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#1

trick - merge materials together on single layer - NOW WITH VIDEO!!!

Archive: 65 posts


VIDEO BY Crashdance22 NOW PLAYING!!!
>>--------> (page 3 near bottom)



Well guys, the video is up! Hope you enjoy! And johnrulz77, every time you merge a material just lethalize it a different way.

YouTube - New Glitch in LittleBigPlanet: Combining Materials (http://www.youtube.com/watch?v=Dc-v0kgeOz0)


I searched but didn't find any mention of something I discovered last night.

I found a way to merge 2 materials together on a single plain (thin or thick)!

For example; give aztec jade a "glassy" look without placing glass in front.

Here is some pics:

http://www.lbpcentral.com/forums/littlebiggallery/images/3652/medium/1_337.JPG

http://www.lbpcentral.com/forums/littlebiggallery/images/3652/medium/1_344.JPG
These 2 pics compare a non-glassy circle with a glassy one in each pic.

If anyone wants to know more just ask in this thread. If anyone is interested I'll go over the simple steps in how to do this.

2009-05-25 18:23:00

Author:
mindphaser74
Posts: 349


Do tell............ 2009-05-25 18:27:00

Author:
Jaeyden
Posts: 564


Awesome glitch. I want to know.

And would it be workable so we can mix other materials too?

.
2009-05-25 18:41:00

Author:
RangerZero
Posts: 3901


Does this use checkpoint thickness material and paintball/golfball/sack thickness glass? If so, I'm guessing you still run on the glass?2009-05-25 18:45:00

Author:
rtm223
Posts: 6497


OK good there is some interest obviously.

First off, I still haven't had time to fully experiment with this (will do today) but I'll tell you all what I do know and you guys can help me experiment.

THIS IS WHAT I DID SO FAR:

NOTE : I used a cirlce as my "cookie-cutter" but other shapes will probably work too

step 1: create a circle of any thickness (I had grid turned on) of any material (except glass)

step 2: with glass selected, create a 2nd circle inside the first one. (so a smaller galss circle inbedded into the first larger circle). They should now be 1 object, if not then glue together.

step 3 : not sure if this is necessary, but make this circle an object with the object capture tool. Then place your new object somewhere on screen. Just checked this step is NOT needed!

step 4 :create a block of any material (except glass) that uses the same thickness and layer as your circle.

step 5: copy your circle into the middle of this block. Then delete the block and the outer circle and VOILA!

WHAT I DO KNOW:
-you cannot use the corner edit tool to change the shape.
-you can move the new "crazy material" circle
-you CAN change the glass colour AFTER you've made the new object!

WHAT I DON'T KNOW YET:
-can you draw with the new object (prabably not I'm guessing)? NO! Smudging does NOT work!
-what properties does this material have? IE is the material slippery like glass? IT USES THE NON-GLASS PROPERTY
-can non-glass material be used like this too? YES OMG YES! Just tried dark matter as a center and the new material kept the DM properties unlike the glass material. Wierd! Tried floaty material, same thing as DM but DM and floaty are also leaving a patterned edge around the new shape
-does this hurt the therm bar or cause non-playable levels?
-does it have to be a circle?

OK this is cool, try making your inside circle "latticed stone" and the block you copy into glass, you get a cool result!!!! CAN YOU SAY "LATTICED GLASS!"

So if you guys can help me figure this out I think I might be on to something with this.

PS I didn't mention this but the examples in my images used GREEN GLASS but other glass works too!

** Some material combos cause flickering, have to see what this looks like in play-mode
THEY STILL FLICKER IN PLAYMODE
Also - circle is not required, you can use any pre-existing shape
** You Cannot change thickness after new object is made

GOOD NEWS!!! - You CAN cut into the NEW MATERIAL with another shape!!! Yay
2009-05-25 19:17:00

Author:
mindphaser74
Posts: 349


Wow that's a nice find. Thanks for telling us how to do it! I might want to mess around with this too.2009-05-25 19:36:00

Author:
lk9988
Posts: 1077


I tried this with orange floaty, and my glass got floaty >_>

EDIT: no, it just got the "edges" off orange floaty
2009-05-25 19:38:00

Author:
oldage
Posts: 2824


haha cool... looks awesome 2009-05-25 19:39:00

Author:
Yarbone
Posts: 3036


Very cool - thanks for sharing 2009-05-25 19:39:00

Author:
Coxy224
Posts: 2645


UPDATE.

So I made this big circle out of aztec stone, placed a small circle of glass right in the middle (large grid).
then I placed a huge Wood (the normal one) block and copied the circle into it.
then I removed the outer circle and wooden block, and my glass got this "woody" look.

awesome!
2009-05-25 19:42:00

Author:
oldage
Posts: 2824


You can use this technique to marry any two materials. Nice.2009-05-25 19:57:00

Author:
Jaeyden
Posts: 564


Thanks everyone, I've been updating my INSTRUCTIONS as I experiment but I'll list them here too:

-step 3 : not sure if this is necessary, but make this circle an object with the object capture tool. Then place your new object somewhere on screen. Just checked this step is NOT needed!

-you CAN change the glass colour AFTER you've made the new object!
NO! Smudging does NOT work!

-what properties does this material have? IE is the material slippery like glass? IT USES THE NON-GLASS PROPERTY

-can non-glass material be used like this too? YES OMG YES! Just tried dark matter as a center and the new material kept the DM properties unlike the glass material. Wierd! Tried floaty material, same thing as DM but DM and floaty are also leaving a patterned edge around the new shape

OK this is cool, try making your inside circle "latticed stone" and the block you copy into glass, you get a cool result!!!! CAN YOU SAY "LATTICED GLASS!"

** Some material combos cause flickering, have to see what this looks like in play-mode
THEY STILL FLICKER IN PLAYMODE
Also - circle is not required, you can use any pre-existing shape
** You Cannot change thickness after new object is made

GOOD NEWS!!! - You CAN cut into the NEW MATERIAL with another shape!!! Yay


Merging 2 class colours is glitchy. Merging glass with metal isn't glitchy??
2009-05-25 19:58:00

Author:
mindphaser74
Posts: 349


Well, this sounds pretty spesh. Not sure if I have any use for it but it's a **** good find.2009-05-25 20:04:00

Author:
rtm223
Posts: 6497


OK here is something weird too:

The flickering only happens with certain patterns, NOT materials. DOn't know why this is but there are lots of patterns that won't flicker by doing this. Which is good news I suppose.
2009-05-25 20:28:00

Author:
mindphaser74
Posts: 349


wow nice find!

thanks for sharing
2009-05-25 20:37:00

Author:
Dexiro
Posts: 2100


Neat trick! I also don't know if I have a need for this... but maybe somewhere down the line. Thanks for sharing!2009-05-25 21:39:00

Author:
Rustbukkit
Posts: 1737


How did you discover this? Were you just messing around one day?2009-05-25 21:53:00

Author:
iiiijujube
Posts: 594


How did you discover this? Were you just messing around one day?

I had created a fancy round window and frame for use i my Below the Root series and noticed that whenever I copied it into a surface, the glass wouldn't be fully transparent. So I tried deleting the glass to make a new window but had to delete TWICE. Thats when I noticed that I was actually deleting 2 different materials; the glass and a new circle of material.

As for those who say they probably won't use this you may reconcider when you see some of the combos you can make, such as embedding "latticed stone" into a block of glass. The therm probably still reads it as 2 objects (because you can still seperate them), but you in essence get an extra layer to play around with.

I might use this technique myself, but maybe not. I'm afraid it could glitch out a level possably if used. Anyways, toss er' or keep er', whatever.
2009-05-25 23:13:00

Author:
mindphaser74
Posts: 349


Pretty cool there

I had some fun experimentin with it too. Only thing i found worth mentioning is that if you use Anti Color material for the first inside block- the end product will look like the anti color, but with the lines being the material of the final block, and if you hold glass over the material, it shows the original material, not the anti color.

Not sure thats any use to anyone, but i thought it was kinda cool lol.
2009-05-25 23:14:00

Author:
Burnvictim42
Posts: 3322


Didn't think anyone would find any new "glitches".
How wrong I was.
Nices one.
Thanks for sharing it.
2009-05-26 00:00:00

Author:
Frogmeister
Posts: 236


I was playing around with this too. You can mix I think as many materials as you want. What I did was mix every color of glass. If you just mix two it flashes between them two colors. If you mix more it flashes between every new color you add. If you mix two It could be used to simulate a tv screen that's full of static, or white noise. Or you can mix different colors for a psychedelic look. if you put it on a motor bolt, and make it spin it looks kind of cool too.2009-05-26 00:09:00

Author:
smasher
Posts: 641


If you mix two It could be used to simulate a tv screen that's full of static, or white noise.

What a wicked idea!
Off to try it now.
2009-05-26 00:31:00

Author:
Frogmeister
Posts: 236


This is a truly excellent find!! I never would've considered anything this cool in LBP. I might can make a video of it for you, but first I would have to understand the process and get familiar with it.

The reason the materials flash together is both models are being drawn in the exact same postion in the 3D engine, thus the two materials "fight" to be seen. The psychadelic flashing reminds me of an old glitch in Tony Hawk's Underground 2 for PS2 that occurs if you use Gameshark to set colors of objects to certain values. I'll definately be trying this one out.

Edit: I'll also post images!
2009-05-26 01:08:00

Author:
Unknown User


Pretty nice stuff... I have trouble getting anything that doesn't flicker though. So far my favorite circle is a bit of grid iron with blue VR properties, where it has a nice, seamless glow around it. A bit tough to get any use out of circles like this, but if your level was constructed properly and patiently, entire segments, of all shapes and sizes could probably be given this same property mix.2009-05-26 01:23:00

Author:
Unknown User


This is a truly excellent find!! I never would've considered anything this cool in LBP. I might can make a video of it for you, but first I would have to understand the process and get familiar with it.

The reason the materials flash together is both models are being drawn in the exact same postion in the 3D engine, thus the two materials "fight" to be seen. The psychadelic flashing reminds me of an old glitch in Tony Hawk's Underground 2 for PS2 that occurs if you use Gameshark to set colors of objects to certain values. I'll definately be trying this one out.

Edit: I'll also post images!

The weird thing is, only about half the materials give that "flashing effect" when combined and the other half appear to be glitch (or flash) free. So they don't all flash like that thank god.


Pretty nice stuff... I have trouble getting anything that doesn't flicker though. So far my favorite circle is a bit of grid iron with blue VR properties, where it has a nice, seamless glow around it. A bit tough to get any use out of circles like this, but if your level was constructed properly and patiently, entire segments, of all shapes and sizes could probably be given this same property mix.

Trial and error for finding non-flickering stuff.

Remember that your shapes don't have to be circles! It can be any shape, just do the double "paste-into-object" thingy. And you can also CUT AWAY at the shape too
2009-05-26 01:58:00

Author:
mindphaser74
Posts: 349


I have some hi-res screenshots! I took these from the video captures I got a few minutes ago. I'll work on the video tomorrow and hopefully get it up by then.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=549&d=1243302606 http://www.lbpcentral.com/forums/attachment.php?attachmentid=550&d=1243302618
http://www.lbpcentral.com/forums/attachment.php?attachmentid=551&d=1243302629 http://www.lbpcentral.com/forums/attachment.php?attachmentid=552&d=1243302641
http://www.lbpcentral.com/forums/attachment.php?attachmentid=553&d=1243302652

You can even lethalize the different layers to make an awesome "death ball" that makes you die a different way every time you touch it!
2009-05-26 02:53:00

Author:
Unknown User


Played with this a bit - basically what's happening is that the two materials wind up occupying the same space at the same time. It's not one block with two different materials on it, it's actually two blocks of material in the same place, glued together. This is also why some of the material properties apply to the new object and others don't - it's just a matter of what takes precedence.

Another fun, but probably useless trick - grab the object with the popit in create mode, hit "triangle" to detach the two objects from one another and then close the popit - most likely one of the two objects will go flying out in some direction...

It actually is possible to use the corner editor on objects created this way, but you can't do anything with the corners apart from drag one corner onto another to erase it.

Another way to create overlapping objects is to take the two objects you want to overlap, attach dark matter to them, and then emit them such that they overlap - then you can detach the dark matter and you'll have two solid objects that intersect. This method doesn't glue the objects together, however - so unless you can do that the object you create will be inherently unstable.
2009-05-26 03:46:00

Author:
tetsujin
Posts: 187


You can even lethalize the different layers to make an awesome "death ball" that makes you die a different way every time you touch it!

That death ball rocks! Thanks for taking the pics, I love it! I want to experiment even more now.

BTW two objects occupying the same space goes against one of the most important and fundamental rules of physics LBP defies just about everything now!

Keep the material-combo hunt going everyone! And to think I wasn`t going to mention this trick because I figured someone else had probably found this already and posted it here.
2009-05-26 04:57:00

Author:
mindphaser74
Posts: 349


Also: I had been hoping (before I'd learned too much about how this trick works) I might be able to use this to create different kinds of dissolve as in the cow glitch - but of course if you combine dissolve with another material using this co-location glitch, and then dissolve the dissolve part, the other material will just be left behind...

I did some experimentation trying to see what other things I could overlap with and glue to materials - plasma, explosives, etc. If you overlap plasma with glass, you'll get a cylinder of plasma-lethal glass, but the plasma part of it will dissolve as soon as the combined object hits something... (The combined material doesn't float like plasma, unfortunately... it just falls.)

I also used the emitter trick I described to overlap five impact explosives on top of each other... I wasn't able to glue multiple impact explosives to each other in this way but I did get them to overlap - the result had some very weird and volatile properties. Grabbing the thing was practically suicide... nudging it gently would cause it to fly apart - and if it exploded while it was still all together it just did a kind of double explosion...

Oh, also worth noting that while playing around with this stuff I ultimately managed to crash my PS3...
2009-05-26 05:24:00

Author:
tetsujin
Posts: 187


sadly, i still dont get how to make it.... any more simpler explaination?2009-05-26 05:34:00

Author:
johnrulz77
Posts: 835


Also: I had been hoping (before I'd learned too much about how this trick works) I might be able to use this to create different kinds of dissolve as in the cow glitch - but of course if you combine dissolve with another material using this co-location glitch, and then dissolve the dissolve part, the other material will just be left behind...

I did some experimentation trying to see what other things I could overlap with and glue to materials - plasma, explosives, etc. If you overlap plasma with glass, you'll get a cylinder of plasma-lethal glass, but the plasma part of it will dissolve as soon as the combined object hits something... (The combined material doesn't float like plasma, unfortunately... it just falls.)

I also used the emitter trick I described to overlap five impact explosives on top of each other... I wasn't able to glue multiple impact explosives to each other in this way but I did get them to overlap - the result had some very weird and volatile properties. Grabbing the thing was practically suicide... nudging it gently would cause it to fly apart - and if it exploded while it was still all together it just did a kind of double explosion...

Oh, also worth noting that while playing around with this stuff I ultimately managed to crash my PS3...

Curious when you are combining the materials, are you also trying the reverse. IE instead of plasma onto the material, the material onto plasma.

Yes I mentioned earlier that this might cause gameplay problems, but now I`m thinking this may cause PS3 problems too. Yesterday, around the time I discovered this trick, my PS3 went out... along with all the power in my house, but just for about 10 seconds. The laws of physics don`t like being defied Anyways I lost all the stuff I did THAT DAY to my latest level when that happened So be careful everyone and report here any problems you have if your ps3 crashes while doing this :eek:
2009-05-26 05:37:00

Author:
mindphaser74
Posts: 349


sadly, i still dont get how to make it.... any more simpler explaination?

OK heres the revised:

I`ll use a square shape for this example:

STEP 1 : Draw 1 square (any thinkness, any material)
STEP 2 : Draw a 2nd smaller square of a different material into the first square (doesn`t even have to be centered)
STEP 3 : Draw a 3rd square off to the side and seperate from the double-square from steps 1 & 2. Make sure that this square`s material is different from the first 2.
STEP 4 : Copy the doublesquare and plunk it into the 3rd seperate square.
STEP 5 : You now have a triple square, delete the outer 2 squares and what you have left is the new material.

Hope this helps.
2009-05-26 05:44:00

Author:
mindphaser74
Posts: 349


I tried a bunch of plazma expirimentation actually lol. I was trying to find another way to make a plazmified object... unfortunately i couldnt find anything that worked, plazma onto material, or vice versa. I even experimented with current plazmified objects, but no dice there either =/ Combining plazmified objects with a lot of materials looks pretty cool though lol.2009-05-26 05:51:00

Author:
Burnvictim42
Posts: 3322


ok, thats waaaaaaaaaay better lol.... cant believe i didnt understand that before?!

ill be experimenting!
2009-05-26 13:10:00

Author:
johnrulz77
Posts: 835


i'm suprised this wasn't found earlier!

you don't even need to use circles with the first few steps, you can use any shape you want
2009-05-26 14:35:00

Author:
Dexiro
Posts: 2100


Curious when you are combining the materials, are you also trying the reverse. IE instead of plasma onto the material, the material onto plasma.

Because of the way this trick works and what it does, combining A with B would presumably always yield the same result as combining B with A...

But you can't use copy/paste to cut an area out from a premade object (like bombs or plasma) so there's no way to try this the other way around...
2009-05-26 15:12:00

Author:
tetsujin
Posts: 187


Wow. nice 1 man, cheers!2009-05-26 17:10:00

Author:
Chicago51
Posts: 258


Because of the way this trick works and what it does, combining A with B would presumably always yield the same result as combining B with A...

But you can't use copy/paste to cut an area out from a premade object (like bombs or plasma) so there's no way to try this the other way around...

Thanks I don't have the MGS pack so I was curious about how plasma could be used in this circumstance.

Thanks everyone for helping me test these things!
2009-05-26 18:09:00

Author:
mindphaser74
Posts: 349


I'm starting on the video now. It should be up in about an hour and a half or so if all goes smoothly. For those of you who don't understand the process, this video will be your best friend.2009-05-26 21:43:00

Author:
Unknown User


ok, i got it working, but how do you make the giant deathball thing in the picture...? i have an idea for it2009-05-26 23:08:00

Author:
johnrulz77
Posts: 835


Well guys, the video is up! Hope you enjoy! And johnrulz77, every time you merge a material just lethalize it a different way.

YouTube - New Glitch in LittleBigPlanet: Combining Materials
2009-05-27 00:25:00

Author:
Unknown User


Well guys, the video is up! Hope you enjoy! And johnrulz77, every time you merge a material just lethalize it a different way.

YouTube - New Glitch in LittleBigPlanet: Combining Materials (http://www.youtube.com/watch?v=Dc-v0kgeOz0)

Wow. GREAT video Crash!

Where I just opened the door to this glitch, you burst right through it and out the back door!:hero: Thank you so much I think everyone can see just how easy this is to do now.

With this technique, we've almost doubled or tripled the amount of "surface-designs" we can use in our levels. This is a glitch that MM should avoid fixing
2009-05-27 01:20:00

Author:
mindphaser74
Posts: 349


Very interesting... Best to publish levels now that contain the glitch while you can! Mm should already be programming a fix for this little bugger!2009-05-27 01:28:00

Author:
Night Angel
Posts: 1214


amazing video!!!!

this is one glitch i would HATE to lose,

there are hundreds of uses!
2009-05-27 04:16:00

Author:
johnrulz77
Posts: 835


Neat trick! I also don't know if I have a need for this... but maybe somewhere down the line. Thanks for sharing!

I would like to retract the middle section of the preceeding statement! Great video... I see much more potential in this fantastic "glitch" now!
2009-05-27 06:48:00

Author:
Rustbukkit
Posts: 1737


Awesome find MindPhaser!!
I can think of so many uses for this. Let's hope Mm doesn't fix this anytime soon!!

Oh and Crashdance....nice tutorial you made there
2009-05-27 08:23:00

Author:
Zwollie
Posts: 2173


Am I the only one thinking that the flickering looks awful? It is a classical Z-Buffer problem and as already pointed out you basically just put two objects in the same space at the same time and the graphics engine cant determine which of the textures to show "up front" since both are at the exact same position. You can be **** sure that Mm will fix this since the behavior of two completely different materials in the same place is unpredictable.2009-05-27 08:37:00

Author:
Fjonan
Posts: 359


Am I the only one thinking that the flickering looks awful?

Yes, it looks awful.
But I don't think every material-combination has that problem.

The glass combination looks clean (judging from pics off course)
2009-05-27 08:39:00

Author:
Zwollie
Posts: 2173


Am I the only one thinking that the flickering looks awful? It is a classical Z-Buffer problem and as already pointed out you basically just put two objects in the same space at the same time and the graphics engine cant determine which of the textures to show "up front" since both are at the exact same position. You can be **** sure that Mm will fix this since the behavior of two completely different materials in the same place is unpredictable.


Yes, it looks awful.
But I don't think every material-combination has that problem.

The glass combination looks clean (judging from pics off course)

Yes this is very true, there are quite a number of material combinations that DON'T flicker, it is just a matter of playing around and finding the combinations.

I'd suggest finding the ones that work, saving an example as an object, then give it a name such as "Red-Glass & Aztec Stone" for example. That way you can make a list without having to remember the ones that glitched and the ones that didn't.

BTW can we officially call this THE MINDPHASER GLITCH ?
2009-05-27 16:58:00

Author:
mindphaser74
Posts: 349


BTW can we officially call this THE MINDPHASER GLITCH ?

To be fair. Drunken_Fist Lee was doing this a while ago. He was even giving away some cool merged materials in his latest level The Ancient Catacombs. But you sir...did spill the beans. That's gotta count for something.
2009-05-27 18:01:00

Author:
Jaeyden
Posts: 564


I accidentally came across this glitch on the first level I ever made.....only to delete it because I thought nothing of it. But that was because I had a combination of something that was flickering so I just thought it was an annoyance.
In reality it has some good uses though - good find
2009-05-27 19:20:00

Author:
Coxy224
Posts: 2645


The chinese probably invented it first, they invented everything 2000 years ago, like gunpowder and the compass etc etc. Except they didn't invent the camera, which is mighty convenient if you ask me.2009-05-27 20:49:00

Author:
rtm223
Posts: 6497


ZOMG Utterly awesome! I will try this out later 2009-05-27 21:08:00

Author:
KoRnDawwg
Posts: 1424


this is a great trick, thanks crashdance for the video i didn't understand what to do in text but getting items that are all three dangers is very cool.2009-05-28 08:57:00

Author:
robotiod
Posts: 2662


Thanks for all the positive feedback!
I believe it's time for a tutorial level! I've already started working on it and it looks great so far. I don't quite understand how to merge objects like bombs and plasma balls though. Can someone clarify that for me? If you do I'll include those steps in the tutorial and credit you for it!
2009-05-28 22:28:00

Author:
Unknown User


Thanks for all the positive feedback!
I believe it's time for a tutorial level! I've already started working on it and it looks great so far. I don't quite understand how to merge objects like bombs and plasma balls though. Can someone clarify that for me? If you do I'll include those steps in the tutorial and credit you for it!

I'd PM tetsujin about this, he mentioned earlier in this thread that he had been experimenting with these.

Looking forward to the tutorial level, thanks in advance!:hero:
2009-05-29 16:53:00

Author:
mindphaser74
Posts: 349


I hope we get to keep this one, I could probably use it in my alien level.

Nice find!!
2009-05-30 05:18:00

Author:
Recurracy
Posts: 166


Nevermind about the merged objects, I figured it out. Level is coming along good! I'm probably about 60% done.2009-05-30 14:36:00

Author:
Unknown User


The level is complete! Thread here:
https://lbpcentral.lbp-hub.com/index.php?t=t=12065

YouTube - Newfound LittleBigPlanet Glitch: Merge/Combine Materials!

Now get to playin'!
2009-06-01 00:46:00

Author:
Unknown User


I don't know if anyone spotted this yet, but try merging the metal gear VR grid metals with glass. They make a really nice effect where the grid lines appear behind glass with bright glowing edges. Also, try merging the VR materials with each other and delete enough of the object so that its just a thin edge. It produces a nice effect of the bright glowing edges bleeding through each other. The colors showing seem to change depending on the angle that its viewed.2009-06-01 23:57:00

Author:
Chicago51
Posts: 258


Actually, the VR material and glass combination is seen in the video at 4:11. It's the shape on the bottom-right.

We need to take this glitch further. Maybe discover more cool combinations of materials?
2009-06-02 00:02:00

Author:
Unknown User


Yeah sorry about that. It's been a while since I watched the vid. The 3 VR materials together still looks pretty cool.2009-06-02 01:18:00

Author:
Chicago51
Posts: 258


I've made a new addition to the level somewhere during the tutorial. Go see for yourself!2009-06-10 13:06:00

Author:
Unknown User


Anyone still use this glitch? Did MM ever patch it?2009-08-19 20:12:00

Author:
mindphaser74
Posts: 349


So far MM has not patched it, nor have they patched Tetsujin's "emitter merging" trick.

Hi guys! I have just started using this glitch, and this is my first time here on lbpcentral.
I find this glitch to be incredibly useful, i must say.
I typically build complex machines, like: engines, tanks, guns, gearboxes, & other devices.
One thing really interesting you can do with this glitch is make "Superalloys", parts that don't break. By combining materials you can make super-strong parts.
I have done force-impulse experiments to see how hard these materials are to break.
one Result: 3x glass + 1x metal = about 6 times the strength of a single block of metal.
An immediate application for this: Tank treads

Also, since these materials occupy the same space, (as Tetsujin) noted, their density is cummulative.
I have made a SuperDense "neutronium" type material that is 262 times as dense as metal. This is a powerful material that can crush through almost anything (I am making a steamroller based on it). You can also make a small 1x1 block of floaty, powerful enough to lift a 3x3 piece of metal.
This may have applications for spaceships/hoverboards.

One tip: If you are going to try to do this. use your previous merged material for blocks 1 and 3. That way it goes up in powers of 2. Additionally, If you have say more than 80 layers occupying the same space, put a thin plane of opaque material in front of it to block it from view. This will prevent it from being rendered, and the game will run faster
2009-09-12 23:20:00

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