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THE TRIBE by Phife24 (spotlighted): Guaranteed not to disappoint!

Archive: 34 posts


NOTE: THE NAME OF THIS LEVEL HAS CHANGED TO THE TRIBE

Level name: "The Tribe"
PSN name: Phife24


That's right: I've put so much work into my level that I'm confident you won't be disappointed when you play it! If for some reason you are, feel free to send me a message on PSN as to why you didn't like it!

Teaser: After a mining expedition goes horribly wrong, you're sent in to recover survivors and investigate. What ancient secret did they stumble upon?

This level is a one-player adventure that focuses on both story and action. From the wreckage of the ransacked mining sight, to a smoldering volcanic core, to the discovery of what the mining team found, this level provides plenty of exciting set pieces, eye candy, and intrigue. This is actually my first level - it won't be my last, so let me know if you have interest in a sequel or a totally new adventure.

Please give me any positive or negative feedback! Also, let me know what levels you have and I'd be happy to play and give feedback when I have time. Enjoy!

-Phife24
2009-06-19 22:55:00

Author:
phife211
Posts: 62


Sure enough, it did not disappoint!!!! (four exclamation points). I have never played an LBP level with more varied gameplay than this level right here. It was not the greatest level of all time, but there was just something about it that made me think, "Wow, that was a great level..." I don't know why you don't have more plays. People of LBPC, go play this level!

That being said, time for the official rundown:
+The set pieces were fantastic. Things breaking, falling, everything was very well done.
+The machines were fun and well-used.
+Custom characters! Very big plus. You put a ton of work into these, and it shows.
+Attention to detail is astounding.
+Long and satisfying. There were just so many different elements. Each of them may not have been great on their own, but they worked really well together.
+The boss fight was unique and fun.
+It was a pretty tough level. Not the type where you have to land a jump on the head of a needle, but truly challenging.
+The clocktower idea was really well done.

-I was fighting the camera sometimes, and it took away from the level in certain areas.
-there were some parts that were difficult because they required something very precise. Cases in point: The spider mini-boss and the volcano section. I was not sure what to do at first in the volcano section. Once I figured it out, the jumps were pretty tough. If you are going after the experienced crowd, then it works. For the spider-boss, it was difficult to get that swing into the upper areas.
-I was not a huge fan of the material used for the temple. Something a little 'quieter' would have been nicer, in my opinion. I'm pretty sure there's a material that's egyptian or something that would be more suited.

It was fun all around, though. I had one more minor gripe. The section where you get the block to reach the pull-chain... it took me ages to figure it out. The little trick with the rope and switch wasn't immediately apparent. Once I got that, though, I didn't realize that the see-saw thing was able to move like that. Not sure how you'd fix this... I got it in the end.

I thought there was something else I wanted to say, but I forgot. I'll play through again later, as it deserves another go.

:star::star::star::star::star: and hearted.

(It's sad you only have 6 plays, but you at least have a 5-star level)

Edit: C'mon party people, give this level a chance. As the title states, you won't be disappointed.
2009-06-19 23:54:00

Author:
comphermc
Posts: 5338


Thanks for the feedback. I've added some infinite checkpoints to the more difficult parts and made a few other tweaks from what you mentioned, since that's not the first time I've heard that comment.2009-06-20 01:51:00

Author:
phife211
Posts: 62


Alright, I played it again, and I have some additional feedback that I forgot before (I took notes this time) and also some tragic news

Firstly, things I forgot to mention before:
+The opening credits/scene was awesome. The best of this kind I've seen in LBP.
+The detail in the mine is awesome. You've put a lot of time into the sticker work.
+The drill section was AWESOME!!! It was very well done, and I loved the fact that it turned off when you re-flipped the switch.
+The Volcano area looks fantastic! Now that I have an infinite checkpoint to work with, I can appreciate how good it all looks.
+The lift right before the spider is very well done.

The spider is still really tough. I didn't die a ton, it just takes a while to get that fling right. The infinite checkpoint there might help some people.

-The camera on the tower that fell over right after the volcano is a bit wonky. When you first get on it, it's tough to tell that you can jump/climb up it.
-The speech bubble to the left of your flame-boss guy is censored. It's probably an everyday word that gets caught in the filter. Check here for more info on that: Odd Censored LBP Words (https://lbpcentral.lbp-hub.com/index.php?t=t=6932)
--Unfortunately, I managed to break your flame-boss. He was going along just fine until I shot his head off. Apparently this caused him to become disoriented and tried to walk through the wall on the right. He got stuck on the wall trying to walk through it. I sent you a picture of this through PSN, which I believe you must open while playing LBP (Go to start menu, then messages). Hopefully I was on the receiving end of a fluke...

One final thing, I believe I have come up with a way to improve on the whole Earthquake/shaking camera, so it doesn't look like it's just shaking along a single axis. I'll paste in what I wrote in another thread:

Also, the earthquake switch: I believe I came up with an idea to make it seem more organic, rather than just bouncing back and forth along a single axis. I was trying to come up with a "building is going to collapse" camera, and I placed a camera zone on this:

http://img193.imageshack.us/img193/3068/earthquakeswitch.png

The blue wheel is attached to dark matter behind it, and the red wheel is thin and attached to the blue wheel (green = motor bolts). You make the red one go really fast, and the blue one go pretty slow. I overlapped the earthquake camera zone with a stationary camera zone, and set the moving one to fairly high follow (so I could put it off to the side). It gave me a pretty nice effect, and because I overlap it with other camera zones, I can make the "earthquake zone" very large and have a different variety of camera zones within it. Also, it allows previously visited areas to be affected by the shaking motion, as the camera zone is triggered by a switch somewhere.

Just an idea. I feel like it gives a better shaking feeling, but don't overdo it, as it can cause slight motion sickness, lol.

Again, great level. I gave it :star::star::star::star::star: again even though it broke on me...

Edit: EVERYONE, PLAY THIS LEVEL!!! Sorry, I think my caps lock got stuck there...
2009-06-20 04:27:00

Author:
comphermc
Posts: 5338


Good pointers. I went back and addressed the issues/difficulty in those areas you mentioned. Didn't get to the 2-axis camera yet but that's a great idea. As far as the last boss, I've seen that happen rarely - I added some extra markers that he uses for his path, but I'm hoping that was a fluke. If not I'll have to come up with something for that.2009-06-20 13:48:00

Author:
phife211
Posts: 62


Edit: pictures deleted to make room in my album. Sorry.2009-06-20 14:48:00

Author:
comphermc
Posts: 5338


For a first level, this is simply AMAZING. The level's visuals are really nice. The bosses and tribesmen were nice. The volcano was stunning! Simple but elegant. Like the posts above state, the game play was very varied which I liked a lot!

The bosses themselves:
The Spider: I liked that you had to swing yourself on it's legs. It looked cute?
The Tribesmen Ambush: Kinda weird? I really didn't know you had to lure the bombs into the wall. Or did we have to wait?
The "God": This was a pretty cool boss. Loved the way you had to kill it. But after it's head fell off, It got stuck in the wall to the right...Still killed it though.

Pacing was great! But like the user above posted, The camera still fights with you sometimes. Especially that tower. Other than that I really liked it! Can't wait for the next level! Bravo on making such a magnificent 1st level!

:star::star::star::star:/Cute/Hearted?

F4F: Yeah, can I have some feedback on my siren level series please? The links are in my signature below. If you can't do them both then I'd appreciate it if you do Episode 2. Thanks!
2009-06-20 15:36:00

Author:
Noroibito
Posts: 211


I just played this level a minute ago and loved it. The whole thing looks great and the platforming and it is pretty much just right in terms of difficulty in my opinion. I especially liked the entrance to the temple and the volcano section and the boss was really cool too, perhaps a bit simple but fun nonetheless. 5 stars and a heart from me.2009-06-20 15:40:00

Author:
mehmeh8
Posts: 25


I think I'll give it a go.2009-06-20 16:31:00

Author:
blizzard_cool
Posts: 752


hey just played it the only thing i encountered was, it was too dark to see where i was going in the cavern, also the flame god boss is clever and well designed but the brain is exposed with no cover so i was able to just wait untill he was in front of the chain/sponge, ride up and hit the brain

otherwise its very well put together
2009-06-20 17:07:00

Author:
redmagus
Posts: 667


Good feedback on the darkness level and the inferno boss. I changed the darkness and I made a tweak to the boss. This is why its helpful to hear this because I rarely saw that boss crumple up in the corner like that when I would test myself.

What I found is that after the head and ribcage are dissolved, the weight they provide throws off the movement. He starts bouncing around too much and sometimes will pass over or under the pathing indicators. I changed a couple materials and it looks like he's good to go now! I played that section, dissolved the head and ribcage, then let it play continuously for 15 minutes and it worked fine

As far as the camera, I already made some changes in some sections, but witout a really specific reference, I'm afraid I'll change something that worked and then get feedback that its worse.

Keep it coming and thanks for the kind words - I think I've fixed most of the common issues I've heard.

On another note, I don't know how some of these folks get so many plays for their levels! It's impressive. I'd love to share this level with more people - I'm off to do some F4F to try and drum up some viewership...

-Phife24
2009-06-21 01:50:00

Author:
phife211
Posts: 62


== Just gonna kinda type stuff out as I play through the level here. ==

- Think about maybe increasing the radius or something on the light for the title screen so it's a bit easier to read. I mean, I already know what it's called because it says it before I start the level but I think it would be nice if it were a bit easier to read.

- First bubble ... Admittance is misspelled.

+ Really nice details down inside the caver here. Love all of the structures as well as the flickering lights.

- It would seem that I have broken the lift by running it into the leg of this spider ... although I thought that's what the radio told me to do. Ended up ditching the lift and running under the leg and then jumping off it to get over the ledge to the right.

+ Man, that drill was really cool. Great job on that.

- I was killed when the bridge broke and then just continued to hold right as I respawned only to run right behind the bridge and fall to my death again. It looks like it was a bit of a fluke as I tried to make it happen again and only had it happen every once in a while. It happens when you get caught in the gap between the bridge and the ground, if you keep holding right when that happens you sometimes auto layer switch to the back and die. Maybe think about putting something invisible back there to prevent that layer switch from happening.

+ Still really great visuals on the bridge here and just the level overall. Everything is very nicely lit and designed.

+ Very nice how the tower fell down onto the volcano, although I felt that it should have stopped the erupting/falling pieces of ash or whatever. Really nicely designed tower as well really like the swinging pieces.

+ Nice idea with the plug and the generator which was implemented extremely well. Love the sparks.

- Once you get to the spiders web section after going up that lift if you run to the right it will kill you because you get squished in between the floor and ceiling. If you put a more vertical wall there you wouldn't get killed like that.

+ Once again, you have created a really detailed and impressive looking section as this temple area looks great.

- After solving the puzzle and having the ledges drop down from the ceiling it was REALLY frustrating trying to make it up to the top because sackboy kept switching layers when I didn't want him to and made it much more difficult than it needed to be.

+ After I got passed the set of two tribesmen that attacked me ... the part where the temple was falling apart was really well done. Great work there.

- There are a few places towards the end of the level where you can see the background underneath the floor. Not sure if you can fix it or not, but I think it really detracts from the illusion of the level when things like that happen.

+ Just throughout the whole level you have made some great looking spaces which are just designed really well and look awesome. The room with the boss battle was definitely not an exception ... the battle itself was also very enjoyable.

++ Just really impressive work here overall. Loved the level and the length of it. You were able to fit much more action and story into the level than I see in most. Easily got a 5 star and a heart from me.
2009-06-21 02:47:00

Author:
Coreymill
Posts: 85


Thanks, I owe some of you plays of your level and feedback. Coreymill - I agreed with all those callouts and I addressed them - I'll republish once I get a chance to play through and make sure I didn't screw up something else in the process. However, where did you see the background pop through the floor? I haven't seen that so I don't know what to fix.2009-06-21 03:48:00

Author:
phife211
Posts: 62


I loved this. Dunno how you managed to get so much into one thermometer. It just kept going!

Had one or two small isues.

- At the first spider I`m told to attack it with the digger arm. I actually thought the digger arm was broken since it hardly moved at all. Even when I pulled the truck back a bit to test it without the spider arm touching it, it didn`t really do much. Not sure if that was helped by the switch here. When I pulled the arm switch to the left I could lean all the way out, but pulling right meant I would hit a bit of the truck and wouldn`t be able to hold the switch. I eventually got past by jumping onto a ledge behind the truck. It felt like I`d cheated though.

- I also felt there were one or two instances of cheap deaths/hits. At the volcano level for example, towards the top, there`s a bit where the foreground impairs your vision of Sackboy. Between that and the camera being so low it really makes the fire balls hard to avoid there. There are plenty of checkpoints so that`s not a huge issue, but it was defininitely a 'WTH?' moment.
The other instance was where a bit of a bridge collapses. Maybe i was just running too fast, but the bridge collapsed and dropped me right into gas. Really wasn`t a helluva lot I could've done about that.

- Near the end there`s a part where a bridge platform collapses behind you. Didn`t check so this might be irrelevant, but it seemed that if you died before you get to the next checkpoint, that you wouldn`t be able to continue.

- On a related note, the lift that takes you up shortly after that with the direction switch on it; if you jump off that before you reach the room above, I`m pretty sure you`d be stuck.

Sorry if I`m not being specific as to where these things are, it`s just that the level was epicly long, so remembering which part was which is difficult!

Anyway, minor quibbles aside, this level absolutely gets 5 stars and a heart from me.
2009-06-21 14:37:00

Author:
Matt 82
Posts: 1096


I want to finish this level but I'm stuck at this part where you have to open the gate to the Temple. It's right after the Spider Boss.

I pull the level and get the rope lowered, but no matter how hard I try I can't reach to top platform to pull that second lever.

How do you get up there?
2009-06-21 15:59:00

Author:
gulliver49
Posts: 106


I pull the level and get the rope lowered, but no matter how hard I try I can't reach to top platform to pull that second lever.

How do you get up there?

Here you go.

First a hint:
The switch that brings that rope down is a two way switch.

And just how to do it:
After you pull the lever to bring the rope all the way down. Pull it back the other way and quickly jump and grab the rope so it pulls you up to the other lever
2009-06-21 17:05:00

Author:
Coreymill
Posts: 85


hey i really enjoyed your level. its polish, visuals and design were superb. to break up my analysis...

good points

the spider was very well designed
so was the drill
the spider boss was fun and challenging
the volcano was very detailed
the tower that falls down at the top of the volcano was ingenious
the temple looked superb
the opening credits rocked

bad points

in the set piece where you had to use the dozer on the spider the dozer arm became jammed , this broke the levels pace
the puzzle in the first temple with the wheels, i couldnt do it and i have no idea what i needed to do(and still dont)im guessing its to do with the blue arrow thing???

other than that i was very impressed :star::star::star::star: and hearted
also could you give me feedback when you have some spare time, it would be much appreciated
2009-06-21 20:00:00

Author:
elliot46
Posts: 24


:star::star::star::star:

+So long! Oy. I'm surprised you can make it that long and still have it looking gooood.
I got past the spider just fine.
+Moving boss on wire!
+Moving boss on fire!
+The drill was neato, but flipping the switch back to 'off' doesn't stop it but does turn off the lights
+Looks gooood.

-Flame-dude got stuck in the entrance to the temple; didn't feel like replaying the whole level right then so I didn't. :v
-Volcano throw-up was hard to see at times.

Liked it. Gonna play again to finish it.
2009-06-21 20:18:00

Author:
Loius
Posts: 342


I took a look at some of your comments in LBP for this level, and apparently people are continuing to have problems with the boss walking himself into a wall... I'm not sure what you can do to fix this, but it seems to be not just a fluke...

I do have to commend you for your consistent efforts to make improvements based on feedback. You are utilizing F4F to the max! Nice work. I can't wait for your next work...
2009-06-22 03:54:00

Author:
comphermc
Posts: 5338


Thanks for the help Coreymill. I feel a little stupid now considering how simple the solution was :blush:

So far the level is fantastic TC! I'll give you more feedback when I finish it. I like the setup of your level too. It reminds me of my latest level where I have a Temple buried underground.
2009-06-22 03:58:00

Author:
gulliver49
Posts: 106


Checked it out last night and thought it was a cool level. Really enjoyed the plotline and the dialogue was funny in places. I also liked your choice to make the speach bubbles come from the walkie talkie - nice plot device that makes perfect sense. I think the drill is phenomenal and the room with all the fire rolling down in different planes was really fun to navigate. The spider is pretty cool too.

For a single player level it's really great and I enjoyed it a lot. 5 stars & hearted! Thanks for sharing it!
2009-06-22 04:33:00

Author:
Morgana25
Posts: 5983


FYI - the name of the level has changed to "The Tribe". Sorry about the confusion, but I had to go back and make a number of tweaks and fixes to deal with some comments I was getting. I decided on a name change as well! Not sure if I can get the name of the thread changed or not, but that title won't bring up anything in LBP unless someone else has a level with that name.

Thanks for all the great feedback! I've made a lot of changes based on it.
2009-06-23 05:52:00

Author:
phife211
Posts: 62


I'm sure if you edit the original post, you can change the title of the thread.2009-06-23 23:44:00

Author:
Matt 82
Posts: 1096


I just played through this level now, not even realizing it was posted here! I found it on Newest Levels...

Great level. I loved it right from the beginning with the light flashing over the name. That was a nice touch.

I also was really delighted when what I thought was the end of the level was really not even close (when you defeat the spider). It was a really good length, and was planned out really well. I liked how you had the kinda mini-boss with the spider, and then the main boss with the god guy.
I also really liked how you had a few puzzle elements in the level that were well put together.

The only thing that I think could use some work is the bulldozer. It just doesn't have the oomph that the rest of the level has. Is there some way you can make it a little 'flashier' rather than just have the blocks disappear when the bulldozer touches them?


Overall, great level, 4 stars.
No need for F4F.
2009-06-24 06:26:00

Author:
hilightnotes
Posts: 1230


This level is a visual feast for me! I couldn't take in all the elements you used in one play so got my other taller half to play it so I could concentrate on the construction.

The combination of colours, materials and lighting were, for the most part, perfectly chosen and I too am staggered at how much you fitted in without the thermo 'blowing up'.

I am a big fan of attention to detail and this level has it in abundance.

The stage for the God was brilliant

My eyes popped at the clock tower

5 stars and hearted Brilliant

Icey
2009-06-24 18:44:00

Author:
IceMaiden
Posts: 1057


You know I forgot to mention what was probably my favorite part in this level - I really really loved how you used the piano so effectively. I think you used it in two areas, and it really added to the atmosphere.2009-06-25 14:09:00

Author:
hilightnotes
Posts: 1230


I appreciate the comments. As far as the bulldozer, I'd love to add in some extra effects, like a rock slide for example, but my thermo is literally 99.9999% full. If I add 3 corners to an object, I get the error message. So we'll probably have to live with what's there because I can only change existing content, not really add content.

Regarding the jam-packed thermo: I had to learn through some hardship - my original level had some type of glitch where I would get extreme slowdown no matter what I did. It was probably because I just had too much stuff glued together. After I ported some items to another level, I spent quite a bit of time testing and figuring out the limits of the thermometer so I didn't have the same thing happen. I don't have time this minute but I can put some thoughts down later if you're interested. I'm sure most of you are already familiar with how to manage the thermometer, but I was just very diligent with following some rules to avoid overheating
2009-06-25 20:08:00

Author:
phife211
Posts: 62


One of the most important things to reserve the thermometer is to limit the number of materials you use (I believe). Since adding lights and switches and stuff is pretty necessary to whatever you are trying to do, using as few different materials as possible might help to reduce thermo issues. I'm no expert - I'm sure there are some threads out there breaking it down. Also, try to avoid using MM's premade objects, as they are thermo-hogs... I don't think that this is an issue for you, though.2009-06-27 04:53:00

Author:
comphermc
Posts: 5338


Yes, I can attest to these things (from personal experience)

-Lots of materials = thermo goes up. If you use just one block of a new material, it has to load that into the file so it "charges" you space
-Some premade objects use a ridiculous amount of thermo! Just watch the thermo when you paste it in and you may be surprised. If you find ones that don't use much space, find creative way to use them.
-Avoid using circles when a square can be used. You may think a "complex" object has sharp corners, but a circle can be just as complex as a pretzel because of the number of corners.

I think I only used about 12 materials in my level. The key is to dress them up with stickers, paint, and lighting so it looks unique. Choose materials carefully when starting a level so you don't end up realizing you used too many when its too late.
2009-06-28 01:36:00

Author:
phife211
Posts: 62


Absolutely awesome. I think this is the best action level I've ever played on here. It reminds me of when I first played Abyss by Jaeyden, in a relative sense factoring in how much levels have improved since then. Everything was perfect... visuals, enemies, writing, plotline, sticker use, layout, platforming, mechanics, lighting, sound, design, art stylem variety, bosses (two!). Bravo.

The only faults I had were me and a friend breaking the tipping well barrels after the spider queen by occupying both at the same time... had to restart. It says in the description that it's for 1 player, and I didn't care at all. Make that spider right before her scitter away as a thin plane object... yep, that's it - my only nitpick lol

If this is your first level, you are the definition of a natural and your future work should be nothing short of perfect (not to give you too high a bar to reach or anything, but it does show infinite potential, if nothing else).

Thanks for this level, man. It's immediately in my top favorites. Welcome to the club
2009-06-28 04:36:00

Author:
Unknown User


Hi!

I had the chance to play this level last night. And i must say i absolutely loved it!
It is visually very impressive, and the gameplay is always good. Your bosses are very well done. I also loved the idea of the drill.
I really enjoyed this level.

I gave it 5 stars, a heart and i hearted the author.
2009-06-30 07:12:00

Author:
Takelow
Posts: 1355


The level is absolutely stunning and has a lot of different moments, a real wok of art, and the story has a wonderful twist.

When I reached the clock I first pulled the 2 way switch, then I "unplugged" the clock, so nothing happened, since I think that you must work the things with an exact order.
So I had to restart the level.
I think you should point out that you must first "unlock" the clock (I didn't saw the "lock" at first), then pull the lever.
2009-07-17 10:17:00

Author:
OmegaSlayer
Posts: 5112


Wow, this level was just plain awesome! Awesome visuals and a great story, this cannot be your first level! I can't wait to see what you make next. I really hope you make a sequel to this.2009-07-17 16:03:00

Author:
brnxblze
Posts: 1318


His sequel looks incredible, mayeb even better than the first!2009-07-17 17:27:00

Author:
Jrange378
Posts: 573


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