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#1

Water (liquids) in LBP

Archive: 37 posts


I think that Little Big Planet needs liquid. there are a lot of times where you need to make rivers, seas or waterfalls. it could also be used for waterwheels or just for effects. This would add a whole new dimention to Little Big Planet.

This is worth considering.
2009-05-23 14:11:00

Author:
Captnmatt
Posts: 96


this has been suggested shmillions of times already 2009-05-23 14:23:00

Author:
Dexiro
Posts: 2100


Yeah, next time try using the "search" function to see if there are similar threads first, since this has been already suggested a lot of times.2009-05-23 15:55:00

Author:
Silverleon
Posts: 6707


although water would be pretty cool

i could live without it
i think all the things people hav done to get around the absence of water are really cool
2009-05-23 18:16:00

Author:
Sonic5411
Posts: 712


Last time I checked, water was being developed actively by Mm. There's not enough information to guess at a release date, so we'll just have to be patient. 2009-05-23 19:15:00

Author:
ConfusedCartman
Posts: 3729


Mm sure is making sure I stick with LBP, although I wish I could pay for downloadable content without a creditcard, because I don't have one, and neither does any of the people I know...2009-05-23 21:15:00

Author:
Eldrazor
Posts: 78


Mm sure is making sure I stick with LBP, although I wish I could pay for downloadable content without a creditcard, because I don't have one, and neither does any of the people I know...

You could buy PSN cards which give you online "credit"
Altho they only come in $20 & $50.
2009-05-23 21:50:00

Author:
Silverleon
Posts: 6707


Well, not in Europe... At least, I haven't seen any... :'( If they exist, TELL ME!!!!2009-05-23 21:59:00

Author:
Eldrazor
Posts: 78


My bad, didn't know where you were from, i don't know what's the situation in that matter in Europe, so i can't help you there...
Unless you have a friend in the U.S. and ask him to buy you one. (they work by inputing codes written on the cards, so as long as he/she tells you the code and he/she doesn't use it, you should be able to use it.)
But other than that i don't know any other way.
2009-05-24 01:30:00

Author:
Silverleon
Posts: 6707


Honestly, I don't want water in LBP...

It's much too taxing on the engine.

Trust me, I tried running Crysis on my PC once, with the settings for water physics/interactivity turned to High, and it turned my rig into a slideshow
2009-05-24 05:57:00

Author:
Aurongel
Posts: 221


This has been suggested probably thousands of times already, but I think water would be quite cool for LBP. I'm not really crazy about it though, as a lot of people have people have already made up for water not being in the game, and I don't think water could do that much stuff.2009-05-24 22:10:00

Author:
lk9988
Posts: 1077


But water is being developed, so we'll get it!
And it will be awesome!
2009-05-24 22:41:00

Author:
MarkoWolfy
Posts: 445


I want them to demo it at E32009-05-25 19:54:00

Author:
BasketSnake
Posts: 2391


One thing i bet noone has thought about water is how it would be contained

The water would have to move freely between 3 dimensions, meaning it would have to interact with the backgrounds

And what effect would water have on the thermometer, and how would you select parts of it
2009-05-25 20:04:00

Author:
Dexiro
Posts: 2100


Dex, I've been trying to wrap my head around all of these things for a while. Along with will sacks swim, how much breath do they get, what happens if you disolve the base of some water container to flood. There is gonna have to be some major simplification for this.

Just imagine tearing down a dam and flooding a level... I think I need to have a lie down.
2009-05-25 20:11:00

Author:
rtm223
Posts: 6497


If ever i'm not seeing water at E3 I will be deceived.

*getting ready*

.
2009-05-25 20:31:00

Author:
RangerZero
Posts: 3901


Instead of having hundreds of collision checks between different particles maybe MM can write code that only transforms the water along anything it touches?2009-05-25 21:14:00

Author:
Unknown User


is that we will get some kind of water container material, which we make into some kind of U-shape (obviously more complex shapes as well). Then potentially we will be allowed to set the water level within that U shape, or even control it with a directional input. The water cannot leave the container and if the container is destroyed then so is the water. Displacement due to objects will not be taken into account either.

Dealing with objects and sackpersons in the water is probably enough without it escaping and actually being free to move.

Added to my list of ponderings:

How much is the jumping ability of a sackperson affected after leaving the water? He's gonna be like 4x heavier
will they add squelchy footsteps while he is wet?
How long will it take a sack to dry out afterwards?
Will wood float but cloth sink, even though cloth is lighter?
2009-05-25 22:33:00

Author:
rtm223
Posts: 6497


Maybe they'll add an option to the environment settings that has water settings like level, density, and probably color.2009-05-25 22:43:00

Author:
Sack-Jake
Posts: 1153


Another worry is that if Mm don't make the water feel realistic enough then it'll feel out of place in LBP

I'm sure they'd love to just have a static material similar to glass that has splashy effects and lets you move through it, but it'd ruin the atmosphere for me

For me LBP is meant to feel handcrafted with everything working how it would in real life, with the exception of dark matter but that isn't something we can judge easily.
Everyone knows how liquids move and react with stuff though so it isn't as easy to just make exceptions like it is with DM.
2009-05-25 22:48:00

Author:
Dexiro
Posts: 2100


Another worry is that if Mm don't make the water feel realistic enough then it'll feel out of place in LBP Yeah, that's why I think container. We will be able to have pools of water etc and the physics within that will be spot on, but not moving water, which is what every other computer game i've ever played has had. I can't imagine how they'd having it free flowing without it being shocking. I'd rather it was limited but realistic within limits, than unlimited and unrealistic.

They could add properties to the water like sack jake says. Being able to tune viscosity of a liquid would open up a lot of gameplay options
2009-05-26 02:05:00

Author:
rtm223
Posts: 6497


Maybe they'll add an option to the environment settings that has water settings like level, density, and probably color.
Yeah, that would be awesome.

Oil spill level anyone?
2009-05-26 02:29:00

Author:
Arkei
Posts: 1432


i think it would look weird... water... in layers?
but i think it would still make a great addition....
2009-05-26 03:37:00

Author:
RipTlde
Posts: 151


Yeah, that's why I think container. We will be able to have pools of water etc and the physics within that will be spot on, but not moving water, which is what every other computer game i've ever played has had. I can't imagine how they'd having it free flowing without it being shocking. I'd rather it was limited but realistic within limits, than unlimited and unrealistic.

They could add properties to the water like sack jake says. Being able to tune viscosity of a liquid would open up a lot of gameplay options

They would probably do water similar to gaz. Animate it with a different behavior, water looking shaders + sackboy doesn't die in it. It would be a material that doesn't fall and that other things can pass through, just like gaz. The only difference is that when sackboy is in water, it would change some variables on his controls, making him feel floaty and underwater-like. The jump would also be momentarily infinite, giving a swimming feel ala Mario Bros.

I'm sadly not expecting particule water either because their engine looks like it simply can't handle it. Just with the confetis at the end of a level it can create slowdown...

.
2009-05-26 05:25:00

Author:
RangerZero
Posts: 3901


All in due time my friend2009-05-26 05:50:00

Author:
sjbluedog24
Posts: 80


im sure most of you have noticed there is water in the monsters cave background :]2009-05-26 12:34:00

Author:
PlayBeyond
Posts: 123


water as part of a background can't be interacted with though, it's just an animation 2009-05-26 14:24:00

Author:
Dexiro
Posts: 2100


water as part of a background can't be interacted with though, it's just an animation

thats true!
2009-05-26 15:02:00

Author:
PlayBeyond
Posts: 123


I would like to see a deep sea oceanfloor bakckground (with oceanic plantlife and stuff like that) to go along with the water add-on. Oh and please give us the seaside background.2009-05-26 17:34:00

Author:
BasketSnake
Posts: 2391


I hope this is in the new big pack....2009-05-26 18:11:00

Author:
Ninteen45
Posts: 67


I would like to see a deep sea oceanfloor bakckground (with oceanic plantlife and stuff like that) to go along with the water add-on. Oh and please give us the seaside background.

Yeah the seaside background was all done, it's just that they didn't use it because they couldn't finish some nice levels for it. They should have still dropped it in the game just for spawning creativity (as well as all the textures, objects and stickers that were used in those never seen levels).

But hey, they probably keep it for a "Beach Kit" or something down the road you know, giving you the impression they still support the game by releasing "new" stuff...
2009-05-26 19:24:00

Author:
RangerZero
Posts: 3901


I think it'll manage with water in the physics, since I have never had any lagg (OFFline) on LBP so far... even with tons and tons of different shaped objects interacting with each other. Naw, I'm sure they'll think of an awesome way to make this look good, if they ever put it in.2009-05-28 17:19:00

Author:
Eldrazor
Posts: 78


Not going to happen. If a level can't take a lot of small round pieces of glass. Then water with THAT much mechanics would be impossible. You have to think of the physics it would take to complete this task. This has been mentioned many times and others have had many better ideas that would actual fit into level mechanics. It's easier to say it would be cool than to actually make it. You gotta think that each size of something that goes into the water how big the waves and how long they would last. It would be very hard to configure and animate. Next time try to think of this before posting something 2009-05-28 17:28:00

Author:
Unknown User


They could also just make it take up a lot of space on the thermometer... And water isn't that difficult for the engine if they design it properly... >.>2009-05-28 17:35:00

Author:
Eldrazor
Posts: 78


You go and try to make a fully function water engine for a game that you can make almost anything happen. You control it. Not the game designer. MrLinksys had an idea that I thought was pretty good but was declined by the community. You couldn't have a large permanent amount. But you could have rushing water that lasts for a certain amount of time. Like a water emitter. except with no infinite time span.2009-05-28 17:40:00

Author:
Unknown User


LBPCreators club, MM have been quoted as saying they nearly have water working properly in LBP. Yes it won't be free flowing and limitless, but it may well happen, and it's more than possible2009-05-28 17:44:00

Author:
rtm223
Posts: 6497


Ah well, we should be happy with even the most stupid water ever, because it's still water... ^^2009-05-28 18:08:00

Author:
Eldrazor
Posts: 78


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