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#1

LBP RPG levels should be like this!

Archive: 5 posts


http://www.youtube.com/watch?v=um9Dm9fKblM"]YouTube - [SPOILER]Mario & Luigi RPG 3[JA


Could anyone create something similar to it?
You should be actively involved in them. By jumping or shooting... would be awesome!
2009-06-22 22:13:00

Author:
blizzard_cool
Posts: 752


your link appears to be a bit buggy, the url didnt work and the video was here but then it dissapeared after a minute :O

But from what i saw it seemed like it could be an awsome level concept. I think stickers would be key but possible like grabing quick time events to either dodge attacks or do other things
2009-06-22 22:18:00

Author:
redmagus
Posts: 667


Yep, broken link....
Try editing the code manualy when editing your post, sometimes youtube video codes get a bit screwed up after you post them, has happened to me too, just edit it a bit fix it up and it should work like normal.
2009-06-23 02:47:00

Author:
Silverleon
Posts: 6707


YouTube - [SPOILER]Mario & Luigi RPG 3[JAP] Final Boss2009-06-23 02:50:00

Author:
crazymario
Posts: 657


Yep that one worked brilliantly,

this could really come together nicely for anyone who decides to try it, Like you have turns

on your turn you place a sticker on a box for what attack/ alternate you want but the type of attack requires you to physically do something like maybe
-you summon platformes that you have to climb in a limited amount of time to get to its head/weak spot
-you summon a paintinator with a certain amount of shots (the power up will dissapear quickly so you cant reload) then you still have to hit the enemy or part of it


On their turn your confined to a certain spot/ small area and have the chance to dodge attacks

I could see this turning into at pretty cool set of levels
2009-06-23 03:15:00

Author:
redmagus
Posts: 667


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