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need feedback!!!

Archive: 17 posts


hey guys could you give me feedback on my level burnin up??
level:Burnin up!!
PSN:elliot46

description:
this level is primarily a platform level. it consists of varying platform types and obstacles and i believe is fairly challenging. it has a story which will expand over the next episodes and this level ends on a cliffhanger. the thermometer is full and little can be added. also includes a boss.

the main thing i would like feedback on is difficulty. do you think its too difficult, too frustrating, too easy? the levels difficulty is the aspect of my level that im most concerned about. anything else you want to tell me i would love to know.
btw is there is anything i have done wrong pm me, i'm a total noob
sorry if pictures are low quality
2009-06-13 21:02:00

Author:
elliot46
Posts: 24


Disregard.2009-06-14 01:51:00

Author:
comphermc
Posts: 5338


I was pleasantly surprised by this level. It was difficult, but not too difficult.

Pros
+Very well done platforming segments, lots of creativity seemed to have been put into that aspect of this level. Easy levels just tend to make me snooz, so keep it up.
+A fine balance in difficulty, which is nice, seems to me that poeple shy away from making a difficult level for the dreaded "fustrating" tag, but I'm glad you did, because I had alot of fun with.

Cons
-The level isn't very visually appealing, and some parts of it look very rough.

I guess it aint all that bad, I've had no fun playing levels that were very visually appealing. Keep on making levels, I'd like to see more, but next time maybe take a little extra time polishing the visual layout, maybe you'll find some real winners on your hands.

F4F
Here is the thread for my level, my PSN and level details are all there.
https://lbpcentral.lbp-hub.com/index.php?t=t=12644
2009-06-14 02:06:00

Author:
Robbie
Posts: 41


@comphermc
yeah sorry your totally right. like i said im new here and dont quite know what im doing. but i will get some photos today(if i can) and include a level description. thanks for the help and sorry if you feel as if i have abused the f4f system.
2009-06-14 08:20:00

Author:
elliot46
Posts: 24


hey robbie thanks for the feedback its much appreciated. i understand that the level isnt visually appealing and i accept that,is it all of the level in general of just specific areas?? anyway and i will check out your level today.2009-06-14 08:26:00

Author:
elliot46
Posts: 24


Hey elliot46! You seem new so I thought I'd try out your level, I'll do it tomorrow though because it's late.

Just a quick rule to tell you about though while I'm here.

Try not to double post, it just looks messy and is kind of frowned upon, there are of course a few exceptions to this, for example...

If the thread is a few days old (and you were the last one to post) and you have some new information about the topic, double posting would be fine.

If you look at the bottom of each post, there is a "Quote" button, and an "Edit" button, use the Edit button whenever you feel like you are about to double post and don't feel it necessary.


Anyways, I hope you enjoy your stay here. Now why don't you go Introduce Yourself (http://www.lbpcentral.com/forums/forumdisplay.php?f=6)?

Welcome to LBPCentral!
2009-06-14 08:39:00

Author:
Whalio Cappuccino
Posts: 5250


hey whaaaale thanks for the advice, i needed it as for the double posting is it ok if im speaking to 2 different people?? or must it still be in the same post? thanks anyway2009-06-14 09:14:00

Author:
elliot46
Posts: 24


Hey TC, I tried out your level and really enjoyed it. There were a couple issues, but it was so fun I tired it played it again. I believe I have the number 3 spot I'm still trying to figure out where you stashed those extra Score Bubbles

Anyway, some of your visuals are indeed rough. You might want to consider hiding all those pistons. You do it sometimes, but sometimes they show. The Boss especially could use some more work. It looks like it is wearing lipstick instead of Blood >.>

I don't know whether the jetpacks are put there as a joke, but it wasn't funny!!! Sometimes they are actually useful, but other times they serve no purpose. I would take those ones out so you don't mislead the player.

Also I found Score bubbles in Fire Pits. I don't think you intended people do die to get some Bubbles, so you might want to take those out.

When you say to "These jumps are tricky take your time" at the end of that segment is a very difficult jump but I found out that if you die, the savepoint is so close that it will still record that you are near it. So move the savepoint otherwise there is no real incentive to make that jump.

There is a section where there is a sponge attached to a piston over a large fire pit. You have to grab onto the sponge and it takes you across. In my first playthrough this was fine, but in my second one, the fireballs that are jumping up hit me and I died. The problem here is that I couldn't see the fireballs so getting through unhurt seems like it takes luck.

I felt like you talk a lot in your level. I know your trying to make a story, but in the beginning it really drags down the pace.

I would also put a double Checkpoint before those spinning Crescent Moons. They were actually the toughest spot for me.

You might want to change the bottem of the helicopter from glass to something else. I don't know why you put glass, but metal seems more appropriate.

After that helicoptor part I got killed by that elevator. I know it's stupid of me, but how was I supposed to know it was going to rain down on me!? Maybe put a switch and hook it up to the elevator. That way the player knows that there is an elevator and has control over it.

IMO the difficulty for this level was perfect. Not a cakewalk, but just perfect. Again, I had a lot of fun and even replayed it so good job! I hope you make more levels.


Since your doinig a F4F try my level out and tell me what you think. Specifically, the length is my concern. Too short? Just right? Also there is an easy version, but please try your best to get through the hard one.

https://lbpcentral.lbp-hub.com/index.php?t=t=12514
2009-06-14 15:28:00

Author:
gulliver49
Posts: 106


hey guys thanks for the feedback its appreciated. as for the jetpack you were talking about its there incase you let go of the rocket sled. it allows you to get over. and i will fix the dialouge and make the monster more threatening tonight. i will also play your level. thanks again!!2009-06-14 16:27:00

Author:
elliot46
Posts: 24


Hey Elliot,

I apologize and meant no disrespect. Everything just runs smoother when people 'play by the rules'

I edited the above comment, so it's gone.

Edit: About double posting. When in doubt, just don't do it. You can quote multiple people to respond to them in one message. For example if you wanted to quote Whaaaaale and I , you would use this code in your message:



Arbitrary Sentence #1
Arbitrary Response #1


Arbitrary Sentence #2
Arbitrary Response #2

And it would show up as:

Arbitrary Sentence #1
Arbitrary Response #1

Arbitrary Sentence #2
Arbitrary Response #2

Note that everyone has a unique number next to their name, which you can get by clicking on the quote button and looking at the code that is used. Hope this helps!

-Comphermc
2009-06-14 17:08:00

Author:
comphermc
Posts: 5338


hey no problem im going to check out your level tonight, looks good2009-06-14 17:20:00

Author:
elliot46
Posts: 24


Thanks for the feedback. I had a chance to play your level earlier today. To reiterate what everyone else is saying - it's really not great to look at. The platforming does get better later on, but it's good to have an idea of what you plan to do next rather than just tack puzzles on end after end. There didn't seem to be much direction except for "get treasure and get out," which is pretty open-ended. The difficulty was fine - not anything too hard. I wasn't trying very hard to get bubbles, but still got like the #15 spot. I'm sure you learned a lot from making it, and here's to the next one looking prettier... 2009-06-14 23:30:00

Author:
comphermc
Posts: 5338


hey everyone thanks so much for the feedback! i understand that the level isnt exactly pretty, thanks for opening my eyes to this, i can assure you the sequel will make up for it... also the story will begin to expand over the next few episodes so in time this aspect will be fixed aswell. thanks2009-06-21 19:24:00

Author:
elliot46
Posts: 24


Hey, i actually played this a while ago.

The level got better as it went, but it was rough, honestly. There were so many speech bubbles in the first section of the level it really broke the pace of the level. The long speech bubbles could easily be compressed into one long one, keep it short and interesting, dont drag on. The helicopter looks really weird, i dont know if you were going for realism, but it couldnt hurt to make the design and handling a lil better.I think i saw a visible piston, and the illusion of flight isnt there when i see a layer of glass under the helicopter, just sliding. You can also go right over the helicopter and run on the ice, if you dont just ditch the ice completely, make it dangerous.
As for the actual level itself, the design allowed me to get out of the level in two or three areas, one i remember is in the photo booth area, i climbed up a the canyon and walked right over. Some of the obstacles were nicely designed, such as the spinning rectangles with fire at the end. But at some areas they seemed a little cheap, like you have a spec to jump on and such.When you get into the treasure area, it was neat how you could pull off the tops of the treasure tombs.

I would like to see a level about what happened with the benefactor that makes you have to help him, like a prequel. I hope you dont take the feedback the wrong way, im just trying to tell you things you can fix. I can tell you tryed hard on this level, so i gave it a 4 and good. Feedback on my levelif you have time?
2009-06-21 20:34:00

Author:
Jrange378
Posts: 573


hey Jrange378 thanks for the feedback, im more than happy with a 4 star rating. as soon as im back from holiday i will check your level out. i recently done some minor updates. these are...

tweaked level description
added custom icon for level
added day/ night cycle for the final part of the level
decorated scoreboard
reduced speech slightly(going to reduce more once i get back)
tweaked some platforming areas

once im back i will fix the level so you can enter areas your not supposed to, and make the helicopter area hazardous. also the helicopter isnt on a piston, its being propelled by rockets over invisible dark matter
anyways thanks for the feedback, i have learnt alot from it
2009-06-22 08:12:00

Author:
elliot46
Posts: 24


hey whaaaale thanks for the advice, i needed it as for the double posting is it ok if im speaking to 2 different people?? or must it still be in the same post? thanks anyway

Its not really ok, i made a thread for that sort of situation actually, here's the link:

https://lbpcentral.lbp-hub.com/index.php?t=t=12694

For multy-quoting, a very useful feature that unfortunatelly many don't know about.
2009-06-22 08:52:00

Author:
Silverleon
Posts: 6707


Ok here is my feedback.

So the things I like about your level is that it's challenging, pretty long also and it's fun to play.
Sometimes a little bit frustrating when I was at those rotating platform jumps (died a few times there) but it wasn't nervewrecking

And now the things I didn't like;

The level has an unfinished and robust look.
The helicopter jump, I miss a parachute
And the endboss looked kinda odd.

I gave it 3 stars
2009-07-31 20:39:00

Author:
Unknown User


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