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The Jumping Castle - now in "3D"
Archive: 63 posts
Hey LBPCers! (as you will henceforth be known - well by me at least) I finally finally finally published my second level, I've been working on it for months and it's finally done and ready. It's called The Jumping Castle, and well all you do is jump...a lot. You also bounce a bit. http://i666.photobucket.com/albums/vv25/cheesymcfly/APhoto_5-1.jpg?t=1249870417 http://img44.imageshack.us/img44/511/aphoto1.jpg I hope you enjoy it, it was a lot of fun to make! Please let me know what you liked/despised/were indifferent towards, I really want to improve anything that needs improving. Update: Thanks to all the amazing feedback I've been getting in this thread, I've republished a new version with completely overhauled jumping mechanics....now with less random deaths! Try it and let me know what you think!! | 2009-06-10 03:10:00 Author: CheesyMcFly Posts: 211 |
Love the aesthetic, definitely chalking this up on my queue... Why did this take so long for you to make? Technical problems, lack of free time? | 2009-06-10 03:34:00 Author: Aurongel Posts: 221 |
Thanks for the kind words! I really love that handmade, cardboard feel so inevitably all my levels end up using that look! But I'm really happy with how this one turned out visually. It just took ages due to a combination of lack of free time, perfectionism and just general procrastination. You know, the usual | 2009-06-10 03:38:00 Author: CheesyMcFly Posts: 211 |
Hah, that was awesome, LBP-style to the core. Uuuhm... cons... Sometimes I got squished by the bouncers but I can't imagine there are many solutions for that. 5-starred and hearted. | 2009-06-10 03:57:00 Author: Loius Posts: 342 |
Uuuhm... cons... Sometimes I got squished by the bouncers but I can't imagine there are many solutions for that. 5-starred and hearted. Thanks for the feedback! Yeah I found that the bouncy walls and the points bubbles tend to squish you a lot, but there's not really any way to fix it. I just added an infinite life checkpoint so that dying wasn't so bad, and now I kinda see it as part of the craziness of the level...blowing up, getting squished etc. But yeah, I'm really glad you liked it! | 2009-06-10 04:31:00 Author: CheesyMcFly Posts: 211 |
Haha! I shall now stop this one slipping past people. Saw it on Cool Levels, remembered the thread and how I hadn't played it yet! But I have now (albeit with a pretty bad score, around 38th). Pros: + Looks really nice + The idea is clever + Everything works well + Bouncing around the place! + The timer adds to the tense-ness. + Bombs mix things up a bit Cons: - Didn't really feel like I had a lot of control over myself, but not really something you can fix. Overall though 4 stars and a "fun" tag | 2009-06-11 19:23:00 Author: Coxy224 Posts: 2645 |
Haha! I shall now stop this one slipping past people. Saw it on Cool Levels, remembered the thread and how I hadn't played it yet! But I have now (albeit with a pretty bad score, around 38th). Pros: + Looks really nice + The idea is clever + Everything works well + Bouncing around the place! + The timer adds to the tense-ness. + Bombs mix things up a bit Cons: - Didn't really feel like I had a lot of control over myself, but not really something you can fix. Overall though 4 stars and a "fun" tag Thanks so much for the feedback! Yeah you definitely don't have much control over your crazy bouncing sackperson, the only thing you can really control is which bubbles you grab as you bounce around...the point bubbles or the bombs! Although it's a whole different story in multiplayer, as you can grab other sackpeople as they bounce around, and if you're feeling particularly evil you can detonate bombs as they fly past them. Hehe it's pretty fun | 2009-06-12 18:04:00 Author: CheesyMcFly Posts: 211 |
I just played this level.... (like 10 times in a row ...i love it! ) + fun, fun, fun, fun, fun! + looks cool, love the colored bubbles and the chaos + music fits perfectly, this tune was made for levels like this! - it's way too short, i would like a longer version (or maybe a version with levels, with more bombs, different background and global lightning at each level, ... ohh, i'm going to far now ) Good job though, i love these kind of levels, 5 stars a heart and a FUN tag for you (yep, in capitals!) oh btw: that king-sticker in your level, is that the king from beautiful katamari? misty. | 2009-06-17 21:08:00 Author: Mother-Misty Posts: 574 |
I just played this level.... (like 10 times in a row ...i love it! ) + fun, fun, fun, fun, fun! + looks cool, love the colored bubbles and the chaos + music fits perfectly, this tune was made for levels like this! - it's way too short, i would like a longer version (or maybe a version with levels, with more bombs, different background and global lightning at each level, ... ohh, i'm going to far now ) Good job though, i love these kind of levels, 5 stars a heart and a FUN tag for you (yep, in capitals!) Thank you so much for the feedback!! I was starting to feel like my level was a bit unloved I'm really really really glad you enjoyed it, when I made my level all I set out to do was to make a level that was FUN (in capitals of course!), one which was addictive and would be fun to replay over and over. That's why I ended up going with a short version, I thought it was better to have it short and sweet, and people could replay over and over to get high scores if they wanted to. oh btw: that king-sticker in your level, is that the king from beautiful katamari? It's actually one of the stickers that came with the game, as much as I would LOVE some Katamari DLC (especially the Prince costume that they showed off in some early footage of the game...) | 2009-06-19 13:05:00 Author: CheesyMcFly Posts: 211 |
all I set out to do was to make a level that was FUN (in capitals of course!), one which was addictive and would be fun to replay over and over. I love creators like that Mission accomplished! That's why I ended up going with a short version, I thought it was better to have it short and sweet, and people could replay over and over to get high scores if they wanted to. ah, now i understand it better why it's so short, i wouldn't mind an extended version though misty. | 2009-06-19 14:41:00 Author: Mother-Misty Posts: 574 |
I love creators like that Mission accomplished! Me too! Although at the same time I also have enormous respect for the creators who are really really ambitious and set out to change the face of LBP forever...but then there are the people like me who set our sights low and just hope to make other players smile | 2009-06-19 15:19:00 Author: CheesyMcFly Posts: 211 |
Your level certainly made me smile!! It is so much fun and superbly presented. I love it Icey | 2009-06-19 15:29:00 Author: IceMaiden Posts: 1057 |
I was able to play this level four or five times before I got away from it. It is a well constructed level for many reasons. It has a simple and easy to understand game mechanic and is both simple and complex enough to accommodate a range of player skill levels. As I played the level over and over I was able to improve on my score each time which shows that even with the amount of chance present in the game you can still play well and get a better score. You?ve done a very good job making a fun single-serving snack level here that will keep players occupied for a short to medium amount of time. From this aspect you?ve been successful but there will also be a number of players wanting more from the level than you provide because it is so fun. There are players who?s appetite will be whetted by what you?ve created but be frustrated when they can?t get more from the level. There are a lot of things you could do if you wanted to deepen the amount of gameplay elements in the level. You can shoot out a special ball a time or two during gamplay that if you can open it and grab the small token inside then it will stop the clock for X seconds. You could also use the clock at the top as a counter for multiple stages of the level. Stage one is the level as you?ve made it, stage two you can disable the left and right wall bumpers, stage three can turn the lights off, (you?d need to have colored lights on your emitted balls from the start in this case so that the player can distinguish the good from bad ones) stage four would increase the bombs and decrease the score bubbles and so on and so on for a four or five stages and the you can drop the player out of the level. Either way, thank you for making this level as I had a lot of fun playing through it. I notice that you can jump off of the platform without grabbing it and bounce around the level a bit. This doesn?t break anything so I don't see the harm in letting the player do so. | 2009-06-19 16:28:00 Author: Trindall Posts: 297 |
You?ve done a very good job making a fun single-serving snack level here that will keep players occupied for a short to medium amount of time. From this aspect you?ve been successful but there will also be a number of players wanting more from the level than you provide because it is so fun. There are players who?s appetite will be whetted by what you?ve created but be frustrated when they can?t get more from the level. There are a lot of things you could do if you wanted to deepen the amount of gameplay elements in the level. You can shoot out a special ball a time or two during gamplay that if you can open it and grab the small token inside then it will stop the clock for X seconds. You could also use the clock at the top as a counter for multiple stages of the level. Stage one is the level as you?ve made it, stage two you can disable the left and right wall bumpers, stage three can turn the lights off, (you?d need to have colored lights on your emitted balls from the start in this case so that the player can distinguish the good from bad ones) stage four would increase the bombs and decrease the score bubbles and so on and so on for a four or five stages and the you can drop the player out of the level. Wow, I can't thank you enough for your thoughtful and constructive feedback, you've definitely given me A LOT to think about. Considering how much time I put into refining the mechanics of the level and making sure that everything runs perfectly, I've always thought it's a shame that the actual level is so short. Your suggestions are wonderful, I am so grateful for all your great ideas! | 2009-06-20 01:39:00 Author: CheesyMcFly Posts: 211 |
+ starts quickly = good + great how you use the clock as a visual timer. + survival type game, but using limited time instead of lives is much more fun. + the way the multi-coloured score bubbles explode from the circles is great! + sound effects. Lots of fun and lots of crazy. - little to no control. - annoying how you can die from gas/squished from the sides/corners. Maybe give the user a chance to collect the remainder of their points before hitting the scoreboard? Does it solve the score multiplier before the score is registered? (I dont think it does). GREAT mini game. No doubt this will become popular over the next few days/weeks. Hearted to have a go in multiplayer later. | 2009-06-20 01:42:00 Author: midnight_heist Posts: 2513 |
Maybe give the user a chance to collect the remainder of their points before hitting the scoreboard? Does it solve the score multiplier before the score is registered? (I dont think it does). Thank you for your great feedback! You are completely right about the point bubbles which are collected at the end not being counted towards your score, which I can imagine is very frustrating for anyone who wants to try and set a high score! The thing is that I never considered that the point bubbles would fall to the final area, one of the last changes I made to my level before I published it was setting the lifetime of the points to infinite so that they were easier and more fun to collect. But now I have racked my brains trying to think of a way that they can all be collected before the player lands on the checkpoint, and I can't think of anything that doesn't radically redesign the final area (which I'm really fond of at the moment ) Please, any suggestions from anyone would be greatly greatly appreciated! | 2009-06-20 02:13:00 Author: CheesyMcFly Posts: 211 |
Easily the most fun I've had in a level in awhile. The cardboard look makes it feel like it was a mini game cut from the gardens section. I always love colorful points and the clockwork section up top, functional and awesome. The completely bouncing room and the lack of control it brings... it's always fun to make players feel helpless... lol. Seriously though, I could see an entire level built around bouncing hazards and challenges. Having played and enjoyed the hedge maze, I can't wait to see what comes next. | 2009-06-20 03:27:00 Author: mr Radical 5601 Posts: 515 |
Easily the most fun I've had in a level in awhile. The cardboard look makes it feel like it was a mini game cut from the gardens section. I always love colorful points and the clockwork section up top, functional and awesome. Thanks!! After this level and my Hedge Maze, I guess it's pretty obvious by now that my favourite levels in the game are the Gardens! | 2009-06-20 04:20:00 Author: CheesyMcFly Posts: 211 |
Thank you for your great feedback! You are completely right about the point bubbles which are collected at the end not being counted towards your score, which I can imagine is very frustrating for anyone who wants to try and set a high score! The thing is that I never considered that the point bubbles would fall to the final area, one of the last changes I made to my level before I published it was setting the lifetime of the points to infinite so that they were easier and more fun to collect. But now I have racked my brains trying to think of a way that they can all be collected before the player lands on the checkpoint, and I can't think of anything that doesn't radically redesign the final area (which I'm really fond of at the moment ) Please, any suggestions from anyone would be greatly greatly appreciated! Maybe instead of falling onto the scoreboard, you could fall onto a dissolvable layer. You collect the points, grab the dissolve and fall further down to the scoreboard? | 2009-06-20 10:01:00 Author: midnight_heist Posts: 2513 |
Maybe instead of falling onto the scoreboard, you could fall onto a dissolvable layer. You collect the points, grab the dissolve and fall further down to the scoreboard? After playing around for a couple of hours today, I finally decided on having the checkpoint set to a delay which gives enough time for all the extra point bubbles to be added to the score before the level ends. Thanks to everyone's great feedback, I've made some changes to the level and have republished it, please check it out! | 2009-06-20 11:48:00 Author: CheesyMcFly Posts: 211 |
hmmm that sure was interesting, I didn't know what I was meant to be doing for the first 20 seconds, so missed out on loads of points. perhaps an explaination telling people to grab the circlethings. simple enjoyable challange 4 stars | 2009-06-20 13:02:00 Author: groble Posts: 223 |
After playing around for a couple of hours today, I finally decided on having the checkpoint set to a delay which gives enough time for all the extra point bubbles to be added to the score before the level ends. great addition!! now i'm gonna get that highscore! misty. | 2009-06-20 13:24:00 Author: Mother-Misty Posts: 574 |
I really enjoyed this. I liked the simple and clean design. I also like that you had the game on a timer (my minigames are all on timers too) as it stops players getting bored. I`m guessing it`s also really good in mp. There were times where I found myself being killed by gas though which I couldn`t see. Dunno what the deal was there. 5 stars and Hearted. | 2009-06-20 17:05:00 Author: Matt 82 Posts: 1096 |
Once again thanks for all the feedback everyone!! All these ideas are terrific and I keep republishing with all the great changes that have been suggested so far. Keep them coming! hmmm that sure was interesting, I didn't know what I was meant to be doing for the first 20 seconds, so missed out on loads of points. perhaps an explaination telling people to grab the circlethings. simple enjoyable challange 4 stars Did you see the talking mouths at the start of the level, when the King and Queen explain how to play? I'm a bit worried about this actually, as I've shown my level recently to a couple of people unfamiliar with the game, and I've noticed that they skip through the text immediately without reading. And I've noticed a couple of other people who have played the game before will grab immediately when they see the grab switch on the starting platform, without reading the intro. It was a conscious decision to ensure people could replay quickly without waiting through the whole intro every time, but I'm concerned that it's too easy to miss the instructions. Hmm... There were times where I found myself being killed by gas though which I couldn`t see. Dunno what the deal was there. Thanks Matt! Love your levels btw! The gas is a necessary evil unfortunately, the problem is that all the moving parts in my level sometimes glitch the physics of the game, which causes the player to either get squished by the glass bouncers or pass through them entirely...which is why I had to put a hidden layer of gas to kill the player in this situation. Basically the alternative is to have the player keep getting stuck in the walls/roof/floor of the castle, instead my compromise was the gas and an infinite checkpoint so that at least the player would respawn instantly and could keep playing. But it is really annoying, I curse every time it happens. Incidentally this is the reason I made it a timed minigame and not a survival challenge, because it's just too easy to get killed completely by accident. Although I did once ace my level, it was a fluke though PS Mother Misty, just saw the awesome pictures you uploaded for my level! I love them, I wish there was a way I could set them to be the first pictures that come up when you select my level | 2009-06-22 12:24:00 Author: CheesyMcFly Posts: 211 |
I did notice that the instructions took a little while to start up and figured that people may start the game straight away. maybe you could make an AND gate so that players can't start without reading the instructions? or, to avoid irritating repeat players, have the intructions on a grab switch on left and the start function on a grab switch on the right? | 2009-06-22 13:00:00 Author: Matt 82 Posts: 1096 |
The gas is a necessary evil unfortunately, the problem is that all the moving parts in my level sometimes glitch the physics of the game, which causes the player to either get squished by the glass bouncers or pass through them entirely...which is why I had to put a hidden layer of gas to kill the player in this situation. Can't you make those bouncers bigger (longer) so you can't get underneath them? (i guess you've made those with the grid on?) If it wasn't for that gas, I probably would be at 1st place, i'm now at #5 or so... (oh, it was only after 10 plays or so till i noticed there were instructions! On the other hand, i really didn't need them ) misty. | 2009-06-22 13:21:00 Author: Mother-Misty Posts: 574 |
maybe you could make an AND gate so that players can't start without reading the instructions? or, to avoid irritating repeat players, have the intructions on a grab switch on left and the start function on a grab switch on the right? I orginally had an AND gate for exactly that reason, but I decided later that the level would be way more replay-friendly if the player wasn't forced to sit through the intro every time. I think I might try shortening the delay between the start of the level and the first speech bubble, so that less people start before the instructions have appeared. Or I suppose I could get rid of the visible grab switch, that way less people would instinctively press R1... Can't you make those bouncers bigger (longer) so you can't get underneath them? (i guess you've made those with the grid on?) If it wasn't for that gas, I probably would be at 1st place, i'm now at #5 or so... I actually never considered making the bouncers THICKER, maybe that is solution to all my problems?? I'm definitely going to have a play around with it again tonight, I think you might be on to something here! | 2009-06-22 13:43:00 Author: CheesyMcFly Posts: 211 |
I actually never considered making the bouncers THICKER, maybe that is solution to all my problems?? I'm definitely going to have a play around with it again tonight, I think you might be on to something here! Yeah, thicker, that's what i ment I noticed you've changed it already, great man! Haven't been killed once now and i finally have that #1 score! misty. | 2009-06-22 22:01:00 Author: Mother-Misty Posts: 574 |
Yeah, thicker, that's what i ment I noticed you've changed it already, great man! Haven't been killed once now and i finally have that #1 score! . Thank you thank you thank you for giving me the motivation to make the last few changes that my level needed! I really feel like the random deaths due to gas and being squished were the last few things that I desperately needed to fix, and I finally feel satisfied with the gameplay. To think that I spent so long thinking the problems were impossible to fix...sometimes the simplest solutions really are the most effective! And thanks to everyone who's played it so far, and whose comments have led to all the improvements I've been making. I hope you'll be tempted now to replay it and try for a high score, it really is a lot easier now to get high combos, since annoying and random deaths have pretty much been eliminated. | 2009-06-23 15:39:00 Author: CheesyMcFly Posts: 211 |
Hey! I was the one who PM'ed you about doing F4F, so here I am! Okay, so this level I have to say I absolutely loved! I loved how it was kind of a continuation of the Garden theme from the Story Mode, yet very original. There were so many small details, like when you popped open the prize bubble containers, they came out in a rainbow of colors. I absolutely love small details like that. One thing I also liked was, after the game was done, you fell into a little funnel where all your points came in. Nice touch, I was worried about actually having to get all the points. One suggestion is to maybe let the player know that, because I spent a lot of time trying to get all the points when in the end they all come to me anyway. Just a thought though, cuz after the player finds out it's worth it to play the level again. The only buggy thing that happened to me was occasionally I got squished after springing from the floor to the ceiling to the floor etc., really really quickly. Probably my fault though, hehe. The spring on the sides are so helpful, I almost got toasted by a fire ball then managed to spring to the side of it, I didn't even know springs were there XD silly me. Either way, greatly beautiful level. It has a really nice look to it and keep up the great work! So I'll head on over to you hedge maze thread to talk about that, but the levels I wanted you to look at are titled as such: Tomb Raider: LittleBigUnderworld (Introduction) Tomb Raider - LittleBigUnderworld: Episode 1 - South Sackland Tomb Raider - LittleBigUnderworld: Episode 2 - Sackotropolis The first level is just an intro, so it's really short, just a few cutscenes and short puzzle. If you're having a hard time finding them, they're all under the username ForeverArtistNow =D THank you so much! And congrats on a slammin' level! I'll head over to your Hedge Maze thread now. | 2009-06-23 17:10:00 Author: Unknown User |
After you gave such nice and detailed feedback on my level I feel bad since I don't really have much that I can say about your level. + It looks good. Very much similar to the style of some of the actual levels. Which is most certainly not a bad thing. + The level plays really well. I didn't have any problems any of the several times that I played the level. + It's a lot of fun and has a lot of replay value. As I said before, I played it quite a few times ... although I still don't know how people have such better scores than I do. lol + This is a very solid level that doesn't have much of anything to be improved upon which I can see. - If I had to complain or have a criticism of any kind toward the level it would just be suggestions and very nit picky since the level is already very good. = So I shall be very nit picky from here on out. = - The platform that you start on is not level. It kinda slants up to the right. Obviously, this is not a big deal ... but kinda bugs me. - Oh ... and I died once or twice by getting squished in the corners. Happened very rarely and I am pretty sure that this is unavoidable. - Actually just played through and got a much better score than I ever had before even though I died a couple of times. Is the level random? Like ... are there times when you just can't get as many points because not as many of the king circles are released? - I think that the level being random would be good, since you couldn't just memorize the pattern of when the bombs are going to be released. However, if not the same amount of bombs and king circles are released it makes the level a bit unfair since you just have to hope you get good random picks. - The final suggestion would be to maybe add a little more to the top of the castle. I think it might look nice if you had a thin layer up above to suggest a higher section of the castle. (This is hard for me to explain) Like, a part that doesn't go all the way across what is already there but is a section in the middle, behind just the gears maybe, which looks like more castle built up taller. = Very nice work on making a fun minigame level: 5 stars. | 2009-06-28 06:32:00 Author: Coreymill Posts: 85 |
- Actually just played through and got a much better score than I ever had before even though I died a couple of times. Is the level random? Like ... are there times when you just can't get as many points because not as many of the king circles are released? - I think that the level being random would be good, since you couldn't just memorize the pattern of when the bombs are going to be released. However, if not the same amount of bombs and king circles are released it makes the level a bit unfair since you just have to hope you get good random picks. Thanks for your great suggestions!! Believe it or not, I haven't taken any steps to randomise the level at all. There are about 6 emitters in total which emit the bombs and point bubbles, all of which are set to various frequencies and sync settings so that they don't emit at the same time. However rather than producing a predictable pattern, the points and bombs seem to emit completely randomly every time I play...in fact, even though I've played this level upwards of 500 in the course of making it, I've never noticed a repeating pattern in the way they appear. So yeah, I have no idea what's going on, I'm just glad it worked out that way so that I didn't have to build a complicated randomising machine, I'm really happy with the way that the bubbles appear differently every time. I think you might be right that the same number of bubbles don't appear every time you play, but I don't think it has a huge impact on your final score. Playing it over and over to see what kind of highscore I could achieve, I never noticed massive discrepancies in score from game to game, only smallish differences here and there based on the number of times I died and the number of combos I was able to achieve. In fact I've found that the biggest variable in how highly you score is based on the size of the combos reached during the level (I've managed up to x12 in single player, although judging by the people above me on the scoreboard, I'm guessing people have reached higher than that!) and this seems to have the biggest impact on what score you reach. | 2009-06-29 05:37:00 Author: CheesyMcFly Posts: 211 |
Hi there! thanks for the feedback on my level! Well, I played the jumping castle yesterday and I loved it! Not least because I got the high score :hero: I thought it was a really well made original mini game, and the bombs add that extra skill level so you cant just keep grabbing randomly the whole time. PROS I got the high score! Original concept Well executed Lots of fun Cool visuals did I mention I got the high score?! CONS Cant think of any. It does what it says on the tin and in great style. SCORE :star::star::star::star::star: and hearted | 2009-07-07 08:35:00 Author: chillum007 Posts: 228 |
LOL This level is just insane fun! Bouncing around like that, my cousin and I were laughing the entire time. Thanks a lot for this . | 2009-07-14 05:00:00 Author: brnxblze Posts: 1318 |
I could have sworn I left feedback for you here but apparently I've forgotten to. I played through this a few weeks ago and have gone back through it a few times in the last week. It's strangely addicting Also lots of fun with a group of 4 if you like total screen mayhem. It takes a few times through it to fully understand what you can and can't do without dying but it's the learning curve that most survival style levels have. Colors are great - very cheery and exciting. Nice match with the bouncing dynamic. My only complaint - and it's minor - is that the speed that you bounce back down is really REALLY fast and it's hard to follow where the character on screen is. This same dynamic is what makes it funny and chaotic so I wouldn't recommend changing it but it does get a little frustrating. Not so much I don't love the level though. I gave it 4 stars and have brought a few friends over to play it. They liked it too. Thanks for sharing it. | 2009-07-14 19:06:00 Author: Morgana25 Posts: 5983 |
I had already played this, but I dunno exactly why, just the other day felt like replaying it, after some strange visions of bouncing sackgirls/boys came to my mind, surrounded by tons of colored bubbles and... well some nasty black painted bombs. Nasty nasty. So yeah! After replaying it many times, I've decided to give some feedbck on it, since this is F4F, and above all because it's highly deserved. At first, it did hate that I didn't have control over myself. But boy, after a while, I don't know how, I grew to like it. You see, I didn't touch my controller, and somehow, I was dodging all the bombs and collecting bubble points! It was much better than "a level that plays itself" Just let me describe the level in a few words: "As awesome as fun!" Okay, now with the pros, 'cause there are no cons! +Good looking, terribly good looking. So cheerful and colorful and awesomful! +I couldn't stop replaying this. Seriously. I grew like addicted to it for a good while. +The idea is simple, but it works fantastically well, and the only glitch I experienced was being squished at the corner, but don't worry, it only happened after MANY replays. +It made my day! Seriosuly, I had so much fun! 5 stars and heart it, because I still don't know why, I suddenly felt in love with it As for the F4F, I'd love you to give it on Lafarge's request, https://lbpcentral.lbp-hub.com/index.php?t=t=13700 | 2009-07-14 20:02:00 Author: Keldur Posts: 628 |
Thanks to everyone for their feedback and kind words!! I made this level to hopefully bring a smile to a few people's faces, and by the sounds of that I succeeded Thanks for sharing all your opinions and suggestions, F4F is on its way! | 2009-07-17 00:24:00 Author: CheesyMcFly Posts: 211 |
Kinda a classic idea. Just put a button on a piston directed to Flipper Motion Out. | 2009-07-17 00:38:00 Author: Unknown User |
This was a lot of fun! I loved the visuals! The clock was awesome looking and a great way to show the player how much time they had. The colorful point bubbles exploding into the area was also very cool! I also really liked the idea of having to grab the point bubble containers and avoid grabbing the bombs. At first, I was like, "Why would I grab the bombs?", but it's actually very tricky! You're trying to grab point bubbles and then a bomb flies in and you grab it by mistake! I really had to control myself and make sure that I didn't just spam R1. Great little level! I loved it! | 2009-07-17 13:47:00 Author: mrsupercomputer Posts: 1335 |
Wow! This level was really fun! I like the concept a lot and I think you executed it extremely well. I l really like the colorful score bubbles and overall just liked the aesthetics of this level a lot. I also liked how fast paced it was. I played it a few times and ended up getting 8th place! I gave it :star::star::star::star::star: and tagged it "hectic" Thanks for the feedback on my level The Unfair Platformer 2 as well. | 2009-07-22 01:14:00 Author: Dr_Vab Posts: 134 |
I thought I'd left feedback on this, I read through after you left them on Mars Attacks and realised I hadn't. I've played through the level a few times now, and a couple again this morning. Its definetly a whole heap of fun, nice sections that are generally very quick with a lot of point bubbles and the ability to string multipliers together nicely make it extremely replayable. The maze always leads me back to the start on my first attempt, always! I must have a terrible sense of direction to keep on doing it time and time again. Its a brilliant little level thats loads of fun to play (quite a few times). I hearted your level a while ago now but keep laying 5* on it and whatever tag appears that fits it well (brilliant, beautiful etc etc). | 2009-07-22 10:39:00 Author: GruntosUK Posts: 1754 |
The maze always leads me back to the start on my first attempt, always! I must have a terrible sense of direction to keep on doing it time and time again. Haha, the same thing happens to me whenever I play it!! Yes, it is only recently that I played your jumping castle level and it contains a serious amount of fun!! + Very clean and charming visuals. The clock and the gate are a nice touch + A lot of replay value, just so fun to bounce around this level with friends + BOUNCING!! + Put a smile on my face.....a big one!! I gave it :star::star::star::star::star: a well deserved heart (along with your maze level) and tagged it brilliant. Well done, Cheese!! | 2009-07-22 10:48:00 Author: Zwollie Posts: 2173 |
Aww these nice comments make me so happy :blush: Thanks to each and everyone who's provided feedback, it feels amazing to receive thoughts and comments from so many incredibly talented creators, and reminds me why I bother to put all the time into creating in the first place | 2009-07-22 12:19:00 Author: CheesyMcFly Posts: 211 |
Hey everyone! I don't know if this is allowed, but I wanted to bump this thread to let everyone know that I've made some major changes to this level, the most significant being the addition of a custom background. I know that there is a VERY mixed reaction amongst the community to the "3D glitch", as it has strangely come to be known, but I felt that with this level it finally gave me the chance to do what I had always wanted to do, which was to decorate beyond the standard three planes and create a scene behind the main one. This glitch helped me to do that, and I hope it adds something to the level, rather than just being a gimmick for the sake of one. Anyway, you be the judge. Edit: here's a picture! http://i666.photobucket.com/albums/vv25/cheesymcfly/APhoto_5-1.jpg?t=1249870417 | 2009-08-10 03:05:00 Author: CheesyMcFly Posts: 211 |
I thought it was cool. I liked the length, since it made it easy to replay for a higher score, which I did about 6 times. I was squished by the bumpers in the bottom right corner, but that is a small complaint. 4 stars! | 2009-08-10 19:33:00 Author: skumchunk Posts: 57 |
The thing is that I never considered that the point bubbles would fall to the final area, one of the last changes I made to my level before I published it was setting the lifetime of the points to infinite so that they were easier and more fun to collect. But now I have racked my brains trying to think of a way that they can all be collected before the player lands on the checkpoint, and I can't think of anything that doesn't radically redesign the final area (which I'm really fond of at the moment ) Please, any suggestions from anyone would be greatly greatly appreciated! I think this is the most fun i've ever had on a challenge lvl! it's so much fun, my wife won't give me the controller so I can play other levels!! Anyway jokes aside, couldn't you emit a key or use a piston to delay the scoreboard from rising by like, say 1 sec? (if possible) anyway, great job! | 2009-08-10 23:31:00 Author: miltonTPS Posts: 126 |
Hey everyone! I don't know if this is allowed, but I wanted to bump this thread to let everyone know that I've made some major changes to this level, the most significant being the addition of a custom background. I love the custom background, you've used the layer glitch in a pretty cool way! (the leaves are a bit big in comparison to the castle though, it kind of ruins the perspective/depth) Did you make other changes btw? misty. | 2009-08-10 23:42:00 Author: Mother-Misty Posts: 574 |
I think this is the most fun i've ever had on a challenge lvl! it's so much fun, my wife won't give me the controller so I can play other levels!! Anyway jokes aside, couldn't you emit a key or use a piston to delay the scoreboard from rising by like, say 1 sec? (if possible) anyway, great job! Thanks!! My actual evil plan was to create a minigame SO ADDICTIVE that it destroys relationships and make people never stop playing my levels. Mwahahaha! But seriously, I'm glad you and your wife enjoyed it! I'll look into this scoreboard delay thing, I already set it to rise after a few seconds, but I suppose it could be extended if it's not enough time to collect all the points. I love the custom background, you've used the layer glitch in a pretty cool way! (the leaves are a bit big in comparison to the castle though, it kind of ruins the perspective/depth) Did you make other changes btw? Thanks Misty! I think half of the replies in this thread are from you and for that I am very grateful! I think you may be right about the leaves thing, I just wanted a bit of greenery but I suspect you are right! And that is indeed the only change from before (except for the addition of clouds in the final area, which I notice are not even visible!!). But it's always subject to change based on any further feedback I get from the lovely people of LBPC, I mean just look at how far it's come already based on all the suggestions over the last month! | 2009-08-11 05:39:00 Author: CheesyMcFly Posts: 211 |
The Jumping Castle - Special Edition from Cheese Lucas. All the original stop-motion elements have been replaced by new 3d cgi images and now looks super badass and coooowl!! I like the little addition cheese, it's not in your face and just adds to this one room minigame. Visuals are very important to me, especially in one room minigames as this. | 2009-08-11 08:25:00 Author: Zwollie Posts: 2173 |
Wow, I would really like to know of hint me on how you made that clock! . And the multi-colored score bubbles I sat down and thought about it (The clock). I was thinking it was a really long Key switch contraption. Anyways, I had fun. :star::star::star::star::star: +Heart Author +Heart Tagged: Mechanical I tried your hedge maze too. I got squeezed by the rotating pacman looking hedge by the end of the twirling maze :[ and it spawned me near the beginning. | 2009-08-11 12:25:00 Author: Count Posts: 315 |
Wow, I would really like to know of hint me on how you made that clock! . And the multi-colored score bubbles I sat down and thought about it (The clock). I was thinking it was a really long Key switch contraption. The clock wasn't too hard, originally it was just a motor bolt that starts at the top and stops after one revolution (using an "and" switch which could turn it off again when it returned to 12 'o'clock). Then I decided that I wanted it to "tick" instead, so now it's a motor bolt which is controlled by a piston which moves in and out rapidly, with the piston triggering a magnetic key switch on-off-on-off quite fast. As for the points, well I learnt that trick from Jaeyden's incredible level Tye Dye (which you should DEFINITELY check out if you haven't already). The points bubbles are stickered with various colours...one of the simplest and last changes I made to the level before I finished, and the one which I think has increased its fun level the most! I tried your hedge maze too. I got squeezed by the rotating pacman looking hedge by the end of the twirling maze :[ and it spawned me near the beginning. Yeah, that still happens, but it's better than when I first published it...the maze wouldn't reset when you die, so the player had to restart. At least now they have the option of continuing from the checkpoint if that happens, but I agree it's a pain BTW I noticed you spammed my Treehouse level with an ad for your Touhou level, lol. It's a good level, you should promote it more, but not with spam! | 2009-08-12 02:07:00 Author: CheesyMcFly Posts: 211 |
The clock wasn't too hard, originally it was just a motor bolt that starts at the top and stops after one revolution (using an "and" switch which could turn it off again when it returned to 12 'o'clock). Then I decided that I wanted it to "tick" instead, so now it's a motor bolt which is controlled by a piston which moves in and out rapidly, with the piston triggering a magnetic key switch on-off-on-off quite fast. As for the points, well I learnt that trick from Jaeyden's incredible level Tye Dye (which you should DEFINITELY check out if you haven't already). The points bubbles are stickered with various colours...one of the simplest and last changes I made to the level before I finished, and the one which I think has increased its fun level the most! Yeah, that still happens, but it's better than when I first published it...the maze wouldn't reset when you die, so the player had to restart. At least now they have the option of continuing from the checkpoint if that happens, but I agree it's a pain BTW I noticed you spammed my Treehouse level with an ad for your Touhou level, lol. It's a good level, you should promote it more, but not with spam! Oh I did? I don't advertise my level. I let my brother do it for 1$ sometimes xD, usually when I'm eating. Or by spam means it double posted? Because sometimes comments say it wont register but it registers the whole time. So we only see 1 but it ends up 2. Well, something like that xD. | 2009-08-12 04:10:00 Author: Count Posts: 315 |
Like I said on your profile: - Awesome - Fun - Challenging - Awesome - Adrenaline Rush - Awesome 5 starz. | 2009-08-12 04:26:00 Author: Unknown User |
Oh I did? I don't advertise my level. I let my brother do it for 1$ sometimes xD, usually when I'm eating. Or by spam means it double posted? Because sometimes comments say it wont register but it registers the whole time. So we only see 1 but it ends up 2. Well, something like that xD. Nah it wasn't a double post, just a comment on my Treehouse level saying "PLAY MY TOUHOU LEVEL" or something. I just thought it was funny because I'd just been talking to you on these boards, and I didn't think you recognised it was my level you were spamming Like I said on your profile: - Awesome - Fun - Challenging - Awesome - Adrenaline Rush - Awesome 5 starz. Wow, not ONE, not TWO but THREE awesomes??? You've made my day! | 2009-08-12 13:37:00 Author: CheesyMcFly Posts: 211 |
Nooo it wasn't spamming xD. I hate spamming, It's called "Local advertising" lol. But it's tough to get plays :. Especially if a level you post gets ignored, like 3 other LBP fansites. This is the only forum that I got feedback from it. ----------- Yes it's tough. But I guess we did "Local Advertising" on the Busiest. And I guess your level has really good traffic :| --------- The message was. "Reach top3 or top 5, of my Plasma Maiden Mini-game, and I'll try out all of your levels!, (please leave a comment if you make it within the top 3 (or 5)" Since you were on the top 5, I did try all of your levels too. And hearted almost 90% of them. Let me tell you that they are really good. Can't wait to see what your next level will be. | 2009-08-12 13:40:00 Author: Count Posts: 315 |
It looks good to me, I'm a big fan of visuals and I think the view in the background is lovely. This level is rather addictive and so funny! It's the 'boing' 'boing' 'boing' that cracks me up! I have no control over 'little Icey' at the best of times and when she's in your level I may as well go and put the kettle on and leave her to it!!! Played it with my daughter and her partner and Rhy of course, we kept bumping heads!!!! It sure has the fun factor. I love it. Icey | 2009-08-12 14:09:00 Author: IceMaiden Posts: 1057 |
Nooo it wasn't spamming xD. I hate spamming, It's called "Local advertising" lol. But it's tough to get plays :. Especially if a level you post gets ignored, like 3 other LBP fansites. Haha local advertising eh? Nothing wrong with that I guess! But yeah this forum is incredible for getting feedback on your levels (not so much for getting plays though, as it's only really possible to get 1000s of people playing your level if it makes it onto to the Cool Pages). But if you want more people to leave comments on your level thread, the best thing is to create a signature that shows off your level and links to its thread, then offer lots of F4F so that others can return the favour! It worked for me, the comments I've received have been unbelievably helpful. Let me tell you that they are really good. Can't wait to see what your next level will be. Thanks so much! It means a lot to me to hear that people enjoyed what I made, considering the ridiculous number of hours I put into creating. I hope you like my upcoming levels, they are very different to what I've done before... It looks good to me, I'm a big fan of visuals and I think the view in the background is lovely. This level is rather addictive and so funny! It's the 'boing' 'boing' 'boing' that cracks me up! I have no control over 'little Icey' at the best of times and when she's in your level I may as well go and put the kettle on and leave her to it!!! Played it with my daughter and her partner and Rhy of course, we kept bumping heads!!!! It sure has the fun factor. I love it. Aaah Icey. You are among my very favourite creators ever, and to hear you say these positive things make me indescribably happy. Thank you. | 2009-08-12 14:50:00 Author: CheesyMcFly Posts: 211 |
I just played it with the updated scenery and it looks fantastic! Nice work. | 2009-08-12 16:34:00 Author: Killian Posts: 2575 |
Haha local advertising eh? Nothing wrong with that I guess! But yeah this forum is incredible for getting feedback on your levels (not so much for getting plays though, as it's only really possible to get 1000s of people playing your level if it makes it onto to the Cool Pages). But if you want more people to leave comments on your level thread, the best thing is to create a signature that shows off your level and links to its thread, then offer lots of F4F so that others can return the favour! It worked for me, the comments I've received have been unbelievably helpful. Personally trying to save those bundle packs to be able to use sigs. But yeah man, Are you working on something? Just curious. | 2009-08-12 21:31:00 Author: Count Posts: 315 |
I actually liked it before the updated background, I'll continue to play the level but I had to take the heart back, I'm not really sure I liked the atmosphere this time, it felt really different and not in a good way | 2009-08-13 04:04:00 Author: TheFirstAvenger Posts: 787 |
I actually liked it before the updated background, I'll continue to play the level but I had to take the heart back, I'm not really sure I liked the atmosphere this time, it felt really different and not in a good way ah well, thanks for playing and thanks for sharing your honest opinion. I think I will keep the background though, it's been a part of how I envisioned the level from the very start and I feel like it adds more than it takes away. I'm sorry that the level is no longer how you like it though, I hope that with time it will grow on you a bit more | 2009-08-13 12:50:00 Author: CheesyMcFly Posts: 211 |
ah well, thanks for playing and thanks for sharing your honest opinion. I think I will keep the background though, it's been a part of how I envisioned the level from the very start and I feel like it adds more than it takes away. I'm sorry that the level is no longer how you like it though, I hope that with time it will grow on you a bit more Yeah, I also hope that too, I still have fun with the level but something just feels different and I'm not really sure how to explain it. Hope to see more levels from you in the future! I'm a fan of the Hedge Maze =] | 2009-08-15 04:12:00 Author: TheFirstAvenger Posts: 787 |
I remember breaking top 10 in this level and never being able to achieve a score like that again. I wonder if my score is still up there? | 2009-08-15 05:24:00 Author: Jagrevi Posts: 1154 |
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