Home    LBP Showcase / Reviews / Recommendations    Level Showcase    Cool Levels
#1

Project GENESIS: Prelude

Archive: 53 posts


Hi everyone! Here are the details of my new level. It will be published at about 8pm GMT on Sunday. Apologies for the early posting but I'm away until then! Thank you

PSN: MrsSpookyBuz
Level: Project G3N3515: Prelude
Blurb: A secret mission to a lost planet... An abandoned facility of unknown origin... Uncover the secrets and discover the truth of GENESIS. Comply. Or die.

Teaser images below. Sorry for the slight blur - they were taken directly from the TV!

http://i722.photobucket.com/albums/ww227/MrsSpookyBuz/ProjectGENESISa.jpg

http://i722.photobucket.com/albums/ww227/MrsSpookyBuz/ProjectGENESISb.jpg

http://i722.photobucket.com/albums/ww227/MrsSpookyBuz/ProjectGENESISc.jpg
2009-06-20 00:01:00

Author:
MrsSpookyBuz
Posts: 1492


Aw, you tricked me because I can't read (apparently). I went to play this, but it's not posted yet... 2009-06-20 04:36:00

Author:
comphermc
Posts: 5338


Hi again. This level has now been published. Hope you get chance to play it.

Thanks very much
2009-06-21 20:20:00

Author:
MrsSpookyBuz
Posts: 1492


Awesome, a new MrsSB creation! As if it wasn't enough incentive to play this since its your level, I saw your comment on my level so I feel like I owe you . Today's Father's Day (at least in the US it is, don't know about everywhere else) so I will be out of the house to be with my family. This will be the first level I play when I get back though.2009-06-21 20:48:00

Author:
brnxblze
Posts: 1318


Hi MrsSB. I've literally just played your level a few minutes ago. Here's my thoughts while they're fresh in my mind...

*SPOILERS AHEAD*

This level had so many jaw-dropping moments I don't know where to begin. The intoduction is one of the best I've ever seen. The spacecraft, the asteroids, the Escape Pod. And the crash landing with the re-entry flames! Wow! I loved the different areas - space, planet surface, inside the facility. Your screenshots are good, but they don't do the level justice. Fantastic!

PROS FOR ME
+ One of the best intros
+ Thrilling crash
+ Weird, walkthrough rock - is that a glitch???
+ Your trademark platforming obstacles were great
+ The robot, android things were freaky!

CONS
- Not sure whether all young players will understand the 'prelude' element, and this level serves as an introduction.
- I realise this must have taken quite a while to produce, but I want the sequel, and I want it NOW!

CONCLUSION
Fabulous level with loads of atmosphere, and ingenious elements. I will recommend this to all my friends.

(NOTE: As I'm typing this, the level has just gone down to 4 stars. Absolutely ridiculous. I am so annoyed at players who rate low. It's a travesty and a **** shame.)

I rated 5*, tagged with 'Ingenious' and hearted. Thank you.
2009-06-21 21:01:00

Author:
LBP--Sentinel
Posts: 31


Thanks very much, LBP--Sentinel. I appreciate your feedback, and I'm really pleased you enjoyed it.

Don't be angry about the rating. If my friends on here enjoy it as much as you did, then the rating really doesn't matter that much. It's a fact of LBP life, I'm afraid. Comments like yours are much more important to me than people who rate low. Thanks again.
2009-06-21 21:25:00

Author:
MrsSpookyBuz
Posts: 1492


Just played this. I'm pretty impressed! I really liked the cinematic intro, it's really well done. That rock is cool, I've no idea how you did that, which brings me to the next part. That was really clever idea for the background. I know how you did it. He He. I think it could have many uses for effects. Now, what I liked most was the platforming. Very well done. I don't have any cons, as I enjoyed everything, and nothing broke on me. Great work!!!!2009-06-21 22:26:00

Author:
smasher
Posts: 641


Just played it and it's really cool. Great cinematic intro (fantastic use for the background - I never would have thought it would look starlike but it so does - same for the orange stuff - I think I know how you did it but it's amazing visually.) Good platforming below too. Couple of spots are tricky with multiplayer but nothing I'd say needs adjusting. I especially liked the subtle decorations on the bubbles. Nice touch in a comply or die area - even the bubbles fall in line.

The only issue I had was in multiplayer if 1 person activates the checkpoint and the other one is still on the sled - the invisible boundries of the scoreboard prevent the 2nd player from getting to the board without popping. Not a big deal but something I noticed.

5 stars and hearted! Thanks for sharing it!
2009-06-21 22:37:00

Author:
Morgana25
Posts: 5983


Thank you smasher - you got a pretty good score so I'm guessing you found a few secrets! And while I'm talking about secrets, you probably DO know how I did the background for the planet! lol. I was experimenting, and the idea just sort of 'ballooned' from there! As for the walk-through rock, I'll keep that one a secret, but you're an intelligent guy and I know you've got the 'brain' to 'destroy' this little secret, while 'capturing' the destroyed material!

Thank you morgana! I tried so hard to consider multiplayer problems - I tested it so many times with my husband and some of my ever-patient friends, and the one thing that I wanted to include was a free-roaming checkpoint at the very end. Sadly, I couldn't include it with the layers I'd already used. Hope it didn't spoil it too much for you and your friends. Thanks as always for your support.
2009-06-21 23:13:00

Author:
MrsSpookyBuz
Posts: 1492


I played the level earlier and had a great time with. It was very focused, and not all over the place like some levels we see. The intro was fun, but I was tired so didn't get to absorb all that was going on. The re-entry was nicely done The glitches in this level seemed a little forced, but some were used efficiently. Not sure why you chose to shrink the checkpoints, other than to show you knew how. The background and invisible rock, though, were nicely placed. I'll have to play it again to give proper feedback, but it was a good time.

:star::star::star::star: and future playthrough from me.

Edit: blatant hint, ftw. But am I the only one who has no idea how you did the background? The only guess I have is that you merged a variety of different materials with the copy glitch thing...
2009-06-22 02:23:00

Author:
comphermc
Posts: 5338


= Just jumping in here to say that this was a solid, really well made level. The intro was very nice and quite impressive. That was probably my favorite part of the level. OH! almost forgot about the crash landing ... loved the landing and the flames as your were coming into the planet's atmosphere. That part was great!!

- It said that it failed uploading my score though, which kinda sucks since I had the high score on the level. PlayStation Network has been a little screwy for me lately.

+ The platforming was well done and not too difficult ... which should definitely help your level be enjoyed by a wider audience.

- The only time I died when I played through was right after I crash landed. I ran to the left to check for secrets and ran into some gas there that I couldn't (or didn't) see which ended up killing me. That death felt unfair to me since there were some bubbles on the lower level so I thought I would check on the next level as well only to be killed without warning.

+ Visuals in the level are also nice. As people have said the background was very interesting and you kept your materials consistent which makes for a cohesive look and feel to the level.

+ I liked all of the small visual details as well, like when the computer screens turned on as your brought them online and the electrified bars that showed up as your went up and down the elevator.

- The only section thing that seemed a little out of place was the black 'half-rectangle' that blocked your from opening the door. It just seems weird that turning on the computers would make that disappear and allow you to access the switch. I was thinking maybe you could have the switch accessible at all times but only have it actually work when the computers are brought online, like the computers are providing the power to the switch or something like that. Just a suggestion.

+ Honestly, I didn't run into any problems ... like I said before it's a solid level which I had fun playing. I feel kinda bad that I don't have more to say since I tend to normally write a lot after playing someone's level.
2009-06-22 03:26:00

Author:
Coreymill
Posts: 85


Just played the level. Here are some tiny suggestions and feedback.

+Wow that ship at the beginning, the escape pod, and the crash landing afterwards were really great. I suggest that after the crash landing you make the pod have a warning sound effect like if its about to blow and make it so you can't shoot anymore and if you tried to it makes a sound like the warning or something.
+What the? Good use of the walking through materials glitch!
+What the again? Is that a giant prize bubble in the back or something? Also, after that part there is a part where you fall in and it makes a sound effect like rocks falling, you should put that on a perma switch since you can walk past it and make it happen again.

Pretty nice level you got here, all my suggestions were just tiny nitpicks really. I felt it was REAL short though. I gave it :star::star::star::star: .
2009-06-22 04:13:00

Author:
brnxblze
Posts: 1318


just played it, good job all together, i like the use of the different materials like the balloon in the background

i was a bit confused as to why the lights and alarms started though, i get like it was a security system but it all came about rather suddenly,

anyway splendid job
2009-06-22 04:23:00

Author:
redmagus
Posts: 667


I played the level earlier and had a great time with. It was very focused, and not all over the place like some levels we see. The intro was fun, but I was tired so didn't get to absorb all that was going on. The re-entry was nicely done The glitches in this level seemed a little forced, but some were used efficiently. Not sure why you chose to shrink the checkpoints, other than to show you knew how. The background and invisible rock, though, were nicely placed. I'll have to play it again to give proper feedback, but it was a good time.

:star::star::star::star: and future playthrough from me.

Edit: blatant hint, ftw. But am I the only one who has no idea how you did the background? The only guess I have is that you merged a variety of different materials with the copy glitch thing...


Thank you for playing, and thanks for your feedback.

A bit of feedback for your feedback... I don't really understand what you mean with the 'glitches' being forced. I only used one glitch, which was the walkthrough material, and it was intended to show that the facility was camouflaged and therefore secret.

I don't use small checkpoints simply because I know how to shrink them, I just think they look better aesthetically. I've always said that checkpoints should be resizable in the game, just like you can do with many other tools.

The background was simply a large balloon with stickers on it, something which I thought suited the level in trying to show an alien landscape. It isn't a glitch, even though it may look like one.

Maybe I'm being a bit defensive here, and I apologise if so, but you can't presume something is a glitch just because you may not have seen it before. It's a bit disheartening when you try to do something different and it's passed off as something it's not.

Anyway, no hard feelings, and I hope perhaps you'll consider playing the level again.
2009-06-22 12:32:00

Author:
MrsSpookyBuz
Posts: 1492


- The only time I died when I played through was right after I crash landed. I ran to the left to check for secrets and ran into some gas there that I couldn't (or didn't) see which ended up killing me. That death felt unfair to me since there were some bubbles on the lower level so I thought I would check on the next level as well only to be killed without warning.



Thanks for your feedback. I totally agree with the point above. I've changed this bit now. I've removed the gas and simply added an emitted wall, so you can still hunt for secrets, but not get killed in the process! Thanks!
2009-06-22 12:40:00

Author:
MrsSpookyBuz
Posts: 1492


Well I played this last night and I have to say, you've done it again. Its so good to see creators not dip in quality when they pump out levels as fast as you do

I a big intro man myself, and you have done me proud Mrs SB!

I really liked the B&W space scene. Some very nice attention to detail.

I do remember at the time thinking that there were a few little tweaks that could be made but alas due to a Prodigy and Oasis concert the previous day my memories of sunday are kind of blurry

I'll go through it again and get some better feedback for you this time
2009-06-22 13:42:00

Author:
wexfordian
Posts: 1904


The intro's great, i liked the black & white into colour change and all the flames on the ship on entry, really effective.

The magic rock is a really nice touch, not seen that before!

I also love the elevator effect. You went to town on the special FX in this one, eh. : )

The platforming bits are a nice difficulty level, its not hard but you've set it up so that you can't just breeze through.

I played it through twice over two days and I've two suggestions,one very minor. After getting through the thwompers there's a very small section of safe before falling into the red gas pit, and both times i ran through the thwompers, didn't get quite enough time to see what's ahead (because those thwompers need precision timing and a mad dash) and ended up falling into the gas on the other side.. I'd either put an additional checkpoint there or just slightly extend the safe zone.

The other thing is I would have liked to have had is a tad more dialogue in the base to etch out your story a little bit and get you hooked into the whole 'Genesis'. Given that you're setting up a series with a potential plot with secrets and mysteries, it might help make the level feel like a small part of something bigger? This isn't a criticism obviously, just a suggestion...!

Really enjoyed it! And by god you work fast. ; )

Edit:

I'm hoping the next one will in fact solve the 'Genesis Mystery' -

Why DID Phil Collins leave...????

Tune in next week. MrsSpookyBuzz will reveal all.
2009-06-22 14:02:00

Author:
julesyjules
Posts: 1156


Another great level from you.

Only problem I had was with the conveyor belt part. At the end of it is an invisible floor. I though I was to jump down there so jumped from the moving platform right across, only to find myself under the lift, with the lift bouncing up and down as I moved in and out of the sensor zone. In my attempt to get back up I got squashed and had to do the conveyor belt part again.

Other than that no problems. Good one and can`t wait for the rest. 5 stars and hearted.
2009-06-22 18:18:00

Author:
Matt 82
Posts: 1096


Hello.

Over the weekend, I've had a lot of connection problems, server errors and scary red screens of death. Seems like it might have corrupted some of the levels on my moon too.

Unfortunately, this has meant that I've had to delete the Project G3N3515 level as I'm not able to edit it anymore to make any suggested changes.

Thanks very much to everyone who's played it and commented, and I do apologise. I will see if I can restore from backup and republish the level shortly.

Until then, if a mod could possibly lock this thread or delete it, I'd be grateful.

Thank you.
2009-06-22 19:06:00

Author:
MrsSpookyBuz
Posts: 1492


Hello.

Over the weekend, I've had a lot of connection problems, server errors and scary red screens of death. Seems like it might have corrupted some of the levels on my moon too.

Oh, that's really sad to hear MrsSpookyBuz!
just finished playing your level

+ intro looked really cool! (i was wondering why you've made it black & white, but i think i have an idea why, the fire background looks very much like a star background in black & white, you can't really achieve that in color)
+ that background (with the balloon) looks really interesting too, good find!
+ that rock is mysterious... wondering how you did that, i noticed your sackboy can move through it, but objects won't
+ Good platform fun, not to hard and not too easy

the only problem i had was the music at the beginning, don't really think a drum'n'bass tune fits in this level, but maybe that's just me
(I took me a while to get out of the spaceship as well, didn't really noticed there was an elevator there)

overall, a really nice looking level with some good platform elements, 5 stars for you.

cheers,
misty.
2009-06-22 19:25:00

Author:
Mother-Misty
Posts: 574


Can`t you copy it to you moon? I didn`t have any problems playing it. That was only an hour ago or so.2009-06-22 19:30:00

Author:
Matt 82
Posts: 1096


Can`t you copy it to you moon? I didn`t have any problems playing it. That was only an hour ago or so.

Yes, done that, Matt, but I'm getting failed to load. Thanks for the tip, but thought it was safer to see if I could fix it from backup. I've published an older locked copy for safety, but to be honest, my system and/or the LBP serers have been acting flaky ever since 1.15.
2009-06-22 19:47:00

Author:
MrsSpookyBuz
Posts: 1492


Aw that sucks big time. Hope you get it sorted.2009-06-22 19:56:00

Author:
Matt 82
Posts: 1096


Thanks Matt. I regret deleting the level instead of just locking it, but you live and learn.

I'm going to log off now and see if i can remember where the level was up to about 5 days ago! Darn it.

See you soon.
2009-06-22 20:05:00

Author:
MrsSpookyBuz
Posts: 1492


Hi all - after a traumatic week of backups, foul-ups and a great deal of strong language, I've re-done this level.

For people who hadn't got chance to play it, hope you enjoy it. Without trying to spoil it, for those people who DID play it, I've taken on board some of the suggestions before it got corrupt. Hope you'll consider giving it another spin.

Should be published later, about 7.30pm (GMT).

Cheers,
MrsSB
2009-06-28 16:25:00

Author:
MrsSpookyBuz
Posts: 1492


Hi all - after a traumatic week of backups, foul-ups and a great deal of strong language, I've re-done this level.

For people who hadn't got chance to play it, hope you enjoy it. Without trying to spoil it, for those people who DID play it, I've taken on board some of the suggestions before it got corrupt. Hope you'll consider giving it another spin.

Should be published later, about 7.30pm (GMT).

Cheers,
MrsSB
Oh thank goodness! I was SO upset when I went to go play it and it was GONE. I was like... WHAT THE???!!! and ran back to the forum to see what had happened. Had to console myself by petting my kitties....

(not quite as upset as you, I'd imagine)
2009-06-28 21:02:00

Author:
CCubbage
Posts: 4430


Re-done as in from scratch?2009-06-28 23:38:00

Author:
Matt 82
Posts: 1096


Just got done playing this. You've done it again - stunning effects, great use of some glitches, and GREAT gameplay. This is where you really shine - it seems you have a great handle on creating challenge without putting a knot in people's stomachs.

5 stars and a heart, obviously. Also, I added a creator heart (I can't believe I hadn't before).
2009-06-29 00:18:00

Author:
CCubbage
Posts: 4430


Arrggg, I just re-named my level Project Flux, sorta copied you without realizing it. Oh well, good thing I didn't name it Project Veritgo, or you and CCubb would be on my case

I'll check this level out soon.
2009-06-29 00:34:00

Author:
Walter-Kovacs
Posts: 542


Re-done as in from scratch?

Not quite, Matt. I had a USB backup from about 5 days previous, so I started from there, adding in various fixes and improvements as I went.
2009-06-29 08:21:00

Author:
MrsSpookyBuz
Posts: 1492


glad to see this back up and running! still had an issue with the invisible walls after the conveyor belt as I managed to forget that I was to go upwards. D'oh!

only other very minor thing I noticed was that just after you roll the rocks into the fire, there's a hidden checkpoint on the higher plain. if you're on the lower one you'll miss it and probably not see it either.

also, not to scare you or anything, but for whatever reason, when I see your level on the planet, even though I've completed it and hearted it, there is no heart or gold emblem on it. I assume it's a glitch and I hope it's not symptomatic of more problems.
2009-07-02 15:35:00

Author:
Matt 82
Posts: 1096


glad to see this back up and running! still had an issue with the invisible walls after the conveyor belt as I managed to forget that I was to go upwards. D'oh!

only other very minor thing I noticed was that just after you roll the rocks into the fire, there's a hidden checkpoint on the higher plain. if you're on the lower one you'll miss it and probably not see it either.

also, not to scare you or anything, but for whatever reason, when I see your level on the planet, even though I've completed it and hearted it, there is no heart or gold emblem on it. I assume it's a glitch and I hope it's not symptomatic of more problems.
The heart and gold emblem could be your profile, Matt - it shows up fine with me.
2009-07-02 15:42:00

Author:
CCubbage
Posts: 4430


Let me start with the only thing I didn't like: I shall call it the Bucket Jump. Jumping into that U-shaped black moving platform is apparently impossible for me. I have never done it on the first try, and I've played this level more than 5 times.

That said...I've replayed this level a lot for a reason. Your story choices this time around are understated and effective. Is the ship you're on in the beginning related to the secret base? Why are you even there?

The re-entry is ridiculously awesome. I saw it and immediately committed to making my own space levels.

The return of breakable crates with points in them is very welcome.

I still haven't truly worked out the alien sky effect...but I don't want another hint...yet.
2009-07-03 04:56:00

Author:
coyote_blue
Posts: 422


Let me start with the only thing I didn't like: I shall call it the Bucket Jump. Jumping into that U-shaped black moving platform is apparently impossible for me. I have never done it on the first try, and I've played this level more than 5 times.

That said...I've replayed this level a lot for a reason. Your story choices this time around are understated and effective. Is the ship you're on in the beginning related to the secret base? Why are you even there?

The re-entry is ridiculously awesome. I saw it and immediately committed to making my own space levels.

The return of breakable crates with points in them is very welcome.

I still haven't truly worked out the alien sky effect...but I don't want another hint...yet.

Thanks coyote, means a lot.

The whole intro was something new to me, and it was meant to serve as an attention-grabbing flavour of things to come in the Genesis universe. The story was intentionally sparse in this level to try to provoke mystery, but unfortunately, even though I wrote the description explaining the 'mystery' and unknowns, in addition to subtitling the level 'Prelude', this seems to have been unsuccessful to the masses. To be fair, I suppose many don't read descriptions, but that's the risk you take when trying to sell a story level.

I'm pleased with it overall, and perhaps things will be viewed differently as more story and developments are revealed.

Or maybe I'll take a mega-cynical view and produce Project G3N3515 2: When-the-bombs-dropped-killing-your-best-friends-while-playing-itself-with-bonus-cheetah.
2009-07-03 09:36:00

Author:
MrsSpookyBuz
Posts: 1492


I'll play it 500 times!!

Seriously, I know exactly what you're talking about. There's definately a "formula" for mass success in LBP. Your level MUST appeal to kids in order to get tons of plays, which most of your levels do - I've tested them against my 7-year-old

(by the way, I've found that if my son likes a level it ends up being successful. If he hates it, it ends up not being as successful)

BUT.... keep in mind something - sometimes it's not the number of players, but the quality of players. Even with commercial games, the absolute best and most artistic games are not necessarily the most successful. For me, at least, this level is fantastic and I've gone back and played it 4 times. I think the adults are probably enjoying this one more, but that results in less plays.

I'm not sure if you've played it, but one of my top 10 favorite levels is 218 from OCK - it was supposed to be a series, but he got frustrated by the ratings after the first one.
2009-07-03 12:48:00

Author:
CCubbage
Posts: 4430


Hi Cub

I agree with you to a large extent. I feel very lucky about previous levels 'doing well' (how ever people define 'doing well'!). The simple fact is, like many on here, I just love creating.

I've got to the stage where I'm simply resigned to thinking that whatever the LBP masses want to turn LBP into, so be it.

I used to be miffed at constant spam, especially when levels reach a certain popularity. I'd constantly delete it in annoyance. Now, I don't bother and don't care. Trouble is, the people who do want to comment, don't bother either. Their loss, and my loss, not the spammers loss.

The rating system is only as good as the raters. It's not perfect, we all know that, but it could've been a good 'guide'. But with haters and flamers dumbing down all and every level that possibly competes with their own, a flawed system is now virtually useless. Now, I don't bother and I don't care. Trouble is, the people who rate fair have little bearing on how a level rating appears. Their loss, my loss, not the haters loss.

This may seem like sour grapes, but believe me, it's the very opposite. I've played and loved lots of great levels - lots of them created by my friends on here). It's an absolute pleasure to see such talent producing gem after gem. But there seems little justice when certain authors strive for wonder, only to be forgotten or missed, or both.

This game is not exclusive to a clique. It is for everyone, and so it should be. But, as I said earlier, the community will be what the community will be, and I fear there will only be the odd gem shining through the wave of plagiarism. Ironic really, the game is mimicking nearly all other aspects of life.

I'm not bitter, I still love playing the game. In my almost-40 years, it's the best I've ever played. But I'm slowly considering whether to bother, or whether to care. And that WILL be my loss.
2009-07-03 13:43:00

Author:
MrsSpookyBuz
Posts: 1492


Well, MY point is this: Maybe 30,000 10 year olds won't be looking forward to the next part of Project G3N35I5, but I and a WHOLE BUNCH of other adults are .2009-07-03 15:22:00

Author:
CCubbage
Posts: 4430


I'd take heart that places like THIS exist, MrsSB.

*WE -- that's right, WE -- drive H4H. It's true. Someone originally had to figure out how to making those bl**dy bombs drop in the first place. I guarantee you that a 10-year-old trophy hunter can't take credit for the bomb-dropping craze. One of us did it...and like kids do, they copy what they see, if they like it. There's no shame in that.

*Even when people try to make a rating system "mean something", that meaning is a slippery thing at best. Since I've been meeting folks in lbpc, I've actually taken to hearting and high ratings as a reward for ingenuity; I used to heart for "absolute favorites" only. Which is the better route? I bet we could fill up a thread arguing about it; in the end, I would veto any serious attempt to create an "LBPC Rating Standard". All it would do is drive everyone here into cliques, and make people angry.

*We may not see it day-to-day, but Mm is thinking about stuff like this. They announced somewhere that they're going to find ways to let forums like this feed their website..and in turn, allow people who see something cool on the web send in-game reminders to find that level and play it. They know their current level-publicity "stinks"...which is a fancy way of saying, "doesn't front load levels SERIOUS players *harumph harumph* like".

*Once I finish Lone Ninja, I'm done seriously publicizing levels, I think. I got my trophy a zillion plays ago, and I've got my hands full responding to feedback in this forum. At the very least, I'm gonna bow to reality: if that 10-year-old we're alluding to wouldn't like my latest offering, I'm not going to try and crowd out his Cool Levels page, forcing him to "get some culture". If he wants bombs and costumes and playing itself...play on, kid. Play on.
2009-07-03 16:02:00

Author:
coyote_blue
Posts: 422


No, no, please don't misunderstand. I'm genuinely not glum and certainly not complaining. I'm merely observing the community.

I completely accept and understand the trends, and the notion that there are shepherds and sheep! My previous post may have seemed a little negative, but it was a realistic view that I've considered posting before (I've mentioned similar things in my past blogs).

I'm still happy, I'm still enthusiastic, and I'm still eager to see what other talents have in store. I'm just a little concerned that the sheen is beginning to wear a little thin. LBPC certainly helps though
2009-07-03 18:24:00

Author:
MrsSpookyBuz
Posts: 1492


Ooh, um, don't want to interrupt the debate, but I just played this again after the problems.

I thought the level was superb before, so there's little I can add. However, I did notice one or two more checkpoints dotted about the place, and perhaps a few bits of inviz dark matter? Whatever, it's good. Very good.

Not much I can add really. A class level, which I hearted, naturally.

Moving to the discussion you are having, I think I understand what you're saying. I'm an 'oldie' gamer, but enjoy all sorts of levels. I appreciate that the Community decides and all that, but I do think that a bit down the line, all those who seek fame will either be satisfied or disappointed, with the result being that they will move on. We'll be left with the players and creators who love the game for what it is. Not that I'm trying to be judge and jury, but there are people on here who I can TELL spend hours upon hours perfecting their creations. I'm not saying I don't have fun with lots of other levels, but I certainly know which creators to choose from if I wanted some quality time on LBP.

No undue respect or disrespect to anyone - I tell it as I see it... Apologies for any omissions, but any levels that are produced by mrsupercomputer, Jaeyden, wexfordian, MrsSpookyBuz, Tanuki75, CuzFeeshe, Morgana25, Kiminski, johnee, julesyjules, jackofcourse, mother-misty, geosautus, etc etc etc. are WORTH INVESTING TIME IN. Maybe the majority of players are happy to play any pap they are presented with, but please don't forget that fans come in all ages, and they hope that these, and other, class creators stick two fingers up to the sheep-horde mentality that you're worried about.

LBPC rules, and so do its members.

PS - this isn't tea and sympathy, or even a message of support. It's my opinion.
2009-07-03 21:49:00

Author:
LBP--Sentinel
Posts: 31


I think that's what we're about here, Sentinel. I wasn't trying to derail the thread. I've only been creating since spring of this year, and it was MrsSB who showed my how to sift through the dross in order to get at the good stuff. I just saw her sounding off, and realized I was just starting to have an opinion about such things myself. I realize now, post-outburst, that this information may not have been a blinding revelation to anyone here.

To make amends, and to try and bring my comments back on topic...there's a Japanese guy named Rattletrap, MrsSB, who made a level called Underground Fortress. I don't recommend a direct lift, but there are some "futuristic military base" design ideas going full stem in there. Might help you directly with inspiration for G3NE515 part 2.

And a parting shot: why is it only one finger here in the U.S.? Did we take all of Britain's one-fingered bowstring shooters?
2009-07-04 14:59:00

Author:
coyote_blue
Posts: 422


lol, coyote. Hey, don't worry about having an opinion - it's just as valid as everyone else's. I honestly wasn't having a moan. Well, I suppose it may have sounded like that, but it was only my feelings typed out. I was speaking on behalf of others, which I guess I shouldn't have done. (PS - no idea about the 'fingers' thing!). Thank you for your input!

Thank you, too, Sentinel!

While I'm here... CUBBY CUZFEESHE, WHERE ART THOU? Be sure to thank your son for his artwork! I was in stitches! He sure likes his animals!

Cheers all,
MrsSB
2009-07-04 15:38:00

Author:
MrsSpookyBuz
Posts: 1492


hI mrs sb

i havenot been on the forums much lately but will attempt to spend more time in the future,
just wanted to say that the speed at which you create levels outstounds me and the fact the quality remains so high is amazing, your latest level demonstrates this perfectly, with great attention to detail and brilliant use of materials to create brilliant and dynamic effects, while at the same time your gameplay is well balanced and fun to play, all together i would say this is one of my all time top favourite levels, please please keep up the good work, you are one of the most inspiring and dedicated creators there is and a great reason to keep playing lbp just to see your latest creations
2009-07-07 19:01:00

Author:
johnee
Posts: 78


hI mrs sb

i havenot been on the forums much lately but will attempt to spend more time in the future,
just wanted to say that the speed at which you create levels outstounds me and the fact the quality remains so high is amazing, your latest level demonstrates this perfectly, with great attention to detail and brilliant use of materials to create brilliant and dynamic effects, while at the same time your gameplay is well balanced and fun to play, all together i would say this is one of my all time top favourite levels, please please keep up the good work, you are one of the most inspiring and dedicated creators there is and a great reason to keep playing lbp just to see your latest creations

Hi John!

I think that everyone appreciates that you've got a whole new life, and I know that I speak on behalf of everyone when I say you'll be missed and hope that you can pop on here occasionally!

Thank you so much for your kind comments. They mean a lot to me, and I'm very touched. It's people like you who've made such a contribution to LBP, and your work has inspired many people to continue creating, including me!

Cheers,
Lisa
2009-07-07 22:51:00

Author:
MrsSpookyBuz
Posts: 1492


I absolutely loved this one.. The intro as well as all the platforming all the way to the end was superb. In fact.. I cannot think of anything I didn't love. Though it was a few days ago and should replay it just to insure there isn't anything that I missed!

Have no idea how you did the walk though material and had to play in it to insure I wasn't losing it.

Great work as always and hope you don't mind when you see me come out with a space themed level later this month. I've had it in the works for quite some time!!

5 stars and a heart for sure!
2009-07-07 23:09:00

Author:
jwwphotos
Posts: 11383


I finally played through this today. Tried last week, but I kept lagging out of PSN and couldn't enjoy it... anyway -

Great intro. That's my favorite part. Of course I'm a fan of crashing in from space. I like the spotlight use right there. I can kind of picture the mechanics of the whole escape ship ride in and down, and it's an inventive method if it is what I think it is.

The alien world feels great. I like the illusion wall part at the start alot, and the fill-the-pit puzzle right after it. I love the part with the TV's and the emitting screens.

Overall, an awesome intro sequence and a solid platformer with a great theme to tie it all together.
2009-07-08 10:07:00

Author:
Unknown User


I am probably not the best person to give feedback on your level because my skills when playing a game are totaly rubbish! My palms go all clammy if I have to jump over a sixpence!

I can however recognise quality and all of your levels have an abundance of this along with incredible visuals and exceptional creation skills.

Just one thing, walking through walls.........genius!

Fantastic work MrsSB

Icey
2009-07-10 15:28:00

Author:
IceMaiden
Posts: 1057


Hey there,

You wanted my honest opinion and here it is!

I loved the opening sequence from start to finish, The starry background was wonderful. I think it would be neat (but not necessary) if you held that first shot of the spaceship coming out of the bay for just a touch longer and perhaps make the ship come out slower with a really nice rumbling and bass-y sound effect. The only reason I say this is because my favorite shots in science fiction movies are when they show a ship roll by the camera majestically and slowly (a la the opening shots of Ridley Scotts's "Alien"). Again, this is just a suggestion and nothing that needs to be changed, I just think it would be cool.

I loved the crash landing and the fire effects that come off of the ship as it enters the atmosphere. And oh, what a lovely looking planet. I really like the white rocks and the dark background, it looks wonderful! I thought the walk through rock was neat as well.
And then comes the inside of the factory, or whatever it is. I liked the visuals down here and I thought the puzzles were fun and neat. The one problem I ran into during that computer screen puzzle (with the 315 puzzle and whatnot) is that I did not know where to go once both the computers were online. Perhaps a visual cue such as some lights would help to lead the player towards that first door. Maybe I am just a stupid player, but it is something that I noticed.

The platforming here was fun and inventive. One thing stuck out as visual sore thumb to me though, and that would be the part where the platform emits onto the electrified conveyor belt. I just didn't like how you could see the platform emit out of thin air. Perhaps raise the emitter a little it higher so that the platforms fall from offscreen, or maybe even build a chamber around that part so that it looks like the platforms are coming out of a chute or something. Anyways, that is just a minor thing, and the only reason it stuck out for me was because the rest of the level looks so great.

Seriously though, great work here. I had a wonderful time playing through it!
2009-08-17 18:08:00

Author:
Frazer951
Posts: 117


The platforming here was fun and inventive. One thing stuck out as visual sore thumb to me though, and that would be the part where the platform emits onto the electrified conveyor belt. I just didn't like how you could see the platform emit out of thin air. Perhaps raise the emitter a little it higher so that the platforms fall from offscreen, or maybe even build a chamber around that part so that it looks like the platforms are coming out of a chute or something. Anyways, that is just a minor thing, and the only reason it stuck out for me was because the rest of the level looks so great.

Seriously though, great work here. I had a wonderful time playing through it!

GAH! Where were you a few weeks ago when I was building this?!! Seriously - that's great advice and something I didn't think of! Hmm... might just do something about that!

Thanks very much for playing - and thanks for your kind comments!
2009-08-17 18:56:00

Author:
MrsSpookyBuz
Posts: 1492


i love this level!!!
wow... the spaceship opening was awesome!!!!
the visuals and tech stuff were really good! i enjoyed playing it!!! i think i hearted it 2... hmmm. oh yeah, i did. i remember.

but i had to play 4 or 5 times just to finish it.... =(
lol... the people i was playing with were not very good. hehe =P
2009-08-17 21:03:00

Author:
mdaj
Posts: 119


i love this level!!!
wow... the spaceship opening was awesome!!!!
the visuals and tech stuff were really good! i enjoyed playing it!!! i think i hearted it 2... hmmm. oh yeah, i did. i remember.

but i had to play 4 or 5 times just to finish it.... =(
lol... the people i was playing with were not very good. hehe =P

As long as you had fun, I'm happy
2009-08-17 21:11:00

Author:
MrsSpookyBuz
Posts: 1492


I just played 4 of your levels last night, this being the first. I must say that I enjoyed every one of them! (The other 3 were the dragon rider series) Since I know you're about to finish your next GENESIS level, I'll keep this short.

I liked the opening sequence. The choice of material for the space back ground was great - and the lighting made it seem more realistic. I thought it was a bit odd that I had to do a space walk without my space suit, but then I thought, nah, this is LBP The flames upon entry into the planets atmosphere was a NICE touch! That material that I could walk through.. I guess that was glitched material? It was cool, and definitely helped to make it feel like I was on an alien planet. I really enjoyed how you had points in a lot of hidden locations - I feel like I missed a bunch because I only achieved about 34th place (dying twice).

There was one problem spot (well, two in one maybe). The part where you pull the level and the ground shakes. The ground disappeared before I even went over to the left. This isn't a huge deal because it didn't happen again on my second play through. However, I would recommend doing something with the cracking sound, because even after the event, every time I walked past a fallen rock in that area, I'd hear the cracking sound.

I enjoyed the puzzles - simple and straight forward, but I thought they went well with the level. The platforming was fun, and really, that's what I can say about the whole level - it was fun! I'm looking forward to the next chapter!

Overall:
5 :star:'s
Tagged: FUN
Hearted
Hearted you as a creator (I really enjoyed those dragon rider levels.. those village characters were designed brilliantly by the way)
2009-10-04 13:37:00

Author:
Powershifter
Posts: 668


There was one problem spot (well, two in one maybe). The part where you pull the level and the ground shakes. The ground disappeared before I even went over to the left. This isn't a huge deal because it didn't happen again on my second play through. However, I would recommend doing something with the cracking sound, because even after the event, every time I walked past a fallen rock in that area, I'd hear the cracking sound.



Aargh! I thought I'd changed all those - I'll make sure I have a look at that!

Thanks very much for playing, and thanks a lot for your kind comments
2009-10-04 18:01:00

Author:
MrsSpookyBuz
Posts: 1492


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.