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#1

Run for it!! [part1,2&3]

Archive: 4 posts


obsticals coming down a conveyerbelt. [PART1 HARD] [PART2 VERY UNFAIR] & [PART 3 NORM]2009-06-17 03:17:00

Author:
CENTURION24
Posts: 266


Please don't make part 4.

Just kidding. I've completed all of them after many, many tries. These are some of, if not the most difficult and perhaps frustrating levels on LittleBigPlanet. Part 2 in particular nearly made me tear my hair out. You aren't a masochist by any chance, are you?

Moving on, I think you've nailed the challenge aspect. But I really think the aesthetics could use some attention. I'm sure you'll agree that as they stand, they're kind of, well, ugly. Sure, that's not what these levels are about, but when you've gotta retry the level dozens of times you could at least make it a little easier on the eyes. Unless you're trying to punish them, too.

On the other hand, I like that you've made a custom soundtrack for these levels. I can't remember if they ramp up in intensity as you progress, but if they don't already perhaps you could implement that? If you want, I'd gladly "renovate" these levels. 'Cause despite making me wanna drown my cat, I legitimately enjoy a good challenge and your Run for it!! series provides the best, in my opinion.

As for part 4, I'd like to see you think vertically. How about a Climb for it!!?
2009-06-17 06:03:00

Author:
EVOin3D
Posts: 91


il go back and work on them. good idea about the music. il figure out and reply. nice vert idea also. i will give you credit when part 7 is done2009-06-17 07:09:00

Author:
CENTURION24
Posts: 266


No probs! Glad to see you've taken my suggestions on board. I've played most of your levels and can't help but feel like a simple touch up such as a material change or a few stickers here and there etc. could really improve the level.

The first thought that popped into my head was taking it back to basics and making it silhouette, with a subtle background change of colour using the Global Lighting Tool (from red to blue to green etc.). Simple, but effective. On the other hand, the VR materials, although I'm growing tired of them, would suit levels so focused on platforming such as these.

Just a couple suggestions. Like I said, I'd be glad to help.
2009-06-17 08:23:00

Author:
EVOin3D
Posts: 91


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