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#1

Possbile glitch?

Archive: 10 posts


Hi, not sure if this is really the right place to post this, or wether this 'glitch' has already been found, but when i tried putting a lot of small layers of dissolve on top of eachother, they sprung outwards (Like another glitch i have seen.) When I contained it, it managed to create a kind of perpetual motion inside the box. Ill try to get a video up soon, but its hard to see seeing as i'm using my mobile phone's camera
EDIT:
Heres the video-
YouTube - LittleBigPlanet Glitch
2009-06-07 13:55:00

Author:
Fish94
Posts: 554


If it's what I think it is, I've seen it before. There is a little bit of flex in some of the matierals, including dissolve, when they impact. It seems that when you have an object bouncing off other items in a confined space they vibrate against each other and amplify. Obviously, lighter (smaller) objects are affected more. In fact it might even have something to do with rounding errors as well.

I'd guess this is a simplification of the physics engine, which would come under "glitch" in LBP teminology

Did you try grid aligning the whole thing?
2009-06-07 14:13:00

Author:
rtm223
Posts: 6497


No, ive never used the grid, it feels too...Rigid :/
Yeah, im sure ive seen it before aswell.
2009-06-07 14:22:00

Author:
Fish94
Posts: 554


Yeah that's what I thought it was.


No, ive never used the grid, it feels too...Rigid :/ It's weird that isn't it? I find the grid is great for anything functional, grid off for most scenery type things.

What exactly are you using it for?
2009-06-07 14:35:00

Author:
rtm223
Posts: 6497


The glitch? Nothing yet, but i can almost make it into a trampoline xD2009-06-07 14:44:00

Author:
Fish94
Posts: 554


It's not a glitch really. It's a side effect of the physics code. You simply can't program something perfect it matter of physical/gravital behavior.

Theses materials simply are bouncing back on each other and since their ratio of "weight vs bounciness" (for lack of technical words ) is not exactly realistic or natural (at least what we are used to see in real life).

.
2009-06-07 17:42:00

Author:
RangerZero
Posts: 3901


I discovered this feature making a counter for a connect 4 machine. The big stack of dissolve that woulod determine WHO won and WHERE bounced so badly (it was 2 times the number of possible combinations on a connect 4 board I think...138 pieces...)2009-06-07 20:04:00

Author:
dawesbr
Posts: 3280


lol, ths can happen to any material at certain scale.
Make medium zise glass cubes, make them in rows if you want, Put 2walls in the sides so they won't fall, then just coppy and paset the roes upward, when they fall they should be bouncung off each other.
2009-06-07 20:30:00

Author:
Silverleon
Posts: 6707


I found it trying to make a fusewire..I forget how the hell it was suppose to work xD2009-06-07 22:20:00

Author:
Fish94
Posts: 554


If you go the wheels section (castor wheels i think they're called?) and make it as small as possible and place a bunch of them, they jump around.

If you make a silhouette effect they look just like fish out of water. Useful if you needed that effect in a silhouette level...
2009-06-10 08:33:00

Author:
TripleTremelo
Posts: 490


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