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#1

Adventure Pinball How-To Level?

Archive: 1 post


So you may or may not be familiar with my premiere level, Pinball Wizzard: The Great Pinball Adventure (https://lbpcentral.lbp-hub.com/index.php?t=t=11705) (yes, part 2 is in the works, trying several things to see what makes sackboy not Angriest)

Which if I do say so myself is a pretty flippin' cool level.

And you may or may not be wondering to yourself "Well golly-gee-whiz, self, I wanna do somethin' like that, but I jes' don' have the time to figger out what all them doohickeys does!"

Is anyone interested enough that I should publish a stripped-down version of the level? I've already removed all the decor, made everything dark matter, and made all the mechanics fairly visible (My eyes, it is like stabbing them with many spoons). Right now what I have is basically a 'create your own adventure-pinball machine' level, and I'm wondering whether I should publish it so others can have the driving force behind the game, not have to worry on that, and just build gameplay.
All that has to be done with this level is position the checkpoints, the flippers, and create the table outline (and then decorate everything again )
The get-in-machine machine and the get-out-of-machine machine aren't terribly difficult; they're left in the level but any other curator creators would likely want to recreate them more appropriately for the new layout.


Should I publish to the masses, should I publish locked for trusted creators, should I horde my secrets to myself, should I just make a how-to thread?

Should I shut up and get back to /create?

Input! Go! Now!
2009-06-06 13:56:00

Author:
Loius
Posts: 342


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