advances in my sensors. oLMCo pointed out to me that a loosely bolted circle of gas will not tilt at all no matter what you do to the object it's bolted to, so it can be used to make a perfectly accurate inclination sensor. These days I'm using thin layer gas (it's a glitch that can't be made any more, but it used to be done by killing a vulnerable creature with gas), so it's invisible and doesn't make the fly buzzing noise. It can also be used in place of the dark matter emitter I used for my motion sensor, so you don't have to worry about anything getting caught on it. The gas can also be placed in the same layer as another part of the vehicle/object, so you don't even have to leave space open for it. Also, the pink floaty sensor was absolute crap when it hit water, but the gas sensor is waterproof.
2010-04-06 18:44:00

Author:
Sehven
Posts: 2188


This is very interesting, but for some reason I am more curious about something else that I've seen in this thread. IS THAT LAMBO? The cow-like sackboy standing next to to the SixAxiS, was he based off of Lambo?2010-04-07 19:09:00

Author:
Brian.C.Powers
Posts: 54


Oh my, the first and only one who recognized him! Yep, he is Lambo from Tutor Hitman Reborn! Actually, I have Reborn costume too!2010-04-07 19:12:00

Author:
Dante95
Posts: 504


Wow that just made me really happy. Anime is what takes up all the free time I have left after LBP and LBPC of course. If you need any help with anything, just let me know buddy. Good luck with the SixAxiS.2010-04-07 19:16:00

Author:
Brian.C.Powers
Posts: 54


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