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Game Dev's Lounge
Archive: 86 posts
This is for anyone interested in any area of game design, whether you're a programmer, artist, expert or complete beginner! You can use this thread to get help, find useful resources, talk to other game creators or even to start projects with other members! Feel free to share any good resources you know of too If you want to get involved just tell us: - What your skills are (eg. 3D modelling/ C++) or What you're learning / want to learn ______ Current Members: - Dexiro C++, Actionscript, Graphics - Walter Kovacs C++, General Programming - dawesbr C++, VB, Actionscript - kmills11 C++ - Killian C++ - CreateNPlay 3D Graphics, Animator, Graphics - alexbulluk Animator - Rocksauron C++ - Entity Java, C# - Code1337 C++, Graphics, Story - creelers C# - 49DRA C++, Animation - ZramuliZ C# - Foofles - redmagus I'll find a better way of organising all of this when the thread kicks off a bit more | 2009-05-28 17:05:00 Author: Dexiro Posts: 2100 |
http://spamtheweb.com/ul/upload/240609/50275_Resource.png -Google! (http://www.google.com/) -What language should i use? (http://www.gamedev.net/reference/design/features/whatlang/) -Programming - Beginners guide (http://www.gamedev.net/reference/programming/features/davegpg/) -How do i make games? (http://www.gamedev.net/reference/design/features/makegames/) -Web building languages (http://www.w3schools.com/) http://img387.imageshack.us/img387/751/lined.jpg C++: Compilers: -Bloodshed Dev C++ (http://www.bloodshed.net/) -Visual C++ (http://www.microsoft.com/Express/vc/) Tutorials: -Creating Games in C++ (http://knowfree.net/2006/05/16/creating-games-in-c-a-step-by-step-guide.kf) -C++ Language Tutorial (http://www.cplusplus.com/doc/tutorial/) -Learn Cpp (http://www.learncpp.com/) -Lazyfoo SDL Tutorial (http://lazyfoo.net/SDL_tutorials/index.php) -Aaron's SDL Tutorial (http://www.aaroncox.net/tutorials/index.html) Graphic Libraries: -SDL (http://www.libsdl.org/) http://img387.imageshack.us/img387/751/lined.jpg Python: Interpreter: -Python.org (http://www.python.org/download/) Tutorials: -Python Docs (http://docs.python.org/tutorial/introduction.html) http://img387.imageshack.us/img387/751/lined.jpg Actionscript + Vector Graphics/Animations: -Flash CS3 (http://www.adobe.com/products/flash/) http://img387.imageshack.us/img387/751/lined.jpg Level Design: -The Art and Science of Level Design (http://www.cliffyb.com/art-sci-ld.html) -Wiki: Level Design (http://en.wikipedia.org/wiki/Level_design#Hidden) http://img387.imageshack.us/img387/751/lined.jpg Misc Resources: -RPG Maker (http://tkool.jp/products/rpgvx/eng/index.html) -Game Maker (http://www.yoyogames.com/gamemaker) Recommended Developers: -Nitrome (www.nitrome.com) -Matt Thorson (http://www.mattmakesgames.com/) -Edmund McMillen (http://edmundm.com/) -Nifflas (http://nifflas.ni2.se/) Recommended Games: -N (http://www.metanetsoftware.com/) -Areas (http://www.newgrounds.com/portal/view/409658) -World of Goo (http://www.worldofgoo.com/) $ | 2009-05-28 17:05:00 Author: Dexiro Posts: 2100 |
Sign me up as a programmer! I am decent with C++, and the other common languages. I also know some web based programming but I'm still learning there. This might seem overly obvious as a resource, but really it is a programmer's greatest weapon: www.google.com Seriously coding without a Google sucks. With it you can look up the exact syntax of what ever language you are working in, or find a simple method for whatever you are trying to do. I don't think I could code much without it, it makes moving to a new language easy as pie once you have your fundamentals down. | 2009-05-28 17:20:00 Author: Walter-Kovacs Posts: 542 |
Programmer here! I know basic C++/VB/Actionscript. I actually started with http://www.w3schools.com/ but I really found that learning the basics, then coding as you want and tackling a problem as it presents itself is easier for me. | 2009-05-28 19:27:00 Author: dawesbr Posts: 3280 |
i'm getting pretty descent with some programming i'll explain more once i finish my homework | 2009-05-28 22:34:00 Author: Frank-the-Bunny Posts: 1246 |
I have some knowledge of C++, but I plan on learning quite a bit during the summer. When not creating of course! | 2009-05-28 22:37:00 Author: Killian Posts: 2575 |
Well im a 3D artist, animator and graphic designer. Im going for my induction to do my Imedia Level 3 (Games)(Modelling+Animation) next week so yh im in | 2009-05-28 23:46:00 Author: CreateNPlay Posts: 1266 |
I'll lend a hand in anything to do with animation. I'm learning, but I'm not 100% garbage | 2009-05-29 00:15:00 Author: alexbull_uk Posts: 1287 |
Well, Dexiro pmed me about posting here, so here I am. I have almost no experience with coding. I learned a little last semester about Java in Computer Programming, and toyed with Gamemaker a bit so I have SOME idea what I'm doing... I am downloading Visual C++ right now... That mircrosoft version or something, here (http://www.microsoft.com/Express/vc/#webInstall). Couldn't find another place to find C++, so if someone knows a better one, then tell me...or yeah :/. Anyway, I will try my best, and, well, I'll do me best to be the best, I guess. | 2009-05-29 01:27:00 Author: RockSauron Posts: 10882 |
I am downloading Visual C++ right now... That mircrosoft version or something, here (http://www.microsoft.com/Express/vc/#webInstall). Couldn't find another place to find C++, so if someone knows a better one, then tell me...or yeah :/. Anyway, I will try my best, and, well, I'll do me best to be the best, I guess. so should i put you down for C++? also you make it sound a bit like we're making you put the extra effort in to clarify this thread is just so people know who to talk to or where to go if they are interested in any area of game development | 2009-05-29 01:39:00 Author: Dexiro Posts: 2100 |
I'm learning Java and C (not c++), when I'm not creating. I'm learning Java through a big book I have, and I'm dabbling with C through online tutorials. I also have Game Maker 7 pro installed, but I haven't made anything interesting yet. | 2009-05-29 21:19:00 Author: Entity Posts: 274 |
I've found a free ebook on C++ that looks pretty promising I haven't tried it yet but it goes as far as teaching you how to make 2D games, and it saves all the complicated stuff until last Some websites still charge you for it too! http://knowfree.net/2006/05/16/creating-games-in-c-a-step-by-step-guide.kf | 2009-05-29 23:00:00 Author: Dexiro Posts: 2100 |
I'm learning C++, and can do some graphics and some storyline development. Since I'm a complete beginner and would have no idea about anything if I tried doing something on my own, I'll sign up. My MSN is piratexteach@gmail.com if anyone wants to add me and discuss this thing. | 2009-05-29 23:18:00 Author: Code1337 Posts: 3476 |
If anyone's learning C++ and is planning to make the transition to graphic based programming i've found a great tutorial! SDL: http://www.libsdl.org/ Tutorial: http://lazyfoo.net/SDL_tutorials/index.php The tutorial tells you how to install everything | 2009-06-11 22:51:00 Author: Dexiro Posts: 2100 |
I've got some basic C# knowledge. | 2009-06-15 00:20:00 Author: creelers Posts: 275 |
I've added a really useful tutorial on level design to the first post Should be useful for Creators in LBP as well as people aspiring to be professional level designers! I found the techniques section in particular really useful, i think everyone should check it out http://www.cliffyb.com/art-sci-ld.html | 2009-06-22 23:07:00 Author: Dexiro Posts: 2100 |
I plan on LEARNING this in the summer if I'm not too lazy it looks hard... | 2009-06-23 10:20:00 Author: oldage Posts: 2824 |
Yeah i'm hoping to learn C++ over the summer I flew through the basics a few weeks ago, but then i moved onto using images and stuff and it got 10x harder My motivation has been low recently so i haven't been doing much programming.. i barely understand what i'm supposed to be learning xD I think i might stick to the easy stuff for a few more weeks until i'm 200% sure i know all of it | 2009-06-23 10:28:00 Author: Dexiro Posts: 2100 |
I plan on LEARNING this in the summer if I'm not too lazy it looks hard... I wouldn't call it hard. It takes time, keep at it and you will eventually find it easier. | 2009-06-23 16:21:00 Author: creelers Posts: 275 |
can anybody explain what the bananaz C++ is? O.o why do so many people know this stuff, and i never heard of it >_> ... i feel stupid now <_< | 2009-06-23 16:30:00 Author: Yarbone Posts: 3036 |
If you're learning your first programming language remember not to overcomplicate things When i was trying to learn actionscript it was over a year before i finally understood how it all works, and it was so simple!! variables are just numbers that you can give names to, IF statements were just checking whether something was true or false etc.. For some reason i just couldn't get my head around this to begin with, but it seemed stupidly simple once i did! ------ And C++ is just a common programming language that i think is used in most retail games | 2009-06-23 16:31:00 Author: Dexiro Posts: 2100 |
Well, I did use C++ once for some PSP homebrew test thing...and I've made (or at least started) some games with random programs so... Yeah. | 2009-06-23 16:43:00 Author: ARD Posts: 4291 |
And C++ is just a common programming language that i think is used in most retail games and why do so many people know this stuff? o_o | 2009-06-23 18:24:00 Author: Yarbone Posts: 3036 |
i think it's just a nerd thing, only reason that i know about it | 2009-06-23 22:04:00 Author: Frank-the-Bunny Posts: 1246 |
and why do so many people know this stuff? o_o Lots of people like being able to make games Does make me feel kind of average though | 2009-06-23 22:15:00 Author: Dexiro Posts: 2100 |
i want to make games too, but i just don't know where to start :/ Or like... i want to make maps in the unreal editor for ut3 but my computer is too slow and stuff so yeah... | 2009-06-23 23:19:00 Author: Yarbone Posts: 3036 |
Well you could always make 2D graphics for a game Most 3D editors really don't need a fast computer though, i think it depends on the filesize of the textures that you use. You should be able to practice designing levels if you just keep the textures really basic If you want to get in on the programming side though i'll do my best to point you in the right direction Edit: I've posted a few more tutorials and made a kewl banner for the Resources section Don't forget you can post anything useful that you find if you want me to add it to the list | 2009-06-23 23:41:00 Author: Dexiro Posts: 2100 |
I'll have a look at some of those tuts, thanks for posting them. If anyone wants to start out making games I'd recommend RPG Maker (http://tkool.jp/products/rpgvx/eng/index.html). It has simple event programming, plus more advanced scripts when you're ready for something harder. | 2009-06-25 20:55:00 Author: ARD Posts: 4291 |
If you want to learn to programme i reommend C#. Say i type i, it will come up with all things beginning with i and give an explanation and use. It comes with a debugger and explains each bug and why it can't be used in that way. Also it comes with XNA game studios which lets you program game for windows, xbox 360 and zune. | 2009-06-25 22:00:00 Author: creelers Posts: 275 |
I'm a C# indie game developer (not a good one ). | 2009-06-27 18:28:00 Author: ZramuliZ Posts: 55 |
Oh yeh I also do animation & stuff. | 2009-06-29 18:38:00 Author: ARD Posts: 4291 |
I have this 3 day preview of college (i don't know what it's called) and for my computing course i'm doing Visual Basic, so i'm gonna learn some of it in my own time so i can show off It looks really easy so learning some of it might help me with some c++ stuff | 2009-07-06 21:45:00 Author: Dexiro Posts: 2100 |
Hey Dex. As you know, I did some VB. It's great for calculations and all the technical shewasheewashee, but it sucks when it comes to games because it has awful drawing capabilities. | 2009-07-06 22:34:00 Author: dawesbr Posts: 3280 |
I couldn't find any good tutorials for it so i've given up already xD I want to get Visual Basic 6, but i can only find the newest version which seems really awkward and overcomplicated All the tutorials that i find are for VB6 as well but they don't seem to work with the version that i'm using | 2009-07-07 00:53:00 Author: Dexiro Posts: 2100 |
Mmhm, I fiddled with Microsoft Express Edition 08. Pretty tricky, actually, but I had a mate who did it every Friday from 2 until 3:30 to guide me for a bit. | 2009-07-07 18:08:00 Author: dawesbr Posts: 3280 |
Um... I dabble. | 2009-07-07 20:16:00 Author: Foofles Posts: 2278 |
I'm trying out Python now, It seems a bit weird compared to other languages, the compiler is basically a DOS box Oh and i found out it was named after Monty Python Found a nice tutorial for it so i'm gonna add it to the resources section | 2009-07-08 14:04:00 Author: Dexiro Posts: 2100 |
Recently, I've been thinking about getting into game development on the iPhone. I recently downloaded the SDK, but I haven't really taken the time to sit down and start working with it. I have programming experience, but have never programmed games before. Maybe I'll start with an application of some sort, then work my way into the games. | 2009-07-11 06:21:00 Author: mrsupercomputer Posts: 1335 |
Recently, I've been thinking about getting into game development on the iPhone. I recently downloaded the SDK, but I haven't really taken the time to sit down and start working with it. I have programming experience, but have never programmed games before. Maybe I'll start with an application of some sort, then work my way into the games. I've really wanted to develop for the Iphone / Ipod touch but I could never *** myself to get the SDK running on my desktop (It likes Unix systems only - eg Mac). I've developed apps for other cell phones though, generic Java ME stuff. Iphone looks fun though. | 2009-07-12 05:55:00 Author: Foofles Posts: 2278 |
I'm trying out Python now, It seems a bit weird compared to other languages, the compiler is basically a DOS box ) That's because it's not a compiler silly. It's an interpreter(I think). Python is a scripting language, meaning that it doesn't get compiled into machine code ahead of time. It requires the computer running the program to have Python installed so it can be turned into machine code at run-time. Did that make sense? Also, I found this good tool DarkGDK (http://gdk.thegamecreators.com/). I'm actually thinking about using it to make a Breakout style game, but I need someone who can make 2D sprites. | 2009-07-15 03:43:00 Author: Walter-Kovacs Posts: 542 |
You're right about Python, in fact, you can embed python in high-level compiled languages as a scripting interface. Cool stuff. | 2009-07-16 03:03:00 Author: Foofles Posts: 2278 |
i suppose i should post here since im going to college to major in game design, any suggestions as to what programs on the front page are easiest to learn/get for begginers? | 2009-07-16 03:17:00 Author: redmagus Posts: 667 |
i suppose i should post here since im going to college to major in game design, any suggestions as to what programs on the front page are easiest to learn/get for begginers? I've posted 2 new resources Gamemaker and Flash both have easy to learn languages I haven't learnt the script in Gamemaker before but i've heard it's really easy for beginners. And it also has a sort of drag and drop system that you can use to get a good grasp of what's going on. It's free to download as well Flash is where i started off though and it has a massive amount of tutorials scattered over the internet. The coding language in flash is kind of a step up from gamemaker, but it's not a bad place to start. It can also be used to create really nice looking vector graphics and animations, and it's really easy to apply code to these. The newest version of flash uses 2 coding languages, but i suggest you learn Actionscript 2 (AS2) since it's more basic and easy to use. Flash is really expensive unfortunatly, but there should be a 30 day trial | 2009-07-16 04:06:00 Author: Dexiro Posts: 2100 |
there is a contest for a team or individual to create an indie game, and i was wondering if anyone wanted to join forces and make a good one an who knows the winner gets it made! | 2009-07-18 04:58:00 Author: Frank-the-Bunny Posts: 1246 |
there is a contest for a team or individual to create an indie game, and i was wondering if anyone wanted to join forces and make a good one an who knows the winner gets it made! Well i could make some cartoony graphics if you need any As for programming i can only really do Gamemaker and Flash, although both of my favourite indie developers only uses those Matt Thorson is like the master of Gamemaker and he's moved onto making some awesome Flash games quite recently, and Edmund McMillen makes really dark experimental flash games - and he also made Gish too If you need any inspiration then you should check out some of their games! _____________ edit: Should i make a collection of indie game developers and interesting games in the resources section? I think it'd be good for people looking for some original ideas or you could study a game to find out what makes it fun And it'd be great for people who are just bored - they might even get inspired while they play them! | 2009-07-18 10:00:00 Author: Dexiro Posts: 2100 |
yes that would be very helpful and i'd like to use the cartoon graphics you make i want to show off the power of this site in my game | 2009-07-18 15:09:00 Author: Frank-the-Bunny Posts: 1246 |
Added a load of my favourite games/developers to the resources section Feel free to suggest your own, and have fun playing them ^^ Games that aren't free will be marked with a '$' | 2009-07-20 02:50:00 Author: Dexiro Posts: 2100 |
I've been too lazy to start working my my game project. Just playing DotA recently....on the bright side I might have a programming job in a couple weeks. | 2009-07-21 07:50:00 Author: Walter-Kovacs Posts: 542 |
Anyone have any resources on writing plugins for 3DS Max? I'm looking to writing an exporter for some custom 3D formats I'm using in my latest project. Thanks! | 2009-07-22 01:11:00 Author: Foofles Posts: 2278 |
Started my computing course a few days ago. Not too fond of counting in Hexadecimal xD It's kind of scary getting lost already on this course already. I finally understood how counting in different bases worked and then i was told that hexadecimal had random letters placed in there :/ Oh and i might need some people to help me on a secret project I need to ask ARD about it first though. | 2009-09-12 16:04:00 Author: Dexiro Posts: 2100 |
Yes...you BETTER ask ARD about it first... | 2009-09-12 16:16:00 Author: ARD Posts: 4291 |
Started my computing course a few days ago. Not too fond of counting in Hexadecimal xD It's kind of scary getting lost already on this course already. I finally understood how counting in different bases worked and then i was told that hexadecimal had random letters placed in there :/ Oh and i might need some people to help me on a secret project I need to ask ARD about it first though. SPECIAL PROJECT?! Oh, I wonder what it/sniped | 2009-09-12 16:21:00 Author: RockSauron Posts: 10882 |
As a good a place as any to ask this question. Anyone know a software that lets me create 3D worlds? I'm a bit bored no that I can't play LBP and creating the world around the contraptions is what I enjoyed most. PS: Forgot the most important bit; it should run on a Mac. I can't be bothered to switch to Windows every time. | 2009-09-12 16:26:00 Author: Syroc Posts: 3193 |
As a good a place as any to ask this question. Anyone know a software that lets me create 3D worlds? I'm a bit bored no that I can't play LBP and creating the world around the contraptions is what I enjoyed most. PS: Forgot the most important bit; it should run on a Mac. I can't be bothered to switch to Windows every time. Programs: Blender (free), 3DS Max, Maya The only 3D game with an editor that i can think of is Blockland. | 2009-09-12 17:16:00 Author: Dexiro Posts: 2100 |
Thanks, I think I'll start with Blender. I'm sure I've that flying around somewhere... | 2009-09-12 17:19:00 Author: Syroc Posts: 3193 |
Not really game related, but me and a friend have made a working media player its got visual cores and can hold bigger librarys than Windows Media Player and it loads more songs faster. And i'm working on my own word processor. | 2009-09-12 23:23:00 Author: creelers Posts: 275 |
http://img401.imageshack.us/img401/5676/projectcreationbadge.png Recruiting new people We need some: - Good artists (spriters in particular) - Creative people (need lots of ideas!) You need to be quite dedicated to this project too, don't just sit back and watch (ARD :/) or joining and only working for the first few days. It's not strict or anything, just make sure you have some spare time where you can contribute occasionally. A good knowledge of level design and aesthetics would be helpful too, it'll save me bossing everyone around all the time! (major perfectionist here ) Contact me in any way you want if you're interested | 2009-09-18 20:17:00 Author: Dexiro Posts: 2100 |
http://img401.imageshack.us/img401/5676/projectcreationbadge.png Recruiting new people We need some: - Good artists (spriters in particular) - Creative people (need lots of ideas!) You need to be quite dedicated to this project too, don't just sit back and watch (ARD :/) or joining and only working for the first few days. It's not strict or anything, just make sure you have some spare time where you can contribute occasionally. A good knowledge of level design and aesthetics would be helpful too, it'll save me bossing everyone around all the time! (major perfectionist here ) Contact me in any way you want if you're interested I'll throw in spriting being quite important. If you can't sprite but still want in, fine- however, spriting is needed, so... yeah | 2009-09-18 20:41:00 Author: RockSauron Posts: 10882 |
Fine...since Dex obviously isn't going to edit his post, I'll say it. If you are interested in project creation, please PM me...I don't know what Dex is going on about but if you want in, talk to me first. | 2009-09-19 10:13:00 Author: ARD Posts: 4291 |
Fine...since Dex obviously isn't going to edit his post, I'll say it. If you are interested in project creation, please PM me...I don't know what Dex is going on about but if you want in, talk to me first. No... I am declaring ME in charge. Everyone pm ME if interested. HAHAHAHAHAHAHA ... Seriously, though. Yep. Dex. Pm him. ... Yeah,I'm sure this order looks very good for the few who might be interested :kz: | 2009-09-19 12:49:00 Author: RockSauron Posts: 10882 |
ARD i know you don't like that i've taken charge but if i didn't we'd be at a standstill. Let's just say it's a democracy, and 2 out of 3 have voted that i lead this Can we keep any arguements out of this thread though to save people getting confused, if you're interested then throw me a pm. | 2009-09-19 15:09:00 Author: Dexiro Posts: 2100 |
ARD i know you don't like that i've taken charge You haven't taken charge!!! >.< | 2009-09-19 15:41:00 Author: ARD Posts: 4291 |
Im not sure if this counts but i have been trying to make somthing with blender! | 2009-09-19 15:51:00 Author: Snrm Posts: 6419 |
You haven't taken charge!!! >.< You only say you're in charge because you came up with the idea, but you've barely put anything towards it over the last 2 months. With that logic although i've done almost all of the work towards this i'm just going to leave your project and take all of my work with me, putting you back at square one. I don't see why it's bothering you anyway it's not like i'm taking credit for your idea it's just i've been voted to be a more suitable leader for this project. You can either continue helping out and nothing will be different or you can carry on complaining and i won't invite you to the new forum | 2009-09-19 16:29:00 Author: Dexiro Posts: 2100 |
I'm learning 3ds max atm, so if you need another person for that I'm your man. I'm not ery good yet but I'm learning fast. | 2009-09-19 18:07:00 Author: BassDeluxe Posts: 984 |
I'm learning 3ds max atm, so if you need another person for that I'm your man. I'm not ery good yet but I'm learning fast. Hm, nah, don't need stuff like that;o. Also, seems like that feud is over... so you should contact Ard now... I think :/. | 2009-09-19 21:28:00 Author: RockSauron Posts: 10882 |
Since everyone seems to of given up on the LBP rpg i thought it'd be a good idea to just have an open collaboration for the forum We got really far with the LBP rpg but we didn't have many dedicated people helping out and all the work was left to one or two people, and motivation sort of wore down! It might work a bit better if it's an open project that anyone can pitch into, and maybe we can pick up a few more dedicated people Basically the project needs: - People to come up with ideas - Graphic Designers - Map Designers You don't have to be particularly good at any of those things, just some creativity and spare time If you're interested PM me and i'll try to sort some things out | 2009-11-01 02:10:00 Author: Dexiro Posts: 2100 |
I can make 2d sprites. actually i have breakout ones (alike) on hand | 2009-11-02 00:03:00 Author: CreateNPlay Posts: 1266 |
I'll open up a forum for everyone to post on tomorrow For now though this is an idea i had for the rpg (with a nice picture to sell it!) http://img203.imageshack.us/img203/66/zombeh.png It's like an rpg set in a modern fantasy world (cities+magic ), and there's like zombie infestations everywhere and you work for a zombie hunting agency! There's some aliens and monsters thrown into the mix too It's not like a grimey serious rpg it's just meant to be a bit silly really :3 | 2009-11-02 01:46:00 Author: Dexiro Posts: 2100 |
Yay silly | 2009-11-02 16:14:00 Author: ARD Posts: 4291 |
I wanna help as im doing a A level in game design! | 2009-11-03 23:03:00 Author: CreateNPlay Posts: 1266 |
Hi, left this for awhile I'm doing As3.0 (I can get to grips with interactions and OOP but I still run into issues with variables e.g .visible) and will be starting on C++ when we have finished the pop-o-9000 Dan n I are gonna make an indie game hopefully, we have an engine (the Wintermute Engine) which is completely free so if we crash n burn no worries When we beta the pop-o it'd be nice to see if anyone can find a way to improve it It's the first time any of us have done as3.0 but it's really neat and I hope it'll be useful to the community (e.t.a this year ). | 2009-11-04 15:11:00 Author: Shermzor Posts: 1330 |
The forums up! To make everything a bit quicker you don't need to log in to post, but if you want your avatar and everything then you know the drill http://z6.invisionfree.com/UntitledRPG/index.php?act=idx If you're joining in make sure you visit often, we don't want this project running dry like the last one! | 2009-11-04 19:44:00 Author: Dexiro Posts: 2100 |
Uh... not totally sure what's going on around here but I routinely am working on independent 3D projects... working on one lately actually, here's a couple vids testing lights. This is all in C++ with Direct3D 10 (I've gone 3 times as many lights as is in the first vid with no slow down - that's the beauty of deferred renderers... hundreds of little point lights is no problem. ) http://www.youtube.com/watch?v=QYm80D0v_zc&feature=related http://www.youtube.com/watch?v=4tu2PL4u474 Also, this is the meanest banana ever. I'm using bananas and cheeses because they were easy to make... I'm using my own model format. | 2009-11-20 00:43:00 Author: Foofles Posts: 2278 |
LET'S MAKE AN MMO USING A CHEAP 2D thingie. D: ... like this (http://www.mmorpg.com/discussion2.cfm/thread/259525/Genesis2D-MMORPG-Maker-Best-2D-MMORPG-Maker-Guaranteed.html)... or not, I unno... ... DUN'T MOCK ME BECAUSE I CAN'T DO MY DREAMS D: ... but seriously... um... uh... ... /runs | 2009-11-20 01:28:00 Author: RockSauron Posts: 10882 |
LET'S MAKE AN MMO USING A CHEAP 2D thingie. D: ... like this (http://www.mmorpg.com/discussion2.cfm/thread/259525/Genesis2D-MMORPG-Maker-Best-2D-MMORPG-Maker-Guaranteed.html)... or not, I unno... ... DUN'T MOCK ME BECAUSE I CAN'T DO MY DREAMS D: ... but seriously... um... uh... ... /runs Whenever I try to make something with you you go all shouty and weird | 2009-11-20 16:59:00 Author: ARD Posts: 4291 |
Whenever I try to make something with you you go all shouty and weird You mean when I try and get people to make it, or when I actually find someone to work on it? Well... I type like that because I know no one will actually join me in my foolish escapades, and I get all shouty and weird cause... well, I guess cause I'm horrible at being part of a team D: ... which calls to mention why I'm in charge of LBPC: The Game... maybe cause I'm in charge and so my opinion is first...? I unno <_> But... anyone actually wanna do that? XD :/ | 2009-11-20 20:41:00 Author: RockSauron Posts: 10882 |
Adding bit by bit ... http://www.youtube.com/watch?v=CplWtqgdig0 Everything in the world derives from class IPhysicalObject ... each IPhysicalObject* can have others as children...and children can have children... also my model format supports points you can "mount" things to .. like right now in all those models there's a point that's in their hands. Lalalalaa | 2009-11-22 05:37:00 Author: Foofles Posts: 2278 |
http://www.youtube.com/watch?v=cWCvGxz1GaU So I can shoot fireballs and make things explode... If nobody really cares I'm gonna stop posting updates | 2009-11-23 20:06:00 Author: Foofles Posts: 2278 |
http://genesis2d.wikia.com/wiki/Genesis_2D_Wiki ... wat? /sniped Yes... I, uh... /sniped | 2009-12-06 21:01:00 Author: RockSauron Posts: 10882 |
Well if this thread is still alive I'll post another vid from my project... http://www.youtube.com/watch?v=9y4038vAAs8 Just loading'/rendering a simple 3D map format I made, also supports collisions against the map with bullet holes to prove it | 2009-12-07 05:52:00 Author: Foofles Posts: 2278 |
This is how my zombie game's lookin so far http://spamtheweb.com/ul/upload/021209/76836_ZombieHunterBuildV2.php I'm pretty chuffed with the code i've written, i can add a new enemy just by adding to a few arrays and activate the battle with one line of code. Only thing slowing me down is all the animating i have to do xD It's probably meant to be that easy for the developers sake, but turn based battles are something entirely new to me There's a big walkthrough of the steps i've taken to make over on my forum incase anyones interested. http://z6.invisionfree.com/UntitledRPG/index.php?showforum=12 Hoping to add some things like the exp system next | 2009-12-07 08:25:00 Author: Dexiro Posts: 2100 |
You know Dex... that's actually something :kz: I should probably just start coding actual stuff- I'm taking an AP Computer Science Course at my high school, and I'm starting to learn a few of those things like arrays you're using, and I'll try to take the AP Test in spring (Being a programmer of some sort seems to be perfect for a huge loser like me ;o). So yeah, I should probably just train actual stuff... So... if you don't mind me asking, what program might you be using to make that Zombie thing you're doing, and which tips might you give me (outside of sticking to it and all that stuff... I mean actual work D. As for what game I should make... I COULD make the Ultimate Tic Tac Toe game my friend made years ago into an actual program... I could probably be able to make it, just making the computer move and multiplayer might be tough... or I could make a starship game... or just steal your RPG idea/sniped. ... Hm... um... any tips (an don't say stick to it and all that stuff, I mean actual tips). Yep. | 2009-12-07 21:32:00 Author: RockSauron Posts: 10882 |
I'm programming in AS2 (Flash 8+). It's been mentioned a lot in this thread that it's a great place to start off and it should help when moving onto something more advanced like C++. I really couldn't imagine any better program to start off with To start off, don't expect a fast track to success I'm probably the most impatient guy out there and trying to speed through things just slowed me down in the long run xD To begin with it's not very exciting. The whole process of learning enough code to make something worthwhile can get frustrating at times, i still have tons to learn but like i said i'm impatient so i'm working with what i have Be aware that everyone has their own learning and programming style. < very important! If you're the kind of person that absorbs a lot by reading then you're lucky because there's a ton of text-based tutorials out there. If you're more of a visual thinker then try to find a tutorial with lots of images, or even better find a video. If you learn a lot from listening then find an audio file or again find a good video. Personally the whole programming thing really clicked with me while i was watching an awesome video tutorial on how to make a mario-like game. If you think that might help then i really recommend you visit; http://www.cartoonsmart.com/ (This is only if you're learning AS2 or AS3) Hope that helps a bit anyway, it's super important to match the help you find with your learning style. Oh and our programming style will develop on it's own but it doesn't hurt to hunt down some other peoples source codes to see how they work, it might help polish your own style a little bit --------------------------- Oh and just to fast forward a while, when you're making games try not to make the whole thing in one go. What i'm doing is making a really basic prototype and adding to it step by step as you can see in the walkthrough of my zombie game - so far it's proving a ton more efficient. | 2009-12-07 21:58:00 Author: Dexiro Posts: 2100 |
That's some pretty nice work Dex! I've never actually tried anything in actionscript but I've seen some amazing things... ok. New project time | 2009-12-07 22:27:00 Author: Foofles Posts: 2278 |
Lots of people like being able to make games Does make me feel kind of average though It's to be expected, this is a forum about a game that allows you to build your own levels. I've dabbled in my own game building, even did some assembly in the 8-bit era. I might pick it up again on my Android phone, but right now all my creativity is going into LBP. But I'm posting because I was surprised no one mentioned http://www.gamasutra.com anywhere. It's a great site about game development, you should check it out. | 2009-12-08 19:47:00 Author: Rogar Posts: 2284 |
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