Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Suggestions [Archive]
#1

Earn the right to rate levels

Archive: 41 posts


I'm annoyed by the poor ratings of mechanical levels and high ratings of free prize levels, and I admit, I used to do that when I was new to LBP. I think that you should have to do a few things to be able to rate levels.

1. Finish all tutorials in create mode.
2. Play 15 community levels.
3. Have something with atleast 15% thermo in my moon or my levels.

EDIT: It would actually be best if you had to finish a level to rate it (Read CCubbage explaining it on 2nd page)

If this happens, then all those crappy free prize levels would get off the Highest Rated levels page, and good levels would take those spots.
2009-05-30 02:57:00

Author:
tjb0607
Posts: 1054


Great suggestion! The Highest Rated page is wasted at the moment. It should be the page everyone tries to get on but it's infested with prize levels and crappy levels and it's saddening. Apart from earning the right to rate levels, I think we should also be able to "hide" levels just in case one of those crappy levels get through so we won't have to see them there all the time when we're trying to play good levels.2009-05-30 05:42:00

Author:
brnxblze
Posts: 1318


They're some great suggestions. I, like many others, think you shouldn't be able to rate levels until you've finished them (by going up to a scoreboard). This would probably get rid of the problem of GOOD levels getting low ratings just because some people can't do it. Your suggestions would help too.2009-05-30 13:04:00

Author:
lk9988
Posts: 1077


I agree with the principle, but I don't think a ticklist is the way forwards on this.

1. Finish all tutorials in create mode.
2. Play 15 community levels.
3. Have something with atleast 15% thermo in my moon or my levels.

1. There is a trophy for this so a lot of people will do it anyway
3. There is a trophy for having 30% thermo, so ditto #1, or just copy a circle 100 times.

As for 2: go online and play 15 levels where you ride a rocket cheetah or walk right for a bit till you find a scoreboard. And these levels will become more pronounced as soon as people realise they need these levels to get their voting ability. You are looking at half an hour to an hour tops to fulfill this, and as people will see the right to vote a reward of sorts, they will do this.

I do think you should be unable to rate a level unless you finish it though. A couple of times I've wanted to not rate a level for this very reason.
2009-05-30 14:01:00

Author:
rtm223
Posts: 6497


I do think you should be unable to rate a level unless you finish it though. A couple of times I've wanted to not rate a level for this very reason.

I completely agree. You can't give a precise rating if you've only seen a 1/3 of a level.
2009-05-30 14:25:00

Author:
Sackdragon
Posts: 427


Don't argree with original suggestions, I do with lk9988's suggestion2009-05-30 16:45:00

Author:
Eldrazor
Posts: 78


I think that the raiting abbilitie should be earned in a harder way than that.

* compleate all tutorials

* Published a level that took up atleast 50 procent of the thermo

* played atleast 30 community levels

If a level is crap and you cant finish you should be able to rate it.

Allso a 1-10 scale should be emplied
2009-06-01 17:55:00

Author:
Unknown User


They're some great suggestions. I, like many others, think you shouldn't be able to rate levels until you've finished them (by going up to a scoreboard). This would probably get rid of the problem of GOOD levels getting low ratings just because some people can't do it. Your suggestions would help too.

W/ that many good but difficult levels would have problems, and many bad levels with no end would also stay w/o rate
2009-06-01 18:01:00

Author:
Silverleon
Posts: 6707


Either that, or make it so depending on your creation and playing skills, your votes will effect the rating more.

I'd also like to have the option to rate or not, instead of being forced to rate something which I left immediately as I clicked the incorrect badge.
2009-06-01 20:06:00

Author:
Bear
Posts: 2079


Now that I think of it, I think you should indeed just be able to choose to vote or not, because sometimes I just don't want to vote and I do something random...2009-06-01 20:22:00

Author:
Eldrazor
Posts: 78


Just by rating being available un a sub-menu instead of in your face it would prevent much of the abusing.
Also, only people reaching the scoreboard would get the rating in their face. Would be awesome.

Also, rating should be a tad more complex so it discourages spammers. They shoud ask at least 3 questions wich you have to rate and the global rating only would show up.
2009-06-01 20:35:00

Author:
RangerZero
Posts: 3901


I think that the raiting abbilitie should be earned in a harder way than that.

* compleate all tutorials

* Published a level that took up atleast 50 procent of the thermo

* played atleast 30 community levels

If a level is crap and you cant finish you should be able to rate it.

Allso a 1-10 scale should be emplied

for 2 it can't be copied and must have atleast 10 magnetic key switches.

for 3 the levels must have atleast 200 hearts
2009-06-02 00:15:00

Author:
tjb0607
Posts: 1054


for 2 it can't be copied and must have atleast 10 magnetic key switches.

for 3 the levels must have atleast 200 hearts

Both spammable. The latter even gives the H4Hs power over the proper creators.

I'm just gonna repeat myself here really: If the voting status ticklist is made public, people will club together to spam it. If it is not, someone will reverse engineer it, make it public, then people will club together to spam it.
2009-06-02 01:06:00

Author:
rtm223
Posts: 6497


Both spammable. The latter even gives the H4Hs power over the proper creators.

I'm just gonna repeat myself here really: If the voting status ticklist is made public, people will club together to spam it. If it is not, someone will reverse engineer it, make it public, then people will club together to spam it.

I was actually thinking it should be HIDDEN, and nobody would know about it except MM. If you rate it but didn't earn the right it shows your vote when you're in the right PSN. This would be the best way, and it would help the community.

But I'm 85% sure it wouldn't be that way, it's just a suggestion.
2009-06-02 02:06:00

Author:
tjb0607
Posts: 1054


Its a nice idea but I'm pretty sure this would be nearly impossible keep secret. On low traffic levels, votes not counting would show up very easilly to people communicating on a forum like this one. If anyone gets a sniff of something fishy, they will post about it, then people will investigate it on a locked level. A few tests later and the secret is out. Word gets out to the community as a whole and quite rapidly it gets reverse engineered.2009-06-02 09:44:00

Author:
rtm223
Posts: 6497


Whilst I agree that the rating system is flawed, this is unfortunately the way things are. Everyone has a right to an opinion, and whether you agree or not, the average rating is what is shown.

The original poster stated that they were fed up of the free prize levels on the Highest Rated pages, yet when they first started playing they used to rate them highly. This is not a criticism, it's just that players new to the game will be delighted if they receive 100s of prizes for doing very little - it's only when you've been playing for a while and your item list is full of junk you start to realise this!

The rating system may seem unfair, and I do agree, but lots of people like different things. Seeing a 2 or 3 star level won't put me off playing it. It may be an indication of its worth and it may not, but unless changes are made, why not play the levels, rate them honestly in your opinion, and perhaps expand the suggestion to include a change to the tags system too. People are just as lazy with tags as they are with star ratings, and can give a very false impression of what a level has to offer.

2009-06-02 10:44:00

Author:
MrsSpookyBuz
Posts: 1492


My personal opinion has always been that you shouldn't be able to rate a level unless you finish it... pure and simple.

Here would be the statistical results:

a) If a level was not designed well, and couldn't be finished - lots of plays... no rating. This would signal a problem.

b) If a person left the level at the beginning without finishing, they did not earn the right to rate it.. so they don't affect the rating.

c) If a level is artful and has a lot of hidden gems, people who finish it will rate it well - thus eliminating "snap judgements".

d) If a level is difficult but great, the people who put the energy into finishing it will rate it well - so difficult levels will have a better chance.

e) It would virtually eliminate players immediately low-rating a level for malicious reasons.

I honestly don't think anyone should be able to rate anything publicly (movies, video games, a restaurant) unless they've ACTUALLY experienced it.
2009-06-02 13:54:00

Author:
CCubbage
Posts: 4430


I can't see any disadvantages of only being able to rate a level once you've finished. In all likelyhood, you'd probably get a rise in ratings across the board as the people who have trouble finishing a level but are enjoying it enough to persevere and not quit are likely to rate higher anyway.2009-06-02 14:11:00

Author:
julesyjules
Posts: 1156


I can't see any disadvantages of only being able to rate a level once you've finished. In all likelyhood, you'd probably get a rise in ratings across the board as the people who have trouble finishing a level but are enjoying it enough to persevere and not quit are likely to rate higher anyway.
Absolutely right... so more difficult, but well designed levels would get a fair rating.

This idea isn't new - video game magazines require reviewers to play an entire game to make a proper review, movie critics must watch the entire movie to review it (even if it's terrible), and restaurant reviewers must actually EAT at the restaurant.

It's the only way to truly get a fair review.

And I'm not sure it would simply mean better reviews - if I manage to make it through a level but it's designed poorly... I'm going to rate it poorly - I'm not simply going to rate it good because I was able to finish it.

And the MAIN advantage is my son won't be able to go into your level, die once, and give it a 1 star because he stinks at the game. Seriously, you sit and watch a 7-year-old and his friends play and it scares the willies out of you - you end up being scared to publish!
2009-06-02 14:54:00

Author:
CCubbage
Posts: 4430


Hmmm... Some really interesting thoughts!

Not being able to rate until you finish it may help the process. However, I still like being able to rate a level if I don't reach the end due to my sack skills not being up to the particular challenge of a level. So maybe if you are only able to rate if you complete the level or run out of lives as a compromise?

Seems if it were left to only being able to finish, a really great, but hard level could have the same ratings as levels that were abandoned. ...though both would hopefully tell something to the level author!

On the other hand, I still kinda like giving a really awful rating to a really lame level without having to endure running across a completely blank level hoping to see a scoreboard somewhere. Sorry.. just my devious side...

Regardless if this was initiated or not, I feel you are still going to get bad ratings or bad tags even if folks finish the level. I think some folks just get their giggles by leaving an UGLY tag on a really beautiful level. Even if they really liked it.

I would like to see the ability to add a few genre or catagory tags by the author. Yeah.. those might be exploited as well, but it might at least break the levels into some sort of catagories as well as to implement some better searches. That could also help clean up the ratings a bit as someone into bright happy levels like First Steps, might not tred over to Sci Fi, spooky, MSG or Killzone type levels.

"Waaaaaahhh!! Big horrible ugly monster killed me!! <sniff>". Tag = ugly - 1 star.

or

"Whoa.. That was the coolest thing ever!" Tag = incredible - 5 stars and hearted.
2009-06-02 15:58:00

Author:
jwwphotos
Posts: 11383


It's not about eliminating bad tags and bad ratings. You can't do that.

It's about making the rating system better and fair. CCubbage suggestion would pretty much solve the whole problem.

.
2009-06-02 16:02:00

Author:
RangerZero
Posts: 3901


If your sack skills aren't up to the challenge of a level then you are not the target audience. This is the same thing as playing a level with a genre you don't like IMO, in fact your example at the end would often be the result of many people playing a level too hard for them.

Ccubbage - nice analysis of the results of limiting ratings to people who reach the scoreboard.
2009-06-02 16:07:00

Author:
rtm223
Posts: 6497


The 15% of the thermo will probably be wasted on making a prizes or H4H level, lol!

Great suggestion
2009-06-02 20:11:00

Author:
KoRnDawwg
Posts: 1424


I think categories for levels would solve a lot of these problems... There should be a "Prizes" and "H4H" category, though, it'd make sure us prizelevel & H4H haters happy that we don't see those lvls when we don't want 'em... That categories system would go perfectly with a customized "cool page", so you can filter out certain categories and make other categories pop up more.2009-06-02 20:23:00

Author:
Eldrazor
Posts: 78


I think categories for levels would solve a lot of these problems... There should be a "Prizes" and "H4H" category, though, it'd make sure us prizelevel & H4H haters happy that we don't see those lvls when we don't want 'em... That categories system would go perfectly with a customized "cool page", so you can filter out certain categories and make other categories pop up more.

Yeah, but doing this would make H4H easy and simple.


I like CCubbage's suggestion, I thought it would't be very good before, but then he explained it really well.
2009-06-03 02:25:00

Author:
tjb0607
Posts: 1054


And the MAIN advantage is my son won't be able to go into your level, die once, and give it a 1 star because he stinks at the game. Seriously, you sit and watch a 7-year-old and his friends play and it scares the willies out of you - you end up being scared to publish!

CCubbage, your comments, especially the above, are very similar to something I posted on a LBW thread some time back. I have a 7 year old daughter, and she rips through a game as fast as she can, then its "X" and "X" and on to the neXt. Although, she is doing much better now, as I explained the rating system, and how to use it--she's improving.

Still, I've categorized these types of players, which is more than likely a very significant percentage of the LBP players (it was intended to be a kid's game afterall), as the "rip and goers". They don't take the time to rate, so whatever rating existed as the average when they played it, i.e. the default 3, ends up being a spike over thousands of plays, rather than the bell-shaped curve of a normal distribution. Ok, I don't Mean to bore anyone with statistics.

There are also the packs of players that seek to destroy ratings (we've all seen this happen). But their numbers are insignificant when computing an average over thousands of plays, so their attempt to bring a level down will have negligible impact with an appropriate rating system (as proposed below).

Bottom line, the current rating sytem has no merit!
Valid rating systems rely on thoughtful feedback, not a mindless X!

So how do you make the feedback thoughtful?

1. Allow a PSN ID to rate a level only once.
2. Have the default rating 0 Stars (not 3), and 0 is not considered as a sample to determine the average or Mean if the player hits X to exit.
3. To rate, require the player to select a Rate Option button, which then takes them to a rating popup where their selection can be made.
4. The net result is as close to a normal distribution as you can get under the circumstances.

Comments?

Rick
2009-06-03 04:18:00

Author:
RickRock_777
Posts: 1567


I agree, there are too many crappy levels on the cool pages
but I don't like the idea that only certain people will be able to rate levels. (that so not-LBP)
(the original suggestions are way too easy aswell, 15% thermo, that takes about 1 minute).

and the right to judge when you've played a level, i dunno... do you guys also think people should get a playcount only when they've finished your level? :-)

in the end, i don't think you can do much about it, there will be always people who like prize levels and rate those high


misty.
2009-06-04 10:05:00

Author:
Mother-Misty
Posts: 574


I agree, there are too many crappy levels on the cool pages
but I don't like the idea that only certain people will be able to rate levels. (that so not-LBP)
(the original suggestions are way too easy aswell, 15% thermo, that takes about 1 minute).

and the right to judge when you've played a level, i dunno... do you guys also think people should get a playcount only when they've finished your level? :-)

in the end, i don't think you can do much about it, there will be always people who like prize levels and rate those high


misty.
Actually, I don't think he was suggesting that only certain people be able to rate a level - just to make it more of an action (having to CHOOSE to rate at the end).

And I definately think RickRock is right about the "few" gamers who sit and low-rate a game right out of the gate. I'm not concerned with these folks too much since putting a few ratings on it to begin with solves the problem.

However, right now each PSN already can only rate once - I've tested it. So that's not a problem.

I definately think it would help to require a set of steps to rate instead of an automatic thing.... however, this doesn't solve another thing that I consider to be an issue - the wrong people rating the wrong games. I think it limits creativity when you know a child or non-gamer is going to rate your level - and there's simply no good way to direct the right people to the right level at this point.

So, I think RickRock's suggestion has merit, but it doesn't solve at least one issue I was trying to solve - someone who can't finish a level not being able to rate it.

Besides, I personally think allowing someone to rate a level before they finish it ALSO encourages ADHD behavior - if you HAD to finish a level to rate it, you may actually put more effort into a level than you normally would. Whaaaaale brought up an interesting point - he's playing a level that is what he considers to be a 5 star, has to exit - and wants to rate it. If he wasn't allowed to rate it until he finished it he may come back and put the time in - so people learn to appreciate the levels more, just as they do a commercially designed game.
2009-06-04 13:18:00

Author:
CCubbage
Posts: 4430


Besides, I personally think allowing someone to rate a level before they finish it ALSO encourages ADHD behavior - if you HAD to finish a level to rate it, you may actually put more effort into a level than you normally would.

I see your point... I guess I was more thinking of folks that for example ran out of lives attempting to beat the boss, but really felt it was an excellent level. That was the reasoning behind my suggestion. ...but you are correct it also opens the door for your 7 year old to rate it badly if they ran out of lives. However, I would think they would be more inclined to abandon the level and not be able to rate.

I am thinking more of the outside chance a crazy difficult level that only 50 out of 1000 could ever complete. The hearts would be a clue, but those 50 that love being able to jump from pinhead to pinhead while a million plasma balls reign down on them would be the only ones able to rate. ..on the other hand, there might be some of those that finished were really really upset and made sure they finished so they could give it a 1 star. XD

Like judging spicy food.. if it is crazy hot and only 3 people out of 20 can even touch the stuff let alone finish the meal, does that constitute a fair rating if only those 3 can eat it all? I've seen food network judging (sigh... my girlfriend watches them.. ) where they take one bite and they gag.. they have a good easement of that dish. ..but yeah.. those are trained and fair judges.

However.. I do see your point and will concede that it is probably the best quick fix to the issue and take the least effort for MM to implement. ..well if anyone is still reading this stuff.

I am not the first, but in my prior post I was suggesting another enhancement (though would take awhile for MM to implement) to add categories or genre tags to allow creators to add 2 or 3 tags to help define that level. (Sci Fi, horror, adventure etc..) Another thought is the ability to add a difficulty factor.

These could be used in the level searches to break down the planet better. It would be a great way to get your intended target audience to your level in the first place and possibly get a more fair rating as well.
2009-06-04 14:54:00

Author:
jwwphotos
Posts: 11383


Genre Searching wouldn't really be difficult at all to implement, if we assume that the online levels are organised by some kind of database. It could be implimented in a matter of hours (QA would take longer of course). The only problem that it might encounter would be initial user support. I.E. if the creators don't bother to go back and tweak their levels with a genre, the search results would be small, so players won't use them so creators won't see much point if no one is using it. Not likely to cause an issue though and I do think it's a good idea. And whilst adding H4H genres would make H4H easier for those that want to do it, it would make avoiding H4H easier as well. To my mind this is good - everyone wins. I'm happy for the H4Hers doing their levels and even being helped along in their quest for hearts as long as they aren't in my face and in my search results. You can't persecute someone for having a different outlook on the game to you.

Ccubbage, when a PSN rates multiple times, am I right in assuming their last rating is the one that counts?
2009-06-04 15:29:00

Author:
rtm223
Posts: 6497


I completely agree with Ccubbage.
Also my girl's 12 years child randomly rate levels (and is a lot older than Ccubbage's child).
It happened many times that after losing 2 or 3 lives in a spot he drops the pad saying ''it's impossible!'' red for the anger (instead of admit to himself that he isn't able to... but he's still a child).

Concerning the 'griefers' I LOVE to argue with them in the comment section of my levels.

I.E. you can see the latest in Platforms Madness 2 (normal mode I guess, I don't remember which one of the 3 versions, anyway...) this person posted:

''This sucked''

And, without even knowing he delivered me his/her head on a silver plate:
- Checked his/her page = no levels, no hearts. (I don't spam levels, but if an awesome author tells me my level sucks is a different thing; but skilled authors never says those things in that way...)
- Answered him/her (on my comment page, so everyone can see it; lol)

''Show me you can build a better level. Let me guess... You haven't completed this level, right?''

lol rotfl

I LOVE THEESE KIND OF COMMENTS!

Just imagine (like someone before me already said, ccubbage maybe) if you WERE FORCED to RATE everything you CLICK (and not watch) on YOUTUBE...

The actual rating system isn't a system but I think MM will never change a comma in it; in fact they are too busy thinking of which costume they will provide our sackboy with next thursday...
2009-06-04 22:45:00

Author:
Miglioshin
Posts: 336


CCubbage, would you agree that the majority of the levels out there can be finished?

I ask because out of the hundreds of Creator levels I have played, there have only been about 20 or so that I didn't finish, and approximately half of those were due to poor design (things breaking or not working at all).

So statistically, I think allowing everyone the opportunity to rate is still an acceptable feature of the rating system. And if the individual is required to enter their rating by traversing a menu, I think this would factor out a fair segment of those who maybe became frustrated, and were unable to complete the level. They would probably just move on to the next available level, especially if the level was designed well, but was just difficult. I can see more individuals using the rating for a poorly designed level that did not work, and they would definitely want the creator to know about their frustration.

No matter how it's implemented, the data is prone to being skewed--it's just a matter of how much. But the current system can definitely be improved upon, and not too difficult to code these suggestions.


jwwphotos, when I was at LBW I suggested the same as you, being able to search on a genre tag, as well as having a unique Map for the H4H crowd. This would definitely help in filtering out some of the nonsense levels. The improved text search does help with the filtering though, and any improvement in this area is appreciated.

Rick
2009-06-05 03:35:00

Author:
RickRock_777
Posts: 1567


I don't know if you should have to earn the right to rate levels...

additionally, I've been on some levels that were so very bad I just could not wait to get out... it really wouldn't matter to me if I could rate it or not... just the ability to get out was enough...

Ghost said something interesting on the first page which nobody really commented on:

Ghost:
"...or make it so depending on your creation and playing skills, your votes will effect the rating more."
He went on to say:
"I'd also like to have the option to rate or not, instead of being forced to rate something which I left immediately as I clicked the incorrect badge."

To my ears this fixes nearly everything... To rate, have a dropdown menu/ pop-up menu so it is the reviewers' choice... Many people would choose not to rate levels... As mentioned by Rickrock and others, the default should again be "zero" or no vote as a double safety... (I know personally there are times I'm playing 'Vertigo' for the 71st time-- feeling like somebody thumb-screwed me to a stupid-board and up comes those ****able ratings stars...) This would allow those who'd like to rate to do so, and those who were late for their 3:30 ramp time a chance to shuffle-on, or in my case a chance to take a deep breath before another onset of seizure-inducing-fun.

Although Ghost didn't say it, it is clear to me everyone should have the right to vote, but I would be happy if they tied my vote directly to a percentage formula based on the "PLAY.CREATE.SHARE.METER"... so therefore, if you had invested 10 hrs in LBP; spamming, trophy-hunting and H4hing you'd have a calculated % based on a fair formula that applies to everyone... If another player spent those same 10 hrs on the community pages, and then spent 90 more hours creating a storehouse of published levels, with customized prizes... (those things that make a gadder 'Happy&apos, he would have a completely different % but the same formula applies...

In the end, those ****able goose eggs would be gone replaced by something we all could all come to rely upon and understand. Now Doesn't that sound reassuringly like Little Big Planet? To my mind, this is just another reason to get these things up and working or dispose of them completely... Did you hear? We've ushered in a whole genre now of games ...I guess... and the Grandaddy of them, LBP, can't even get their P.C.S. meter working? Sony's cart before the horse.
2009-06-05 05:19:00

Author:
Gravel
Posts: 1308


I have THE perfect solution for the "almost finished the level and want to rate it 5 stars/1 star"

Have something, like the close level post, that authors can place in their level. When the player has passed that, then they can rate it.

FYI, say you work really hard on a level, say your Splat Invaders Saga. You would think "hmm... well, after they beat the first room, they have felt the majority of the gameplay, and seen the visuals. At this point, they have made their mind up, so I will put a rate level post down here, so that if they are forced to leave, they can leave a fair comment."

Same could go for many levels. Made a level with an awesome boss-race sequence halfway through? Put the post after that!

And if you want them to finish the level first? Place it by the scoreboard. And those that don't place one can be rated by everybody who's entered the level like atm.

Fixed?
2009-06-06 10:52:00

Author:
dkjestrup
Posts: 672


I have THE perfect solution for the "almost finished the level and want to rate it 5 stars/1 star"

Have something, like the close level post, that authors can place in their level. When the player has passed that, then they can rate it.

FYI, say you work really hard on a level, say your Splat Invaders Saga. You would think "hmm... well, after they beat the first room, they have felt the majority of the gameplay, and seen the visuals. At this point, they have made their mind up, so I will put a rate level post down here, so that if they are forced to leave, they can leave a fair comment."

Same could go for many levels. Made a level with an awesome boss-race sequence halfway through? Put the post after that!

And if you want them to finish the level first? Place it by the scoreboard. And those that don't place one can be rated by everybody who's entered the level like atm.

Fixed?

Not bad! Actually was thinking about this as well last night before dozing off last night. Musta read your mind!! lol

The only issue is that MM would have to create and impement yet another object to do it. However, I do like that idea.

The only thing I think might be untidy is having to put the post close to the scoreboard to require completion.. So another thought would be to add an extra tweak menu item to the scoreboard to take care of that feature.

I also like the suggestion that someone made on having rating selectable rather than forced as most of the folks that just click on whatever comes up would be much happier having that out of the sequence as it is currently.
2009-06-06 17:26:00

Author:
jwwphotos
Posts: 11383


I agree with dkjestrup and jwwphotos, regarding something like a "Rate Level Post" placed at a strategic location in the level. This would also mean that the kids playing jokes would actually have to play the level to some point before being able to leave the 1-Star rating they think is so funny.

This would further improve data integrity.

So, does anyone reading this thread have a contact at Mm that they could get some of this information into their hands?

Rick
2009-06-07 02:12:00

Author:
RickRock_777
Posts: 1567


Well, I figured it was a simple way to make it work, and the creator could chose where they want it. Might be abused by some, but that wouldn't matter, as it would benefit those that use it properly.2009-06-07 07:37:00

Author:
dkjestrup
Posts: 672


Weirdly I was also thinking of this the other day. Great minds think alike eh guys? I don't think it could be abused to easilly, you either put it where you want the minimum point to be, or at he very beginning or end, or you place it outside of the playable area of the level in which case you get no rating.

Should be a pretty sound system as with most of the other ideas here.

I have no contact with MM, but it would be really good if they were made aware of this as all of the ideas are reasonably simple to implement from a software perspective.
2009-06-07 17:37:00

Author:
rtm223
Posts: 6497


I would like this idea but not if it's a visible like object like the ****ed "no mulitplayer post". I soooo wish I could make this post disappear!!!

.
2009-06-09 15:19:00

Author:
RangerZero
Posts: 3901


I have a couple of levels that i don't think have rated as good as they should have ie 2 and 3 stars but then when i look at the number of plays the level has had vs the number of scores on the score board it is obvious people are rating with out finishing the level.

I have been gaming since the mid 1980's and so i make my levels quite difficult hence why i think they are not always finished.

I would would just like to see it made that if you dont put a score on the score board even a 0 if there are no points to be had you dont get to rate the level.
2009-06-11 07:53:00

Author:
XVS1100
Posts: 59


How about this?

MODERATE PRIZE LEVELS! Get rid of 'em. You shouldn't have to earn the right to earn levels. If you ask me, the most you should have to do is beat the level. This is a better idea: No trophies for LBP2. I do not care if LBP2 has trophies. Trophies only attract the most annoying gamers on the planet.

Anyway, earning the right to rate levels is just something I don't think fits LBP.
2009-06-16 05:27:00

Author:
qrtda235566
Posts: 3664


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.