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#1

Some other MGS pack act 3 mysteries....

Archive: 16 posts


Hmm...
If i'm not mistaking, all levels with 1-2 layer Start and finish race gates broke after the patched that disabled the ability to make race gates of different layers, didn't they?
Well, seems not all levels broke...
http://www.lbpcentral.com/forums/picture.php?albumid=384&pictureid=3928___http://www.lbpcentral.com/forums/picture.php?albumid=384&pictureid=3929

Apparently it works fine in the MGS level...


On that matter.
Look at what i found, i think it was found before, but i don't think they showed all of this...
http://www.lbpcentral.com/forums/picture.php?albumid=384&pictureid=3930
(Me and me, just switched ports back and forth to get there)
After passing the finishing gate, if you keep going you'll find a misterious dissolvable material.
But!
http://www.lbpcentral.com/forums/picture.php?albumid=384&pictureid=3931
Before finishing it.
http://www.lbpcentral.com/forums/picture.php?albumid=384&pictureid=3932
After finishing it....
(out of space)

Apparently, it dissapeard only after activating the scoreboard, it won't dissapear even if you move it around, or even pass acreoss the scoreboard with it, only if you activate the scoreboard, kinda odd eh?

But just how exactly did they activate something by activating the scoreboard iwonder...
2009-05-24 19:32:00

Author:
Silverleon
Posts: 6707


Interesting question that I have no idea how to answer. Nice catch!2009-05-24 19:42:00

Author:
Morgana25
Posts: 5983


that dissolve is interesting. I think the race gate issue had been mentioned before when Grantos was building the last Woveneye level. Could they have dissolved it with a proximity trigger set to all players?2009-05-24 19:44:00

Author:
Burnvictim42
Posts: 3322


Easy, they attach a magnetic key on the confetti, and put the switch at the bottom, when the confetti comes down it activates the switch.

Duh!

2009-05-24 19:50:00

Author:
Whalio Cappuccino
Posts: 5250


that dissolve is interesting. I think the race gate issue had been mentioned before when Grantos was building the last Woveneye level. Could they have dissolved it with a proximity trigger set to all players?

Well as far as i know, only 3-layered start/ending race gates worked now, 1 & 2 layer ones broke the levels or didn't work, yet this one's perfectly fine.

And as i said, i dragged the block around, even passed in front of the 'dummy sackboy' and nothing happened, only until i activated the scoreboard, so i doubt it was a prox. switch.

@Whaaaaale:
Of course!
Now how didn't i th ink of that....
2009-05-24 19:55:00

Author:
Silverleon
Posts: 6707


Interesting. If they'd got it all hooked up to when you've finished it could well be something that tells your game that you've completed the level - thus opening up the next one.
I dunno though, could be anything
2009-05-24 20:02:00

Author:
Coxy224
Posts: 2645


http://lbpcentral.com/forums/showthread.php?t=10227
^Boom
2009-05-24 20:04:00

Author:
ARD
Posts: 4291


Interesting. If they'd got it all hooked up to when you've finished it could well be something that tells your game that you've completed the level - thus opening up the next one.
I dunno though, could be anything


http://lbpcentral.com/forums/showthread.php?t=10227
^Boom

@Coxy:
Yeah, i was thinking the same thing, maybe they did the same, or something similar for all story levels.

@49DRA:
Different topic m8, yours is just saying there's a bit of the next level at the end of the level.
Mine's about the finishing race gate & the dissolvable block that dissapears after activating the scoreboard.
2009-05-24 20:12:00

Author:
Silverleon
Posts: 6707


Mine talked about the dissolve block.2009-05-24 20:19:00

Author:
ARD
Posts: 4291


Mine talked about the dissolve block.

Only says its there, nothing more...
2009-05-24 20:24:00

Author:
Silverleon
Posts: 6707


Well i was thinking it didnt activate BC you didnt have everyone. As, the first picture "before finishing" shows you on the scoreboard, and the scoreboard does require all characters to activate. Odd.2009-05-24 21:59:00

Author:
Burnvictim42
Posts: 3322


Now that's quite strange. I think that could be a glitch, or maybe it's something else? Anyways that's a nice find.2009-05-24 22:36:00

Author:
lk9988
Posts: 1077


Thin race gates don't break levels. You just can't make them.

I was lucky enough to have a thin start gate saved for some reason, so I have that, and I'm using it in Pinball Wizzard - no problems.
2009-05-25 00:43:00

Author:
Loius
Posts: 342


maybe you need both players ON the scoreboard? (prox switch on scoreboard)
cuz with 1 player on scoreboard the thing wont activate
2009-05-25 04:07:00

Author:
johnrulz77
Posts: 835


Maybe it was a leftover. A piece that was meant for some function at some point but became redundant. On some user created levels, if ya fall through the cracks, you can find all kinds of bits and pieces that were left over from the creation of the level above.2009-05-25 16:52:00

Author:
Chicago51
Posts: 258


Eventually do dissolves get dissolved on finishing the level. Should be testable quite easy. Make a level, put a dissolve on the very same spot in your level, make the same things you did and watch if it gets dissolve on finishing the level.2009-05-29 11:03:00

Author:
Fjonan
Posts: 359


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