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#1

Is there a way tomak an objec dissapear w/o leaving smoke?

Archive: 25 posts


I can't seem to be able to find a way to make objects "dissapear" w/out leaving smoke behind weither it be by emmiter or dissolvable material.
This of course stops me from making some suff.
I know the glass trick w/ the emmiters, but i can't have what i want to dissapear made out of glass, and Pistos will break/ screw up...
So anyone knows a way to make objects dissapear w/out leaving that annoying cloud of smoke behind?
2009-05-31 08:55:00

Author:
Silverleon
Posts: 6707


You can always use protected brains but be careful what you glue whatever the brain is on to, one time I glued an enemy to the level and put the brain on and when I killed it it made the whole level disappear.

I'm not sure how many people know this but you can connect switches to protected brains to "kill" them. You just connect the switch to it like you would connect a switch to anything else and set it to "one-shot" setting.

I hope this helps! If it doesn't, I'll try to think if there's any other way to do it.
2009-05-31 08:59:00

Author:
brnxblze
Posts: 1318


can you still use the plasma ball glitch? Stick a delethalised plasma ball to something then hit the plasma ball. this will make the plama ball and anything glued to it vanish.

edit:
49DRA mentions it here (https://lbpcentral.lbp-hub.com/index.php?t=t=10006&highlight=plasma)
2009-05-31 11:16:00

Author:
rtm223
Posts: 6497


Yeah, what rtm said. However, this makes a plasma sound when you destroy it. I still haven't found a way to get around THAT particular annoyance...2009-05-31 15:21:00

Author:
dawesbr
Posts: 3280


There are lots of ways to get things to disappear but they all leave smoke or make a noise or give you points. We really need a glitch or something to get things to vanish completely2009-05-31 15:33:00

Author:
Coxy224
Posts: 2645


dawesbr, more importantly it seems like that glitch no longer works 2009-05-31 15:53:00

Author:
rtm223
Posts: 6497


Really? That's a real shame! Guess you may have to just crush the darned thing...2009-05-31 15:59:00

Author:
dawesbr
Posts: 3280


Well, those are helpful for making an object dissapeear once, but i need the object dissapearing and appearing many times quickly, the thing is that its a small-ish platform and the smoke makes it practically impossible to see where the platform starts/ends...
And i can't just use a fast piston since its different platforms that need to be placed, so they need to be emmited.
2009-05-31 18:22:00

Author:
Silverleon
Posts: 6707


Hm... is this what I think it is, or is it something completely different? Well, you know what I mean by if I knew what I knew what it-

... look, a monkey!

/runs
2009-05-31 18:27:00

Author:
RockSauron
Posts: 10882


quite certain you can't make something dissapear without the smoke...
sorry,

why do i have a feeling this has to do with a trap?
2009-05-31 18:34:00

Author:
johnrulz77
Posts: 835


Hm... is this what I think it is, or is it something completely different? Well, you know what I mean by if I knew what I knew what it-

... look, a monkey!

/runs

Yeah, i know what you mean by what you said that i know what you mean when you said that its what you think that is.
But i cannot confirm or deny it...yet!
2009-05-31 18:42:00

Author:
Silverleon
Posts: 6707


Is it possible to emmit the platform, then have it connected to a flipper piston going down. The flipper pison would be connected to a 1-shot on a time delay.

So... you emmit, x seconds later the platform drops so rapidly it may as well have disappeared. At x+0.1 seconds the emmiter time runs out and the platform genuinely disappears. you can the emmit another one.

This is the best I can do without knowing the rest of your set up.
2009-05-31 18:48:00

Author:
rtm223
Posts: 6497


Yeah, i tried that, but it screwes up after a bit.
Maybe if it didn't habe to be so fast that'd work, but it has to.
2009-05-31 18:51:00

Author:
Silverleon
Posts: 6707


how fast are we talking?2009-05-31 19:35:00

Author:
rtm223
Posts: 6497


About 1 object every 0.1 inj other words, as fast as possible2009-05-31 22:32:00

Author:
Silverleon
Posts: 6707


so you want it to appear, then disappear 0.1 later then have another one appear 0.1 after that, or the second to appear after 0.1 as well?2009-05-31 22:59:00

Author:
rtm223
Posts: 6497


How it works is one appears for 0.1 then at the moment it dissapears the 2nd appears for 0.1 and so on for the 5 different ones then after the 5th the 1st appears again and so on in a cycle.
But none are visble because of the smoke what appears and won't leave for threy keep dissapearig... >_>
2009-06-01 00:41:00

Author:
Silverleon
Posts: 6707


maybe make it spawn, fall, spawn, fall, spawn, fall, (like spawn every 0.2 secs, and lifetime 2sec, so it spawns, falls, then while another spawns, it dissapears below)2009-06-01 01:08:00

Author:
johnrulz77
Posts: 835


I need the platforms to be stable...2009-06-01 01:25:00

Author:
Silverleon
Posts: 6707


I tried a couple of ideas that logic told me should work. But they didn't, because my objects weren't spawning in the position I captured them in . I might have thought of somat else, but it's 2:30 and apparently I have to work for a living If I get anything working I'll let you know.

It's definately a toughy.
2009-06-01 02:27:00

Author:
rtm223
Posts: 6497


I still can't think of a way around this...but maybe some exploit to do with the multiple materials on one layer bug...2009-06-01 16:48:00

Author:
dawesbr
Posts: 3280


I still can't think of a way around this...but maybe some exploit to do with the multiple materials on one layer bug...

Tried it but it gets all buggy and slows down the place.
2009-06-01 16:59:00

Author:
Silverleon
Posts: 6707


Tried it but it gets all buggy and slows down the place.

Hey Silver,

Rick Rock 777 just did something like that on his Takken level. I dont know what or how he did it or if he will share his secret but PM him, he might be able to help you.
2009-06-02 16:19:00

Author:
AJnKnox
Posts: 518


Hey Silver,

Rick Rock 777 just did something like that on his Takken level. I dont know what or how he did it or if he will share his secret but PM him, he might be able to help you.

I'll check it out first to see if its what i'm looking for.

EDIT:
Played it and i didn't see such thing in the level. >_>
2009-06-02 23:48:00

Author:
Silverleon
Posts: 6707


Hi Silverleon and everyone posting here.

EDIT: I have created a thread on this in the Tutorial Forum.

I have been planning on creating a thread on this very issue, to share it with the Community at large. My goal is to have it up this weekend, but not sure yet which forum would be the best for this topic. Suggestions anyone???

As AJ said above, I did accomplish emitting the plasma rings on my Plasma Generator in Takken (showcase thread below in sig.) without the smoke. The Plasma Generator is in the middle of the large chamber, which is the 3rd room after being transported to the alien mothership.

I recommend playing the EASY version to see what I'm talking about.

And if you like the level, please rate it, and I would definitely appreciate some feedback on my Showcase thread. I'm not looking for hearts or increasing my plays, just improving my first level to a 5-Star rating, as I plan to recreate it in a different location anyway from scratch about a week before I release Part 2 of this series.

Rick

EDIT: Sorry, didn't mean to leave you hanging until I got a thread going. Have you tried using glass as the bottom platform and gluing another non-skid material to the top? You could use any non-skid material, make it as thin as possible until it is invisible. Then glue the platform to the underside of the invisible material and capture that as your emitted object.
2009-06-06 03:19:00

Author:
RickRock_777
Posts: 1567


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