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AAAlone's Level Shack!
Archive: 44 posts
I'm back! After suffering through the painful death of two (yes two!) PS3s and a complete loss of data both times, I'm back with a new level. Please give it a go (or any of the others) and let me know what you think. Return to Warehouse 13: Once again Agent Sack is called into service. This time things are going haywire in the Warehouse. Toxic spills, secret artifacts, arcane oracles, and devious puzzles all lay before you. Do you dare face the alien samples (on loan from Area 51)? Can you defeat the Venusian Tendril Beast? Do you have what it takes to return to Warehouse 13? Nerves of Steel: Agent Sack, your skills are requred once more. In particular your demolition skills! Your mission is to persue your enemy through a covert base using timed explosives to enable your advance. Thrills abound as you push through various bomb handling contraptions and test your bravery as the clock ticks down. Features puzzles, and skill challenges, the mysterious warehouse 13 and a daring skyjacking to boot. Efficient use of the bombs is a must as you will be rated on your performance at the end... assuming you succeed. Good Luck Agent Sack! (Single Player Recommended) Moving Parts: Complex interaction of various moving components are at the core of this level. It consists of a series of "pods" that drop, roll, rise, fall and rotate at the trip of a switch. Up? Down? Left? Right? All relative in this topsy-turvy world. Secrets galore! Bosses! Mini-game! All rolled into this one neat package! (single player recommended) Note: I am the original author of this level! gordy2007 ripped it off, the blackguard scoundrel! See this post for more information: https://lbpcentral.lbp-hub.com/index.php?t=p=211665 Video provided by SheepLordLBP (thanks!): http://www.youtube.com/watch?v=BPqjRyyxPLk"]YouTube - [LB Lair of Earth and Sky: Sacktastic adventure awaits! And fortune for the bold. Journey into the mysterious lair of these massive dieties! And face each (earth and sky) in a life or death struggle. Expect some light puzzle challenges, tricky boss battles, and beautiful scenery. Secrets? Oh yes... one or two for those willing to look. (single player recommended) Journey to the Center of the Moon: >>DELETED TO SPARE THE PUBLIC TOO PAINFUL AN EXPERIENCE<< Are you a glutton for pain? No? You may want to skip this, my first and roughest level. If you answered 'Yes' or just want to see where it all started, give it a go. Your mission is to take a rocket to the moon and delve to its very core! Watch out! The denezens of the moon will aggressively resist your incursion. Come wittness the rings within rings design which was the distant ancestor of my work on Moving Parts! (single player STRONGLY recommended) | 2009-05-28 21:07:00 Author: AAAlone Posts: 71 |
i played the moving parts, the guy was a jerk! but, after seeing it, i DEFINATELY have to play your other levels! | 2009-05-28 22:23:00 Author: johnrulz77 Posts: 835 |
You already know how strongly I feel about your level but I will post again here just so everyone can play it. I haven't played any of your other levels yet but the one I did play (Moving Parts) was simply AMAZING. A whole bunch of complex, gravity induced movements make this level a must-play. Even though the movements sometimes have no bolts or pistons to move the moves were just flawless (when I played at least.) The little creatures at the end were hilarious too . I gave the level 5 stars, hearted it, and tagged Complex. | 2009-05-28 22:33:00 Author: brnxblze Posts: 1318 |
Moving parts was one of the most complex, detailed, original levels I have ever played! I absolutely loved it, and it is still one of my favourite levels! I can't imagine how long it took to make, and how much things broke! But whatever happened you seem to have stuck it to the end, and come out with one of the best levels you can play! At first I didn't know what to expect, due to the detail, but after a while I noticed that the detail you put it looked GREAT, and allowed you to make the level longer, and SO much better than it could've ever been with lots of detail! The butterflies were a great addition, and fit well with the scenery, and especially the red butterflies, and how they gave you points! Wonderful! If you haven't played this level, you HAVE to! It is very original, and has a very cute style to it! I obviously gave the level 5 stars and a heart! Love it! Make more! | 2009-05-28 23:38:00 Author: Kog Posts: 2358 |
BTW I think the mistake of deleting your level and publishing again might work in your favor as you now have a shot of making it to Cool Levels. You might receive more hearts/plays than your other underappreciated version got. | 2009-05-28 23:46:00 Author: brnxblze Posts: 1318 |
Just played this. It's pretty incredible. Everything was very nicely done, and worked flawlessly. It's a shame that someone stole it. I went and checked out that other guys map, and he's gettin major heat. Hopefully justice will be served. Oh, I just had to try that guys other level, and it is a total piece of crap. Can anyone say rocket cheetah... Anyways great job aaalone. I gave your level 5 stars and a heart. GREAT WORK!!!!! | 2009-05-29 01:20:00 Author: smasher Posts: 641 |
I've said this a few times before, but I think Moving Parts is excellent! It's so original and creative, the creatures are cute and funny (in a good way) and the secret red butterflies are a great idea. I gave it 5 stars and a heart! I've also played your moon level, and I loved the idea of it. It was pretty brutal, but I got to the end. I gave it a 4 star rating and I'd give it a 5 star rating if it had better detail. It's a great idea! | 2009-05-29 17:30:00 Author: lk9988 Posts: 1077 |
Thanks, everyone, for all the great comments and support. I'll be trying to get out an see all of your levels soon (but just know I'm slow about it as I often only get an hour of play at a time). FYI my next level is nearly complete: it's also been a real challenge to get the details right. Once more debug is taking the most time. It'll be called Nerves of Steel and, except for it's level of complexity,it is quite different from (though I hope as good as) Moving Parts. Stay tuned I'll probably post it in the next week or so. I kind of feel it needs to be perfect (gulp!) to support the notion that I am more capable of great, complex, levels than gordy2007. If that looser's other levels are any indication, that bar is pretty low, but still. @ Cog I've said before that I spent at least half my time debugging, and in fact have a couple of bugs that I'll be looking into once I get the chance. 1) The mini game gets stuck. I think multi-players weigh the little pod down and just prevent it from reaching the switch that activated the dump to the next portion... 2) Some folks get stuck in the last round creature. I'm not sure if they get stuck on the launcher or at the scoreboard. I'll probably tune the angles of the launch tube to ensure smooth travel, and check the finish to ensure the paint drops as designed. Also, one thing I realized was that the re-use of reversed portions extended the duration of play essentially getting extra bang for the thermometer buck. @ lk9988 Yeah, that moon level is pretty rough! It was my first and I didn't know what the hell I was doing (That's what she said! Sorry, I couldn't resist). Probably should have attempted something easier for my first outing, but I've got a thing for the painfully complex. I guess the create portion of this game appeals to me for its challenge. Anyway, the moon level has some real problems. Maybe it's time (now that I've acquired more knowledge and skill) to polish that turd up a little. Maybe I can get it ship shape. Lair of Earth and Sky is better, but there's a bug on the Earth Boss. Somehow the brain bubble gets separated from the brain base and he can't be killed. It happens rarely, but I can't figure out how to prevent it???? | 2009-05-29 19:18:00 Author: AAAlone Posts: 71 |
WEIRD! Normally I suck at hard levels at this game, but I didn't find the Journey to the Center of the Moon hard at all! I just flew right through without difficulty, straight to the end. Did you make it easier recently? I MUST have lucked out or something, because I'm usually terrible at tough levels at this game. Anyway, I love your levels. I'm also a fellow Pacific-Northwester as well. | 2009-05-29 20:06:00 Author: Teebonesy Posts: 1937 |
@ Teebonesy-- I did tune it for ease (double life gates, longer gaps between enemy spawns, emergency grabs at one spawn, stopping the outer ring's rotation once the door rolls to the top, etc). I never thought it was that hard (the creator seldom does) but lots of people do. There is a certain randomness to it though. Each ring rotates at a slightly different speed from the time you start. So, depending on how long it takes you to get there, it is possible to catch the perfect wave, so to speak, and hit it so that all the doors line up just when you need them to! When I say the level is rough I mean it's somewhat sloppy due to my lack of experience at the time I made it. Several obstacles spontaneously break etc. I may just take another go at this one. Might be interesting to see how much better I can make it with the skills I now have... On the other hand, I have a couple of new ideas in the hopper too and I want to get started on those before too long also. | 2009-05-29 21:30:00 Author: AAAlone Posts: 71 |
Congratulations on making it to Cool Levels page 4! I knew deleting your other underappreciated version would only help. Now that pretty much everyone knows it's yours, are you going to tell the other guys that have your level up to take them down? I mean this is probably bringing your level down since everyone is still hearting lil-klash's version instead of yours (his is on Cool Levels page 2 and yours is on 4.) | 2009-05-30 01:19:00 Author: brnxblze Posts: 1318 |
@ brnxblze Yep, I'll message Klash when I get home. Hopefully the real deal has enough momentum now! Thanks again for your support! | 2009-05-30 01:30:00 Author: AAAlone Posts: 71 |
No problem , the level is also on Highest Rated page 2 with 175 hearts and 607 plays! I am sincerely very very glad that you're getting some sort of recognition for this masterpiece. Sorry, you're probably getting annoyed by how much I talk about this level . | 2009-05-30 01:40:00 Author: brnxblze Posts: 1318 |
I spent some of my time playing Moving parts... Boy, was I glad I did that. The detail level is pretty low, but that's no problem at all because the gameplay is great, simple and enjoyable. Complexity anyone? Yeah, sorta. Anyway. This is a great level. As mentioned earlier, I love the way you made the red butterflies! Incredibly well done, and I feel so sorry for you your level got mocked. | 2009-05-30 13:39:00 Author: Recurracy Posts: 166 |
@ brnxblze Jeeze! Who gets tired of hearing people stand up for them? Praising the work that they've done? And generally being a great guy? Seriously, pal, I didn't know there were people out there who would go so far out of their way to help a stranger. You are truly a laudable individual. :hero: Please don't hesitate to message me with anything you need. Your level Assignment: House work was great by the way. The forced perspective at the start was awesome! And the challenges were perfect (though I thought the garbage bag was a cat at first.) | 2009-05-30 18:04:00 Author: AAAlone Posts: 71 |
Greetings AAAlone! Wonderful level.. I was really intrigued by this one.. Sort of a "This level is doing what??" Way outside the box with this concept. You musta been like me when I was a kid dumping the ceral out just to find that silly prize. I loved how some parts rock into position just in time. It delighted and down right kept me giggling till I finished it. ...but I see you get that quite a bit. Wonderful work. In a weird way, it sorta reminded me of the old Dig Dug arcade game except someone kept tipping the machine and spinning it around with me hanging on. Kudo's.. and thanks for the inspiration! | 2009-05-30 18:24:00 Author: jwwphotos Posts: 11383 |
I know I posted in the other thread regarding "the issue", but felt it necessary to post here to get that magnificent level, "Moving Parts", into the Spotlighted levels thread where it definitely belongs. I thoroughly enjoyed it! It was sheer ingenuity at a Mastery level. The only improvement I could think of, to make this level a 5+ rating (wish that existed), rather than a 5, is to add some colorful decorations to the material you used, assuming you have some Thermo left Aside from that, there was nothing lacking from this extremely well-executed game play. Bravo! Well Done! I wish this was a F4F Thread, so we could get your insightful feedback on our levels. I would love to hear your comments. Rick | 2009-05-30 18:56:00 Author: RickRock_777 Posts: 1567 |
It really was nothing buddy . I'm really glad I could help you in some way. Your level Assignment: House work was great by the way. The forced perspective at the start was awesome! And the challenges were perfect (though I thought the garbage bag was a cat at first.) Wow, it feels really good when great creators appreciate your work. Thanks a lot! I didn't notice the cat thing, I guess it actually fits since those ******** always eat out of there and make a huge mess that I have to clean up but I digress (lol.) Thanks again for playing it! | 2009-05-31 05:40:00 Author: brnxblze Posts: 1318 |
I've played your level yesterday when it was ranked high. It was very nice, very polished, and the rotating was really nice, too . I also liked the lift with the red butterflies on the wall. And the final ride. | 2009-05-31 20:46:00 Author: robbit10 Posts: 450 |
Good job with getting on the first page! :hero: I enjoyed it all the way to the end, it's just so well done. | 2009-06-01 09:33:00 Author: Recurracy Posts: 166 |
So AAAlone do you know this franci146 guy? Last time I checked he had a bunch of popular levels published but locked (like Moving Parts and Triky Land by biddle666.) | 2009-06-01 17:44:00 Author: brnxblze Posts: 1318 |
Hey AAAlone I love your moving parts level. I'm glad it is getting more popular now, you deserve it. | 2009-06-01 18:00:00 Author: olit123 Posts: 1341 |
Hi All, Thanks for playing my levels. Particularly if you suffered through Journey to the center of the Moon! Moving Parts has really taken off, with no small thanks to brnxblze of this forum. The number of comments is through the roof, and there are a lot of questions being asked (and more coming through PSN messaging). Responding to each individually would be impossible (for this working father), so I wanted to take a moment to respond to some of the more common questions here (brace yourself for a long read!): Do you have proof that yours is the original?: I've addressed this before, but it really is a fair question. What proof would you have? LBP offers very little in authentification of my claim. So I offer a three fold defence: 1) check my other levels and check gordy's other levels. Which seem to demonstrate the skill and desire to create a level like Moving Parts? 2) check Littlebigworkshop.com forums for my original ad for the level. The same forum contains two questions I had about the design before the level was published (one about wheels within wheels, and one about a wierd wind glitch caused by stacking blocks of disolve material). 3) would someone lazy enough to copy a level really devote this much time and effort to defend their crime? I mean would he really take the time to voice complaint, work with this and other forums, and answer questions like this? Has the thief even made one statement in his own defense? No. Where did the idea come from?: Where do any ideas come from? This may have started when I was working on my first level (Journey to the center of the Moon). I was struck by the complexity possible with the tool-set that MM made available. I could really see a lot of potential for complex moving levels. The rings within rings design of Journey was a first (poor) attempt to capitalize on that. It flopped, so my second level (Lair of Earth and Sky) was a little more simple and direct (but it did teach me a lot about logic, and sequenced events, etc). After that I was just looking for my next project and fooling around in Create mode. My original idea was abstract, just to have a single moving pod that rolled throughout the whole level, so I prototyped it (the 1st pod in the current build). That seemed work, so I decided to build another. Then I said, hell, I'll just link 'em together. And then I built another piece and so on and the rest is history. Why the muted pallete, I mean brown and white? C'mon!: It's a personal aesthetic choice. I like the muted colors and think it alternates well between pods (brown on white to white on brown). The robin's egg blue with the brown is a classic color combo that I really like so thought that was a nice accent. Personally I think the colors, shapes and butterfly decorations offer enough visual stimulation, but some folks would prefer more color-- to each his own. How did you get everything to work?: Trial and error and long hours debugging. I remember advice from another creator (on LBworkshop) that a player should never have to self destruct, and I really wanted to follow that rule. The problem with Moving Parts was that the changing orientation made it really easy for the player to get cut off from the next button, effectively ending the game. Once I realized the potential for this problem, I couldn't stop tracking down all cases of it. I was constantly trying to go backwards after pressing a button to ensure that I wouldn't get stuck, making sure that exits lined up with entrances, etc. The third pod (with the box that rolls inside of the hexigon) was scrapped twice because it didn't work (The first incarnation had a wheel within a wheel, but the necessary gap between the two allowed sack to fall between on occasion. The second had a hollow circle that rolled down a hill and had a little free swinging rocket inside that sack rode in. It was just too easy for the player to get stuck in this one.) If complex movement was the theme, how could I not spend the extra effort to ensure it was working propperly. I'll address my thoughts on debugging more completely in another thread, but right now I'm of the oppinion that is the most critical stage of level design. Will there be a sequel? Yes, of sorts. I'm already planning some things out, but my focus will be less on the moving parts and more on the monsters/creatures/bosses at the end. It's a long way out. All my levels have taken more than a month (three months for moving parts) to create. What is your next level? When will it be out?: Okay, I've only gotten this question a couple of times, but why not throw in a little plug while I'm at it, eh? My next level, "Nerves of Steel" is nearly complete. I've been working on it for the past month (before the whole Moving Parts thing). I'm still debugging the crap out of it, but I expect I'll have it out at the end of this week. It is different than Moving Parts in that it is a (loose) story level involving, time bombs, secret warehouses, machines, airplanes, daring escapes, and more! It has proven itself every bit as complex as Moving Parts to make, but is not so abstract. I truly hope it is as well recieved so am spending a little extra time smoothing the corners. Will you play/heart my level? or Add me as a friend? I'm happy to play your levels, but I am currently reeling under the number of requests. I'm having a hard time keeping tract of all the folks who want me to play their levels (much less distinguishing honest requests from spam). I assure you I will try (if you ask nicely). I do not, however engage in H4H activity and I rate levels as I see fit. I'm feeling pretty warm and fuzzy to you all right now so I may be a little bias towards the good side, but I try to be impartial and offer meaningful comments. Friends? This one's hard for me. You wouldn't guess by my wordy posts, but I'm a pretty solitary guy. I work a full time job in IT, on top of being a proffessional artist with regular deadlines, and being an attentive husband and father. I need some 'me time' and that often means me alone (or AAAlone if you will) with my PS3. I'll be adding friends, yes, but want you all to know that if I don't respond to your invites to play, it's not because I'm cold and ignoring you. It's because I'm just trying to squeeze in a little LBP time by myself while the kids are napping, or before I hit the hay. Etc. Best to you all! --AAAlone | 2009-06-01 18:25:00 Author: AAAlone Posts: 71 |
Question: Would a creator capable of this kind of intelligent design REALLY set the level to be copyable? The answer: No. Which means it was never copied. Which means the level was never actually created.... so.... therefore, this level isn't really a level at all but is instead a weird glitch in LittleBigPlanet that manifests itself as a level. (I'm KIDDING - I played your other levels over the weekend, and after seeing the switch logic on your other levels I personally believe you... although I was ready to kill you after playing the cannon part of "Lair of Earth and Sky" after my bombs disappeared for the 10th time! ) | 2009-06-01 19:56:00 Author: CCubbage Posts: 4430 |
No need to repeat all the praise everybody gave you but I wanted to drop it anyways to tell you I played Moving Parts and I loved it. REALLY loved it. This is 5 stars and a heart from me. . | 2009-06-01 20:40:00 Author: RangerZero Posts: 3901 |
Wow!! I think when I played Moving Parts, it had 300-some-odd plays? I'm thrilled to hear that it's taken off. A heart-warming success story of vindication. I loved how it looked too, by the way. It has a distinct look to it, and from start to finished, it's polished to a shine. Everything fits together, and it exists on its own terms. There's a set palette and consistency. Anyway, I think I'm repeating myself here, but this is one of my favorite recent levels. Moving Parts is the reason I dusted off my copy of LBP. Great times. | 2009-06-02 07:39:00 Author: Teebonesy Posts: 1937 |
I played this tonight (off of Page 1 of Cool Levels - Yay, AAALone!! ). It was fantastic. I personally thought the colors were lovely and the fewer materials, I'm sure, afforded you more thermometer. Excellent work, sir. Excellent. | 2009-06-02 08:13:00 Author: v0rtex Posts: 1878 |
I played this again last night to show my son... awesome stuff. Then I went over to the thief's level and posted a nice little comment. I can't believe he still has it up... and just for laughs I also played one of his other levels. Wow... terrible. | 2009-06-02 13:03:00 Author: CCubbage Posts: 4430 |
So AAAlone do you know this franci146 guy? Last time I checked he had a bunch of popular levels published but locked (like Moving Parts and Triky Land by biddle666.) Don't know franci146, but I think he's a compatriot of lil-klash. He was actively dropping harsh comments on Gordy's level, and seems to be a friend. I'm aware of his copy, but don't think he plans to pull the pin. At this point, I think I have enough momentum to keep ahead if any other joker whips out a copy, but I will keep my eye out. Jeeze! Won't it ever end? @ Ccubbage: Did your son like it? Mine (5 yrs old) was kind of bored until the end. Probably because he watches instead of playing. He has a lot of trouble with the grab action, and is not so hot at jumping either. Needs bigger hands and practice. I think I'll make a level for him that is just running... BTW I think Gordy2007 doesn't exist anymore. Not on the PSNework anyway. The power of peer pressure? Nope. He was gone the day I found out about the dupe. Maybe he was smitten by shame. -aaalone | 2009-06-02 17:33:00 Author: AAAlone Posts: 71 |
No, my son really liked it. He hates my levels because they're too hard, but all the way through moving parts he kept saying "cool....". Also, my son isn't that bad at the grabbing, but only if you make him have to shoot a paintinator really fast (which are absolute REQUIREMENTS of many of mine....) But then again, there's a vast different between the size of a childs hands at 5 years old and 7 - and that back top button is difficult to reach for a 5 year old. And as of last night, doing a "Moving Parts" search did turn up Gordy's level still out there. I left a comment. | 2009-06-02 17:51:00 Author: CCubbage Posts: 4430 |
I'm with you, AAAlone. I for one am really looking forward to your next project. | 2009-06-02 17:59:00 Author: brnxblze Posts: 1318 |
Played Moving Parts just now... totally fun level. A real breath of fresh air... congrats on page 1 (and STILL 5 stars!) after all your drama with plagiarists (I've dealt with it in other mediums, but not LBP, and it really is the most infuriating and loathesome thing in the world to me lol). It felt alot like a way more advanced and deep version of this one level I've got called Facial Reconstruction... I didn't think a level could intertwine and rotate this much in this many different ways. It is too bad that people can't get the honest glimpse they used to... :/ The secret butterfly system was great - probably the best bonus system I've seen, because it was so seamlessly integrated into the environment and play as a reward for maximizing what's at hand... that means you never stray off course to find a reward, or waste therm carving out optional areas for it. Nice thinking. I really liked the goofy enemies towards the end, and the multitude of sound effects added for immersion and humorous ambiance. Good stuff. I'll definitely check out some other stuff soon. | 2009-06-02 18:38:00 Author: Unknown User |
Hi all, Think I identified the bug with the lift (mini-game). Seems that with a little more weight on the box, it skips along a little (usually just slides). If the skip happens at an in opportune time, it gets stuck on the upward move because it hits the next (right to left) track. I've added a glass guide to prevent this from happening again. Hopefully that's ironed out this rare, but irritating glitch. I've also modified the course of the last round monster ride... some folks got stuck on the first little hill. @ NinjaMicWZ-- thanks for the great feedback. The plagiarism was quite irritating, but I feel pretty possitive about the great response I've recieved here. Really a great community! @ brnxblze-- almost finished with the next project... just one or two more troublesome bugs... | 2009-06-04 03:55:00 Author: AAAlone Posts: 71 |
@ brnxblze-- almost finished with the next project... just one or two more troublesome bugs... Awesome! I might've missed this part but what'll it be called? | 2009-06-04 04:48:00 Author: brnxblze Posts: 1318 |
It's to be called: NERVES OF STEEL! Dramatic no? It involves pushing timed explosives through an obstacle course (enemy base). As with Moving Parts the technical requirements have been taxing. I don't want players to be left without a bomb so have to make sure they spawn as needed, but if a bomb blows, the debris left (glass sliders) can block the new ones movement. Usually this is handled as the newly emitted bomb replaces the old. Ocasionally the bomb comes from a different emitter though and that causes some headaches. Switches out the ying yang! Add to that a mechanic for keeping a running score (of how many bombs you use) and you get a pounding head ache! There's some stuff I'm dying to show off: mechanical puzzles, scripted events, the mysterious warehouse 13! missile attacks! sky jacking! daring escapes! AAAArrrrgggggg! If I could just get these last few bugs squashed! | 2009-06-04 18:03:00 Author: AAAlone Posts: 71 |
Just got finished with Moving Parts, and I have to say, that was an astounding level. I was always guessing what each button would do to the enviroment (and was mostly wrong). The atmosphere of the level was very calm and somewhat wacky when it needed to be, which I like very much, so I can at least see why someone would want to take credit for such an awesome level. 5 stars and heart. | 2009-06-04 20:59:00 Author: iiiijujube Posts: 594 |
Check out my new level Nerves of Steel! (note: edit to original post for description.) I just published it and as usual I have no idea if it's a cake walk or insanely difficult! Would love any feedback related to it's difficulty level. I think I ironed out all the major bugs, but if you find any don't hesitate to let me know. Single player is strongly recommended. | 2009-06-07 02:32:00 Author: AAAlone Posts: 71 |
Check out my new level Nerves of Steel! (note: edit to original post for description.) I just published it and as usual I have no idea if it's a cake walk or insanely difficult! Would love any feedback related to it's difficulty level. I think I ironed out all the major bugs, but if you find any don't hesitate to let me know. Single player is strongly recommended. I just played this level and it is crazy good! I love you're great use of Bombs. I can't beat the last part though.... I really like it though great work. For More Detail: I love the part w/ the Slow bomb, where you had to work out the contraption and then escort it to the wall. Also another great and very pleasing part is the "WareHouse 13", love how you made it horror, and love the detail (like looking back when the lights are on and seeing the tentacles and blood stains) Also love the when you ascend to the plane near the end on the level and when you have to jump and catch the thing. Overall great job Nothing was really bad. I gave it a 5/5 and im going to heart it once i get back on LBP. Cant wait until your next level man! | 2009-06-07 02:46:00 Author: RipTlde Posts: 151 |
Just tried this one out. I really liked it. The whole bomb mechanic is pretty nice. It's like I had a little bomb buddy. I really liked the part with the contraption with all the levers. The part after the tower it's hard to see the spotlights though. I had a hard time seeing which layer they were on. The plane part was pretty cool. The only problem I had there was that when I got to the hatch, and had to pull. I had to really pull on that thing to get it off. I know you designed it that way, but what happened to me was when it did let loose I went flying right down into the fire. Game over for me. I kind of felt cheated because I didn't see that coming at all. It's just a minor gripe, but I thought I'd mention it anyways. Other than that great level though. Great work!! | 2009-06-07 03:42:00 Author: smasher Posts: 641 |
Awesome you finished it! Here's my feedback (+ is positive, - is negative) as I go along in the level: +Nice introduction but I think the bombs took too long to explode, I didn't get to see the explosion. Not sure if that was supposed to happen. Can you die behind that screen if the bombs explode or something? +Awesome use of the bombs, I love the "safe zones." That's just a great idea I've never seen done before. +A lot of great puzzles, that elevator that you had to move the bomb into the safe zones was great! +I like how you have to blast your way into "Warehouse 13." +Aaahhh, creepy noises! What's happening?!?! Looking back, what the hell where'd that squid come from (lol.) +The puzzle with the crane and the bomb was great! I love how you have to figure out which switch does what. +The plane ride was nice, the ship you get in next is even better. **** it! Didn't put the bombs in place...Starting over... +Nice truck at the beginning, didn't even notice that the first time. +Nice dramatic explosion when you get out of the ship lol. +Rate your performance?! That's awesome! What does it rate though? How fast I go through the level and how much bombs I have to respawn? Another great level! Some places looked a little "bland" but who cares, the level was loads of fun and very original. A x2 area would've been so right but it's not necessary. I rated 5 stars and tagged Braaains... BTW I didn't find this challenging, I uploaded a picture to show you how high I got on your scale. I could've gotten up to your score but one time the ice broke off one of the bombs and I couldn't push it so I had to die and get another one. | 2009-06-07 04:31:00 Author: brnxblze Posts: 1318 |
Thanks for playing, guys. I thought Warehouse 13 might irritate some folks. A common gripe of mine is that levels are too dark to see what I'm supposed to do next. As this portion doesn't ask too much of the player I thought it would work. @smasher173-- Sorry that last hatch got you. Really a shame because you were so dang close to the end! The mechanism has nothing to do with force of course and is just a timed release. I'll shorten the timer so folks have an easier time of it. @brnxblze-- Performance is rated by the number of bombs used. Each bomb spawned beyond the bare minimum to complete the level drops you one ranking. Part of the debugging effort was making sure bombs didn't spawn needlessly. Sorry your bomb broke. I'm hoping that doesn't happen often. Which areas need sprucing up in your opinion. I've got a couple of ticks of thermometer space left to fill in the gaps! Any other feedback is much appreciated! | 2009-06-08 01:11:00 Author: AAAlone Posts: 71 |
Actually, the bomb only broke one time on me (the part after the elevator I think, you have to like bring a bomb through a vent.) It only happened one time, the second time I played the level. One part I could remember that needs some sprucing up is the part where there are like spotlights that if you step in them a bomb hits you. The area is just a flat, empty space. Edit: Oh yeah I showed this level to a couple friends and my brother, they all liked it and all hearted it. | 2009-06-08 01:40:00 Author: brnxblze Posts: 1318 |
Oh nice. I will try Nerves of Steel tonight. Do you not want to make a seperate thread when you make a new level? Wouldn't it be easier to spot it? . | 2009-06-08 16:07:00 Author: RangerZero Posts: 3901 |
I agree with RangerZero, you should really make a new thread for Nerves of Steel. It would be a shame if it doesn't make it to Cool Levels, its really good. | 2009-06-08 16:18:00 Author: brnxblze Posts: 1318 |
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