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How to remove gas?
Archive: 6 posts
That's sorta my question, how to remove gas from a level?(I mean you create something that removes gas in play mode) Because it sorta can get in the way when you have advanced creatures with gas in 'em... (with advanced I mean they have to use dissolve material instead of creature brains) I know you can use pistons, but that's really a lot of work for what I've got in mind... I also don't want to throw a huge block at it so you can't hit it, because that'd pretty much be unexplainable in my level... Any help/suggestions? | 2009-06-02 19:43:00 Author: Eldrazor Posts: 78 |
he, I just tried gassifying some dissolve and the wire goes red. So that's out. is there a reason you don't want to use creature brains? | 2009-06-02 19:53:00 Author: rtm223 Posts: 6497 |
Hmmm.... The only way I've ever been able to do it is to have a brain or pull it out with a piston.... | 2009-06-02 20:03:00 Author: CCubbage Posts: 4430 |
I dunno, but creature brains never seem to work the way I want 'em to work... | 2009-06-02 20:07:00 Author: Eldrazor Posts: 78 |
Does the creature have to move? Even so, you could aways attach some dissolve to the top of the gas - then attach the dissolve to an invisible piston, rod or elastic and then let it spring up...... | 2009-06-02 20:29:00 Author: Coxy224 Posts: 2645 |
Does the creature have to move? Even so, you could aways attach some dissolve to the top of the gas - then attach the dissolve to an invisible piston, rod or elastic and then let it spring up...... Sounds like a plan Coxy. I'd go for a chain so that if the creature is moving, it won't be restricted. Connect the gas to a block of dark matter out of sight. Set the chain to min = 0, max = waaaay greater than range of creature, speed = 0.1. Put a magnetic switch on the gas, set to directional and a key on the creature. You probably don't have to worry about the gass moving through sackboy as the engine is rubbish at collision detection at such high speeds. | 2009-06-02 20:50:00 Author: rtm223 Posts: 6497 |
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