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#1

Solid Light!

Archive: 14 posts


This idea came to me randomly while i was messing about on create xD

It's light that you can walk on as if it's solid!
And when you turn the light off you can just fall through

Here are a few ideas that i had for it:
http://spamtheweb.com/ul/upload/220509/76893_Solid_Light.jpg

Only problem is executing it without limiting anything!

Things that might not work

- With the way that emitters work i'm not sure whether it'd be possible - i need the platform to appear when the switch is on, and disappear when it's off

- Another way of doing it would to move the invisible platforms in/out of the light using a piston,
but that would limit a lot of things and it'd be almost impossible to move the light around and have it still working

Things that work

- You can take away the puzzle element and just have the light toggle on and off by itself with the emitter in sync

- You can get solid light that doesn't turn off at all easily by glueing invisible rubber/DM to it

___

Feel free to try this idea out!

Oh and tell me if you think you can get it to work

(can you get invisible dissolve??)
2009-05-22 21:38:00

Author:
Dexiro
Posts: 2100


sounds pretty cool and you can get invisible anything. You just have to resize the material- if you hold it at an angle you can resize pretty much anything (thanks to silverleon for that tip).2009-05-22 22:39:00

Author:
Burnvictim42
Posts: 3322


I've never been able to invisible anything but rubber and dark matter.

And glass I think maybe.
2009-05-22 22:45:00

Author:
Loius
Posts: 342


It's possible to make dissolve material thin enough that it will turn invisible. You have to do it with the corner editing tool, IIRC. (drawing it with a really small square doesn't work) The trick would be to stick a magnetic key switch on it so you can use an emitter to spawn a magnetic key when the light turns off, and hook that switch up to the dissolve material. Then you can emit that object when the light turns on.

The light turns on, an object made of very thin dissolve material is spawned by an emitter.

The light turns off, an object with a magnetic key on it is emitter where that object can sense it and cause it to dissolve.

It could work but messing with invisible pieces of materials is sort of a pain.
2009-05-23 04:04:00

Author:
phort
Posts: 74


I can use my new glitch to make dissolve invisible without it needing to be thin

not sure if it'll let me attach a wire to it though

ah nevermind, figured out how to do it!
works perfectly ^^

now i just have to stick it on a light and see if the emitters will emit it properly

Edit:

Made a quick demo
Search 'Tech Demo: Solid Light'

it took quite a lot of logic stuff,
i doubt i'd be able to use them a lot in a level unless i find a better way of doing it

oh well, this is the best i have for now
2009-05-23 04:07:00

Author:
Dexiro
Posts: 2100


There is a level called "Sci Fi World 2" that uses a lightsaber with a light. The lightsaber cuts through many things, but if it hits you, you die like if you would hit the harmful gas. You could ask him how he did it, or just experiment a little bit..2009-05-23 19:56:00

Author:
QuAcKeRz12
Posts: 176


You could just set the emitter to spawn something every 0.1 seconds, and make there life only 0.1 seconds, this will make a 'disappearing' noise, but it would work pretty easily!2009-05-24 05:52:00

Author:
Kog
Posts: 2358


You could just set the emitter to spawn something every 0.1 seconds, and make there life only 0.1 seconds, this will make a 'disappearing' noise, but it would work pretty easily!

doesn't work

you can easily just walk through it, because the moment you walk into the wall it'll stop emitting until you move out of the way
2009-05-24 11:29:00

Author:
Dexiro
Posts: 2100


I've already done this. A made a light bridge which had an on/off switch.

Emmitting something every 0.1 seconds doesn't work properly because you can still fall through it. Instead, you can emmit the physical part of the bridge when the switch goes on. Then to turn it off you can move the emmitter off screen and emmit it again. If the emmitter is set to max 1 at a time then the oringinal dissapears.

This means you have nearly no logic - it's just an emmitter on a piston near enough - and you aren't limited by having disolve which means grabbable light, which just feels wrong to me (solid non-grabbable light on the other hand, that makes total sense).
2009-05-24 12:29:00

Author:
rtm223
Posts: 6497


thanks!
i'll give that a try

You could have the emitter on a wobble bolt too if there isn't space for a piston
2009-05-24 12:54:00

Author:
Dexiro
Posts: 2100


problem I see with a wobble bolt is that you aren't going to move it very far. But in this case, as long as it's out of the players' reach and invisible you should be fine - I'm using this for a whole bunch of stuff where the emmitted / demitted object has to move a fair way to get it out of view!

Anyway, you have prompted me to actually make my "demitters, remitters and disolve anything" tech demo, so thanks, I've been meaning to do this for a while.
2009-05-24 13:10:00

Author:
rtm223
Posts: 6497


yeah i guess the wobble bolt wouldn't work if you were emitting an entire room like in your tech demo xD

i'm only working with invisible walls though

another idea would be, instead of 'demitting' the object out of view, you could emit it to another part of the level.
For example have the wall disappear from infront of you and appear behind you
2009-05-24 14:58:00

Author:
Dexiro
Posts: 2100


I've done similar stuff before - Light-bridges/lifts/etc, another good effect is to have invisible, flaming dark matter appear, to give a better laser effect (because constantly emitted plasma balls look dumb...2009-05-24 15:28:00

Author:
dawesbr
Posts: 3280


My friend did something like this in his Invisilevel(i think that's what it's called).
It's not an amazing level but it has some neat tricks in it, so it's worth checking out.
His PSN is: tpshrine
2009-05-24 17:48:00

Author:
Walter-Kovacs
Posts: 542


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