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Somethin's Cookin' (Who Framed Roger Rabbit) [Updated with level recording]

Archive: 26 posts


Title: Somethin?s Cookin?
Forum ID/PSN: Trindall
Location: North America/Canada West coast

http://img205.imageshack.us/img205/3225/aphoto31.jpg

Overview
This is a level I put together as a competition entry dedicated to movies and thought I'd start promoting it generally.

The 1988 film "Who Framed Roger Rabbit" opens up with an animated short about Roger Rabbit and Baby Herman that turns out to be a part of the movie itself.

I recreated the animated short from the movie in this level adding in a variety of gameplay elements and activities to keep things fun. The level is intended to recreate the look and feel of the cartoon and as such the challenges are generally easy to moderate in level depending on your own skill.

If you haven't seen Who Framed Roger Rabbit or just want a refresher on my source material you can watch the four minutes of the movie that my level is based on from YouTube.

Original Clip
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LBP Level
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http://img145.imageshack.us/img145/9743/aphoto34.jpg

http://img145.imageshack.us/img145/9665/aphoto35.jpg

I appreciate any feedback on the level and will reciprocate for those that wish with feedback of my own for the level requested. I hope that you enjoy the level.
2009-06-09 19:51:00

Author:
Trindall
Posts: 297


Ah Trindall, a brilliant level you have here - simply superb (and unfortunately in the same contest as me <_< )
It's great, and I've played it enough times to have the high score as well!

Pros:
+ Great design of pretty much everything!
+ Gameplay lends itself well to your movie
+ The race section is good
+ The "big lady" is clever
+ The opening section is great

Cons:
-It is possible to climb up the "big Lady" at the end and see that she has no head.......
-The power-up cancellations after the race are actually very easy to avoid.

Overall I rated it 5 stars and hearted. And hated you for making such a good level! >_>

Can I get feedback on my Halloween Town Level please : )
2009-06-09 20:23:00

Author:
Coxy224
Posts: 2645


Great fun. Had me laughing all the way through it. I might just watch that film tonight as that cartoon always has me in stitches.

Really well designed. Certainly one of the best 'movie levels' available.

Brilliantly directed. I had 2 gripes.

1- I wasn`t always sure what was happening. When I came out of the oven I ended up in a big wheel. I guess it was a washing machine, but wasn`t too sure. Wasn`t sure what the number grabbing part represented either.

2- The baby doesn`t storm out in a huff at the end smoking a cigar.

Great stuff though. Well done, and good luck in the competition.

EDIT- I see from the video that it`s you running around the room. Now I see that, it`s well done, though maybe a bit hard to make out if you`re just playing the level without the refresher.

5 stars, hearted with a brilliant tag.
2009-06-09 20:58:00

Author:
Matt 82
Posts: 1096


Cons:
-It is possible to climb up the "big Lady" at the end and see that she has no head.......
-The power-up cancellations after the race are actually very easy to avoid.

Overall I rated it 5 stars and hearted. And hated you for making such a good level! >_>

Can I get feedback on my Halloween Town Level please : )
Thank you for the good feedback on this. Yes the ?big lady? has no head as in the movie you seen in the background that it was actually an actor in stilts, a large dress and big ?toon? feet. I put the feet in at the end the same way so that you can see it is just a movie prop.
(Plus for those who explore up there can find their way to a score bubble cache.)

I?m going to have to lower the invisible rubber shield so that you have no choice but to go through the powerup cancellator thingies.

I'll happily pound on your level more tonight and I'll get you some proper feedback on your Halloween level.


Brilliantly directed. I had 2 gripes.

1- I wasn`t always sure what was happening. When I came out of the oven I ended up in a big wheel. I guess it was a washing machine, but wasn`t too sure. Wasn`t sure what the number grabbing part represented either.

2- The baby doesn`t storm out in a huff at the end smoking a cigar.
Thank you for the positive words.

Yes I think that the level can be strange and disoriented to those who aren?t a bit familiar with the movie and I have a ?Weird? tag on the level for that reason I think. I had a hard time translating that kitchen in to 2.5D space and had to do some interpretation.

The number grabbing section was an attempt to add some gameplay to an area that didn't have a lot going for it. In the film Roger Rabbit just flies around the room so I wanted something game related while flying around the room, thus the number grabbing race section.

I?d have liked to show Baby Herman as the terror that he is but at that point the thermo was getting way too high and I think the sweet-er Herman is a better fit for the friendly oriented LittleBigPlanet player base.
2009-06-09 21:53:00

Author:
Trindall
Posts: 297


Great movie, and great interpretation.

The number-grabbing part, as was said above, seemed weird. 'Specially with plasma flying around.

The knives were awesome.
2009-06-09 22:44:00

Author:
Loius
Posts: 342


okay just played, I gave it 4 stars but wanted to make some comments.

+ The knives sticking into the wall were really cool, I liked the entire knife section.
+ Over all the level design was very good
+ The opening titles were very nicely done
+ I enjoyed the twist at the end, very cool

- Most of the time I had no idea what was going on and the method to progress to the next section was often not very clear, for example climbing into the oven, I though I had to jump onto the counter and it took me a while to figure out where I was meant to go.
- I found it difficult to jump onto the middle of the spinning wheel.
- The rolling pin (I only know it was a rolling pin from your image above) confused the heck out of me I didn't know what was going on with it.

I think my general feeling about the level was that it was very well made but very confusing, It felt less like I was playing at times and more like I was just along for the ride.
2009-06-10 18:57:00

Author:
groble
Posts: 223


I checked it out last night and thought you nailed the look of the original cartoon. Excellent artistic design and color choices there.

I did get stuck and couldn't finish the level. In the numbers grabbing section - I grabbed them and then nothing happened. I couldn't find a way out either..... I don't know if I did something wrong or if it's a technical problem. I'll try again tonight.
2009-06-10 19:32:00

Author:
Morgana25
Posts: 5983


This was a really cute level. I watched to video and you related them very well! I agree though with the other posters about the number section feeling out of place. But other than that it was really good level. Successful so far!
4 stars/ Cute

Oh and can you do some F4F please? Can you give feedback on the series of levels in my signature below? I'd really appreciate that! Thanks!
2009-06-10 21:10:00

Author:
Noroibito
Posts: 211


I actually remember this short from back then... that was from a period where they were kind of trying to resurrect the pre-feature film cartoon short (and only ended up without about 3 or 4 cartoons :/).

This was classic... you 100% captured the essence of being a slapstick peon being battered around by a much smarter opponent in every ACME sense of the word. There was alot of variety put into it, and I was amazed at how you were able to turn the short into a playable and fun level with traditional LBP gameplay. Another touch I liked - actually bothering to make the mom huge and only visible up to the waist - a classic Tom & Jerry technique in cartoons like this.

Also... best looking intro credits screen ever, bar none. That made the level right there.

I also liked the catering shout out to LBPF at the end.
2009-06-10 21:22:00

Author:
Unknown User


- Most of the time I had no idea what was going on and the method to progress to the next section was often not very clear, for example climbing into the oven, I though I had to jump onto the counter and it took me a while to figure out where I was meant to go.
- I found it difficult to jump onto the middle of the spinning wheel.
- The rolling pin (I only know it was a rolling pin from your image above) confused the heck out of me I didn't know what was going on with it.
Thank you for the time in this level groble.

I went back and moved the prompt arrow to point into the stove to try and clear up the confusion for others. This is a good point, thanks.

The spinning wheel you talk about should be the big room that is spinning through half a revolution. While you can get onto the center of the wheel thing that is not the intended purpose of the room. (Though you can get up there to easily grab one of the bubble clusters.) I added a guide arrow at the start of the room to try and clear this up.

Yes, the rolling pin doesn't translate well into LBP. Roger Rabbit rolls around on the rolling pin for a while before flying into the stove. I thought that this was a good approximation.



I did get stuck and couldn't finish the level. In the numbers grabbing section - I grabbed them and then nothing happened. I couldn't find a way out either..... I don't know if I did something wrong or if it's a technical problem. I'll try again tonight.
Were you able to grab all of the colored balls in succession until they were all gone but nothing happened or did they not disappear when you grabbed them?

Those balls have logic behind them so that you can only grab them in sequence so its 1 - 9. However there is even more logic so that once they are all gone the room doesn't close and start rotating until all of the players are in the right side of the room.

There may be a very rare case where a stray, uncollected score bubble rolls into a spot where the retaining wall needs to be emitted and fouls up the works. I've don't what I can to eliminate that problem but with LBP physics being what it is you never know I guess.

However I did add in some clarification to the race sequence to help people understand the purpose of the balls.

I look forward to hearing if things work out better the second time around.


Oh and can you do some F4F please? Can you give feedback on the series of levels in my signature below? I'd really appreciate that! Thanks!
Thank you for the feedback. I'd be happy to play and give feedback on you levels. Give me a bit of time though as things are pretty hectic at the moment but it'll be a day or so.


This was classic... you 100% captured the essence of being a slapstick peon being battered around by a much smarter opponent in every ACME sense of the word. There was alot of variety put into it, and I was amazed at how you were able to turn the short into a playable and fun level with traditional LBP gameplay. Another touch I liked - actually bothering to make the mom huge and only visible up to the waist - a classic Tom & Jerry technique in cartoons like this.

I appreciate the play and praise, it means a lot since I'm a big fan of your creative mindset and levels.

Being a less creative type I do well at mimicry and reproduction rather than innovation. I wanted to be as close to the elements of the short as possible but this also ends up confusing those who aren't intimately familiar with this clip. (A large majority of players.)

With this level I'm trying to come up with a fun and easily accessible level for people to play that does not require a large time commitment and works without breakage.

The LBPF promotion angle of the level isn't something I would normally do but that group has been good to me for a good stretch of time and I'm happy to enter the competition.
2009-06-10 21:50:00

Author:
Trindall
Posts: 297


Very cool level...the movie was awesome and you made an excellent interpretation of it. The kitchen looks so much like the one from the movie. Great job! You should add some flying birds when the fridge opens if possible...that was the only thing I could really complain about lol.2009-06-13 04:09:00

Author:
Spider-Jew
Posts: 1090


Very cool level...the movie was awesome and you made an excellent interpretation of it. The kitchen looks so much like the one from the movie. Great job! You should add some flying birds when the fridge opens if possible...that was the only thing I could really complain about lol.

Thanks for the play through of the level. You are right about the flying birds as that was something that I really wanted to do from the start but by the end I was low on thermometer space and a bit at a lot on how to do it well.

Thanks again.
2009-06-15 21:21:00

Author:
Trindall
Posts: 297


Oh, I know all to well the sadness of having a full thermometer with ideas left unmade 2009-06-15 21:29:00

Author:
Spider-Jew
Posts: 1090


I played this before I saw this thread, just popping in to say I really enjoyed it although it's not really always obvious as to how your supposed to die (oven in particular)

Good though, I saw it through to the end (loved the knife bit)
2009-06-16 08:34:00

Author:
Asbestos101
Posts: 1114


I played this before I saw this thread, just popping in to say I really enjoyed it although it's not really always obvious as to how your supposed to die (oven in particular)
When the level was first out I was relying on the visual clues on the screen to guide the player but there were many still confused. So I put in a system of arrows to guide the player along.

When you played was the arrows there to show you where to go and if so were you still confused?

I appreciate the the positive comments on the level as it is really hit or miss with some people. Those familiar with the cartoon like the level a whole lot more than those who haven't seen it so if I do another level along these lines I'm going to make sure that it is not such a literal translation but more of a themed level with more gameplay elements.
2009-06-16 13:34:00

Author:
Trindall
Posts: 297


hmm, i'm surprised this level isn't between the cool pages here,
just finished playing this one

+ intro is great man, top notch!!
+ character and level design is really well done, i love the amount of detail you've put into this to capture that cartoon feeling!
+ good choice of materials and colors
+ that kitchen is beautiful man! it's so perfect and clean.
+ fun story (especially loved the oven-part and the ending)
+ cool little minigame, pretty original and fun, haven't seen such a game before, also nice how the whole room tilt afterwards.

- only a minor one, in the kitchen where the shelf falls down...i could jump partly on the shelf and see the "end" of your kitchen, you might want to make it a bit higher because it kind of kills the illusion...

5 stars and a beautiful tag, you really nailed that cartoon atmosphere.

misty.
2009-06-19 14:04:00

Author:
Mother-Misty
Posts: 574


I couldn't be any more impressed with the 'look' of this level... It is amazing! The Intro was brilliant, the Maroon Cartoon 'set' was brilliant (I nearly forgot I was playing LBP). Your Passion for the subject matter is clear and the 'look' of this level is inspired and singles you out as an elite creator... You couldn't have done anything more along these lines.

Unfortunately, I don't believe the subject matter (you are so passionate about... should be open to such a literal translation)... By tying yourself down to a direct translation of the short that opens 'Who framed Roger Rabbit' you really made the level a cumbersome chore to PLAY.

The rolling pin doesn't work at all. (and you know it) Since this is early in the level, AFTER the mind-tingling intro, the perplexity that is the rolling pin leaves the player very off-kilter... what comes next, how to procede? all comes in to question... Get rid of the rolling pin and just make the player ride/balance on a brown barrel-thing over to oven. Let the player play (that's the fun... Don't just show) The oven bit is good... and the knives section are really inspired... I just didn't get the numbers race, but, it was fun... (wouldn't have understood it though if I didn't read this thread first...) I saw chili sauce but couldn't do anything with it (wasted opportunity) and couldn't understand your interpretation of the electrical plug either... (I just stood there as the absurdity ensues (showing not player playing) although it seemed to work flawlessly...

As far as the room spinning... idk... it's ambitious... but doesn't really work and is another instance where you kinda confuse the player... perhaps you could have just referenced it with a cut-scene nod...

For a level which 'looks' so remarkable, with such a promising intro... I couldn't help but be disappointed. You could rework this into a 5 star Must play level with very little work... The fridge again is beautiful but theres nothing for the player to do... (perhaps it should be on a piston and the player has to pass under it ?) As is-- its missing the stars... but it is an artistic masterpiece.
2009-06-19 16:19:00

Author:
Gravel
Posts: 1308


- only a minor one, in the kitchen where the shelf falls down...i could jump partly on the shelf and see the "end" of your kitchen, you might want to make it a bit higher because it kind of kills the illusion...
Is this section where you could see the end of the kitchen the part where the shelf falls down and all of the items fall on your head of the part of the kitchen where the shelf falls down and the knives fly toward you?

Thank you for the play and the input. Now that the competition is over I?m looking to improve on some more substantial elements.


Unfortunately, I don't believe the subject matter (you are so passionate about... should be open to such a literal translation)... By tying yourself down to a direct translation of the short that opens 'Who framed Roger Rabbit' you really made the level a cumbersome chore to PLAY.
I couldn?t agree with you more on this part. I was about 60% finished with the level and I was already regretting my choice. My goal, not really any passion at all, was to reproduce the look and events of the short as best I could. But the short isn?t one that has many real fun things to play if it is as literal as I made it. I was faced with a level that wasn?t going to have any fun bits in it and was going to be a mildly non-interactive experience.


Get rid of the rolling pin and just make the player ride/balance on a brown barrel-thing over to oven. Let the player play (that's the fun... Don't just show) . . . I saw chili sauce but couldn't do anything with it (wasted opportunity) and couldn't understand your interpretation of the electrical plug either... (I just stood there as the absurdity ensues (showing not player playing) although it seemed to work flawlessly...

As far as the room spinning... idk... it's ambitious... but doesn't really work and is another instance where you kinda confuse the player... perhaps you could have just referenced it with a cut-scene nod...

For a level which 'looks' so remarkable, with such a promising intro... I couldn't help but be disappointed. You could rework this into a 5 star Must play level with very little work... The fridge again is beautiful but theres nothing for the player to do... (perhaps it should be on a piston and the player has to pass under it ?) As is-- its missing the stars... but it is an artistic masterpiece.
Hmm, I thought about letting the player ride/balance on a rolling pin to the oven, it was my first thought for this part. My concern is that the rolling/balance skill is one that many players are not too good at. I can force the player to ride/balance to progress to keep to the storyline, which limits some players from progressing, or I can have a ride/balance thingy that isn?t not forced on the player but then people may just jump over it not knowing what it is there for.

So I put in the non-required but moving rolling pin as a compromise. Those who wish can jump on it and then up to the counter to get more bubbles or others can just jump over it and continue. Do you think a ride/balance rolling pin will still work out better in the level?

The electrical outlet and chili sauce is another section I couldn?t figure out good ways to reproduce. The electricity part is masking the transition to a lower section of level and I don't think I have the precision in the LBP physics to get the bottle of chili sauce to always hit a certain spot. I thought maybe I could have the screen color go red after the chili sauce comes down but felt it would be too confusing for those not familiar with the clip. (i.e. most players.)

So the sauce is there as a nod but not much else. (Though you can grab it and get a cluster of six score bubbles in the corner if you do.)

Funnily enough the kitchen spinning section was my attempt to give the player something to play through rather than making everything non-interactive which is just what you recommend. However you have a very good point with the cut-scenes idea. I didn?t even think about doing cut-scenes and that would have helped a lot clear up player confusion and could clean up some wonky bits.

The numbered race sequence is not film related but something to fill up the empty space created in the section where Roger Rabbit is wildly flying around the kitchen and everything is spinning and reeling.

I was able to do what I wanted with this level which was to recreate the look and feel of the short, in my opinion, and I?m looking forward to not doing this type of thing in my next level. I need to build a level around the gameplay rather than around the level visuals or strict storyline.
2009-06-19 17:23:00

Author:
Trindall
Posts: 297


Trindall I walked away with one thing... and that was you can create... this level looks incredible... I can not say that enough... I'm looking forward to your future endeavors.2009-06-20 07:35:00

Author:
Gravel
Posts: 1308


Wow this was one of the most interesting levels I've ever played in LBP, and certainly the most ambitious! I agree on a couple of points with Gravel about the gameplay, but as others have said the 'look' is flawless and the interweaving of the cutscene and gameplay sections is amazing. I love it when creators use the create tools to build sequences like these which play with perspective, scale and animation to create such an interesting visual spectacle - and this level is one of the best examples of that which I've ever seen. Good job!2009-06-20 08:36:00

Author:
CheesyMcFly
Posts: 211


Sorry it took so long to get around to returning your f4f.

Good:

Hah, really clever reproduction of a cartoon, especially the changing scenes and such! The gameplay was fun, and I was actually paying attention to the story.

Needs Improvement:

Uh... nothing? I'm really not sure what I would do to improve on this. Everything seemed really well done.

Gave it a 5/5, as I'm not sure how it could be improved. It could certainly be longer or have more gameplay, but I enjoyed it as it is. : )
2009-06-23 08:31:00

Author:
Jakeb89
Posts: 15


My thanks to Jakeb89 and CheesyMcFly for the comments and feedback on the level. I'm happy that the level has turned out fairly well but I'm looking to move to a different direction for my next level to try and avoid some of the issues raised by others in regards to this level.2009-06-23 17:19:00

Author:
Trindall
Posts: 297


I played this level the other day and it was really neat!
I loved how the kitchen looked.

However, I got a little frustrated with it because I played it twice and couldn't finish it both times. The first time I couldn't finish it because after the spinny-wheel thing I went out to the electric plug area, and died right away from the electricity. For some reason the checkpoint didn't activate and I was put back into the wheel, with the door locked shut.

The second time I got stuck was after I grabbed from 1 to 9, the room rotated and I'm not sure what was supposed to happen but I ended up stuck with no exit to the room.


Overall, what I played was good if a bit confusing at points. I really liked your segments IN the kitchen, but when you went out of it it got a little iffy.



No need for F4F.
2009-06-25 14:07:00

Author:
hilightnotes
Posts: 1230


Really enjoyed it, you captured the atmosphere of the movie perfectly.

Everything kept moving at such a rate, and I was confused at first for each section (I'd say the race to hit the balls in sequence is a little stingy on the time ), I got what you were trying to do soon enough.


The only other point I'd make is that you need another 'arrow' at the end where they call lunch. I was waiting around for the sound man by the lunch table as I thought that's where the next part was going to be before I realised I needed to go back.

Overall, really well made though. I gave you :star::star::star::star:, Beautiful and hearted you as an author.
2009-08-09 16:28:00

Author:
LemmingCounciler
Posts: 16


Hi, Trindall.

This level is awesome. I love "who framed Roger Rabbit". What a coincidence! I have recently seen the movie and it was cool playing your level having every scene in mind.

The visuals are stunning. It's amazing how you have recreated the appearance of the movie using gradient stickers in the kitchen furniture.

The gameplay is good.

I have given you 5 stars and have hearted the level.

I will play the rest of your levels soon.

:star::star::star::star::star:

The only thing missing, in my opinion is this: Roger had to show little stars when the fridge door is opened, but he showed little birds instead, so the director of the movie gets very angry with him. Perhaps you could have displayed some little birds inside the fridge? Just kidding! Everything is perfect.
2009-09-18 01:20:00

Author:
gonzinger
Posts: 20


Hi, Trindall.

This level is awesome. I love "who framed Roger Rabbit". What a coincidence! I have recently seen the movie and it was cool playing your level having every scene in mind.

The visuals are stunning. It's amazing how you have recreated the appearance of the movie using gradient stickers in the kitchen furniture.

The gameplay is good.

I have given you 5 stars and have hearted the level.

I will play the rest of your levels soon.

:star::star::star::star::star:

The only thing missing, in my opinion is this: Roger had to show little stars when the fridge door is opened, but he showed little birds instead, so the director of the movie gets very angry with him. Perhaps you could have displayed some little birds inside the fridge? Just kidding! Everything is perfect.
Thanks for the feedback on this level. I'm glad that you enjoyed the level and you were in the best place to play it considering that you saw the movie recently.

I did stick too closely to the movie which has cause a bit of confusion amongst players but I'm glad that you didn't run into this problem.

Yes I did want to do the floating birds but that didn't ever work out well. I intended to emit a bird that floated to the right and emitted enough to get a line going. In a thin layer back I'd do the same but in the opposite direction.

But the construction of the refrigerator and because I couldn't make a good looking bird that was small enough yet still floated sunk this particular part of the level.

I think it may be a wider mass market appeal but this level has been the most popular level I've put out so far which is a bit irksome as I feel I've been able to make a better level, with less of the instabilities and confusion that this level has, yet that level is not halfway as played as this one.

Oh well, that is how things go sometimes.

Thanks again, cheers.
2009-09-18 18:10:00

Author:
Trindall
Posts: 297


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