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Obstacle ideas?
Archive: 17 posts
I'm making a Fallout 3 level, and I need some ideas for obstacles and and dangers. I've got a few already, but I need some more. Please help! :blush: | 2009-06-21 06:17:00 Author: TheMarvelousHat Posts: 542 |
Well, you could make the edges of the level "RAD intensive" areas. You can make Super Mutant Behemoth bosses that have a Fat Man gun and the player has to dodge the shots and kill the behemoth with the Paintinator. For inspiration for obstacles in a Fallout 3-inspired level: 1. Put in and play Fallout 3 2. Play until death (in-game of course ) 3. See what caused death 4. Implement similar situation in LittleBigPlanet | 2009-06-22 01:35:00 Author: BSprague Posts: 2325 |
I might be able to do that Behemoth. But so far I have things like using a snapping power line as a bridge up a building, traversing a lake, all because I'm making it in MY TOWN of Rockford. Not a lot so far . . . . *Playing FO3 and obseving is impossible for me because I have FO3 on the 360, which is at my Father's house. :S I might add a plane sequence, right now I'm thinking of renovating the entire level! | 2009-06-22 08:36:00 Author: TheMarvelousHat Posts: 542 |
You can make an alien vessel crash into the ground and you could get some type of Alien Blaster weapon. That would be interesting to see implemented in a level. | 2009-06-22 11:15:00 Author: BSprague Posts: 2325 |
Landmines Maybe rubble to shift in the metro stations, puddles of radioactive goo on the floor and..Hanging corpses put up by raiders? | 2009-06-22 16:46:00 Author: Fish94 Posts: 554 |
I like that landmine idea. I don't think there are many metro stations around my area; I'm trying to get it like my city, which is a little South of Chicago in Illinois. | 2009-06-22 19:20:00 Author: TheMarvelousHat Posts: 542 |
Ah, I see xD How about burnt out cars? Feral ghouls that jump out of trash cans? | 2009-06-22 20:00:00 Author: Fish94 Posts: 554 |
hmm... landmines... i hope you dont mind if i use that for a level im making :] | 2009-06-22 20:22:00 Author: gofurr360z Posts: 886 |
Moved to Help. | 2009-06-22 20:30:00 Author: Killian Posts: 2575 |
hmm... landmines... i hope you dont mind if i use that for a level im making :] Me? Not at all :] | 2009-06-22 20:37:00 Author: Fish94 Posts: 554 |
Me? Not at all :] nice! thanks | 2009-06-22 20:39:00 Author: gofurr360z Posts: 886 |
I'm sorta having trouble with landmines, being in any row will set off a motion sensor. I have a button right now, is there a better way? | 2009-06-23 05:17:00 Author: TheMarvelousHat Posts: 542 |
do you want the landmines to only go off if you're in a certain plane? If so, you should use a spotlight (its a planar sensor switch). With the CY patch, you can change the radius of the spotlight, so its a 360 degree sensor, so you don't even need to have that pesky light showing face up! | 2009-06-23 05:34:00 Author: Burnvictim42 Posts: 3322 |
I'd love to use something like that in a level, but annoyingly I don't have the pack >.< | 2009-06-23 16:36:00 Author: Fish94 Posts: 554 |
do you want the landmines to only go off if you're in a certain plane? If so, you should use a spotlight (its a planar sensor switch). With the CY patch, you can change the radius of the spotlight, so its a 360 degree sensor, so you don't even need to have that pesky light showing face up! wow I didn't know that. I have yet to use the spotlight in anything becuase I always thought it was just a spotlight. hmmmm possibilities | 2009-06-23 17:50:00 Author: groble Posts: 223 |
I'm still a little short on ideas. I need at least 2-3 more solid minutes or game play ( I only have, like, 50 seconds of gameplay! ) . I'm gong to try that idea with the mine. | 2009-06-23 21:30:00 Author: TheMarvelousHat Posts: 542 |
do you want the landmines to only go off if you're in a certain plane? If so, you should use a spotlight (its a planar sensor switch). With the CY patch, you can change the radius of the spotlight, so its a 360 degree sensor, so you don't even need to have that pesky light showing face up!wow I didn't know that. I have yet to use the spotlight in anything becuase I always thought it was just a spotlight. hmmmm possibilities To clarify here, the spotlight is just a spotlight. The searchlight from the MGS pack is a planar sensor switch. Tsk Burnbictim! And yes I realise i misspelled your name, I'm not gonna change to make you feel even worse | 2009-06-23 21:38:00 Author: rtm223 Posts: 6497 |
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