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graygoose asks!! How do you pop a point bubble without touching it?
Archive: 47 posts
Well, Technically, the question here is: "How do you pop and acquire its actual point without your sackboy touching the point bubble?" Ive played OIL_'s level called "Score Bubblica" and he does this on his first several point bubbles in the level. Ive already been discussing this sort of a phenomenon with NinjaMicwz and dcf, Ninja did find a solution to make it possible: Here's what he said: I'm stumped... I'm pretty sure that first bubble is cancelling itself as an emitted object and another one is emitting directly into the spot you're walking in as you approach it. There should be a thread on here about dissolve-anything that explains in detail about reversing emitted objects. The next few are just big enough to graze you from a hair away as they're pushed towards you. At least I think that's what was happening. But im hoping that the creator wouldnt have to do all that stuff to make this happen. And id like to think that we can actually do this in a simpler way without having to use the Re-emitter/De-emitter function. If you havent played it yet, i suggest that you check out OIL_'s level that i posted above. So does anyone have any clue on how this works? -graygoose out- | 2009-06-05 18:50:00 Author: graygoose Posts: 371 |
Ive never played oil's level yet Graygoose. It sounds intresting though, I'll have a look when I get on the PS3 and tell you if I find anything. I can't really think of anything now without seeing it in action | 2009-06-05 18:57:00 Author: GruntosUK Posts: 1754 |
From experience, I know that you can put things like magnetic keys on bubbles. Maybe you can put a tiny protected brain on them as well. (Or alternatively, a not so tiny one if you attach it to the point bubble via an invisible rod, so the brain is off screen.) A switch can pop the brain, which would award sackboy points and dissolve the point bubble. For example you could have a ranged point bubble pop doing it this way with a prox switch on the point bubble. When sackboy came within range, the prox switch would activate, pop the brain and dissolve the 'creature' which included the point bubble. That's how I'd attempt it. | 2009-06-05 19:04:00 Author: dcf Posts: 468 |
Don't know what method he used, but and easier way i can think of is by making an emmiter emmit slef-destructing brains. The brain has a proximity/ magbetic key switch attached to it with radius to the minimum and reversed. this would gause the brain t be destroyed immediately after emmited, giving instaint points to the player. What do you think? | 2009-06-05 19:11:00 Author: Silverleon Posts: 6707 |
I'm pretty sure it has to do something with a brain. The bubble could be attached to a invisible piston that is attached to a object that has a brain. When the brains is killed you get the points as if you got the point attached to the piston. But the piston attached one just disappears (the bubble). IMHO! | 2009-06-05 21:22:00 Author: blizzard_cool Posts: 752 |
Blizzard cool and dcf seem to have got this dead on. Anyone confirm it? | 2009-06-05 21:41:00 Author: dawesbr Posts: 3280 |
Agreed with dcf / blizzard cool / dawsbr. One way to confirm it would be the number of points you get. Brains give out 50pts (I think), where as bubbles give 10. My controller has just run out of juice so I can't go and take a look right now. EDIT - No creature brains. The bubble in question only gives 10pts. I think it has to be destroying the main bubble, not demitting, and emmitting another bubble onto you. But you can't see the popped bubble bits around you. This made me think it was a very small bubble emmitted, but I just played the first section of that level around 15 times trying to trick it into missing me with the emmitted bubble, but it works in all three planes, whether you move fast or slow, on the ground or jumping. I'm stumped. Totally stumped. I agree that the demitters idea seems to convoluted for something like this. Also if you demit a point bubble, I'm guessing it would leave smoke. You can crunch it with a long flipper piston but that seems like hassle as well. A bit of a shameless plug here but I'm going to update the demitters demo this weekend making the system way easier to use and signifiacantly more stable. Hopefully adding some example objects for y'all to take away with you. I'll bump the other thread when it's done. | 2009-06-05 21:49:00 Author: rtm223 Posts: 6497 |
You guys have made some very good points about how this could be done... and im fully aware that i can just use a brain, attach a "once" switch to it... but that the thing we can already do that. Id like to know how this guy is giving me 10 points (not 60 [including a brain]) without me touching the point bubble itself. I must be annoying for asking this, but my reason lies with a level that im working on right now and its a mini game scoring type of a level. I'll see if i can get OIL_'s attention and hopefully he can give me some answers. Thanks for your input guys... | 2009-06-06 06:54:00 Author: graygoose Posts: 371 |
I must be annoying for asking this Not at all! It's a **** good question. Make sure you let me know if you do find out. | 2009-06-06 10:09:00 Author: rtm223 Posts: 6497 |
Hi guys. Check out 'deadeye49's levels. He made a machine that does exactly that months ago. I can't remember which level it's in but it may say in the description. I'll go and check later just incase you can't find it. | 2009-06-06 11:21:00 Author: mistervista Posts: 2210 |
I'll see if I can give that a play, mistervista. I've been so stumped by this... | 2009-06-06 12:01:00 Author: dawesbr Posts: 3280 |
I just tried out a few things after playing OIL_'s level. It's not crushing the bubbles because that gives no points. It's also not popping the brain because that gives 50 points. I only checked protected brains, I'm not sure if unprotected ones give you less. Otherwise, I'm stumped. | 2009-06-06 13:41:00 Author: dcf Posts: 468 |
I just tried out a few things after playing OIL_'s level. It's not crushing the bubbles because that gives no points. It's also not popping the brain because that gives 50 points. I only checked protected brains, I'm not sure if unprotected ones give you less. Otherwise, I'm stumped. Lol this guy must be wondering where his plays are coming from... :hero::hero::hero::hero::hero: I still have to et to receive an answer from him. As for your suggestion mistervista , ill be checking that guy's levels out as soon as i get my hands on my ps 3. | 2009-06-06 15:08:00 Author: graygoose Posts: 371 |
time for the john to give this a try! i seriously doubt ill get it, | 2009-06-06 15:44:00 Author: johnrulz77 Posts: 835 |
OIL only speaks a little English so it might take him awhile to answer you. | 2009-06-07 09:45:00 Author: Unknown User |
OIL only speaks a little English so it might take him awhile to answer you. Thats true, as ive received his answer to my query just hrs ago... The answer he gave me was that, he too is unsure how it worked, and that "it just happens naturally" (were his words) Now it must be a bug or an undiscovered glitch thats happened to him. I even asked Deadeye49 for some answers (I even played his levels and im surprised to learn that he's actually 10 yr old kid, and a smart one at that, his logic gates are advanced and the objects he made are complex) But even then, he too was unable to help. Now im stumped, i guess ill stick with the One Shot Creture Brain for now. | 2009-06-10 06:47:00 Author: graygoose Posts: 371 |
Place a large Prize Bubble, then shrink it down to normal bubble size - worked for me, but it was 50 points. I didn't try anything with regular bubbles; I just randomly ran across the defective collision radius for small Prize Bubbles today. | 2009-06-10 07:19:00 Author: Loius Posts: 342 |
I was mucking about and came across another glitch... This isn't what you're looking but if you shoot the points you get 50 points rather than the standard 10. It also will work if you shoot it with a paintinator. i don't know how to recreate it though.... The coolest part is that it's in HALF! ^_^ | 2009-06-10 17:57:00 Author: FlameAtNight Posts: 405 |
I was mucking about and came across another glitch... This isn't what you're looking but if you shoot the points you get 50 points rather than the standard 10. It also will work if you shoot it with a paintinator. i don't know how to recreate it though.... The coolest part is that it's in HALF! ^_^ I think you maybe talking about creature brains here because every time i shot a point bubble they would just move... I'll give it another shot see if im right. Place a large Prize Bubble, then shrink it down to normal bubble size - worked for me, but it was 50 points. I didn't try anything with regular bubbles; I just randomly ran across the defective collision radius for small Prize Bubbles today. Nope, that isnt it.. but thanks anyway | 2009-06-11 06:46:00 Author: graygoose Posts: 371 |
I think you maybe talking about creature brains here because every time i shot a point bubble they would just move... I'll give it another shot see if im right. Nope, that isnt it.. but thanks anyway It is a half creature brain but I don't know how to recreate it :S | 2009-06-15 20:15:00 Author: FlameAtNight Posts: 405 |
I'm not sure if you are looking for this version or if that's what you guys were talking about earlier, but I've seen a system with an emited block with a creature brain attached to it. There is a mag sensor on the emited block. When it falls it is activated by a matching mag key. The mag sensor activates and dissolves the block along with the brain and you get points. Can be used to give players points for survival challenges without dumping bubbles on them or any kind of timed challenge to reward longer survival times. Sorry if that's not what you're thinking of but it's the only way I know to give points without having the player pop them. | 2009-06-15 20:22:00 Author: Morgana25 Posts: 5983 |
I'm not sure if you are looking for this version or if that's what you guys were talking about earlier, but I've seen a system with an emited block with a creature brain attached to it. There is a mag sensor on the emited block. When it falls it is activated by a matching mag key. The mag sensor activates and dissolves the block along with the brain and you get points. Can be used to give players points for survival challenges without dumping bubbles on them or any kind of timed challenge to reward longer survival times. Sorry if that's not what you're thinking of but it's the only way I know to give points without having the player pop them. Nope, the player is only getting 10 points, not 50 as a creature brain would give. I just got an idea, albeit a stupid one. You can't connect any type of switches to bubbles, correct? Because if one-shot connectors could be attached to bubbles, like brains, even if through a glitch, it might result in the desired effect. | 2009-06-17 11:30:00 Author: BSprague Posts: 2325 |
I may have a solution but it's untested. I was thinking about where I have seen things activated when they are not actually being touched before. When you shrink a checkpoint using the emitter glitch over and over again, the checkpoint still activates at the same radius. Maybe you could use this glitch on a large score bubble? | 2009-06-17 11:42:00 Author: Killian Posts: 2575 |
I may have a solution but it's untested. I was thinking about where I have seen things activated when they are not actually being touched before. When you shrink a checkpoint using the emitter glitch over and over again, the checkpoint still activates at the same radius. Maybe you could use this glitch on a large score bubble? I just tested this, because I was thinking the same thing. No matter which way I emitted it, big then resized it, small then resized it, or all sorts of other odd things, I couldn't get it to repeat the effect from OIL_'s level. | 2009-06-17 18:21:00 Author: BSprague Posts: 2325 |
I just tested this, because I was thinking the same thing. No matter which way I emitted it, big then resized it, small then resized it, or all sorts of other odd things, I couldn't get it to repeat the effect from OIL_'s level. It may have been patched in an update since OIL_ made the level. | 2009-06-17 21:35:00 Author: dcf Posts: 468 |
Sorry to necro this thread but I was wondering if you people found a nice way to give the player points without having bubbles touching the player. I played a level lately that did it again but I actually can't remember wich one it was. I would like to make so when the player grabs a treasure (that dissolves) he would receive the equivalent of 10 bubbles in a row. | 2010-01-20 23:46:00 Author: RangerZero Posts: 3901 |
Sorry to necro this thread but I was wondering if you people found a nice way to give the player points without having bubbles touching the player. I played a level lately that did it again but I actually can't remember wich one it was. I would like to make so when the player grabs a treasure (that dissolves) he would receive the equivalent of 10 bubbles in a row. Creature brains? | 2010-01-20 23:49:00 Author: warlord_evil Posts: 4193 |
I haven't played oil's level but I think I found something like this in h0tnstillettos' glass jumping platform wher bubbles were popping before I got to them. I'd say it's a glitch and nothing else. And ranger, emmiting poppable creature brains against a hidden wall would probably be the lowest-thermo and best way to give the player points without bubbles. | 2010-01-20 23:54:00 Author: Incinerator22 Posts: 3251 |
Yeah but when I was collecting the points, it really was the bubble sound. There wasn't any bubble shards around so it probably wasn't emitted on my character. Seriously, I can't figure out how to do this. | 2010-01-21 05:53:00 Author: RangerZero Posts: 3901 |
do you see the bubble popping? | 2010-01-21 14:21:00 Author: IStwisted Posts: 428 |
Yeah but when I was collecting the points, it really was the bubble sound. There wasn't any bubble shards around so it probably wasn't emitted on my character. Seriously, I can't figure out how to do this. Hang on, I thought this when playing All Mine, but as it turns out that is just the combo counter making a similar noise as brains pop offscreen. | 2010-01-21 14:24:00 Author: rtm223 Posts: 6497 |
It's clearly the bubble popping sound you hear when you actually collect that I remember but I accept to leave a certain doubt on my memory. | 2010-01-21 16:39:00 Author: RangerZero Posts: 3901 |
It's clearly the bubble popping sound you hear when you actually collect that I remember Yes, because brains popping offscreen makes the same sound. | 2010-01-21 18:56:00 Author: rtm223 Posts: 6497 |
I was shocked to note that many brains popped in short succession off screen sounds exactly like bubbles, but yes - it's just the combo you are hearing. It's weird, the same thing didn't happen when I used the technique in one of my older levels. I'm not sure exactly why, but the short answer is: creature brains. Emit them with an inverted one-shot key attached. Combine several of them into the same "object" to reduce the number of emitters and the speed at which it can be done. As for Score Bubblica, I don't know the solution, but who here has played sexnstilleto's level? I know she's not around anymore, but her level had bubbles that would pop before you touched them. I'm not sure how it's done, but I'm certain it was unintentional. Perhaps oil_ has the glitch sorted out. | 2010-01-21 20:50:00 Author: comphermc Posts: 5338 |
Cool. Will use the creature brain technique then. | 2010-01-21 21:53:00 Author: RangerZero Posts: 3901 |
I was shocked to note that many brains popped in short succession off screen sounds exactly like bubbles, but yes - it's just the combo you are hearing. It's weird, the same thing didn't happen when I used the technique in one of my older levels. I'm not sure exactly why, but the short answer is: creature brains. Emit them with an inverted one-shot key attached. Combine several of them into the same "object" to reduce the number of emitters and the speed at which it can be done. As for Score Bubblica, I don't know the solution, but who here has played sexnstilleto's level? I know she's not around anymore, but her level had bubbles that would pop before you touched them. I'm not sure how it's done, but I'm certain it was unintentional. Perhaps oil_ has the glitch sorted out. I said that a few posts ago, about the glass jumping challenge. I'm thinking it's really just a glitch and nothing else. And wouldn't the lowest thermo solution be to shoot unprotected creature brains against a wall? That works, and the brains don't even need to be attached to anything. | 2010-01-21 23:36:00 Author: Incinerator22 Posts: 3251 |
there's less physics involved with comphermc's method. the brain is destroyed immediately. would that offset the thermo required for the switch? | 2010-01-22 00:58:00 Author: IStwisted Posts: 428 |
there's less physics involved with comphermc's method. the brain is destroyed immediately. would that offset the thermo required for the switch? I doubt this would affect the thermo much as it is representative of the memory available, not the speed needed to run the level. Physics are demanding for CPUs more than memory (generally speaking). | 2010-01-22 04:47:00 Author: RangerZero Posts: 3901 |
increased #objects and increased number of collected objects VS increased moving objects sounds like a payoff rather than a distinct benefit. | 2010-01-22 09:20:00 Author: rtm223 Posts: 6497 |
So you could have a million bubbles, step on a button, and they all pop? | 2010-01-22 16:42:00 Author: Emogotsaone Posts: 1030 |
the best implementation I've seen is on the Ama Toor Demo (https://lbpcentral.lbp-hub.com/index.php?t=15211-Ama-Toor-Demo) by jagrevi. At one point in that level you go from 0 points to 100000000 instantly. I don't know how he did it but I was amazed at how fast it happened. | 2010-01-22 17:21:00 Author: IStwisted Posts: 428 |
There is an error in the detection radius for bubbles when you change their size. I don't remember the exact method, but it has something to do with increasing their size, saving them and shrinking them back down, or emiting them smaller. Something along those lines. It messes up the detection radius so you pop the bubble before you touch it. That was what happened in the point bubbler level. Easiest way to do create an original point system is the brain method. | 2010-01-22 17:30:00 Author: dcf Posts: 468 |
Guys, I think FlameAtNight has got it. It's to do with broken creature brains. There are a few levels giving it away as a prize. It's just the point bubble half of a brain and can be collected by being struck with a paintball, even offscreen. And I'm pretty sure it only gives 10 points. As for the "million points instantly" thing, I'm sure I remember reading somewhere on here that you stick a ton of point bubbles to a piece of dark matter then emit it and save it. Paste the saved version into your level and delete the DM with the dissolve trick. This leaves behind the bubbles and when just one is touched in play mode, they are all collected instantly. These used to work, but I'm not sure if any of them have been patched. | 2010-01-22 19:31:00 Author: Frogmeister Posts: 236 |
Broken brains still give 50pts, but look and pop like points bubbles. And it appears you can break them by mere putting it on dark matter and copying it... Methinks ARD has the solution. Or at least the direction towards it! | 2010-01-22 19:32:00 Author: rtm223 Posts: 6497 |
Methinks dcf has the solution. Or at least the direction towards it! Fixed for ya. | 2010-01-22 22:36:00 Author: comphermc Posts: 5338 |
WTF happened there??????? I can only guess I haven't seen DCF around for so long my mind just picked out someone else with initials as their name. Either that or my head has finally gone wrong.... I'm scared Also, sorry DCF and are you coming back to us for good? | 2010-01-23 00:20:00 Author: rtm223 Posts: 6497 |
Heh, no worries. I've been ghosting, but I've been really busy lately and haven't been able to do any creating. I'll get back into it at some point. | 2010-01-24 02:34:00 Author: dcf Posts: 468 |
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