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#1

Help making a type of level.

Archive: 6 posts


I am about to make a level sort of like wexfordians "Little fish, big pond"
Where it looks like your playing as something other then sackboy. And your sackboy is behind a thin material, with a jetpack. I know how their doing it, but i cant get the start right, where the player has to jump into the little hole and hold r1 until they are controlling the other thing. Any advice/ tips on how this is done?Thanks!
2009-05-30 23:01:00

Author:
Jrange378
Posts: 573


I've been wondering exactly the same thing and will keep an eye on this thread to find out how.2009-05-31 00:54:00

Author:
mistervista
Posts: 2210


Laptop battery is running out of charge so I won't explain in detail how it owrks (will edit later though). For now I leave you with this video:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Wg0ZBHdz7wM&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Wg0ZBHdz7wM&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
It is of Libidius.jp and I beleive there is a tutorial by the creator on how this is done. I'll try and find that later as well.
2009-05-31 15:38:00

Author:
Coxy224
Posts: 2645


Emit a jetpack on the user, surely? As in, grab switch -> Relay+Delay -> Emit jetpack? Then the relay/delay would emit the thing you control, which would be attached to a ring of peach floaty around the player, and you slot a thin layer in between. No?2009-05-31 15:45:00

Author:
dawesbr
Posts: 3280


I was trying something similiar to this but the object you control keeps spinning and wont stay upright.2009-05-31 17:51:00

Author:
Jrange378
Posts: 573


Use a weight (stone or sth) to keep it down. That way it'll stay balanced, except if you totally topple it... You could always try it with invisible pistons...2009-06-01 09:48:00

Author:
Eldrazor
Posts: 78


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