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#1
Front-view in play mode
Archive: 10 posts
Anyone else think that a forced front-view would make some really nice 2D levels The extra layers would make a really nice way to hide things too | 2009-06-22 22:09:00 Author: Dexiro Posts: 2100 |
yeah something like this would be cool its been done with anticolor levels but it would be nice to have it for any type of level Currenly the best suggestion i could think of to create an effect like this is have a player tracking camera that is zoomed all the way out and only have the front layer and thin layers.... | 2009-06-22 22:20:00 Author: redmagus Posts: 667 |
Yeah it would be cool. I think the backgrounds actually look better in this mode. | 2009-06-22 22:24:00 Author: Reef1978 Posts: 527 |
Yeah it would be cool. I think the backgrounds actually look better in this mode. It depends on the background and lighting. The wilderness background is blinding in Front View because the light gets reflected directly at the camera, making everything a big glob of white at some spots. | 2009-06-23 00:50:00 Author: Gilgamesh Posts: 2536 |
You could of course just make cameras make it look like "front view" of course you know? That and i'm affraid such option would bring another 5million "Mario based" levels... | 2009-06-23 02:23:00 Author: Silverleon Posts: 6707 |
lol i dont think another 5 million would hurt, to make a dumb metaphor "if your already drowning a bit more water shouldnt hurt" plust it would add a fairly usefull tool to the game | 2009-06-23 03:43:00 Author: redmagus Posts: 667 |
You could of course just make cameras make it look like "front view" of course you know? Not really though...play my Keep Up! level and you'll see that I tried to do this, but since it still forces a 3D perspective you will miss jumps on the way left or right of the screen because it's angled. I do think there was already a thread about this though, I still think it's a good idea. I'd use it. | 2009-06-23 04:26:00 Author: Walter-Kovacs Posts: 542 |
I agree completely with Walter-Kovacs. I've been working on a sidescroll level and I run into the exact same issue. Perspectives get funky on the edges. I'd like a 2D mode, rather than front view. Basically, you'd keep some of the shading but the camera would always be straight, all the way to the edge of the screen. | 2009-06-23 14:57:00 Author: dcf Posts: 468 |
yeah that's exactly what i had in mind I was going to put 2D mode but i thought Front View would be easier to relate to | 2009-06-23 15:02:00 Author: Dexiro Posts: 2100 |
Anyone else think that a forced front-view would make some really nice 2D levels The extra layers would make a really nice way to hide things too You could use a motion tracker, equipped with a camera zone / a really large zone with Camera Zone, and make it flat. It doesn't have the exact same effect though... ;-; Front View would be win | 2009-06-26 00:51:00 Author: Mikal Posts: 59 |
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