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#1

Level memory

Archive: 15 posts


how much can be held in on level. (memory, time ect.) can you have a hour long level or something?2008-09-01 02:11:00

Author:
Creamy_cheese
Posts: 17


how much can be held in on level. (memory, time ect.) can you have a hour long level or something?

The legnth of the level in time depends on the difficulty of the puzzels, along with many other things, and you can make some pretty difficult ones, but an hour long level to run-through wont be possible. You could be looking at 20 minutes tops as a run-through.

The content is limited but not by much. All the devs levels are fit within these limits and some of their leves seem pretty huge. Hope this helped
2008-09-01 02:14:00

Author:
Maltay
Posts: 2073


There's a thermometer that slowly rises based on the content in your level. There's no static size; it changes based on each item you add. Also, there are different sizes you can start off with, which depends on the size of the crater you choose on your moon.2008-09-01 02:15:00

Author:
ConfusedCartman
Posts: 3729


In the latest interview (Which happened at PAX), we got a close look at "My Moon"
Basicly, the guy showed a small level he made, in the smalest crater you could choose. And man...I was so suprised. He built 3 ramps and it was still at 4/20th of the Thermometer.
2008-09-01 02:28:00

Author:
Forsaken
Posts: 950


you could make a level that never ends like the mini games that just keep repeating, if you are really good at the game and don't die the level will never end.2008-09-01 03:01:00

Author:
OverWork
Posts: 873


I read a interview at the Leipzig, and one of the producers said that all the levels they made, didn't fill the thermometer completly. He only saw it completly filled, when a german interviewer stand next to a demo-ps3 and just staid to everybody that they have to create someting in the level. After a whole afternoon, the thermometer was completly filled2008-09-01 13:55:00

Author:
OverZee
Posts: 245


im sure you can have a never-ending level... just dont make it very complex... have sackboy fall from the very top of the level... im sure he will fall for a long long long long time without filling the limit...2008-09-01 18:05:00

Author:
12454522412412
Posts: 779


I'm pretty sure there's a bottom layer you can't pass. That kind of ruins your plan.2008-09-01 20:54:00

Author:
bbroman
Posts: 1374


There is a limit, the thermometer, but it is said that it is very hard to fill to the top. And you can alway split it into two levels and just make a key for the 2nd one.2008-09-03 05:29:00

Author:
THE-FAT
Posts: 143


There is a limit, the thermometer, but it is said that it is very hard to fill to the top. And you can alway split it into two levels and just make a key for the 2nd one.

I would do that as well, for very big/complex ideas. I'd probably add some sort of distinguishing feature (such as a tunnel) at the end of one and the beginning of the next, so there is a sense of continuance between the separate levels.
2008-09-03 05:33:00

Author:
ConfusedCartman
Posts: 3729


Watch the video in this post:

https://lbpcentral.lbp-hub.com/index.php?t=t=1236&highlight=zirtiRvNXh8

And that's only half full!! Give's you a pretty good idea of how big the levels can get.
2008-09-03 06:27:00

Author:
Abs1nth3
Posts: 49


What Abs1nth3 said. You can pretty much do anything. I believe there are several types of level templates ranging from small to large.2008-09-03 08:30:00

Author:
docpac
Posts: 601


how much can be held in on level. (memory, time ect.) can you have a hour long level or something?

& to go with what others have sad about the thermometer, it rises by each item, not by the size of it. So a small lump of wood, would take up the exact same space as a lump of wood that filled the game, if yu get me? They send the vector co-ordinates to your PS3, to increase the size of the memory or something
2008-09-03 11:20:00

Author:
DrunkMiffy
Posts: 2758


About the falling level, I think there is a botom layer you cant pass through, but while at one of the conventions, the lbp gods had someone making a level and when they looked, the little sackboy was falling, having to dodge burning and other dangerous platforms as he fell. When asked how he did it, he explained that he made the level so that platforms were moving up the screen, not sackboy falling down. It just looked like it. I think this is going to be a big part of the level. Some people haven't been happy with some of the adds/drops, but I think that you are going to be able to create alike effects through creativity.2008-09-03 13:08:00

Author:
trialaccess
Posts: 101


Yeah, the trick is going to be realising a very complicated idea, in the simplest fashion possible for the BIG levels, whilst rendering simple ideas in beautifully complicated fashion for your SMALL levels. It's all about mixing it up!2008-09-03 13:15:00

Author:
mrbobbyboy
Posts: 304


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