Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Suggestions [Archive]
#1
Clay material! :D
Archive: 22 posts
Who else thinks this would be really nice We could make levels that look like they're made entirely of play dough! Or someone could make Neverhood/Skullmonkeys style levels http://www.justadventure.com/reviews/Neverhood/neverhood_02.jpg Or if Mm feel like going a bit more advanced they could make the material squish under pressure or maybe even have things cut through it somehow I'd be happy with just a standard material though | 2009-06-03 13:00:00 Author: Dexiro Posts: 2100 |
I gotta say that looks like an interesting idea. That pic was a good idea. It makes for a very unique look an could quite possibly fit in very well in LBP. | 2009-06-03 13:09:00 Author: Chicago51 Posts: 258 |
Does that image give anyone else a craftworld vibe? | 2009-06-04 00:22:00 Author: Arkei Posts: 1432 |
Good idea for a new material. Now I would just want a Mr. Bill sackboy costume to go with it. http://southdakotapolitics.blogs.com/.a/6a00d8341c046f53ef010536da73b6970c-800wi | 2009-06-04 00:40:00 Author: Rustbukkit Posts: 1737 |
that pic makes me want some gum mmmmm gum | 2009-06-04 00:49:00 Author: RickTheRipper Posts: 345 |
Love the neverhood, such a good game. Maybe we could get a wallace and grommit pack? Now that's an idea... | 2009-06-04 22:52:00 Author: rtm223 Posts: 6497 |
I'd prefer a Neverhood pack but anything made out of clay would be cool I think clay would add a whole new aspect to the game in a way, it just looks awesome and really crafty/lbp-ish. Pretty much every theme could be made with it and still look cool :3 A sackboy made out of clay instead of cloth would be really cool, and i don't think it'd feel out of place either! Yeah and we need this theme tune in with the Neverhood pack!! YouTube - SkullMonkey's Main Theme Well the video isn't working and the stupid auto-embed thing is driving me up the wall - if you haven't heard the theme though search it! | 2009-06-04 23:25:00 Author: Dexiro Posts: 2100 |
Oh My God that music ahs just inspired me. Apparently to the point that I spell "has" wrong. How does this idea work for you dex? In addition to a few clay materials, we could have the Global Clayify Tool.... All materials get re-rendered with a clay feel. I can just imagine the really detailed realistic levels and the MGS levels, instantly transformed into a clay wonderland! With that music. Further Oh My Gods as I read that you can a) buy the soundtrack and b) seriously OMG - there is a film coming out later this year. Perfect cross media promotional tie-in SCE. | 2009-06-05 00:02:00 Author: rtm223 Posts: 6497 |
I find everything about the neverhood series inspiring The music, the clayness, overall design and it's really funny It just has a really crazy creative vibe to it! Kind of tempted to make a neverhood style level | 2009-06-05 00:13:00 Author: Dexiro Posts: 2100 |
0_o. See, this is why we need people like you, Dexiro, we never would have thought of something as awesome as this on our own. This opens up so many possibilities for earthy-themed levels and..and..this just brings too much to think of in one post! And a clay sackboy skin...win! | 2009-06-05 00:21:00 Author: iiiijujube Posts: 594 |
That would be a cool material and very suited to LBP. It could open up lots of new level and visual styles! | 2009-06-05 20:45:00 Author: lk9988 Posts: 1077 |
That would be awesome, my childhood was practically made of playdoh (and lego) | 2009-06-07 14:25:00 Author: Sackmundo Posts: 60 |
Clay material would be awesome. If sackboy stood on it maybe it would squish under the pressure, or he could grab and mold it himself? The possibilities are endless! | 2009-06-07 16:28:00 Author: Sage Posts: 2068 |
I'd rather just have clay as a normal material to begin with I wouldn't want to cause to much hard work for Mm Besides i wouldn't want it squishing all the time, it could start limiting it's uses But maybe if Mm released 'Soft Clay' some time after normal clay is released | 2009-06-07 16:40:00 Author: Dexiro Posts: 2100 |
Yeah "Soft Clay" and "Hard Clay" that could work nicely. I would like to see those materials in the near future. If MM isn't too busy with LBP PSP. | 2009-06-07 16:49:00 Author: Sage Posts: 2068 |
I like the idea, and we need more types of materials Nice idea | 2009-06-07 17:34:00 Author: Coxy224 Posts: 2645 |
clay would fit perfectly into the game i m surprised they havent thought of that yet | 2009-06-07 18:30:00 Author: Sonic5411 Posts: 712 |
I do like the idea of moulding clay and throwing clayballs but I don't hold out much hope... Rather than making clay squishy, which would probably be a drain on the engine (this is a whole new feature to be added into an already complex engine) clay could just have no bounce whatsoever. When clay hits another material it would just stop, with an appropriate sound effect. It would feel a bit more clay-y then. Materials seem to have slightly different coefficients of restitution anyway, so they could just set it to 0. | 2009-06-07 19:02:00 Author: rtm223 Posts: 6497 |
I do like the idea of moulding clay and throwing clayballs but I don't hold out much hope... Rather than making clay squishy, which would probably be a drain on the engine (this is a whole new feature to be added into an already complex engine) clay could just have no bounce whatsoever. When clay hits another material it would just stop, with an appropriate sound effect. It would feel a bit more clay-y then. Materials seem to have slightly different coefficients of restitution anyway, so they could just set it to 0. You gave me an idea, maybe clay could stick to things, but can be pulled off unlike glue. Anyone like this? Discuss. | 2009-06-07 21:37:00 Author: Sage Posts: 2068 |
I do like the idea of moulding clay and throwing clayballs but I don't hold out much hope... Rather than making clay squishy, which would probably be a drain on the engine (this is a whole new feature to be added into an already complex engine) clay could just have no bounce whatsoever. When clay hits another material it would just stop, with an appropriate sound effect. It would feel a bit more clay-y then. Materials seem to have slightly different coefficients of restitution anyway, so they could just set it to 0. i think you are looking into this too much i thought it would be a cool material with mabye tweakable color thats it | 2009-06-08 01:30:00 Author: Sonic5411 Posts: 712 |
i think you are looking into this too muchI don't see why... Restitution appears (to me at least, I could be wrong, it's difficult to tell) to be a parameter that existing materials have. It has to be set to something, why not 0? Just like if you'd drag clay across another material, friction would be very high. That's not asking for anything new in the engine, a new material has to have these basic properties associated with it. As for realtime glueing and unglueing in play mode. I like the idea and I can think of a few ideas for puzzles using this, but they all rely on the clay being glued and then not coming apart. Might be tricky to control, I dunno. | 2009-06-08 10:13:00 Author: rtm223 Posts: 6497 |
OMG I love the Neverhood so much... Now I really want a Klayman costume. | 2009-06-11 16:40:00 Author: CheesyMcFly Posts: 211 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.