Home LBP Showcase / Reviews / Recommendations Level Showcase Cool Levels
#1
Calamity Construction by jackofcourse - Spotlighted
Archive: 55 posts
Calamity Construction by jackofcourse Had some good fun making this one, very different from my Flaming Timberland levels. This time Sackboy has to work through a dangerous Construction site, using the vehicles and contraptions around him to further his cause! Two player area and hidden prize bubbles are present, as requested by a number of people from the feedback received for Flaming Timberland 2. All vehicles and signs were handmade. PSeye was not used, just the good old corner editing tool and taking pictures! Honourable mentions: Lite_sleeper: Amazing font and 3 way grab switch. brnxblze: For playing through the level with me an incredible about of times Pictures and Video below http://i112.photobucket.com/albums/n195/jackofcourse/APhoto.jpg http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_1.jpg http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_2.jpg http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_3.jpg http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_5.jpg http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_6.jpg http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_7.jpg http://i112.photobucket.com/albums/n195/jackofcourse/APhoto_8.jpg YouTube - LittleBigPlanet: Calamity Construction by jackofcourse (HD) | 2009-06-04 02:13:00 Author: jackofcourse Posts: 1494 |
Wow, you finished it already? I always get amazed by what you can do in a little amount of time. It seemed like every time I tested it you had something new, amazing & fresh to show me . You already know I will be playing & hearting this ASAP. I will get the feedback to you tomorrow. | 2009-06-04 02:28:00 Author: brnxblze Posts: 1318 |
I'll play it here in a bit. If you could check out my levels (in sig), I'd appreciate it | 2009-06-04 03:03:00 Author: ZipCity Posts: 208 |
Very fun level. Great original pieces throughout, and surprisingly long (I figured your thermo would have maxed out long before.) 5-starred and hearted. Well done | 2009-06-04 04:40:00 Author: ZipCity Posts: 208 |
Okay, I'll start by saying I enjoyed Flaming Timberland 1 & 2. You are one of the best at using all three layers. I really liked this level. Some of the machinery was awesome, and the material choice was 100000x better than your other levels. I like your puzzles, but imo you should keep away from a switch opening up a switch, which opens up another, which opens the door. Flaming Timberland did this a lot. Try to keep it inventive. I really liked the vehicle at the end, but the scenery was a little bland. Add more detail if thermo allowing? The ending was cliff-hangerish, so I'm expecting part 2 ;p You have improved loads. 5 star and hearted, and author. | 2009-06-04 06:45:00 Author: dkjestrup Posts: 672 |
Ooh, already done? I wish I had more spare time. Anyway, I will check it out later today. | 2009-06-04 09:51:00 Author: Syroc Posts: 3193 |
Just played the level. + Liked the look of the level, nice materials and visuals + Good custom content, the cement mixer, the crane and the signs + Liked the crane platforming section, fits in well. + I work on construction sites, if it was on fire, we'd be evacuated + Liked the cog and brick puzzle. + Nice crane puzzle to, very well built. + Great dumper puzzle, and some nice moving parts once you've completed it + I loved the platforming in the level, its really well thoughout and put together + Awesome dumper section + Nice way to finish - The forklift was very fiddly. I kept hitting the switches trying to get out, I also had trouble raising the forks because of the original setting of the switch. - Not much story - A little easy. I thought this level was great, it looked well and played good to. You had some really good platforming ideas that fitted the theme well, same for your puzzles. I saw no major problems, and the points I picked up on were basically nitpicking *****, brilliant, and hearted. | 2009-06-04 10:10:00 Author: GruntosUK Posts: 1754 |
Hey, good to see you got this finished I really enjoyed the "previews" and I'll be sure to give this a play tonight when Im on. | 2009-06-04 11:35:00 Author: wexfordian Posts: 1904 |
Hey thanks for all the feedback so far. The end scenery (when you're on the steam roller) is slightly emptier than the rest of the level due to the thermo being totally maxed out. I put as much in as I could in, and seeing you are just flying past it all I thought it would be okay really. Glad you all enjoy it | 2009-06-04 11:58:00 Author: jackofcourse Posts: 1494 |
Liked this level again, but not as much as the Flaming Timberland levels. It didn't have the certain something to it that makes a level great. I can't quite put my finger on what is missing. Maybe some more details, it looked a bit bland at times. And I have to mirror what dkjestrup said; The switch mechanisms do get repetitive. That said there were some nice new ways of doing something, like the up and down moving platform which you have to move first to get across the gap. | 2009-06-04 19:13:00 Author: Syroc Posts: 3193 |
Well, I've played both of the timberland levels - I don't think I gave you any feedback on them as there was already a ton of feedback there. I really enjoyed them and I really enjoyed this. Each little section was kind of original, to me at least and each was nicely thought out. The forklift is a nice idea, and the bricks on cogs I thought was kind of nice, despite being quite simple. Minor points are that the forklift is a little awkward, but not significantly. After the forklift, when you go up the lift and the music changes, it's a little glitchy and can revert back to the old music (I think). I had to run around for a bit to trigger the proper music so I could enjoy the level properly The biggest problem with this level IMO was the lack of challenge. I aced it first time without really trying and the puzzles aren't very puzzling: I like your puzzles, but imo you should keep away from a switch opening up a switch, which opens up another, which opens the door. Flaming Timberland did this a lot. Try to keep it inventive. I think this is a little unfair, as the level is very imaginative and inventive and different to what I have seen before - each section had me thinking "oohh, what's this now?", but I agree with the sentiment. Most of the puzzles do essentially adhere to this format and I think on a second run through I would be very conscious of this and would probably enjoy it less. Regardless, it is entertaining and fun and I think it will appeal to a lot of people. I gave it 5* because it deserves it and will probably be getting it for my friends next time they are round. | 2009-06-04 19:42:00 Author: rtm223 Posts: 6497 |
Enjoyed this one a lot, it even got a guffaw when i noticed the sign with the falling Sackboy. It's details like that that make a level for me sometimes. The vehicles work really well, the first forklift is a tad fiddly, (maybe scale it up a fraction?) and there's maybe a lever or two that could be a little more obvious (unless they're intentionally hidden that way) but its very nice stuff! | 2009-06-04 21:00:00 Author: julesyjules Posts: 1156 |
Really had fun with this one. I like using heavy equipment to progress. I think you have some neat ideas in there, and some innovation too. The only thing I had trouble with was the forklift. It wasn't a big problem, but I thought it could be better. Could be harder, but that's just my personal preference, and doesn't detract from the level at all. Great work!! F4F: mountain marathon | 2009-06-05 00:04:00 Author: smasher Posts: 641 |
Sorry Jack, I was going to play it today but some real life obstacles came along. I haven't gotten to play PS3 today, hopefully I can play the level tomorrow. | 2009-06-05 00:52:00 Author: brnxblze Posts: 1318 |
Thanks for all the feedback so far. I thought I should comment on the 'pull a switch, then pull another switch etc.' This was definitely a method I used quite a lot in my FT levels, but I would like to think that you wasn't just pulling switches for the sake of it and was done in an inventive way. In regards to this level, I'm not quite sure what you're referring to. The only part where you pull a switch and then that opens up another switch is the bit where you have to wheel the platform over to the middle and then jump across the gap pull the switch there, and it opens up a control box back where you were... Anything else in the level that is switch related is in order to move or control an object. Thanks again for all the feedback it's great to hear what you all think. Yes it definitely is a simpler design (not as many decorations etc) to my FT levels, but through trial and error that is what I found to be more fitting with the construction style. I understand that comparisons to my other levels are going to be made. But I must say that my FT levels were much easier to make, in regards to I could basically make any obstacles or contraption I wanted and it would more or less fit. With this level I had a much more specific theme which left me a much narrower scope for ideas and contraptions. | 2009-06-05 00:55:00 Author: jackofcourse Posts: 1494 |
I thought I should comment on the 'pull a switch, then pull another switch etc.' This was definitely a method I used quite a lot in my FT levels, but I would like to think that you wasn't just pulling switches for the sake of it and was done in an inventive way. In regards to this level, I'm not quite sure what you're referring to. The only part where you pull a switch and then that opens up another switch is the bit where you have to wheel the platform over to the middle and then jump across the gap pull the switch there, and it opens up a control box back where you were... As I said in my post it was all inventive, but I did feel like I was running into an area and pulling / pushing grabbing the first thing I could see without much thought. My personal preference is for more lateral thinking in a puzzle, but I very much think you were aiming for a more fun and flowing experience, than trying to stump the players. That's fine, and will appeal to a lot of people The level is very very good at this, which is why I gave it 5*. Hopefully this clears up what I was trying to say, though I can't speak for everyone. | 2009-06-05 01:47:00 Author: rtm223 Posts: 6497 |
Yeah it does. Wanting the level flowing and to just be a fun experience for everyone sums it up quite well Thanks so much for replying and explaining what you meant | 2009-06-05 02:00:00 Author: jackofcourse Posts: 1494 |
I just wanted to say I think it's great that this level is so different from your FT levels. I like it when creators diversify. Some creators just pump out sequel after sequel. Even if the sequels are great, it does get old. | 2009-06-05 02:15:00 Author: smasher Posts: 641 |
In regards to this level, I'm not quite sure what you're referring to. The only part where you pull a switch and then that opens up another switch is the bit where you have to wheel the platform over to the middle and then jump across the gap pull the switch there, and it opens up a control box back where you were... Oh, I mean't that part. I know you only used it once, and I still thought the level was awesome, but in FT I thought you way overused this. GruntosUk does this too sometimes (no offence). I mean, it's not bad, but, it could be better, you know? | 2009-06-05 08:12:00 Author: dkjestrup Posts: 672 |
Played this last right - pretty awesome! It has perfect puzzles for younger folk and great play mechanics. My only thought is how it could possibly be improved for a bit more advanced players. Maybe a race mode? It seemed like for replay value a race mode would be perfect for his kind of level. But... I'm not criticising it for what it isn't - great level, definately 5 stars. | 2009-06-05 12:07:00 Author: CCubbage Posts: 4430 |
No probs, didn't want you getting the wrong idea | 2009-06-05 13:07:00 Author: rtm223 Posts: 6497 |
Hey Jack, All the hard work is clearly paying off. Really enjoyed it. I liked the fluid nature of it. I thought the MM's construction levels were the worst ones in the game. Didn't really like them much at all. To be honest, your approach is how I think they should have been done! Nice job. | 2009-06-05 13:40:00 Author: wexfordian Posts: 1904 |
Played this last right - pretty awesome! It has perfect puzzles for younger folk and great play mechanics. My only thought is how it could possibly be improved for a bit more advanced players. Maybe a race mode? It seemed like for replay value a race mode would be perfect for his kind of level. But... I'm not criticising it for what it isn't - great level, definately 5 stars. Nice idea, it is quite a simple level. Pretty soon after I started it I knew that it was going to be quite puzzle based (quite basic puzzles too, but hopefully quite inventive at the same time). I think this is why people are commenting on how easy it is. When doing the puzzles there isn't really anyway to die obviously, and the platforming isn't too difficult because I obviously couldn't have really easy bits and then really hard bits thrown in in random places, I had to keep the level flowing at a nice pace. I think this is the main reason people have commented on the difficulty. In all honesty, I think it is to easy also, (I love challenging levels) but in order for it to succeed and appeal to the mass of the community, I've found that creating a level that's just flowing and fun to be the best way to do that. I've already had one comment saying they couldn't get past the cogs and it was impossible...they thought you had to try and jump up the cogs, they didn't even notice the button that emits bricks! The rating of it dropped down to 4 stars straight after that play too so whether they gave it a bad rating because of that I'm not sure. May just be a coincidence. I may consider adding a race mode, thinking about how the level is laid out it is definitely set up for something like that. | 2009-06-05 14:13:00 Author: jackofcourse Posts: 1494 |
I've already had one comment saying they couldn't get past the cogs and it was impossible...they thought you had to try and jump up the cogs, they didn't even notice the button that emits bricks! Hey Jack, that was me. I must be really bad at this game or maybe it's because I'm the old guy and my eyesight isn't so good nowadays. I seem to struggle even on levels others say are easy LOL. Even when you told me where it was I still took a while to find it because it was in a dark shadowy position. That was the only part of the level I had real trouble with though simply because I couldn't see it, no other reason. I can assure you though I didn't mark it low because of that . I loved the level anyway because the design and your different vehicles and contraptions were brilliant. I love that sort of detail in levels and the puzzles were very cleverly done too. I thought the part where you move the platform to the middle and jump over to a switch that raises another switch out of the floor beneath the first one was genius. I would love to know how you did that because i couldn't see that anything was hidden under there at all. Maybe that's my eyesight again though, I'll have to play it again and take note when I get there. I can't honestly remember what I rated it but it was either 4 or 5 stars and a brilliant tag. I probably gave it 4* first time when I got stuck and 5* next time when i finished after you gave me the tip. When I see a level with such beautiful design I never rate less than 4 even if there's no gameplay in there because I love that side of the creating and know how much work goes into that side of things. I loved the level anyway and though a lot may not agree it was my favourite of your levels and would like to see you do more in a similar vein. Great Job. | 2009-06-05 14:46:00 Author: mistervista Posts: 2210 |
Thanks a lot I must admit when I got your first comment on the level and the rating dropped I was like 'fhdibghulvics' but then when you posted your second comment and I looked your PSN name, i realised it looked familiar so I guessed I must have seen it on here. That made me rethink you having rated it down because I know generally speaking, people in this community are very fair. I love how you all get back to the creators even after you have given your feedback on this site. I'm in the midst of creating a thread over on LBW ranting at how the promotion zone is useless! | 2009-06-05 14:53:00 Author: jackofcourse Posts: 1494 |
Finally I get to play the level. Here's some feedback as I go along in the level (+ is positive, - is negative.) I told you most of these things when I was testing it but I'll say it anyway. +I love the cranes, it was great how you made it touch the other switch. +I like the platforming (jumping over bricks), it was a very nice touch and actually goes with the level +The custom signs are awesome! +The forklift part is great, I've never seen that done before. +The part that you have to get the bricks across the cogs was great. +Nice little sound effects with everything. +I love the dropping bricks on the switch part but was it intentional to leave the bolts visible? I mean I understand the winches have to be visible but I don't think the bolts do. +The scaffolding incomplete part was great, I especially love the part after the long platform where everything falls and makes a loud noise. +The next truck part was awesome! I love how the wall behind you opens up when you put it in place. +The 2 player part was great when we played it (I didn't get to play it this time so I can't give any feedback) Okay now I'm up to the part I didn't get to test +I love the "switch opening up another switch" part, very well done. +NIIICE you put in the steamroller part. What switch did you use for it? Everytime I grabbed it did something different. +Cool part at the end with the elevator breaking. Like somone else said, a very "cliffhanger" ending. Will there be a part 2 ? Overall, very awesome level. 5 stars and hearted you as an author. Very nice use of materials and I love the original signs and vehicles. You used vehicles in ways I've never seen done before. Oh yeah, I'm tied for first place with 3,720 points . | 2009-06-05 15:20:00 Author: brnxblze Posts: 1318 |
Thanks for the feedback Yeah the bolts were meant to be visible...although to be honest there probably wasn't a concious decision to leave them visible. (I quite like the way they look though, makes it look more believable that they're on hinges). The switch is an amazing 3 way grab switch created by Lite_Sleeper. (He gets an honourable mention along with you in the OP) While it is quite complicated, both in design and using it, I thought the fact that the majority of people wouldn't ever do anything but grab it right up until the end it wouldn't matter It works like so...you grab it once, goes forward. Grab it again, it stops. Grab it again, it goes back...and so on. I had the more simple 3 way lever in there first, but then realised I had to put a checkpoint in the steamroller in order to make the level work better. Which meant that it wouldn't fit so I had to come up with an alternative | 2009-06-05 15:31:00 Author: jackofcourse Posts: 1494 |
Is the threeway grab an object available to everyone, or is he a mate of yours? Off the top of my head I can think of a couple of ways to implement it but I'm curious to see how this guy has done it. | 2009-06-05 15:41:00 Author: rtm223 Posts: 6497 |
Search Lite_Sleeper, he has a demo of it where it is collectable in a prize bubble. | 2009-06-05 15:58:00 Author: jackofcourse Posts: 1494 |
That's pretty cool, I'll check that level out later. Messing around with it might give me some ideas . | 2009-06-05 16:56:00 Author: brnxblze Posts: 1318 |
Very creative construction level! I played it this morning and was really intrigued by the cranes as well as all the puzzles you used. Reminded me as a kid playing with my trucks etc in the sand and dirt.. However, you seem to have more of a thing for fire. Really fun level. Imaginative as ever, but on a bit bigger scale size than your 2 Flaming Timberlands levels. While this one wasn't as hard for me to complete, I felt this one flowed nicely and was a fun platformer for more ages as well as skills. I also liked that you used a more custom level icon for this one. I think that will work out nicely to get the attention this level deserves. I was hoping it was a little bit longer as I was having fun, but that might help the replay factor. Great work! | 2009-06-05 19:57:00 Author: jwwphotos Posts: 11383 |
I really liked the innovation you put into the puzzles. I especially liked the forklift section. Your custom objects and stickers are awesome, and your choice of materials is also great ***** and <3 | 2009-06-05 21:45:00 Author: Entity Posts: 274 |
Thanks again for the feedback. Has anyone found the prize bubbles? The finding places for them, I feel are quite good. Was just curious how people had got on with them? If you have, please do not give the location of them away | 2009-06-06 01:08:00 Author: jackofcourse Posts: 1494 |
Yeah I found them ok Jack. Just after my previous post I took 3 friends to see it too and they also loved it and we found all the prizes although I didn't collect them because I mostly have collection turned off and like to make my own stuff. I don't know what you mean about the rating though because when we played the level it was still at 5* with 60 hearts and just over 300 plays. That's pretty good I'd say. | 2009-06-06 02:51:00 Author: mistervista Posts: 2210 |
It`s great level design. While I'll say that I didn`t quite enjoy it as much as I enjoyed Flaming Timberland, I still thouroughly enjoyed it and think it should be held up as an example of how to make a level. You`re never lost, you`re never frustrated, you never die because of a flaw in the level design etc. I hope alot of people are paying attention while they play as they could learn a few things from your style. | 2009-06-06 03:21:00 Author: Matt 82 Posts: 1096 |
THIS AMAZING LEVEL WAS YOU!? i played it earlier today, what a great creative idea for construction! | 2009-06-06 04:41:00 Author: johnrulz77 Posts: 835 |
brilliant stuff jack, really good. The look of it was spot on, with the signs and the vehical design... very cool. it was really fun to play and it made me check out the timbaland levels which was also top notch stuff. my only slight moan would be the switch in the forklift, it's fairy difficult to raise and lower the forks. other than that fabulous. 5*'s can't wait for your next level | 2009-06-06 13:58:00 Author: groble Posts: 223 |
Thanks a lot for the feedback again. I'm really happy with the reception it has gotten so far. I knew the comparisons to my FT levels would come but personally I believe they're quite a different experience. I think this one will be more popular with the masses due to it not being as difficult or as long (that wasn't through choice though, thermo maxed out). Overall I tried to just make this a fun experience, as soon as I made the crane I knew that that had to be the direction I took it in due to the 'toy' like look of it. As far as personal preference of this forum (and myself tbh) goes, I think Flaming Timberland 2 will always come out on top. Due to it being slightly harder and more about the platforming side. | 2009-06-06 14:18:00 Author: jackofcourse Posts: 1494 |
Another great level jack! The level has a very nice visual style and some great puzzle elements. I really liked how the puzzles all fit the theme of the level and especially enjoyed the cog puzzle! Very inventive! Overall, I have no real criticisms. I found it to be visually appealing and fun to play! Well done. | 2009-06-06 14:38:00 Author: mrsupercomputer Posts: 1335 |
Hi, I just played this level and I think is fantastic. I really wanted to see how "Jackofcourse" was doing out of his FT levels, and as I expected, he's doing great. I would have to be very strict to mention any negative point. Probably there are some, (all of them have been posted here), but in general, amazing level. Gave it 5 stars, and I'll heart it tonight, cause I played the level at someone else's. Great job, Jack | 2009-06-06 17:50:00 Author: poms Posts: 383 |
Well, jack, you've made another masterpiece...of course! I loved the design of this level, and the materials used were very approiate for the theme. It also has great custom content such as the forklift, the cranes etc. You also have some simple yet great puzzles in this level that keep you moving while you're doing them, which are also inventive uses of switches. It has good platforming elements too, the music choices were great and I love the signs as little details. My only complaints with this level are that it is a bit short (but I know that wasn't through choice), the music keeps changing to one and the other at the point after the lift before the cog puzzle, and that button is a bit hard to notice in the cog puzzle, maybe you should put a light next to it. Whilst not as good as Flaming Timberland in my opinion, it's still a very good level with creative puzzles. 5 stars and a heart! | 2009-06-06 21:22:00 Author: lk9988 Posts: 1077 |
Yeah there are a few problems with the music boxes. (To be honest music boxes really annoy me the radius things are frustrating so I never take longer than necessary on them). It does need a bit of work, it just the one area about the game that I'm not passionate about so it doesn't get much attention from me | 2009-06-06 23:33:00 Author: jackofcourse Posts: 1494 |
Really excellent level. Clever, fun and a great theme for a LBP level. Really liked your attention to details and some of the innovative puzzles/challenges you made. 5 stars & hearted. Thanks for sharing it! | 2009-06-07 06:23:00 Author: Morgana25 Posts: 5983 |
Another stunning work here, Jack. Of course, it is beautifully constructed. Design is impecable with excellent use of materials, consideration to each of the layers, fantastic custom stickers, and fidelity to the construction theme. The puzzles are fresh, and in my opinion are different than those in Flaming Timberland(s). Two that stick out in my mind are the crane droping bricks on the buttons, and the brick on the cog wheels. Honestly two of the best puzzles I've seen in a long time. Simple, fun and rewarding (to watch and complete). Unfortunately the bricks got stuck in the crane for me one time. A minor irritation as I was eventually able to shake them free, but it took a bit of effort. The forklift I thought was a little fiddly (kind of hard to set the forks at first), but that was just a minor hiccup. Again the over arching genius is how well you worked within your theme. Each puzzle and element seemlessly contributes to the construction site idea. Excellent work! I found only one of the prizes! There are more? Well, you can rest assured I'll be back to try this one once or twice more at least. 5 stars. | 2009-06-08 01:21:00 Author: AAAlone Posts: 71 |
Thanks a lot Yeah there are 5 prizes altogether, I'm guessing you got the one on the winch? The others are pretty well hidden and take a bit of exploring and poking around I was originally giving away all the vehicles as prizes (Crane, forklift, dumper truck, and steam roller). I decided against it after I mentioned it to a few players and they seemed like it was a bad idea to give away objects that could be implemented into other levels really easily, and more than likely give no credit for them. I was obviously aware that this may happen but it wasn't really bothered until I thought how likely it was. (They are objects that could easily be put into a lot of levels and work perfectly straight away with no effort having been put in from the creator). So you got all my handmade signs instead! | 2009-06-08 02:00:00 Author: jackofcourse Posts: 1494 |
Great level! I played it with 2 players which made the special 2 player section a nice surprise! I really love how your levels have such a high quality standard. They don't blow your mind at every turn, but everything is really well thought out and works really nicely. The graphics are clean and sharp, and nothing feels out of place. Also, some really clever mechanics. Even something as simple as pouring the blocks down on those buttons is great, because it adds your own unique touch. Awesome stuff! | 2009-06-08 03:05:00 Author: hilightnotes Posts: 1230 |
Jack, your mechanics are really awesome. I thoroughly enjoyed this level. Of course I gave you five stars and a heart. You just keep getting better and better. | 2009-06-08 03:17:00 Author: xkappax Posts: 2569 |
I have messed this level up. I am well annoyed with myself The level is now on 4 stars...and I've just discovered the reason it has probably happened and it's my own fault!! I played the level through again and noticed a few thigns weren't right that made it harder to complete. Looked in create mode and some logic had been knocked over. I was messing last night and must have done it...come back today and it's 4 stars The level getting down rated because of other people there's not much you can do with, but when it's your own stupid fault.... So considering starting again with it out of frustration!! | 2009-06-08 16:15:00 Author: jackofcourse Posts: 1494 |
I wouldn't do that - I saw it on Cool Levels.....with 98 people playing it! That's huge! Ok, sorry it took so long for me to leave feedback as I played it quite a while ago. Pros: + The signs, and the fact you give them away + All the different vehicles are well designed + The overall feel of the level is a step-up from the Mm style you had before - somehow! + Two player challenges + Fun platforming + A lovely charm all about it Cons: - Now you've mastered graphics, innovative gameplay and vehicles - why not try some characters in your next level! Overall 5 stars and hearted. Congrats on the great level | 2009-06-08 18:38:00 Author: Coxy224 Posts: 2645 |
Thanks for the feedback Just started my 2 player project now I know what you mean about it being on the cool levels but in all honesty, I don't really care if it gets tens of thousands of plays. I'd much rather it have a couple of thousand and get the right rating rather than a ridiculous amount of plays and the rating getting corrupted by people rating it badly. At the end of the day, it may be a 4 star level, it's all subjective, but I can't help feel that because I messed it up over night, and that's when it dropped down, that it seems a bit unjust and that it is my fault. | 2009-06-08 18:44:00 Author: jackofcourse Posts: 1494 |
Truth be told, very few levels maintain a 5 star rating once cememnted on Cool Levels. I think the only level I've seen do that is Bunker by Poms......and at one point Ramp (it's been rated down since luckily!) Your levels are very good, and all your fanbase and critics alike agree that so stop giving yourself such a hard time | 2009-06-08 21:29:00 Author: Coxy224 Posts: 2645 |
My Flaming Timberland 2 was on the cool levels page 1 for a week and maintained it too But yeah I know what you mean, very few do manage it I don't think I'm going to restart it, I was just stressing that it was my own fault and that it felt a bit unjust Nevermind eh? | 2009-06-08 21:31:00 Author: jackofcourse Posts: 1494 |
Played this today, finally. Pretty great, and polished in every sense of the word. Everything is planned and executed to a T, without fail or even a hint of sloppyness and unintended chain-reaction. The sequencing of all your switches and coordinated mechanisms, in how everything effects the next is seamless... it really matches it's own theme of construction and calamity. I think this is your best level yet, and has the most open and easy-to-move in environment out of the three. Great material selection, good music choice... fun, fast paced, and full of platforming that isn't impeded by a quality aesthetic (and vice versa). Very good work. Keep 'em comin'. I can't wait to see what kind of contraptions you come up with for your 2X level. | 2009-06-10 23:42:00 Author: Unknown User |
Just noticed that this has been spotlighted! Came as a nice suprise Thanks a lot guys! To any new people who play it - hope you enjoy! | 2009-06-14 03:04:00 Author: jackofcourse Posts: 1494 |
Simply Stunning. Overshadows every construction level i've ever played, without even breaking sweat. Twice as good as the Mm offering. I really don't have any faults. Played through like 6 times now, sorry to mess up your H2P ratio . Thanks for making suck awsome levels, and I ca't waitfor the next one! SP. PS. could you play my Watson World level thnx. | 2009-07-05 14:48:00 Author: Cpt_Sainsburys Posts: 187 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.