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#1

My big ideas for Little Big Planet 2

Archive: 43 posts


Ok so here is what I think Little Big PLanet 2 should be.

There will be four major evolutions in LBP.

1. Full 3d Levels
Little Big Planet 2 should be in full 3d. You will create full 3d levels in LBP2, which will open the game up to just about ANY type of gameplay.

3D Will not be the main draw of LBP2 though, the game will take on a new dynamic, simliar to Banjo-Threeie(or..whatever).

2. "Create" icons

Users will have a new "create" icon they can place in levels. They give the player the ability to use certain tools in specified ways depending on what guidelines the creator gives the "create" icon. Since these levels take place in 3d space, this will be a game-changing evolution to the engine and the game.

Ex) User creates a simulated sandbox style city within the new 3D engine. The player is trapped in a crumbling building. After destroying a horde of fully animated zombies, the player doesn't know what to do, all exits are closed, however, there is a create icon hidden behind a wall. He finds it and grabs it, his pop-it menu expands triumphantly. This icon allows him to use emitters and explosives.

Thinking quickly before the zombie horde respawns, the player uses the emitter to emit and propel explosives into the doors. After exiting the building, an X icon forces the player out of create mode and back into regular gameplay mode.

You will also have to create things to pass certain obstacles. Imagine having to stop and create a boat from only a few items. I believe this function has a lot of potential that even I can't imagine.

3. First person view

A no-brainer. If Media Molecule is serious about this engine being a full-fledged gaming engine, first person view is a must. This could easily be done with a sensor that enables it.

Ex) Sackboy enters a darkroom, he enters first-person mode automatically. Gazing around the full room, he see's an elevator, he runs to it and gets inside, he activates it. It goes up very slowly, strange sounds echo in surround sound around Sackboy. The elevator reaches the top and Sackboy exits into total darkness. The room suddenly lights up and the game goes back to 3rd person mode and a huge bossfight ensues.

First Person mode will make this engine capable of true survival horror and Fps's. It would be game-changing.


-Music Composer/Sony should sell music for LBP2 like Rockband/GuitarHero DLC

A full fledged music composer(disguised as cute and easy to use). This will allow you to create sounds or music for your levels. There will also be a mic function that will allow you to record 30 seconds of dialogue, although long dialogue will heavily effect your level temp.

Sony could open a new market by selling music sets for the LBP2 music composer. They could do this a lot like Rockstar or Guitarhero. They could sell sounds from certain songs, so in effect, you could re-create the music if you were creative enough in LBP2 music creator.

Sony should also sell TONS more sound effects, they are cheap and could make them a lot of money. I think Sticker need to go the way of the dodo, or at least introduce a color pallette system. If the game is in 3d, you shouldn't have to use Stickers.

-Complex Programming/RPG elements/New Cinematic Camera System

-Quick-time Events(QTE's)

- Water

Why don't we already have this? I can only guess that it would become really confusing and system intensive if you were to splash the water around. It's also confusing because, how do you find water and delete it? I've been thinking of this problem for a while and can't find a solution except for more processing power.

- No More Thermometer.

Now that we have reached the future of gaming, enough with the restraints. No more thermometer! But how? How is that possible? Everything has an end, there has to be a limit to the amount of things in a level. Ahh, but what if there were loading screens? Imagine you are creating a level with a dilapidated building(that you designed!), you finish the building but realize your thermometer is full. So you go to the pop-it menu and select a LOAD icon. You put it near the entrance and the exit of the building. The thermometer empties, the building is greyed out. Now, in-game, when a player exits or enters that building, it will go to a load screen. This will allow players to create huge and expansive environments without reaching an abrupt end.


Motion Controls

Sony is releasing motion controls in the future, imagine if you could utilize them in-game. You pick-up a sword icon, you can use the motion controls to swing the sword. Same thing with guns, imagine if the paintinator was utilized in a 3d space with motion controls. Tons of possibilities with this.
2009-06-13 10:49:00

Author:
Snowspot
Posts: 265


Moved to Suggestions.2009-06-13 11:01:00

Author:
Killian
Posts: 2575


Seems way too complicated....

A major draw of LBP is it's easyness to create... Not too sure if it could be possible to make ALL that work in an easy way with endless possibilities...
2009-06-13 12:49:00

Author:
RockSauron
Posts: 10882


It wouldn't be the same littlebigplanet I know and love... to bits 2009-06-13 13:20:00

Author:
creelers
Posts: 275


Ok so here is what I think Little Big PLanet 2 should be.

There will be four major evolutions in LBP.

1. Full 3d Levels
Little Big Planet 2 should be in full 3d. You will create full 3d levels in LBP2, which will open the game up to just about ANY type of gameplay.

3D Will not be the main draw of LBP2 though, the game will take on a new dynamic, simliar to Banjo-Threeie(or..whatever).

2. "Create" icons

Users will have a new "create" icon they can place in levels. They give the player the ability to use certain tools in specified ways depending on what guidelines the creator gives the "create" icon. Since these levels take place in 3d space, this will be a game-changing evolution to the engine and the game.

Ex) User creates a simulated sandbox style city within the new 3D engine. The player is trapped in a crumbling building. After destroying a horde of fully animated zombies, the player doesn't know what to do, all exits are closed, however, there is a create icon hidden behind a wall. He finds it and grabs it, his pop-it menu expands triumphantly. This icon allows him to use emitters and explosives.

Thinking quickly before the zombie horde respawns, the player uses the emitter to emit and propel explosives into the doors. After exiting the building, an X icon forces the player out of create mode and back into regular gameplay mode.

You will also have to create things to pass certain obstacles. Imagine having to stop and create a boat from only a few items. I believe this function has a lot of potential that even I can't imagine.

3. First person view

A no-brainer. If Media Molecule is serious about this engine being a full-fledged gaming engine, first person view is a must. This could easily be done with a sensor that enables it.

Ex) Sackboy enters a darkroom, he enters first-person mode automatically. Gazing around the full room, he see's an elevator, he runs to it and gets inside, he activates it. It goes up very slowly, strange sounds echo in surround sound around Sackboy. The elevator reaches the top and Sackboy exits into total darkness. The room suddenly lights up and the game goes back to 3rd person mode and a huge bossfight ensues.

First Person mode will make this engine capable of true survival horror and Fps's. It would be game-changing.


EDIT: Ok I typed way more but they were deleted but here.

-Music Composer/Sony should sell music for LBP2 like Rockband/GuitarHero DLC

-Complex Programming/RPG elements/New Cinematic Camera System

-Quick-time Events(QTE's)

Water

No, no, no, no, nooo. LBP is not a game engine. It is a PLATFORMER. A platformer with a level creator that is quite powerful, but it's not meant to be a game engine.
2009-06-13 15:57:00

Author:
Arkei
Posts: 1432


Yeah, LBP is supposed to be something anyone can play. It could be fully 3D, but there won't be any complex programming besides the kind of programming you can do with the magnetic switches. Programming would be too hard, however the music thing you said would be kinda cool. The create icon thing was very cool too, however I doubt it will be in LBP2 unless MM is READING THIS.

I think I wouldn't like 3D LBP as much as I would like 2D LBP. 3D Creating would be way way way too hard. However, hoping that LBP2 doesn't come out soon and they keep giving us game changing DLC, there could be very big changes and they cold probably find a way to make 3D creating easy.

Plus, Sackboy couldn't be in survival horror or in an FPS. He's way too cute.
2009-06-13 18:53:00

Author:
qrtda235566
Posts: 3664


Wouldn't Creating levels over LBP online help too instead of having to meet up in person?2009-06-13 20:15:00

Author:
Unknown User


So you really think LBP2 for PSP is gonna have more and its gonna be more "powerful" than LBP for PS3.
They barely have 2 layers in there, so i really doubt any of this is happening...
2009-06-13 20:33:00

Author:
Silverleon
Posts: 6707


So you really think LBP2 for PSP is gonna have more and its gonna be more "powerful" than LBP for PS3.
They barely have 2 layers in there, so i really doubt any of this is happening...

The LittleBigPlanet for PSP is not LBP2. He's talking about LittleBigPlanet 2 for the PS3. I'm almost 100% positive the PSP can't handle any of this.
2009-06-13 20:41:00

Author:
Whalio Cappuccino
Posts: 5250


The LittleBigPlanet for PSP is not LBP2. He's talking about LittleBigPlanet 2 for the PS3. I'm almost 100% positive the PSP can't handle any of this.
Exactly!
Well, LBP for PSP was announced as LBP2, so i thought that's what you meant.
Altho didn't they say that they weren't making other LBP games for PS3, they'll just keep updating and patching the original if i'm not mistaking.
2009-06-13 20:53:00

Author:
Silverleon
Posts: 6707


LBP2 for the PS3.

Frankly I laugh at all of you calling it too complicated.

If LBP2 doesn't want 3d someone else will come along and do it. I trust media molecule with 3d and it's the only way for the game to evolve.

People seem to forget, or can't muster the brain power, to realize that even with a 3d engine, 2d platformers would still be possible because of the camera system. The nostalgic people could stick to 2d platforming if they desired. I love LBP but there is only so much you can do on a 2.5d field.

Complicated though? Really? What is complicated? You make a 3d box in a 3d space and you can use Sackboy to walk around it in 3 dimensions instead of 2. It's not really earth-shattering or anything

LBP is an engine. You can decide not to call it one if you'd like.. but it's a gaming engine. You use it to make levels and you can make almost anything but it's only possible on a 2.5d plane.

If Media Molecule doesn't do it and Sony doesn't do it, someone else will. So, you guys can say it's a bad idea if you want ... but it's really the NEXT GENERATION of LBP, so stop being so short-minded.

Trust me, there will be an LBP2 and the only way for people to not call it an add-on is for it to move to full 3D. It's just evolution.
2009-06-14 01:29:00

Author:
Snowspot
Posts: 265


Out of those, I'd say, water, music downloads, Third person limited (like a third person shooter view) view, are good. The rest are not. And this content should be in a creator pack or update, not something for a full new game, because a new game really isn't necessary yet.2009-06-14 02:07:00

Author:
Theap Pleman
Posts: 670


Out of those, I'd say, water, music downloads, Third person limited (like a third person shooter view) view, are good. The rest are not. And this content should be in a creator pack or update, not something for a full new game, because a new game really isn't necessary yet.

The rest are not good? Why not, can you explain? I think the move to 3d would need more than just a small content update.

I don't think this is necessary yet... I didn't say LBP2 should come out tomorrow but I think these things are important to think about when creating a sequel
2009-06-14 02:24:00

Author:
Snowspot
Posts: 265


The rest are not good? Why not, can you explain? I think the move to 3d would need more than just a small content update.
I believe he meant that the content he mentioned (water, music downloads, third person limited view) should come as an update, and the rest should be ignored.

My personal stance on LBP in full 3D is this: I don't think it's an evolutionary step. I'd rather Mm improve on the current system than completely throw it out for something as unnecessary as 3D. I think that's the problem: you're looking at 3D as somehow better than 2D. For many games, 2D is a much better option than 3D, and I think LittleBigPlanet is definitely one of those games.
2009-06-14 02:37:00

Author:
ConfusedCartman
Posts: 3729


There you go, CC gets it! 3D isn't necessary, or even good necessarily, for lbp2009-06-14 02:49:00

Author:
Theap Pleman
Posts: 670


I believe he meant that the content he mentioned (water, music downloads, third person limited view) should come as an update, and the rest should be ignored.

My personal stance on LBP in full 3D is this: I don't think it's an evolutionary step. I'd rather Mm improve on the current system than completely throw it out for something as unnecessary as 3D. I think that's the problem: you're looking at 3D as somehow better than 2D. For many games, 2D is a much better option than 3D, and I think LittleBigPlanet is definitely one of those games.

You're right, we do see things differently.

I think LBP will eventually have full 3d. Probably in 3-4 years. Near the end of the PS3's lifespan.

3D IS better, sorry to break it to you! You can create any type of game you want in 3d, even 2d games. You could do the 2.5 LBP engine in 3D with the aid of the camera system. I suggest that they include the 2.5d playing template to keep older gamers happy, the ones who are more used to the LBP1.

The gamers who can't fathom MediaMolecule creating a successful 3d take on their original 2d formula can stick with templates from the first game. Frankly, I have faith that Media Molecule could make the game work in 3d,... ya know, since they created the original... If anyone could get it to work in 3d, they could, don't doubt their abilities. LBP is already almost 3d, Adding unlimited layers to jump between isn't hurting anything.

It just allows you to do more. I hate seeing some of the excuses I'm reading about why certain things won't work.

It's like reading a forum from 1993 saying that Zelda will NEVER be in 3d because it wouldn't be right for the game.

LBP will be in 3D one day.. and if it's not, I can't imagine it will remain Sony's big flagship Play-Create-Share title. Perhaps Sony will create an entire new franchise based on the LBP model but with a harder edge.

The game industry is all about stealing. The LBP game model will be stolen soon and used by many games, MM can either one-up these people and create the future of gaming... or not. Guess it's up to them! =-o
2009-06-14 03:01:00

Author:
Snowspot
Posts: 265


Media Molecule could make a 3D type game, but we probably wouldn't see it until the PS4 and it definitely won't be in the LBP franchise.2009-06-14 03:18:00

Author:
qrtda235566
Posts: 3664


It's like reading a forum from 1993 saying that Zelda will NEVER be in 3d because it wouldn't be right for the game.
The difference, though, is the fact that LBP is a platforming game. I've yet to play a platforming game in 3D that I enjoyed more than its 2D counterpart, and I doubt LBP would be any different. I agree with you on the point that if anyone could pull it off, Mm could, but I don't think change for its own sake is a good idea.
2009-06-14 03:20:00

Author:
ConfusedCartman
Posts: 3729


The difference, though, is the fact that LBP is a platforming game. I've yet to play a platforming game in 3D that I enjoyed more than its 2D counterpart, and I doubt LBP would be any different. I agree with you on the point that if anyone could pull it off, Mm could, but I don't think change for its own sake is a good idea.

I see what you mean , I think 3d platforming is a harder genre to make. Any type of 3d game actually. 2.5D is easy... I'm not saying my levels are the best but it's just an easy format to make successful. A 5 year old can make a level that is indecipherable from a 20 year-old's. Is that because the 5 year old is more creative? Or is it because the engine tends to create very similar experiences?

I think I'll have to respectfully disagree with you about actually implementing 3d though

As a creator, I can't help but think of the possiblities of a full 3D LBP..


Wouldn't Creating levels over LBP online help too instead of having to meet up in person?

Incorrect, my Nintendo fan friends tell me that online doesn't matter and that if you want to play with other people, you should have friends and those friends should be at your house. Then they sneer at me and walk away, clutching, so tightly, their wiifit, tears in their eyes as their online dreams have been shattered by a system who's power barely exceeds that of the Dreamcast. Waggle on my Nintendo comrades, for if you do not waggle, who else will?

Seriously tho, I've always assumed creating with multiple people was coming, lets just hope MM keeps their promises.
2009-06-14 03:38:00

Author:
Snowspot
Posts: 265


I peronsally beleive that going full 3D and giving a First Person veiw would just destroy the LBP feel. I really don't like levels where they tried to make sidescrolling Metalgear style levels, I can imagien alot of people trying to make their own FPS and stuff if there was a First Person camera....

Don't get me wrong, i love Tomb Raider and played all the series, but i really can't imagen a Sackboy having a grapple tool and swinging around and climbing boxes in 3D......
But it would be nice if we can rotate the camera in 3D during create mode... which would save me ALOT of time when creating all these complex machanics and stuff.

I honnestly think it's too early to think about a LBP 2 yet. Even though it's been roughly half a year since it's release, LBP is still growing and improving (heck the creater pack was out just a few weeks ago!)

Rather than rushing for a sequal i would like to see Mm start creating new games (not LBP related) and keep on adding those great content packs and level packs (would love to see more levels created by Mm, story level pack! yay!)
2009-06-14 08:57:00

Author:
snowyjoe
Posts: 509


I peronsally beleive that going full 3D and giving a First Person veiw would just destroy the LBP feel. I really don't like levels where they tried to make sidescrolling Metalgear style levels, I can imagien alot of people trying to make their own FPS and stuff if there was a First Person camera....

Don't get me wrong, i love Tomb Raider and played all the series, but i really can't imagen a Sackboy having a grapple tool and swinging around and climbing boxes in 3D......
But it would be nice if we can rotate the camera in 3D during create mode... which would save me ALOT of time when creating all these complex machanics and stuff.


Spot on about create mode, it'd be great because sometimes it's impossible to edit things, especially when you want to edit something behind something else.

I think 3D could retain the LBP feel. It's just the art style. It's already almost 3D. If the art style stays the same I think it would feel the same.

If tomorrow, MM released a trailer putting LBP in full 3d and it looked good, all of you would want to play it. You'd want to see if they could pull it off. They probably would, you know. I think it'd take a lot of work to restructure everything but that's why it's a sequel and that's why it probably wouldn't come for a long time.
2009-06-14 09:31:00

Author:
Snowspot
Posts: 265


Well, Mark Healey has said he wants to do first person levels so maybe...2009-06-14 10:21:00

Author:
ARD
Posts: 4291


3D... so now we are turning the game into FPS mode or what?

Technically speaking... the game is already 3D.

You want to go FPS 3d mode? No thanks... leave my LBP alone... all this games' elements are what make it unique. Fine... let someone else go a head and do it instead of Mm. It's not narrow minded thinking... it's just the way it is and the reason we love the game and it's mechanics for what they are.
2009-06-14 10:51:00

Author:
Rustbukkit
Posts: 1737


3D... so now we are turning the game into FPS mode or what? What platformer have you ever seen that is full 3D? No thanks... leave my LBP alone... all this games' elements are what make it unique. Fine... let someone else go a head and do it instead of Mm. It's not narrow minded thinking... it's just the way it is and the reason we love the game and it's mechanics for what they are.

Fair enough

I still don't agree and I'm a fan too. Oh and the creators of the game were the first to float the FPS idea, I was more or less just agreeing with them and regurgitating it.
2009-06-14 10:55:00

Author:
Snowspot
Posts: 265


Fair enough

I still don't agree and I'm a fan too. Oh and the creators of the game were the first to float the FPS idea, I was more or less just agreeing with them and regurgitating it.

Always a pleasure to meet someone who is willing to disagree without taking offense... seriously.

For me... it just wouldn't be the same game I guess.
2009-06-14 11:09:00

Author:
Rustbukkit
Posts: 1737


-Complex Programming/RPG elements/New Cinematic Camera System
This can be done to an extent, it just depends on how good with the materials you are in order to make complicated contraptions. A "Cinematic Camera System" can be made by putting a camera on a piston or something along those lines.

I like all of the other ideas, though I'm not sure how feasible some of them are. I think the loading thing is brilliant, and would save people from having to split their level into parts, at the slight expense of a little more complexity. The water is a good idea and I'm sure that loads of people want that and it would make for even more unique levels (especially if dropping electric objects into it caused it to become electric). One thing that I would really like from LBP2 is backwards-compatibility. There are over 1,000,000 levels, and I do not want to lose the best levels so far because I bought a new game. I think LBP2 should also offer a 2D Create Mode, because 3D is far too daunting for some people.


The difference, though, is the fact that LBP is a platforming game. I've yet to play a platforming game in 3D that I enjoyed more than its 2D counterpart, and I doubt LBP would be any different. I agree with you on the point that if anyone could pull it off, Mm could, but I don't think change for its own sake is a good idea.
This is kind of a stretch, but if you've ever played the Ratchet and Clank series and its infamous "10% Platforming 90% Action" gameplay, its a great example of 3D platforming done right.
2009-06-14 13:56:00

Author:
BSprague
Posts: 2325


3D platforming just isn't LBP. LBP is a 2.5d game and will remain so.2009-06-14 16:19:00

Author:
Arkei
Posts: 1432


I like all of snowspots ideas2009-07-01 10:27:00

Author:
Unknown User


I'm not sure a 3D LBP could be compared to R&C or Zelda

Zelda was an overhead game so it already had pretty much all of the features of a 3D game, it was just a matter of improving the graphics.
And R&C is a mostly action game, LBP is almost the complete opposite!

Think about all of the features that would have to change..
Create mode would be much harder to use and would probably be a lot shorter, with a ton of new bugs to deal with!

And even the gameplay with suffer. Along with all of the new controls you have things that would ruin the flow of gameplay like not being able to see what's ahead of you and having awkward jumps.
There are just a ton of things that wouldn't work anywhere near as well!

I'm not sure why anyone would want a 3D LBP anyway, what's wrong with the semi-2D one that we have already!

I think the most the Mm should do is make the movement between layers a lot easier and maybe even give us a few more to build on for those who want them
2009-07-01 12:55:00

Author:
Dexiro
Posts: 2100


Well, I do agree completely with FJonan.

I do remember seeing some lbp trailers with a friend, and we both thought that most of the things that were showing to us were kinda impossible. Adding two wheels to a platform and make it it move? Mind blowing!

But after having experienced LBP, now I find it completely possible and normal.
It's just the same story with the 3D. True, I'm pretty sure that the create mode would become more complex; but look at the actual create mode. It's SIMPLE. And you can make things that are, well, UNSIMPLE at all, if that word exists.
I'm pretty sure that I'm not the only person amazed by this fact.

So, I'm also pretty sure that if MM decides to make a LBP2, we'll feel the same; all of us, who were thinking of how complicated would the create mode could get, we would be amazed at how simple it would be, even if we could get to do really complicated things. I guess it's faith in Mm what I'm talking about xD

About all the others features, It's curios how I also thought before about little "create" zones in the levels; this is also where your own objects could come into the gameplay. Imagine having your own flying machine, designed by yourself, and being it able to get it out your pop-it on every level in wich was necessary. In fact, I did never understand why this hasn't been done in LBP1 (LBP1, lol).

And about all the other features, sure, I'm with you, and I'm also sure about that there are many more that we haven't thought about.

Oh, and I don't see what's so bad about LBP being a more action less platforming game; and I'm speaking as a Jak&Daxter fan. Action is fun, and platforming too. And if the players are the ones who decide how much action/platforming they want in their level, the % of action would be something completely decided by the gamers themselves. So it isn't a problem at all; it's like complaining about too many falling bombs levels; just go and create on that it isn't!

But I have to admit, that even I wonder about how would the create mode work in 3D... I can't really begin to imagine it, it seems to me like it would bug everywhere... They might end up going for something like 2.9D, who knows.
2009-07-02 12:30:00

Author:
Keldur
Posts: 628


i can see 3d lbp. i can see myself making some crazy prince of persia style levels in that *wishes lbp1 had a wallrun*. i suppose it wouldnt even be that hard to set up a camera orientation option in the create mode start menu where you got to choose how the camera was oriented around the player and how much control they would have over it. then you could put in camera tools to override that into the level as well.

after thinking about it for about five minutes, ive decided the creation could be done fairly simply, by just adding a rotate axis button to the current system and expanding some of its options. keep creation on a 2d plane, but allow the player to shift and rotate the plane that he is creating on and increase depth to max. this would avoid a lot of the complexities that would arise from the transition and would only limit game play in ways that it appears to already be in most games anyways. (objects only only pushable in 4 directions, etc.)

The question then arises then if it would be too daunting to the casual player, and if so, would that matter. Already in LBP the bulk of quality content that actually sees play is created by a minority amongst the populace. Those that were too intimidated to attempt crafting would likely still find a lot of new levels to play when they go online. Would that be enough to keep them happy? Would h4hers be too lazy even to build crap levels?

anywho, thats my 2 cents.
2009-07-02 16:17:00

Author:
Deftmute
Posts: 730


after thinking about it for about five minutes, ive decided the creation could be done fairly simply, by just adding a rotate axis button to the current system and expanding some of its options. keep creation on a 2d plane, but allow the player to shift and rotate the plane that he is creating on and increase depth to max. this would avoid a lot of the complexities that would arise from the transition and would only limit game play in ways that it appears to already be in most games anyways. (objects only only pushable in 4 directions, etc.)

That's how CraftWorld was supposed to be, and I'd love to see that in LBP.
2009-07-02 17:16:00

Author:
Arkei
Posts: 1432


The difference, though, is the fact that LBP is a platforming game. I've yet to play a platforming game in 3D that I enjoyed more than its 2D counterpart, and I doubt LBP would be any different. I agree with you on the point that if anyone could pull it off, Mm could, but I don't think change for its own sake is a good idea.

What about Super Mario???

I'd rather get galaxy 2 than the New Super Mario 2d one
2009-07-02 18:33:00

Author:
deboerdave
Posts: 384


What about Super Mario???

I'd rather get galaxy 2 than the New Super Mario 2d one
I haven't played the newer ones, but I would much rather play Super Mario World over Super Mario Sunshine. Super Mario 64 is the only exception, that was a fantastic game, in my opinion of course.

But back on topic: There is an opinion side to this, but there is also a fact side to this.

It is a FACT that the way a 3D version of LittleBigPlanet would be perceived depends almost entirely on how well it was implemented. Will there be a legacy feature? Will the thermometer be overly-restrictive in a 3D environment? How will the camera be handled? Will the camera use the right-stick for control or be computer controlled? Is it going to be first-person? Will there be an option for 1st or 3rd person? How about variable physics? Angular lighting? A physics system just as robust and fully-functional in a full 3D environment? Do MediaMolecule actually have the resources to do that? There are so many questions to be answered that just saying to put in 3D seems ridiculous. It wouldn't even be able to run on the same engine, it would require an entirely new one, in addition to keeping the old one in order to not alienate current LittleBigPlanet users. There are too many variables to deal with for it to be a viable or feasible feature at this stage in the game so to speak.
2009-07-02 22:55:00

Author:
BSprague
Posts: 2325


I believe he meant that the content he mentioned (water, music downloads, third person limited view) should come as an update, and the rest should be ignored.

My personal stance on LBP in full 3D is this: I don't think it's an evolutionary step. I'd rather Mm improve on the current system than completely throw it out for something as unnecessary as 3D. I think that's the problem: you're looking at 3D as somehow better than 2D. For many games, 2D is a much better option than 3D, and I think LittleBigPlanet is definitely one of those games.
I fully agree.... Back when Mario first ventured out into the 3D in Super Mario 64, it really was evolutionary and innovative. It was a whole new world and 3D gaming was fairly new in itself back then.. But nowadays most games are developed in 3D.

Giving a player all 3 dimensions to build levels would be too much. It'd make it waaay too much of a hassle to make a simple level. When you're given 3D, you really need to fill the space you've been given with walls and obstacles... or else the player will be left in an open space with no direction. Although it opens up more possibilities... it really just constricts the player with the need to build limitations into your level.

What I want to see is a 2D side-scroller in first person
2009-07-02 23:06:00

Author:
Pitcard
Posts: 779


First person can already be done with cameras. I have to say, 3D LBP would not be like the LBP we all know and love. 2.5D I'm fine with. But imagine, 3D LBP would basically be like any old first person shooting game. I know that there would be other levels, but I enjoy LBP the way it is. Unique and the first, and hopefully last (I want to keep the community and still have updates ) of its kind.2009-07-04 16:18:00

Author:
Sunrise_Moon
Posts: 469


I was kinda joking. If you were playing a 2-D sidescroller in first person, you wouldn't see anything... I wonder how mario does it.2009-07-04 19:30:00

Author:
Pitcard
Posts: 779


@ Pitcard

Think Super Paper Mario..
2009-07-05 13:13:00

Author:
High Voltage
Posts: 17


The thing that I really agree with is the Create Spot, it would literally bring a whole new level of fun. Imagine, running into a jungle, the bridge breaks, you're stuck. Or are you? You start making a bridge yourself, testing to see if it works or not, you finally make a working bridge and cross the gap successfully. Mission Accomplished! 2009-07-05 14:14:00

Author:
AwesomePossum
Posts: 446


keep it oldschool and charming like it is now, and just add more creator packs along the way!

I would really love to upload my own music to my levels, though (I'm a mucician). Or at least be able to create music in a more satisfying way than today. Will that ever happen? Or is it "piracy kills music" all over the place?

:eek:
2009-07-06 13:35:00

Author:
Marihond
Posts: 30


keep it oldschool and charming like it is now, and just add more creator packs along the way!

I would really love to upload my own music to my levels, though (I'm a mucician). Or at least be able to create music in a more satisfying way than today. Will that ever happen? Or is it "piracy kills music" all over the place?

:eek:
I think that we should be allowed to upload sound clips that are up to 5 seconds long. This way, people could input their own sound effects, but piracy wouldn't be a bit issue, and neither would be clogging up their servers.
2009-07-06 13:39:00

Author:
BSprague
Posts: 2325


As I think we have all seen from the "infinite layers" glitch, people want more depth.

I also had another cool idea.

Teleporter Power up:

There should be a power-up where you stand on a certain area and if certain conditions are met, you go to another transporter in another area. This would do ALOT for puzzles and helping to make the levels flow better. You could also do a hub-world, or a lobby. Imagine you are in a small room in LBP and inside the room you see 9 transporters set up. Eight of the transporters are locked but one is open. So you jump in the first and you're taken to a gigantic boss. You beat the boss and then head back into the transporter you came in. You're taken back to the hub room where the second transporter is now unlocked.


Get what I mean?
2009-08-07 21:11:00

Author:
Snowspot
Posts: 265


As I think we have all seen from the "infinite layers" glitch, people want more depth.

I also had another cool idea.

Teleporter Power up:

There should be a power-up where you stand on a certain area and if certain conditions are met, you go to another transporter in another area. This would do ALOT for puzzles and helping to make the levels flow better. You could also do a hub-world, or a lobby. Imagine you are in a small room in LBP and inside the room you see 9 transporters set up. Eight of the transporters are locked but one is open. So you jump in the first and you're taken to a gigantic boss. You beat the boss and then head back into the transporter you came in. You're taken back to the hub room where the second transporter is now unlocked.


Get what I mean?

I get it. And it's possible with the use of a glitch already.
2009-08-07 23:21:00

Author:
Sunrise_Moon
Posts: 469


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