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#1
emitted brains
Archive: 7 posts
at a point in my level i have an emiter that makes an object with a brain, and once it reaches its destination i want it to, well die? ive seen it done though i cant think of how its done | 2009-06-22 23:30:00 Author: Shris Posts: 126 |
Have a mag switch on the creature, with a 1-shot output to the brain, and a corresponding mag key at the destination. Bear in mind this will give the player 50pts every time a creature completes it's journey. | 2009-06-22 23:36:00 Author: rtm223 Posts: 6497 |
Do you know how to use the vulnerable feature for creatures? Its pretty cool. Whenever a creature's wheels or legs touch a hazard, the creature becomes that hazard and dies. In other words, if a vulnerable creature walks on fire, it'll set on fire and die(also works with gas and lightning, and probably plasma but I haven't tried) | 2009-06-22 23:58:00 Author: Incinerator22 Posts: 3251 |
^^^^ that. case closed. | 2009-06-23 00:42:00 Author: gofurr360z Posts: 886 |
Nice point, incinerator, I'd forgotten about that one. | 2009-06-23 01:01:00 Author: rtm223 Posts: 6497 |
Thats a good solution, but do you just want teh creature to remit? If so, you should just have the emitter only emit a few at a time, and when the creature reaches a certain point, it triggers the emitter again. With a limit on creatures, it will make the furthest one (the one that triggered the emitter) disapear. No points will be given to the player this way. | 2009-06-23 05:36:00 Author: Burnvictim42 Posts: 3322 |
Thanks for the help, I was aware of the points given to the player, though I just didn't want the objects stacking up or any to left sitting there because I didn't want the player to go around with it. And I don't think anyone will be using this more than once so I don't think remitting would be needed because the extra points aren't really a problem. | 2009-06-23 19:25:00 Author: Shris Posts: 126 |
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