Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

Problamatic Glitches

Archive: 12 posts


I encountered a glitch that is pretty scary (at least to me it is). Sometimes huge chunks of level become screwed up. And what I mean by that is that my Sackboy falls through the floors and ceiling, plasma balls go through the walls, things that I electrocuted become non-lethal, the whole thing is just messed up. Sometimes it happens when I copy that large chunk, but sometimes it happens when I just attach a piece to to my level.

It's really an issue because whenever it happens I have to abandon that piece or forget about copying that material. Worst of all is I don't know when it will happen or how to solve it.

The second glitch I encountered is with Plasma Balls. I have emitters in my level shooting these Balls out, and everything is fine until eventually the Plasma Ball decides to start making this loud noise. It sounds like a combination of Bones cracking and something sizzling in a fire. That's the best I can describe it. Not only does it sound horrible, this sound can be heard from ANYWHERE in the whole level. I'm talking about moving my Sackboy to absolute boundaries of Edit Mode. No matter where I go the sound can still be heard as clearly as if I was close to the emitter.

Now what I normally do is just move the emitter a little to the left or right and it stops. But it starts again, it always starts again, and I don't have a clue how to prevent this.

Have these glitches ever happened to anyone else and is there a good way to prevent them?
2009-06-13 19:36:00

Author:
gulliver49
Posts: 106


Never had either of those. Ask Silverleon - resident bug magnet. Though it seems you're the new one - I've never heard of either of these. Though the sound you described makes me thing it's the "something broke somewhere in the level (eg crushed)" sound repeated over and over.2009-06-13 19:41:00

Author:
dawesbr
Posts: 3280


Though the sound you described makes me thing it's the "something broke somewhere in the level (eg crushed)" sound repeated over and over.

I think you're right about the noise. I think you'll probably have to give more details about the faults. Like exactly what happens when you perform specific actions.
2009-06-13 22:17:00

Author:
Chicago51
Posts: 258


"I think you'll probably have to give more details about the faults. Like exactly what happens when you perform specific actions."

I encountered the first glitch again today so let me give you as much detail as I possibly can.

For the background, I'm using the default blank slate.
The Thermometer is 60-70% full.
I encountered the glitch on a large chunk of my level that I was trying to move. Before I got the glitch when I copied stuff, today I got it when I was just moving it.
This is what the structure looks like
-Imagine two vertical blocks of Temple stone in the first, second and third layers. In between then in the second layer is lattice Stone that strechs from the top to the bottom.
-In the thin layer all the way in the back is a layer of bricked stone.
- There are some spikes attached to the Temple Stone in the middle along with some Sponge.
-I have 3 emitters hooked up on the sides of the Temple Stone shooting Plasma Balls at a high speed and the life setting set to .5 and the rate of fire at .5.
-Outside of this structure I have a lot of Dark Matter attached to keep it above ground
-Inside there are some parts that are electrolyzed

Now I realized that this structure was slanted so I took out my handy cursor and highlighted everything. I then selected it and moved it down to the ground in order to straighten the thing.

I deselected the thing and when I was finished, everything that was electrolyzed, was now not lethal, the Plasma balls flew outside of the Temple walls instead of hitting the walls and fizzling out, and when I place my Sackperson on top of the structure and exit out of hover mode, he can just fall straight to the bottom even though there is solid material in his way.

Every time this has happened to me I have had Emitters. I have a hunch that they are somehow related to the glitch. But then again it could also be related to Temple Stone which I've used in all my levels, or even Dark Matter.

The glitch has so far happened to me when I 1) Copy Structures 2) Move Structures 3) Add something to a Structure (specifically it was a modified Trap from the Temple Levels in Story mode).

I don't know what else to say. The only thing I've done when this glitch happens is witness how my Sackboy can move through walls but I haven't known what else to experiment with. All I do is just rewind and forget about doing whatever it was that I wanted to do.

I hope this is enough detail, let me know what else you want and I hope I can get it for you.

BTW, if this happens again, let me know what you want me to do (add stuff, or set a piston on it or whatever) and I can make a video showing you all what it looks like.
2009-06-14 01:07:00

Author:
gulliver49
Posts: 106


Sorry, I thought I might have some idea with a better description. But I have to be honest. I have absolutely no idea.2009-06-14 01:25:00

Author:
Chicago51
Posts: 258


Hi gulliver49. Let me ask a question first.

1. Did you save the level after you moved the section to the floor?
If not, go back into edit, turn Grid On, select the section and use R3 to rotate it right, then back to the left. It should now be on Grid and level, without having to move it to the floor.

Some things to keep in mind when creating and selecting a large group of objects.

1. Stay in Pause mode for the entire create session. You can verify all moving objects in Play Mode. Takes a few seconds longer, but will save you hours down the road. I learned the hard way about this.
2. If you select a large section and move it, there is a risk that the pistons, sensors, emitters, motor bolts, etc., will begin acting strangely. The only way I have found to solve this is to delete them 1 at a time, save the level, exit Create Mode, then enter Create Mode again and place the new piston or whatever you deleted. Repeat this until the issue is resolved. Sometimes you have to delete all of these to resolve the issue.

Let me know if this helps.

Rick
2009-06-14 02:06:00

Author:
RickRock_777
Posts: 1567


Hi gulliver49. Let me ask a question first.

1. Did you save the level after you moved the section to the floor?
If not, go back into edit, turn Grid On, select the section and use R3 to rotate it right, then back to the left. It should now be on Grid and level, without having to move it to the floor.

Some things to keep in mind when creating and selecting a large group of objects.

1. Stay in Pause mode for the entire create session. You can verify all moving objects in Play Mode. Takes a few seconds longer, but will save you hours down the road. I learned the hard way about this.
2. If you select a large section and move it, there is a risk that the pistons, sensors, emitters, motor bolts, etc., will begin acting strangely. The only way I have found to solve this is to delete them 1 at a time, save the level, exit Create Mode, then enter Create Mode again and place the new piston or whatever you deleted. Repeat this until the issue is resolved. Sometimes you have to delete all of these to resolve the issue.

Let me know if this helps.

Rick

Well, no I didn't save. What I ended up doing was just highlighting the whole thing and just moving it around in the air a little till it looked right to me. I tried moving it to the floor again a couple hours later and it worked fine then

BTW, I never knew about that R3 thing. That should help a lot because my entire level is scattered about in the air and I'm sure all of them a slanted :blush: Thank you!!!

And thanks for the other tips as well. It seems like a pain to have to delete things one at a time, especially when you have a lot of stuff, but I guess I have to do what I have to do.
2009-06-14 02:53:00

Author:
gulliver49
Posts: 106


The second glitch I encountered is with Plasma Balls. I have emitters in my level shooting these Balls out, and everything is fine until eventually the Plasma Ball decides to start making this loud noise. It sounds like a combination of Bones cracking and something sizzling in a fire. That's the best I can describe it. Not only does it sound horrible, this sound can be heard from ANYWHERE in the whole level. I'm talking about moving my Sackboy to absolute boundaries of Edit Mode. No matter where I go the sound can still be heard as clearly as if I was close to the emitter.

Now what I normally do is just move the emitter a little to the left or right and it stops. But it starts again, it always starts again, and I don't have a clue how to prevent this.

Have these glitches ever happened to anyone else and is there a good way to prevent them?

Haven't seen the first one, but I have experienced the second glitch firsthand. It is definitely the "breaking" noise that you are hearing (have heard it so many times while in Edit mode, LOL). What I found was that it was almost as if the plasma balls themselves are breaking - either from colliding with one another, or some portion of your level. I fixed it by slowing them down just a bit (I think it was the angular velocity that did the trick for me, but I'm not certain about that). It's just too many, too fast, with too much velocity.
2009-06-14 06:52:00

Author:
v0rtex
Posts: 1878


I've had the first one. I have a thread about it somewhere in the help section. I think I titled it "Materials not able to select, delete" or something like that. I tried most of the suggestions on that thread and the only thing I could do was use an older version of the level before the glitch happened. It happened when I moved a big chunk of materials and lights at the same time. Won't be doing that again hopefully.2009-06-14 06:58:00

Author:
Morgana25
Posts: 5983


I've had a similar problem with a level that I didn't end up publishing. Just fix all the really big chunks in place with dark matter where ever possible. that worked for me, the reason I didn't publish the level is 'cos it was terrible.2009-06-14 13:26:00

Author:
Sackmundo
Posts: 60


Thank you all for the replies. It makes me feel better that I'm not the only one who has these issues.

Although I'm still angry that they are there in the first place
2009-06-15 00:59:00

Author:
gulliver49
Posts: 106


I think that you may have an extreme type of ghost material, it has no mass etc, but you can still see the material. I am not an expert on the ghost material so try and find a thread about it.2009-06-15 18:50:00

Author:
High Voltage
Posts: 17


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.