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Part 5 & 6 of Gametrailers Walkthrough

Archive: 12 posts


Part 5

Part 6
2008-09-04 03:53:00

Author:
BurlapSackBoy
Posts: 310


Part 5 (http://www.gametrailers.com/player/39507.html)

Part 6 (http://www.gametrailers.com/player/39534.html)

o boy a 6th vid!
2008-09-04 03:55:00

Author:
12454522412412
Posts: 779


When someone asks you rocket car or jumping tank you say JUMPING TANK!!!

awesome vids
2008-09-04 04:03:00

Author:
OverWork
Posts: 873


When someone asks you rocket car or jumping tank you say JUMPING TANK!!!

awesome vids

yea really... have you seen the jumping tank level?

it has a cannon on it!!!
2008-09-04 04:06:00

Author:
12454522412412
Posts: 779


yeah it is awesome, I thought when I saw it in this video we get to see a good jumping tank vs. jumping tank race/battle.2008-09-04 04:21:00

Author:
OverWork
Posts: 873


yeah it is awesome, I thought when I saw it in this video we get to see a good jumping tank vs. jumping tank race/battle.

lol why not just have a cannon fight?...

the tank took 3 people to use anyways...

one to drive one to hop and one to shoot... we could just make a cannon on a car and have a battle like that... or a minigame where the cannons go back and forth and the first guy to hit the other wins...
2008-09-04 04:24:00

Author:
12454522412412
Posts: 779


lol why not just have a cannon fight?...

the tank took 3 people to use anyways...

one to drive one to hop and one to shoot... we could just make a cannon on a car and have a battle like that... or a minigame where the cannons go back and forth and the first guy to hit the other wins...

the mini game sounds awesome, like a game thats on the addictinggames.com with arrows.
2008-09-04 05:04:00

Author:
OverWork
Posts: 873


Nothing new, but it's always great to see more of LBP, am I right?2008-09-04 05:25:00

Author:
Code1337
Posts: 3476


Just funny - always entertaining to watch people messing around on LBP.2008-09-04 10:58:00

Author:
mrbobbyboy
Posts: 304


Fantastic, inspires me to create vehicle racing levels. Each depth of the level could follow differnet paths, but eventually end up in the same place to the finishing line. (Although that would only work if each depth had the same amount of trak as each other, otherwise it would be unfair).2008-09-04 13:01:00

Author:
Unknown User


Did anyone besides me love the ice background? That's got to be the coolest one I've seen so far.2008-09-05 03:12:00

Author:
Code1337
Posts: 3476


Did anyone besides me love the ice background? That's got to be the coolest one I've seen so far.

The more backgrounds the better!!!:hero:
2008-09-05 03:53:00

Author:
Noonian
Posts: 523


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