Home    LBP Showcase / Reviews / Recommendations    Level Showcase    Cool Levels
#1

The Mental Institution: Part 1 (with trailer and photos)

Archive: 25 posts


Ladies and gentlemen, sackgirls and sackboys!

I bring to you:
(drum whirl please)

The Mental Institution: Part 1
PSN: Ygg_Barasil
Location: over Spain
Icon: human eye

For those who have not seen the trailer, here it is:

YouTube - Little Big Planet, The Mental Institution: Part 1


Short description:
Day in - day out, you're locked up in the mental institution. But not no more. It's time to get out! Escape the institution, make your way through dangerous obstacles, and a few surprises I really can't spoil.

Can you keep your mind cold, while others tries to shrink it?

Some in-game photos attached.

And a big thanks to all who have beta-tested this level and provided feedback before I published!


I can do 10 F4F's, but may extend this number.
(New to the F4F-system, PM me if I don't get it somehow).
2009-06-08 20:29:00

Author:
Ygg_Barasil
Posts: 58


This is an excellent level. Congrats to you. How it has so little plays is astounding.

- I really enjoyed the "dead end" after hanging on to the bird.
- The cloud cut out thing in the foreground...it was interesting, but the jumpy camera during that sequence became a bit frustrating. I highly doubt you'll change that, imagining the amount of work that was put into it, so I'll just give a suggestion regarding it: maybe make the foreground disappear a bit later (and add a checkpoint), as I got it to dissolve, but then died, and was able to re-do the obstacles without the cloud there.
- Excellent lighting throughout, and cute story.
- So who was the bird? Was it in there and I missed it? Or is it just nothing because I'm dreaming?

But yes, keep making levels, as it was great to play.
2009-06-08 22:47:00

Author:
Shintetsuken
Posts: 7


Well I've enjoyed watching this level progress, and I'm actually suprised at how much has changed / been added. I'll only talk about those bits. I see you added the secret where I suggested You could also add some points on top of the wardrobe in your cell, as it is possible to get up there, if you try. I really laughed at the "must stop, head hurts" joke. Big fan of secret areas so the more the merrier The changes you have made to the dialogue are also an improvement as well.

The race section is far superior to the car chase you had originally IMO, but as shintetsuken said, the camera is too jerky. Try the following:

setting the speed of the piston to slightly slower than the speed of a sprinting sackboy
moving the sensors closer together
setting the follow on the camera so it is a little greater than 0.

This way you will have a smoother follower, and any jerkiness (there will be some) will not afefct the camera so much

You can also add a reset mechanism to pull it back to the checkpoint faster. Look at my post here (https://lbpcentral.lbp-hub.com/index.php?t=t=12197) for details.

That section was significantly more difficult than the rest of the level. I'm not saying it was too difficult, I like a challenge, it's just a little disproportionate. However, if you improve the camera, I think it will become about right.

I prefer the ending now, especially the blinking bit - that's not something I've seen before. I did notice that the cell you wake up in is slightly different.

I've given it 4* and tagged it "cute"
2009-06-09 00:15:00

Author:
rtm223
Posts: 6497


This is an excellent level. Congrats to you. How it has so little plays is astounding.

- The cloud cut out thing in the foreground...it was interesting, but the jumpy camera during that sequence became a bit frustrating.

Thanks! It was published (public) yesterday, so hopefully I'll get more plays soon. Since two people have noticed "the jerky camera", I must adjust it.

And about the other thing. If more people don't get it, I might consider making it a little more clear. I don't wont to make it too obvious...



The race section is far superior to the car chase you had originally IMO, but as shintetsuken said, the camera is too jerky.
You can also add a reset mechanism to pull it back to the checkpoint faster. Look at my post here (https://lbpcentral.lbp-hub.com/index.php?t=t=12197) for details.

I've given it 4* and tagged it "cute"

Thanks! I'll adjust both censors and the speed, and get the "fast pullback" to work
2009-06-09 08:11:00

Author:
Ygg_Barasil
Posts: 58


I thought the framing device of the cloud during the race was great....never seen that before.

I also loved the black and white section. Fantastic.

All that said, I felt like there were some great ideas mixed with some pretty mediocre ones in this level. It's got a lot going for it, but it needs some editing and polish.

I gave it 4-stars and tagged it "cute"
2009-06-09 15:55:00

Author:
ZipCity
Posts: 208


All that said, I felt like there were some great ideas mixed with some pretty mediocre ones in this level. It's got a lot going for it, but it needs some editing and polish.

Could you please explain which ideas/scenes you think is mediocre? In order to polish, I need to know what to polish
2009-06-09 16:17:00

Author:
Ygg_Barasil
Posts: 58


Could you please explain which ideas/scenes you think is mediocre? In order to polish, I need to know what to polish

Well, I thought the black and white section was superb. I thought the race was cool (though I had the same camera issues as some other)

I guess some of the other parts just didn't have the same polish. I'd have to play it through again to be more specific....maybe later
2009-06-09 16:59:00

Author:
ZipCity
Posts: 208


Ok, this level is seriously crazy! I was kinda disturbed but still found it fun to play. Oddly compelling storyline carried out well with some nice puzzles.

Pros:
+ So good gameplay
+ Clever platforming
+ Interesting, quirky storyline
+ Lots of hidden extras
+ The random push buttons that give out points. Clever touch.
+ The section where you haven't taken your pills is clever
+ Enjoyed some of the challenges

Cons:
- Most of my problems came with the race section. Although it was a brilliant idea and well executed there were a few problems with it. You couldn't quite see far enough ahead of you, which made some of the trickier sections very difficult.
- Another problem with the race was that the electric material at the front dissapeared after I died near to the end of the race.

Overall though I wasn't sure what to make of this level. As disturbing as it was - this level was well designed and pretty fun to play through.
Rated 4 stars and tagged "weird"
2009-06-09 17:55:00

Author:
Coxy224
Posts: 2645


Ok, this level is seriously crazy! I was kinda disturbed but still found it fun to play. Oddly compelling storyline carried out well with some nice puzzles.

LOL! Thanks! I guess... I take disturbing as a good thing, didn't find many cons in your reply.

The race-section with the cloud should be fixed now. I've moved the center to the left so you can see more in front (no need to go back, is it?). Also modified the censors, and added a "fast pullback" of the cloud.

Did also make a slight change to the ending. (Just visuals).
2009-06-09 19:30:00

Author:
Ygg_Barasil
Posts: 58


Yep, I like the new changes, and even managed a high score!
Most of the problems I had with it have been staightened out now and it's very good - got a heart form me
2009-06-09 21:21:00

Author:
Coxy224
Posts: 2645


Nice level!

+Craziness.
+"Why do I keep bashing my head against these red things?" Priceless.
+Explosions.
+Decently fun to play as well, oh hey.
+The ending. Awesomesauce.

-My first play, when I de-brained the nurse, the key broke instantly, before I even saw it. So I jumped around for a couple minutes before giving up and restarting. No idea how to replicate or fix this. xD
-... It was hard to get those three point bubbles on the dresser at the beginning.
-I could see the outside edge of the cloud on the left side of my screen (have widescreen). Didn't look like an intended effect; might want to stretch that shape by another Big-grid left and down, if it wasn't.
-The cloud liked to jerk back and forth for me. Not bad at all for me, though it would get really annoying if the sequence was much longer. A more player-following camera might help a lot.

I played more than an hour ago so I might not have got your most recent version >..<

Anywhose, rated 5 stars, tagged it something appropriate. Xd
2009-06-10 04:44:00

Author:
Loius
Posts: 342


Nice level!
Thanks!


-My first play, when I de-brained the nurse, the key broke instantly, before I even saw it. So I jumped around for a couple minutes before giving up and restarting. No idea how to replicate or fix this. xD

Strange. I'll add an exception if the key breaks before the door is open later today.



-... It was hard to get those three point bubbles on the dresser at the beginning.
Depends... If you jump on the nurse it goes smooth.


-I could see the outside edge of the cloud on the left side of my screen (have widescreen). Didn't look like an intended effect; might want to stretch that shape by another Big-grid left and down, if it wasn't.
-The cloud liked to jerk back and forth for me. Not bad at all for me, though it would get really annoying if the sequence was much longer. A more player-following camera might help a lot.

The cloud should have been fixed. Think I must debug it even more tonight. And the outside edge have I never seen, even though I have widescreen myself... Will fix that too.
2009-06-10 15:32:00

Author:
Ygg_Barasil
Posts: 58


I got the pleasure of testing this from a very early stage. The advances Ygg has made since the beginning are astounding. Well done. It was great to watch a level that I wasn't building myself evolve into what it became. Congrats.

BTW, the video link for the trailer above isn't working.
2009-06-10 16:40:00

Author:
Chicago51
Posts: 258


I played this last night, and it's a very cool level which has quite a few good ideas. I went ahead and read the entire thread here before commenting to make sure I wasn't just rehashing things.

Pros

+ Original ideas
+ Dream sequences! I love this kind of stuff. The weirder the better.
+ Loved the "cloud around the outside of the screen" and "opening eyes" parts - I thought "wow.... haven't seen THAT before".

Cons

- The part with the spinning wheels part - this one section surprised me, because it was much more tricky than the rest of the game. Now, I'm a decent gamer and I actually enjoy these kinds of sections, but it seemed to break the difficulty theme of the level up to this point. If it were me I would make the spinning wheels slightly bigger just to balance it out with everything else.

General Suggestions

- Pacing. This is the biggest isue with the level, and I honestly don't think most people who will give you feedback will realize it. You spend a lot of time in the level waiting. Grabbing a hold of a sponge and slowly moving up... getting in a bin and waiting... waiting while you float over gas... waiting until the guy with the sponge brings a bomb... and so on. My personal suggestion on this is to look for anywhere you can kick up the speed a bit, because people will overlook quite a bit but if they've spent too much time waiting throughout the game they will be left with a feeling of "I'm not sure why... but I wasn't excited by it".
- Decorations and shapes - I noticed people above mention this some, but I don't think they gave specifics because they may not know exactly what the problem is here. There was quite a bit of flat boxy material that could be dressed up. Especially in a level with this kind of pacing, and being a dream sequence - since players aren't running through quickly they will spend a lot of time looking around, so it would help to go back and see if there are little details you can add throughout - for instance, right at the beginning putting a vace with flowers in it in the office... or rounding out rough edges in the cloud sequence... or putting some nice lighting effects in to bring life to it.



I really enjoyed this level, and my intention is certainly not to pick it apart - only to help you get a "wow! I really had fun in there!" reaction.

I gave it 4 stars and a heart.
2009-06-11 11:34:00

Author:
CCubbage
Posts: 4430


I just played it again and it's definitely improved since last time but I'm still not a fan of the cutout at the race section.
Although it's a great idea it's still very distracting especially if you don't get across first time as it goes jerky when you respawn and obstructs the view to the platforms with the camera keep shifting.

The part with the conveyor and the bombs broke the first time too. I don't know why but for some reason the switch at the top was destroyed and the bombs just kept emitting all the time and made it impossible to complete. It worked ok second play through so hopefully it was just a one off.

I wasn't thrilled with the ending either. Was it all supposed to be a dream ? That's just my personal taste though, I don't like films or TV shows either that end weird or in such a way that you know they've only done that so they can make a sequel. I like all my stories to have a definite conclusion.

I liked pretty much everything else that the other guys have mentioned. Overall it was a very enjoyable level with great humour and some good original ideas.
2009-06-11 12:50:00

Author:
mistervista
Posts: 2210


I quite enjoyed this.

I agree with Ccubbage in that there are times where you`re just standing waiting on someone or something. That`s cool when there`s some gorgeous scenery or amazing mechanics to keep you busy, but in this case it`s just a bit of a nuisance.

There are also a few times where the player could be left with no way to finish at the lifts (or elevators if you wish). There were a couple of times I noticed that had I fallen off the lift, or accidentaly stepped off it, I wasn`t getting it back. Maybe stick a checkpoint on them?

Last thing was that a couple of times later in the level you have a line of scoreballs and have a cutsene start in the middle of it. I`m not too fussed about high scores, but I know a whole load of folk are and they tend to shut the speech bubble as quickly as possible in an attempt to continue the scoring chain. In the end all that happens is your dialogue gets ignored.

Anyway I enjoyed it. 5 stars and 'weird'.
2009-06-11 13:19:00

Author:
Matt 82
Posts: 1096


- The part with the spinning wheels part - this one section surprised me, because it was much more tricky than the rest of the game.
OK, think I'll even this section out then.


- Pacing. and Decorations
Thanks for clarifying. I've thought about decorations, but couldn't think of anything that would fit in. I've got some ideas now. Will also turn up the pace in general.

Thanks for the feedback, CCubbage!



Although it's a great idea it's still very distracting especially if you don't get across first time as it goes jerky when you respawn and obstructs the view to the platforms with the camera keep shifting.
Mm, I'll make it more accurate. But it was just jerky if you died? Not all the time, right?



The part with the conveyor and the bombs broke the first time too. I don't know why but for some reason the switch at the top was destroyed and the bombs just kept emitting all the time and made it impossible to complete. It worked ok second play through so hopefully it was just a one off.

Wow, that's really strange! Was it broken when you entered the sequence, or did it happen after you started the conveyor? Anyways, I'll check it out.

Thanks for the feedback, mistervista!



There are also a few times where the player could be left with no way to finish at the lifts (or elevators if you wish). There were a couple of times I noticed that had I fallen off the lift, or accidentaly stepped off it, I wasn`t getting it back. Maybe stick a checkpoint on them?
All lifts should be safe... Which one are you talking about? The "real elevator" and the first lift (when you're in the trolley/bin) has a fail-safe mechanism. Leaving just two: at the bomb-sequence and in the black&white area. Bomb-sequence has one at the start, and the black&white lift returns...



Last thing was that a couple of times later in the level you have a line of scoreballs and have a cutsene start in the middle of it. In the end all that happens is your dialogue gets ignored.

Good to know. I'll move the score-bubbles either before or after the cutscenes.

Thanks for the feedback, Matt!
2009-06-11 16:38:00

Author:
Ygg_Barasil
Posts: 58


Played this one the other night and enjoyed it. I like the full circle story line and the pill section is weird and cool. Nice use of the anti-color glitch material.

I wasn't sure what the glowy electric window was - Is it like a point of clarity in the crazy mind or something much more "real" and less metaphoric?

My only issues with it were that in a few spots it's sort of a walkthrough - I think Matt82 may have mentioned that already and that the level doesn't really flow in terms of game play. It's a hard thing to pull off - heck I don't think I can do it right - but when your playing a level that has it - you just know it. It's something I've been paying more attention to lately so I thought I'd mention it.

I also wanted to mention I liked your characters and some of the platforming was a real challenge! I rated it 4 stars and hearted it - Thanks for sharing it!
2009-06-12 01:16:00

Author:
Morgana25
Posts: 5983


Thanks Morgana!

I've just re-published with some minor changes that may improve the gameflow... I've reduced the time on all wait-spots, people are moving faster, and I've also changed one "just-grab-on-and-don't-really-do-something" with a small sneak-section.

I would really appreciate it if someone can say if it's improved or not.

Thanks in advance!
2009-06-13 12:00:00

Author:
Ygg_Barasil
Posts: 58


http://www.lbpcentral.com/forums/picture.php?albumid=513&pictureid=4517

Just played the level and there's definitely a lot of really cool ideas that you've incorporated into it. The black and white sequence was a great idea. The race scene with the frame definitely gave it a hazy, dreaming feel. Finally, the eyes opening first person POV bit at the end is superb.

http://www.lbpcentral.com/forums/album.php?albumid=513&pictureid=4514

You've got a great idea here and I'd love to see you take it a step further. Give us a highly stylized, Tim Burton-eque mental institution at the beginning. He's sleeping and (presumably) mad. So all sorts of crazy shapes and angles would be perfect. They don't need to make sense. Just plop down some materials, grab the corner editor and see what comes out of it!

For the gameplay itself, I thought the puzzles were good. Maybe a little too much instruction is given in the beginning.

http://www.lbpcentral.com/forums/picture.php?albumid=513&pictureid=4516

There were a couple areas where the camera gave me some trouble. At the beginning of the black and white area and the beginning of the race sequence. I also had trouble seeing the ramp behind the electric windmill near the end.

http://www.lbpcentral.com/forums/picture.php?albumid=513&pictureid=4515

The red button jokes were hilarious (especially because you could keep getting points after the magic mouth told you to stop). It would also be funny to add in a poison gas emitter with a splat sound effect, that kills sackboy if he hits his head too many times after the message appears. However, I think there was a bug with the first one (pictured above). I kept jumping forward a plane when I tried hitting it.

I also thought the switch inside the elevator was hard to see because it was covered by the switch outside the elevator:
http://www.lbpcentral.com/forums/picture.php?albumid=513&pictureid=4518

Overall it's a well done level. My first play through I was thinking that the plot was unstructured and became really random after you left the mental institution. However, once you find out it's all a dream that makes perfect sense. I gave it 4 stars and the funky tag because if any level deserves funky it's this one!
2009-06-14 22:11:00

Author:
dcf
Posts: 468


I went back in and checked out this level, and I loved the improvements. The lighting seemed much better, the movement of things seemed tighter.... it didn't seem like I was waiting a long time for things to happen.

The only SMALL gripe I have is the "cloud" section - the material of the cloud being wood was a bit odd. It seemed to me it would look better as, maybe, poly. But regardless, that's a small gripe

Great job!
2009-06-15 05:06:00

Author:
CCubbage
Posts: 4430


Yeah I agree there. There are no frustrating waiting sections anymore. I also agree that the cloud looks a little odd since you can see the grain of the wood. That`s minor though.

Anyway good stuff, the changes really improved it. Well done.
2009-06-15 09:25:00

Author:
Matt 82
Posts: 1096


Well I just played this level and I have to say that I absolutely loved it! I made me laugh or just kind of thing wow that's great pretty much all the way through.

The whole idea is really original, and the way it comes full circle at the end is great. I also thought the trippy bit when you run out of pills is good, how did you get that effect? I know its a glitch, but can you explain how its done (or point me to where someone has explained it already?)

I enjoyed the bit with the conveyor and the explosives, and I liked the race section too... well I actually can't think of anything I didn't like... maybe a bit more care on the scenery would be nice, like someone mentioned already, perhaps you could have a section where everything is made from weird angles.... I hearted the level and you as a creator!
2009-06-15 10:31:00

Author:
chillum007
Posts: 228


I think there was a bug with the first one (pictured above). I kept jumping forward a plane when I tried hitting it.

Ah, that's because the key lays in front...


I also thought the switch inside the elevator was hard to see because it was covered by the switch outside the elevator:
Maybe I'll add a camera there... Must check it out first.

Thanks for the feedback!


QUOTE=CCubbage and Matt82:
Glad to hear that it helped. About the section of wood, that's something I haven't seen/thought about. Now that you mention it, I'll change it.

Thanks again for playing and for the feedback!



The whole idea is really original, and the way it comes full circle at the end is great. I also thought the trippy bit when you run out of pills is good, how did you get that effect? I know its a glitch, but can you explain how its done (or point me to where someone has explained it already?)


Thanks! About the pill-section: it was a glitch that has been fixed now...
2009-06-15 16:48:00

Author:
Ygg_Barasil
Posts: 58


Hey,

Just played this through again and the changes have definitely made an improvement again - I love how you are making little tweaks to this level all the time - they really are paying off. It's now a nicely polished and, more importantly, unique level so you've got a heart from me now.
2009-06-15 18:41:00

Author:
rtm223
Posts: 6497


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.