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Your Most Ambitious Idea that was too hard to pull off

Archive: 20 posts


The title explains it. Your most creative idea that was impossible to do. For me, it was my Pokemon battle system, but only because my PS3 died. It took me a week to lay the foundation of the system. Yours?2009-06-12 20:20:00

Author:
qrtda235566
Posts: 3664


I'm not that sure. Most of my ideas I don't even try to create as I know they'd be way too complex or difficult for me to create.2009-06-12 21:26:00

Author:
lk9988
Posts: 1077


I tend to think if something is possible first and then realise that it isn't
I've never tried anything too difficult though so I guess nothing
2009-06-12 21:29:00

Author:
Coxy224
Posts: 2645


The story for my series, "A Perpetual Distance". Really, really complicated for the average kid who plays LBP. Then again, the average person has less than one leg, you know...2009-06-12 21:46:00

Author:
KoRnDawwg
Posts: 1424


For me it's just the sheer size/scope of the story I want to tell in the level.

My Sony Christmas level is only half of what I originally intended. The idea was, a representative from Sony Heaven appears after you bring the stupid kid a PS3 for Christmas, and as a reward for your good deed, he takes you up to Sonyland, where you are told the secret "true" history of the Playstation 3.

My thermometer nearly capped after building the first house. No kidding. I built a house, and the thermo was overflowing. So I checked online for all the various tips and tricks that you have to do in order to conserve thermo, and I started over with a house that didn't kill my level. I never even came close to being able to do Sony Heaven.

Most of my other level ideas have been too ambitious to even really start. I know that I won't be able to fit them into a single level like I'd want, so I just never really bothered to try. Booo...
2009-06-12 21:48:00

Author:
Teebonesy
Posts: 1937


I can build anything i can think of the logic and mechanics are no problem what so ever....

However, I have little to no artistic ability what I build is functional and works but looks like crap.

I have a half completed level of a D-Day invasion, an amphibious vehicle splashes through the waves and lands on the beach and the battle begins. my water/waves look good my method of moving the boat fantastic, even my boat i am very proud of but every attempt at creating the enemy's just looked rubbish, their prototypes moved around fire there guns and everything but they were just blocks to prove the concept... as i said the artistic design is where i get stuck.
2009-06-12 22:33:00

Author:
XVS1100
Posts: 59


I can build anything i can think of the logic and mechanics are no problem what so ever....

However, I have little to no artistic ability what I build is functional and works but looks like crap.

I have a half completed level of a D-Day invasion, an amphibious vehicle splashes through the waves and lands on the beach and the battle begins. my water/waves look good my method of moving the boat fantastic, even my boat i am very proud of but every attempt at creating the enemy's just looked rubbish, their prototypes moved around fire there guns and everything but they were just blocks to prove the concept... as i said the artistic design is where i get stuck.

I recommend using reference materials online. Google image search the item you're looking to build, and then recreate it in LBP. I almost always start with a square or rectangle and then just use the corner edit tool from there to get the shape just right.

You don't have to have a whole lot of artistic ability if the idea is there - just copy, whole-sale, from images you find online! Copy them exactly, as close as you can, and don't even worry about creating something from cloth (as it were).
2009-06-13 02:14:00

Author:
Teebonesy
Posts: 1937


I would pull out some **** more complex adventure type of levels given I had more thermo. Best I could do is what you can witness in Sack's In The City --- and even just for that level I had to chop ALOT of things.

I also have ideas for level that simply would get moderated like a funny level about sex. I might do it locked down the road though and only give keys to certain people or again only invite them in 2 players I dunno.

.
2009-06-13 02:57:00

Author:
RangerZero
Posts: 3901


Sshhhh... I'm still working on it and you're breaking my concentration!2009-06-13 06:15:00

Author:
Rustbukkit
Posts: 1737


Great idea for a topic, IMO.

The idea I ended up abandoning was re-creating of many of my favourite Donkey Kong Country 2 levels, and the reason usually was the fact that you can't jump while hanging from something... most levels used that at one point or another in DKC2.

Once I get more experience in create mode I might revisit the game to find levels that could possibly be remade in LBP, but that's a long way down the line right now.
2009-06-13 06:29:00

Author:
sny
Posts: 144


Mine was a working Transformer ( in this case Bumblebee ). The plan was to start as the car then transform into the working robot and fire a few weapons and then transform back to the car and drive away.

I made a lot of the parts and worked out on paper the positions and layers they needed to work on. The theory was fine but when I came to put the parts together I of course ran into the big problems with pistons and wobble bolts all fighting against each other.

The biggest problem though was that the pistons just wouldn't support the weight of the parts even when made from the lightest materials available. They just kept bending and sagging which ruined it completely as they needed to stay in exact positions to allow all the parts to interlock.

Needless to say after several weeks of head scratching and hair pulling I had to admit defeat and abandon the project.
2009-06-13 11:27:00

Author:
mistervista
Posts: 2210


I can build anything i can think of the logic and mechanics are no problem what so ever....

However, I have little to no artistic ability what I build is functional and works but looks like crap.

I have a half completed level of a D-Day invasion, an amphibious vehicle splashes through the waves and lands on the beach and the battle begins. my water/waves look good my method of moving the boat fantastic, even my boat i am very proud of but every attempt at creating the enemy's just looked rubbish, their prototypes moved around fire there guns and everything but they were just blocks to prove the concept... as i said the artistic design is where i get stuck.



Hoboy, do I ever know what you mean with that one.

With my general design style, I like to stick large, complicated bosses in my levels. And not the usual type of bosses that you see in the game half the time.... where they just sorta animate at you, and maybe emit bombs or something. Generally very simple things there. If I make a boss though, well, it's this huge complicated thing with many possible complicated attacks, and some sort of AI controlling it in some way. Some of my boss creations have multiple forms, even.

Danmaku Rave in particular, that's my big one. The boss itself.... not the surrounding area, JUST the boss..... takes up the entire thermo, with everything necessary to control it, and all of the pieces it is made out of. As it is, the little area that leads up to it (which mostly just exists to give the player a few hints before entering the arena) is made up of only ONE material, cause adding any more would make the game explode.

Though, some people seemed to think that Rave was kinda pretty, but, if that's the case, it was accidental. And it's likely mostly the bullet patterns that make anyone say that. That and the gas background, which I only stuck in there to see what would happen.


So, I can make these crazy, complicated machines.... and I've gotten danged good recently at making them so much more efficient (less thermo consumption) than Rave was. And I generally dont get stumped on HOW to make them. So far, if I have an idea for a boss, I can make it in the game, it's that simple.


But when it comes to art? Ugh. Stuff I make isnt gonna be pretty.... unless it happens purely on accident, like Rave. I just dont know how to do that sort of thing. Usually my method of trying to make a section look nice, is just to stick multicolored lightbulbs everywhere. And that's about as complex as it gets.


Im trying to work on the "artistic" side of this with my recent stuff, and the things Im working on now.... but honestly, I dont think Im making any real progress.
2009-06-13 12:21:00

Author:
Bridget
Posts: 334


I tried to recreate a working AT-AT walker from Star Wars. This is long before I got my hands-on experience at making bipedal mechs. It would either fall headfirst to the floor and go into seizures, or kind of walk back and forth by an inch without actually getting anywhere.2009-06-13 12:59:00

Author:
Gilgamesh
Posts: 2536


when i tried making a health bar for one of my bosses, i started overthinking and used tons of emitters/dissolve/magnetic keys. once i realized that the method i was using was too thermo-heavy and was too complicated for its own good, i went the simple route and made something even better.2009-06-13 13:57:00

Author:
RickTheRipper
Posts: 345


Every single level I've tried to build.2009-06-13 16:01:00

Author:
Arkei
Posts: 1432


I tried to recreate those sliding puzzles from Prof Layton, but the cubes kept getting stuck. :/2009-06-15 14:09:00

Author:
midnight_heist
Posts: 2513


Everything. I get halfway thru making a level and have no clue what to add next. And thats only if I can think of an idea to start with!2009-06-15 20:19:00

Author:
TheMarvelousHat
Posts: 542


Tried to recreate "The Lancelot" & "Gurren Mk II" but failed miserably... >_>
Altho that was a long time ago when i was practically new to LBP, mabe i should give it a shot again and see if i can this time around.
2009-06-15 20:24:00

Author:
Silverleon
Posts: 6707


the level I just started. I don't think there's any way I'll fit everything in.2009-06-15 21:24:00

Author:
ZipCity
Posts: 208


I have an absolutely ridiculous idea that I've just started. It's probably way too complicated for me to handle, but I'm going to give it a shot. If I see a hint of hope that it will ever work, I'll post a thread about it detailing my progress.

I've had some fairly ambitious ideas. I gave them up not because they were too hard, but because I didn't have enough interest in them to keep going. I feel like if I don't like what I'm doing, why should I be doing it?
2009-06-15 22:02:00

Author:
BSprague
Posts: 2325


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